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GTA The Trilogy DE - Differences between Fidelity vs Performance modes [Screenshots]


sutalu
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Screenshots from PS5 digital version.

 

Casted shadows in distance (from the source of light) are darker in Fidelity mode

 

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More source of lights in the distance

 

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Brighter light in Fidelity mode, and casted shadows darker

 

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More intense gloss/glow on surfaces "bathed" in light (in this case, see the spoiler/aileron of the car) in Fidelity mode.
We can also see here, more detailed reflections in Performance mode (yes, better reflections in Performance mode, not Fidelity)

 

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More emissive light/glow from sources of light in Fidelity mode

 

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Better reflections in Perfornace mode. For example, the car is reflecting more distant objects on the hood. Also the windscreen has more reflections

 

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Volumetric clouds in Fidelity mode (still there are clouds in Performance mode, but they are not volumetric)

 

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ROCKSTAR MANIC

Both versions had their pros and cons. I’d be amazing to have everything from each mode into one.

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3 hours ago, ROCKSTAR MANIC said:

Both versions had their pros and cons. I’d be amazing to have everything from each mode into one.

 

Yes. The perfect would be the fidelity mode with the reflections and 60fps of the performance mode.

 

Although I prefer the clouds of the performance mode 🤣 Perhaps a toggle for the clouds 😁

Edited by sutalu
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11 hours ago, sutalu said:

Although I prefer the clouds of the performance mode 🤣 Perhaps a toggle for the clouds 😁

I wouldn't call them clouds as they're just a 2D skybox texture, maybe "fake clouds" sounds better and more suitable for their trashy work?

 

Those lazy bastards didn't even bother adding volumetric clouds, i mean even the original had them.

Edited by _MK_
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