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List of (packed) sounds in the archive sfx.SDT


SailorMoon
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  • GTA III

Total 3031 sounds 

sfx00000.wav-sfx03031.wav

(Transcribed by the author DimZet)

To replace, use the program GTA 3 Audio Editor v1.0

So that the sound is not interrupted In line Unknown 2 put -1 (minus 1) ю

https://www.gtagaming.com/gta3-audio-editor-f573.html

To import or or export all sounds at once, use the program  audimp.exe  audimp.exe

To convert audio (as an option), you can use the program FairStars Audio Converter Pro.

For editing (cutting and gluing) audio files, use the program Wave Editor (it's free).

0-7 : Signals (sfx00000.wav-sfx00007.wav)
8-13 : Open/close car doors.
14-16 : Machine reverse
17: Engine ignition
18 : Wheel contact with asphalt while driving
19: Wheel friction on asphalt
20: Wheel friction on the ground
21 : Police siren
22 : Police Siren2
23: Ambulance siren
24 : Reversing Signal for Trucks
25: Ice Cream Truck Melody
26 : Car alarm
27 : Open/close train doors or stop truck
28: *Unknown empty sound*
29 : Wheel impact (col29)
30 : Distant train sound
31: Train sound
32-36 : Walking on hard
37-41 : Grass walking
42-46 : Walking on the ground
47-51 : Tree walking
52-56: Walking on metal
57-60 : Walking on water
61-64 : Sand walking
65: Chemical Explosion
66 : Break the Molotov cocktail
67-68 : Pistol shot (stereo)
69-70 : Shot from M16 (stereo)
71-72 : Shot from AK 47 (stereo)
73-74 : Uzi shot (stereo)
75-76 : General weapon echo
77-78 : Sniper rifle shot (stereo)
79-80 : Shot from M72 (stereo)
81 : Rocket fuel burning
82-83 : Flamethrower fire (stereo)
84-85 : Flamethrower shot (stereo)
86-87 : Shotgun blast (stereo)
88 : Pistol reload
89 : Reload Uzi, ak 47, shotgun
90 : M16 Reload
91 : Reload M72 (*BLANK*)
92 : Sniper Rifle Reload
93-97 : Impact hardness (col00)
98 : Hit the grass (col02)
99 : Hit the ground (col03)
100 : Dirt hit (col04)
101 : Car hitting the garage door
102-107 : Aluminum impact (col06+10)
108 : ??Thick metal sheet??
109 : Hit the posts (col12)
110-111 : Pole hit (col13+14)
112-115 : Hit the net (col16)
116-120 : Hitting a person or by the player himself against an object
121 : Hitting the sand (col18)
122-125 : Impact on wooden boxes (col20)
126-129 : Bench hit (col21)
130 : Hit hard wood (col22)
131-135 : Bush hit (col25)
136 : Container impact (col27)
137-139 : Barrel hit (col28)
140-144 : Machine hit
145 : Box breaking (col30)
146 : Striking a metal box (col30)
147 : Goal kick (col32)
148 : Car friction on asphalt
149 : Gate opening
150 : Glass crack
151-155 : Glass breaking
156 : Burning
157 : Burning machine
158 : Rain or (accelerated) rubbing of wheels and machine on grass
159-166 : Selection of pickups (armor, money, weapons...)
167 : Sleeves about hardness
168 : Sleeves for softness
169 : Body Shot
170-175 : Car shot
176-178 : Shot on any surface
179-180 : Batting (stereo)
181 : kick
182-184 : punch
185 : garage opening
186: Detonator tick
187 : Detonator signal
188 : Radio hiss
189-279 : Police wave on walkie-talkie
280 : Distant helicopter sound
281 : Helicopter proximity sound
282 : Helicopter near sound
283 : Payphone
284-291 : Vehicle sound
292-293 : *Unknown Vehicle Sound*
294-301 : Engine sound
302-303 : *Unknown Engine Sound*
304 : Aircraft proximity sound
305 : Near Aircraft Sound
306: Airplane engine whistle
307 : Airplane engine sound
308 : Distant airplane sound
309 : Airplane wheel friction on asphalt
310 : boat acceleration
311 : reefer acceleration
312 : boat stop
313 : Hydrant sound
314-315 : Boat hitting the water
316 : Reefer engine sound
317-318 : Dodo
391-322 : Breaking drops on transport
323 : Hitting the water
324-325 : Crushing a man
326 : Headphones on one of the pedestrians
327-328 : Wooden and cardboard box breaking
329 : M72 trigger
330 : Sniper Rifle Trigger
331 : Tank cannon rotation
332 : Crane turn
333 : Fell from a height
334 : Jump
335 : Detonator timer
336 : Timer
337 : Timer expired
338-339 : Menu sounds (stereo)
340-341 : Hydraulics
342 : Hydraulics from a whore
343 : Radio off
344 : Hint
345-368 : Vehicle sounds
369-371 : *Unknown empty vehicle sound*
372-379 : Menu sounds
380-382 : *Stereo and mono menu cut sound*
383-385 : Audio volume setting
386-387! What a hit (stereo)
388-389 : *Unknown empty sound from the train*
390 - Near Claude's closet
391-403 : Muted music
404 : Club Luigi Music (back door)
405 : Factory
406: Piano Salvatore
407 Marty's Factory - 408 : Sawmill
409 : *Unknown empty sound* Dog food factories
410 : Laundry gull washing machine
411 : Laundry music
412 : Music
413 : Tony's Restaurant Music
414-415 : *An empty sound at Marco bistro*
416-419 : Airport messages
420-422 : *Empty sound in Chinatown in 2 places*
423-425: Raising the bridge
426 : *Empty sound at the cranes in the port siren*
427-431 : Scandal
432 : Music outside Luigi's club
433-434 : Passionate groan
435 : Music outside Luigi's club
436-437 : Passionate groan
438 : Music outside Luigi's club
439-440 : Passionate groan
441 : Music in the old school building at the cops' party
442 : Alarm
443-446 : Music
447-455 : *Unknown empty sound of music*
456 : Vehicle explosion (or slow thunder)
457 : Signal Bridge

458 : Pager

459-523 Voices of the cops
524-553: Voices of the commandos
554-565: FBI
566-594 : Helicopter megaphone
595: Chunky Lee Chong's cry
596-622 : White Dock Worker
623-637 : Young soldier
638-652 : Soldier
653-679 : Damage to Claude(Player)
680-686 : Old White Lady
687-722 : p_wom1
723-727: Chunky LEE Chong
728-777 : pimp pimp
778-860 : male01_nu
861-867 : Spank crazy
868-884 : 8 BALL
885-899 : SALVATORE
900-919 : MISTY
920-993 : Doctors
994-997 : Voice of Pain (PLASTER BLOKE CRIES)
998-1025 : Black Guy BLACK CONSTRUCTION MALE VOICE 1
1026-1061 : f_wom1 FOOTBALL FEMALE VOICE 1
1062-1081 : f_man1 FOOTBALL MALE VOICE 1
1082-1101 : f_man2 FOOTBALL MALE VOICE 12
1102-1132 : White Lady #3 MODEL FEMALE
1133-1162 : White Guy #8 MODEL MALE
1163-1192 : Chinese Guy #1 CHINATOWN MALE YOUNG
1193-1236 : scum_man SCUM MALE
1237-1272 : scum_gal SCUM FEMALE
1273-1302 : Black Lady #1
1303-1334 : British Guy #1
1335-1366 : White Guy #9 (Laslow)
1367-1397 : fatfemale01_nu
1398-1418 : White Guy #9
1419-1440: Gay White Guy
1441-1459 : White Lady #4
1460-1491 : female01
1492-1527 : b_wom1
1528-1561 : old guy
1562-1585 : stu_man
1586-1609 : stu_wom
1610-1644 : hood3 / hood4
1645-1679 : hood3 / hood4
1680-1710 : yardie2
1711-1741 : yardie2
1742-1783: Black Lady #1
1784-1807: Country White Guy #2
1808-1826: White Guy #10
1827-1844: White Lady #5
1845-1862: White Lady #6
1863-1894 : Chinese Guy #2
1895-1928: White Lady #7
1929-1962: Peutro Rican Lady #1
1963-1993 : fatmale2_nu
1994-2026 : p_man1 / male03a
2027-2061 : hood3 / hood4
2062-2082: Black Guy
2083-2110 : White Lady #7 (has shopping bags)
2111-2138 : Pissed Italian Lady
2139-2166 : Chinese Lady #1
2167-2193 : columbian / columbian2
2194-2220 : columbian / columbian2
2221-2248 : Chinese Lady #1 (Again)
2249-2270 : Chinese Lady #2
2271-2308 : Screams and groans of women
2309-2331 : crimminal01
2332-2350 : crimminal02
2351-2381 : White Guy #11 (Harvard Preppie)
2382-2441 : li_man / li_man_nu
sfx2418 : *Unknown empty sound*
2442-2475 : triad2/traid3
2476-2505 : mafia
2506-2535 : mafia
2536-2565 : mafia
2566-2589 : yakuza1 / yakuza2
2590-2613 : yakuza1 / yakuza2
2614-2641 : Gay White Sailor
2642-2654 : cabbie
2655-2667 : cabbie
2668-2679 : Old White Man
2680-2735 : pros_xblack
2736-2785 : pros_x
2786-2812 : Italian Lady #4
2813-2840 : Old Italian Lady
2841-2877: Cries and groans of men
2878-2912 : fatmale01
2913-2944 : fatfemale02
2945-2968 : cas_Wom
2969-2998: Chico
2999-3028 : Chico2
3029-3031 : Arms dealer (sfx03029.wav-sfx03031.wav)

 

" (quotation marks) highlighted sounds that are found in the game or it is possible to implement them, but all sounds are empty except 423-425
28-Possible brake squeal - SFX_SQUEAKY_BRAKES VEHICLE\\BRAKESSQUEAK.WAV
91-"Sound plays after rocket launcher - ROCKET_RELOAD WEAPONS\\RELOAD\\REROCKET.WAV"
292-293 - Vehicle driving sound - SFX_CAR_REV_9
302-303 - Stationary vehicle sound - SFX_CAR_IDLE_9
369-371 - The sound of some kind of carved vehicle. ACCEL22.WAV AFTERACCELPLUSCRUISE.WAV FINGEROFF22.WAV
380-382 - "Menu sounds to test the difference between stereo and mono."
388-389 - Possible sound atmosphere at metro stations SFX_TRAIN_STATION_AMBIENCE_LOOP SFX_TRAIN_STATION_ANNOUNCE
409 - "Dog Factory. SFX_DOG_FOOD_FACTORY"
But it uses the sound of a sawmill.
414 - "The sound of some restaurant SFX_RESTAURANT_GENERIC_1"
415 - "Restaurant sound playing right outside the door of Marco Bistro SFX_RESTAURANT_GENERIC_2"
420-422 - "Plays in Chinatown, one sound plays in a circle, the other two from time to time SFX_SHOP_LOOP SFX_SHOP_TILL_1 SFX_SHOP_TILL_2"
423-425 - "There are sounds and maybe the sounds of the bridge being raised, but in the comments it says that these are the sounds of an ordinary cinema. Maybe on Broadway. Through the script, you can place in the game and
at least all these 3 sounds will be played. SFX_CINEMA_BASS_1 BUILDINGS\\RESAMPLED\\CINEMA\\CINE1.WAV
426 - Played in the port in 2 places from time to time. The sound of steamboat whistles. SFX_DOCKS_FOGHORN"
443-446 - Music playing at the party at the port where Claude takes Maria (random each time).
447-455 - unknown sounds of clubs. SFX_CLUB_1

Edited by SailorMoon
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