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Need Help changing opcode for different controls


RichieWeed420
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RichieWeed420

I'm trying to change the opcode to 00E1: key_pressed 0 <12> but Everytime I use SCM Key Changer it gives me a error saying "No Key Code Found" here is the mod file to download that is giving me problems please help 🙏 I don't understand opcoding https://fileservice.gtainside.com/downloads/ftpl/1596565434_Smoking.rar

Also I'm using Sanny Builder 3 to enter the opcode.

Edited by RichieWeed420
Forgot to add something.
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  • 1 month later...

Don't use scm key changer.... change it manually 

Quote

{77 .cs}

//-------------MAIN---------------
0662: printstring "MOD_BY_LIGHTHONEYGIRL" 
0000: NOP 
thread "SMOKE" 
04ED: load_animation "SMOKING" 
04ED: load_animation "GANGS" 
038B: load_requested_models 
04EE:   animation "SMOKING" loaded 
04EE:   animation "GANGS" loaded 

:SMOKE_78
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
0AB0:   key_pressed 122 // replace the value 122 to any as you want and then compile it

else_jump @SMOKE_78 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 
$OBJ = Object.Create(3044, 0.0, 0.0, 0.0)
070A: AS_actor $PLAYER_ACTOR attach_to_object $OBJ offset 0.02 0.1 0.05 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time -1 
0605: actor $PLAYER_ACTOR perform_animation "SMKCIG_PRTL" IFP "GANGS" framedelta 4.0 loop 1 lockX 0 lockY 0 lockF 0 time 6500 
wait 4420 
0669: $SMOKE = attach_particle "EXHALE" to_actor $PLAYER_ACTOR with_offset 0.05 0.12 0.0 type 0 
0883: attach_particle $SMOKE to_actor $PLAYER_ACTOR mode 5 
064C: make_particle $SMOKE visible 
wait 2000 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1 
0650: destroy_particle $SMOKE 
Object.RemoveReferences($OBJ)
Object.Destroy($OBJ)
wait 0 
jump @SMOKE_78

This is the script 

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