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OPcode to make car driving get off road shortcut instead of taking super long normal way


Tonie
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(Context: So i making street racing mod for gta sa what make raceing more like NFS/FH but is not very important.)

I want to make opponents do shortcut in one place instead off taking super long way. How it's look shows pic below

spacer.png

I use car.driveto to give ai checkpoint

is there some opcode to set bechavior to ignore roads

 

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I haven't done any race so far, I'm no expert but try these opcodes maybe:


 

01AD:   car [email protected] sphere 0 near_point [email protected] [email protected] radius 6.0 6.0
05D6: clear_scmpath
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
06BB: set_actor -1 drive_car [email protected] speed 10.0 along_SCM_path

 

 

Edited by EAZYJ
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24 minutes ago, EAZYJ said:

I haven't done any race so far, I'm no expert but try these opcodes maybe:


 

01AD:   car [email protected] sphere 0 near_point [email protected] [email protected] radius 6.0 6.0
05D6: clear_scmpath
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
06BB: set_actor -1 drive_car [email protected] speed 10.0 along_SCM_path

 

 

I have used scmpatch before using Car.drive to but it makes car ai very stupid(not brakin or turniong when obstacles

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no, there isn't such a code

you must write conditional checks to decide if the car drive to next forward check point or right to next checkpoint

 

in which case should he take the short route?

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1 hour ago, ZAZ said:

you must write conditional checks to decide if the car drive to next forward check point or right to next checkpoint

 

in which case should he take the short route?

I know about it i want to change it when [email protected](next checkpoint variable)=9

but i want to know is there some opcode what making ai go in straight to next checpoint so i can make code like this(not actual code)

if

[email protected]=9

then

XXXX:car [email protected] drive_straight into x z y

else

Car.DriveTo([email protected], x, z, y)

end

 

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