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OPcode to make car driving get off road shortcut instead of taking super long normal way


Tonie
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(Context: So i making street racing mod for gta sa what make raceing more like NFS/FH but is not very important.)

I want to make opponents do shortcut in one place instead off taking super long way. How it's look shows pic below

spacer.png

I use car.driveto to give ai checkpoint

is there some opcode to set bechavior to ignore roads

 

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I haven't done any race so far, I'm no expert but try these opcodes maybe:


 

01AD:   car [email protected] sphere 0 near_point [email protected] [email protected] radius 6.0 6.0
05D6: clear_scmpath
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
06BB: set_actor -1 drive_car [email protected] speed 10.0 along_SCM_path

 

 

Edited by EAZYJ
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24 minutes ago, EAZYJ said:

I haven't done any race so far, I'm no expert but try these opcodes maybe:


 

01AD:   car [email protected] sphere 0 near_point [email protected] [email protected] radius 6.0 6.0
05D6: clear_scmpath
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
05D7: add_point_to_scmpath 372.0 -120.1 1000.5
06BB: set_actor -1 drive_car [email protected] speed 10.0 along_SCM_path

 

 

I have used scmpatch before using Car.drive to but it makes car ai very stupid(not brakin or turniong when obstacles

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1 hour ago, ZAZ said:

you must write conditional checks to decide if the car drive to next forward check point or right to next checkpoint

 

in which case should he take the short route?

I know about it i want to change it when [email protected](next checkpoint variable)=9

but i want to know is there some opcode what making ai go in straight to next checpoint so i can make code like this(not actual code)

if

[email protected]=9

then

XXXX:car [email protected] drive_straight into x z y

else

Car.DriveTo([email protected], x, z, y)

end

 

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