SailorMoon Posted January 30, 2022 Share Posted January 30, 2022 (edited) GTA III Total 3031 sounds sfx00000.wav-sfx03031.wav (Transcribed by the author DimZet) To replace, use the program GTA 3 Audio Editor v1.0 So that the sound is not interrupted In line Unknown 2 put -1 (minus 1) ю https://www.gtagaming.com/gta3-audio-editor-f573.html To import or or export all sounds at once, use the program audimp.exe audimp.exe To convert audio (as an option), you can use the program FairStars Audio Converter Pro. For editing (cutting and gluing) audio files, use the program Wave Editor (it's free). 0-7 : Signals (sfx00000.wav-sfx00007.wav) 8-13 : Open/close car doors. 14-16 : Machine reverse 17: Engine ignition 18 : Wheel contact with asphalt while driving 19: Wheel friction on asphalt 20: Wheel friction on the ground 21 : Police siren 22 : Police Siren2 23: Ambulance siren 24 : Reversing Signal for Trucks 25: Ice Cream Truck Melody 26 : Car alarm 27 : Open/close train doors or stop truck 28: *Unknown empty sound* 29 : Wheel impact (col29) 30 : Distant train sound 31: Train sound 32-36 : Walking on hard 37-41 : Grass walking 42-46 : Walking on the ground 47-51 : Tree walking 52-56: Walking on metal 57-60 : Walking on water 61-64 : Sand walking 65: Chemical Explosion 66 : Break the Molotov cocktail 67-68 : Pistol shot (stereo) 69-70 : Shot from M16 (stereo) 71-72 : Shot from AK 47 (stereo) 73-74 : Uzi shot (stereo) 75-76 : General weapon echo 77-78 : Sniper rifle shot (stereo) 79-80 : Shot from M72 (stereo) 81 : Rocket fuel burning 82-83 : Flamethrower fire (stereo) 84-85 : Flamethrower shot (stereo) 86-87 : Shotgun blast (stereo) 88 : Pistol reload 89 : Reload Uzi, ak 47, shotgun 90 : M16 Reload 91 : Reload M72 (*BLANK*) 92 : Sniper Rifle Reload 93-97 : Impact hardness (col00) 98 : Hit the grass (col02) 99 : Hit the ground (col03) 100 : Dirt hit (col04) 101 : Car hitting the garage door 102-107 : Aluminum impact (col06+10) 108 : ??Thick metal sheet?? 109 : Hit the posts (col12) 110-111 : Pole hit (col13+14) 112-115 : Hit the net (col16) 116-120 : Hitting a person or by the player himself against an object 121 : Hitting the sand (col18) 122-125 : Impact on wooden boxes (col20) 126-129 : Bench hit (col21) 130 : Hit hard wood (col22) 131-135 : Bush hit (col25) 136 : Container impact (col27) 137-139 : Barrel hit (col28) 140-144 : Machine hit 145 : Box breaking (col30) 146 : Striking a metal box (col30) 147 : Goal kick (col32) 148 : Car friction on asphalt 149 : Gate opening 150 : Glass crack 151-155 : Glass breaking 156 : Burning 157 : Burning machine 158 : Rain or (accelerated) rubbing of wheels and machine on grass 159-166 : Selection of pickups (armor, money, weapons...) 167 : Sleeves about hardness 168 : Sleeves for softness 169 : Body Shot 170-175 : Car shot 176-178 : Shot on any surface 179-180 : Batting (stereo) 181 : kick 182-184 : punch 185 : garage opening 186: Detonator tick 187 : Detonator signal 188 : Radio hiss 189-279 : Police wave on walkie-talkie 280 : Distant helicopter sound 281 : Helicopter proximity sound 282 : Helicopter near sound 283 : Payphone 284-291 : Vehicle sound 292-293 : *Unknown Vehicle Sound* 294-301 : Engine sound 302-303 : *Unknown Engine Sound* 304 : Aircraft proximity sound 305 : Near Aircraft Sound 306: Airplane engine whistle 307 : Airplane engine sound 308 : Distant airplane sound 309 : Airplane wheel friction on asphalt 310 : boat acceleration 311 : reefer acceleration 312 : boat stop 313 : Hydrant sound 314-315 : Boat hitting the water 316 : Reefer engine sound 317-318 : Dodo 391-322 : Breaking drops on transport 323 : Hitting the water 324-325 : Crushing a man 326 : Headphones on one of the pedestrians 327-328 : Wooden and cardboard box breaking 329 : M72 trigger 330 : Sniper Rifle Trigger 331 : Tank cannon rotation 332 : Crane turn 333 : Fell from a height 334 : Jump 335 : Detonator timer 336 : Timer 337 : Timer expired 338-339 : Menu sounds (stereo) 340-341 : Hydraulics 342 : Hydraulics from a whore 343 : Radio off 344 : Hint 345-368 : Vehicle sounds 369-371 : *Unknown empty vehicle sound* 372-379 : Menu sounds 380-382 : *Stereo and mono menu cut sound* 383-385 : Audio volume setting 386-387! What a hit (stereo) 388-389 : *Unknown empty sound from the train* 390 - Near Claude's closet 391-403 : Muted music 404 : Club Luigi Music (back door) 405 : Factory 406: Piano Salvatore 407 Marty's Factory - 408 : Sawmill 409 : *Unknown empty sound* Dog food factories 410 : Laundry gull washing machine 411 : Laundry music 412 : Music 413 : Tony's Restaurant Music 414-415 : *An empty sound at Marco bistro* 416-419 : Airport messages 420-422 : *Empty sound in Chinatown in 2 places* 423-425: Raising the bridge 426 : *Empty sound at the cranes in the port siren* 427-431 : Scandal 432 : Music outside Luigi's club 433-434 : Passionate groan 435 : Music outside Luigi's club 436-437 : Passionate groan 438 : Music outside Luigi's club 439-440 : Passionate groan 441 : Music in the old school building at the cops' party 442 : Alarm 443-446 : Music 447-455 : *Unknown empty sound of music* 456 : Vehicle explosion (or slow thunder) 457 : Signal Bridge 458 : Pager 459-523 Voices of the cops 524-553: Voices of the commandos 554-565: FBI 566-594 : Helicopter megaphone 595: Chunky Lee Chong's cry 596-622 : White Dock Worker 623-637 : Young soldier 638-652 : Soldier 653-679 : Damage to Claude(Player) 680-686 : Old White Lady 687-722 : p_wom1 723-727: Chunky LEE Chong 728-777 : pimp pimp 778-860 : male01_nu 861-867 : Spank crazy 868-884 : 8 BALL 885-899 : SALVATORE 900-919 : MISTY 920-993 : Doctors 994-997 : Voice of Pain (PLASTER BLOKE CRIES) 998-1025 : Black Guy BLACK CONSTRUCTION MALE VOICE 1 1026-1061 : f_wom1 FOOTBALL FEMALE VOICE 1 1062-1081 : f_man1 FOOTBALL MALE VOICE 1 1082-1101 : f_man2 FOOTBALL MALE VOICE 12 1102-1132 : White Lady #3 MODEL FEMALE 1133-1162 : White Guy #8 MODEL MALE 1163-1192 : Chinese Guy #1 CHINATOWN MALE YOUNG 1193-1236 : scum_man SCUM MALE 1237-1272 : scum_gal SCUM FEMALE 1273-1302 : Black Lady #1 1303-1334 : British Guy #1 1335-1366 : White Guy #9 (Laslow) 1367-1397 : fatfemale01_nu 1398-1418 : White Guy #9 1419-1440: Gay White Guy 1441-1459 : White Lady #4 1460-1491 : female01 1492-1527 : b_wom1 1528-1561 : old guy 1562-1585 : stu_man 1586-1609 : stu_wom 1610-1644 : hood3 / hood4 1645-1679 : hood3 / hood4 1680-1710 : yardie2 1711-1741 : yardie2 1742-1783: Black Lady #1 1784-1807: Country White Guy #2 1808-1826: White Guy #10 1827-1844: White Lady #5 1845-1862: White Lady #6 1863-1894 : Chinese Guy #2 1895-1928: White Lady #7 1929-1962: Peutro Rican Lady #1 1963-1993 : fatmale2_nu 1994-2026 : p_man1 / male03a 2027-2061 : hood3 / hood4 2062-2082: Black Guy 2083-2110 : White Lady #7 (has shopping bags) 2111-2138 : Pissed Italian Lady 2139-2166 : Chinese Lady #1 2167-2193 : columbian / columbian2 2194-2220 : columbian / columbian2 2221-2248 : Chinese Lady #1 (Again) 2249-2270 : Chinese Lady #2 2271-2308 : Screams and groans of women 2309-2331 : crimminal01 2332-2350 : crimminal02 2351-2381 : White Guy #11 (Harvard Preppie) 2382-2441 : li_man / li_man_nu sfx2418 : *Unknown empty sound* 2442-2475 : triad2/traid3 2476-2505 : mafia 2506-2535 : mafia 2536-2565 : mafia 2566-2589 : yakuza1 / yakuza2 2590-2613 : yakuza1 / yakuza2 2614-2641 : Gay White Sailor 2642-2654 : cabbie 2655-2667 : cabbie 2668-2679 : Old White Man 2680-2735 : pros_xblack 2736-2785 : pros_x 2786-2812 : Italian Lady #4 2813-2840 : Old Italian Lady 2841-2877: Cries and groans of men 2878-2912 : fatmale01 2913-2944 : fatfemale02 2945-2968 : cas_Wom 2969-2998: Chico 2999-3028 : Chico2 3029-3031 : Arms dealer (sfx03029.wav-sfx03031.wav) " (quotation marks) highlighted sounds that are found in the game or it is possible to implement them, but all sounds are empty except 423-425 28-Possible brake squeal - SFX_SQUEAKY_BRAKES VEHICLE\\BRAKESSQUEAK.WAV 91-"Sound plays after rocket launcher - ROCKET_RELOAD WEAPONS\\RELOAD\\REROCKET.WAV" 292-293 - Vehicle driving sound - SFX_CAR_REV_9 302-303 - Stationary vehicle sound - SFX_CAR_IDLE_9 369-371 - The sound of some kind of carved vehicle. ACCEL22.WAV AFTERACCELPLUSCRUISE.WAV FINGEROFF22.WAV 380-382 - "Menu sounds to test the difference between stereo and mono." 388-389 - Possible sound atmosphere at metro stations SFX_TRAIN_STATION_AMBIENCE_LOOP SFX_TRAIN_STATION_ANNOUNCE 409 - "Dog Factory. SFX_DOG_FOOD_FACTORY" But it uses the sound of a sawmill. 414 - "The sound of some restaurant SFX_RESTAURANT_GENERIC_1" 415 - "Restaurant sound playing right outside the door of Marco Bistro SFX_RESTAURANT_GENERIC_2" 420-422 - "Plays in Chinatown, one sound plays in a circle, the other two from time to time SFX_SHOP_LOOP SFX_SHOP_TILL_1 SFX_SHOP_TILL_2" 423-425 - "There are sounds and maybe the sounds of the bridge being raised, but in the comments it says that these are the sounds of an ordinary cinema. Maybe on Broadway. Through the script, you can place in the game and at least all these 3 sounds will be played. SFX_CINEMA_BASS_1 BUILDINGS\\RESAMPLED\\CINEMA\\CINE1.WAV 426 - Played in the port in 2 places from time to time. The sound of steamboat whistles. SFX_DOCKS_FOGHORN" 443-446 - Music playing at the party at the port where Claude takes Maria (random each time). 447-455 - unknown sounds of clubs. SFX_CLUB_1 Edited January 31, 2022 by SailorMoon Link to comment Share on other sites More sharing options...
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