Jennawright Posted January 29 Share Posted January 29 hey guys not sure if this is the right place, tested in moo mapper, MED and KED all have the same outcome some models show up like this in the editor, they look fine in game though, makes it a pain in the ass to move them any help appreciated. Link to comment Share on other sites More sharing options...
AVTOMAN Posted January 29 Share Posted January 29 But are they original objects from the game? If not one possible cause is this. Map programs use a different method of putting model polygons together, unlike 3D and game programs. One of the possible cause for ZModeler2 -I can't tell you for 3ds max-, is that the characteristic given to the model is not what a map object should have, and, even if the game makes it look good, this is not the case with the map programs. Why don't many give the map object the characteristics it should have? In ZModeler2 to avoid the Prelight. On map objects the brightness is not calculated in real time as for vehicles, but a fixed brightness is assigned for the day and one for the night. However with ZModeler2 the Prelight can only be done by projection, and not on the whole model! ... However in the game - not always - by not assigning the settings that the Prelight must have to the map object, the game still assigns a brightness. Otherwise, a map item without Prelight is black in the game. (Due to the different UV-Mapping method - the mapping of a material on a surface -, it can also happen with a model made with 3D studio max if it is opened with ZModeler2 -ZM2 does it on the vertices, 3dsmax on the edges-). Therefore, you cannot solve the problem if you do not intervene with a 3D modeling program on those objects. Link to comment Share on other sites More sharing options...
Dragomazing Posted January 29 Share Posted January 29 15 hours ago, Jennawright said: hey guys not sure if this is the right place, tested in moo mapper, MED and KED all have the same outcome some models show up like this in the editor, they look fine in game though, makes it a pain in the ass to move them any help appreciated. That's are mods and not original files. Some modders simply don't use original game materials... 8 hours ago, AVTOMAN said: But are they original objects from the game? If not one possible cause is this. Map programs use a different method of putting model polygons together, unlike 3D and game programs. One of the possible cause for ZModeler2 -I can't tell you for 3ds max-, is that the characteristic given to the model is not what a map object should have, and, even if the game makes it look good, this is not the case with the map programs. Why don't many give the map object the characteristics it should have? In ZModeler2 to avoid the Prelight. On map objects the brightness is not calculated in real time as for vehicles, but a fixed brightness is assigned for the day and one for the night. However with ZModeler2 the Prelight can only be done by projection, and not on the whole model! ... However in the game - not always - by not assigning the settings that the Prelight must have to the map object, the game still assigns a brightness. Otherwise, a map item without Prelight is black in the game. (Due to the different UV-Mapping method - the mapping of a material on a surface -, it can also happen with a model made with 3D studio max if it is opened with ZModeler2 -ZM2 does it on the vertices, 3dsmax on the edges-). Therefore, you cannot solve the problem if you do not intervene with a 3D modeling program on those objects. Model made with 3ds max is much better but it is hard to set prelighting with 3dsmax. And it is better to use dark model made with zmodeler than bright one made by 3dsmax in case of not adding prelighting... Link to comment Share on other sites More sharing options...
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