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Liberty Rush


Internet Rob
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Internet Rob
1 minute ago, TempUser_ said:

Had anyone successfully managed to combine Liberty Rush + Potential Grim + Various Pedestrian Actions + Restored Pedestrians and get stable game?

Good timing, VPA just updated with a compatibility patch for Liberty Rush + Potential Grim + Various Pedestrian Actions. So basically, right now, all you have to do is manually add Restored Pedestrians. ez! 

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Wolf man47
6 minutes ago, Internet Rob said:

you have other beta mods installed, do they use the same files as Liberty Rush?

I know some peds but with out the senario mods i put in, the game runs fine but when i do it crashes quickly when i load in, as well with some auido i think. But i don't know if it that and that my pc is well not that new might be the reason but the game runs fine, i also try to remove the simple traffic mod and such and it still does it, and again i just think it with the peds. As i don't think it can be from the map changes, car's, etc only the people i think 

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Wolf man47
8 minutes ago, Internet Rob said:

Good timing, VPA just updated with a compatibility patch for Liberty Rush + Potential Grim + Various Pedestrian Actions. So basically, right now, all you have to do is manually add Restored Pedestrians. ez! 

Nvm- it works , it because i did not have ur, PED.IDE Scenarios.dat pedgrp.dat and pedpersonality.dat and the reason was that i was trying to have some of the peds from the restore peds mod to spawn more. Like the " M_Y_Boho_01 "  etc,etc. But yea sorry for the trouble that i did from yesternight to today afternoon, at least it works AFefgxF.png

 

 

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Chunk Norris
1 hour ago, TempUser_ said:

Had anyone successfully managed to combine Liberty Rush + Potential Grim + Various Pedestrian Actions + Restored Pedestrians and get stable game?

Judging on readme amount inside all of these mods, its pain in the ass :)

Modding GTAIV is not very easy, the game breaks easy.

 

But it's also not that hard once you spend some time doing it.

 

Here's how I'd do it if I was building a new moddded game rn:

 

1. ambient.dat - Take it from Restored pedestriands as a baseline as it has built in  support for VPA - you won't need to edit this at all, no other mod modifies this file

2. default.ide - take it from VPA - no modification necessary by any other mods

3.scenarios.dat,pedgrp.dat,peds.ide,pedvariations.dat, vehicles.ide - take it from potential grim as a baseline and open up the compatibility guides from VPA, Restored peds (located in the optional folder) and from Liberty Rush. These guides literally tell you what you need to edit/add in these files so you don't  even have to use a text comparison software.

 

This should be your basis and these are the main files that will be modified.  you should of course copy the necessary skins/models into pc/models and pc/anim but that part is not that difficult. the whole thing just  takes a bit patience and you ahve to make sure you don't leave out anything from the mods because the game is fragile.

 

I personally have a super stable game with almost 400 cars including EFLC and  added cars from Thunder and GCT and I'll tell you adding cars  was much more difficult than editing these mods together.

 

Aand my lord I can't even begin how much time i've spent troubleshooting texture loss issues in missions that made the game unplayable before I found a stable  memrestrict/ril budgeted combo

 

Edited by Chunk Norris
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TempUser_

1.0.7.0.

Installed so far only Liberty Rush, while was searching for changes, found that in front of Roman house there are items from car washing station - Started New Game as it was suggested. :)

Found guard somewhere in docks, tried to fist fight him to see wanted level, noticed that when aiming on him, in HUD you will have 0 38 counters, like player using a gun, while at the moment where were no weapons in inventory at all.

Spoiler

XylgpGV.png

 

Edited by TempUser_
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Internet Rob
Posted (edited)
39 minutes ago, Chunk Norris said:

I personally have a super stable game with almost 400 cars including EFLC and  added cars from Thunder and GCT and I'll tell you adding cars  was much more difficult than editing these mods together.

I would love to see your setup in action, it sounds really nice. Have you thought about uploading any gameplay to YouTube?

 

12 minutes ago, TempUser_ said:

Found guard somewhere in docks, tried to fist fight him to see wanted level, noticed that when aiming on him, in HUD you will have 0 38 counters, like player using a gun, while at the moment where were no weapons in inventory at all.

Woah, no clue what went wrong there. 

Edited by Internet Rob
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TempUser_

Updated Zolika Patch, and or it fixed the issue, or its floating problem, because couldn't reproduce it. 

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Chunk Norris
2 hours ago, Internet Rob said:

I would love to see your setup in action, it sounds really nice. Have you thought about uploading any gameplay to YouTube?

 

 

Honestly I have never made a video in my life but I have a beefy enough PC to pull it off I suppose so I might give it a  try. You'll be the first to know if I do lol

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Fattypoohbear
5 hours ago, TempUser_ said:

Had anyone successfully managed to combine Liberty Rush + Potential Grim + Various Pedestrian Actions + Restored Pedestrians and get stable game?

Judging on readme amount inside all of these mods, its pain in the ass :)

I managed to combine ice enhanced 1.0.7.0 Hd textured build+Rush+Grim+VPA+a bunch of scripts and adjustments (more shotgun force, less max ammo, ragdoll on hit, less health, no crosshair, recoil)

It is very stable and i'm having a blast, but goddamn yes it was a pain in the ass to get it running properly.

Rush Grim and Vpa work well together with the VPA compat file at the end, and a doublecheck with Rob's compat guide that is for some reason only included in 1.9 for me.

 

People here are friendly enough to help that's for sure

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Chunk Norris
1 hour ago, ugurkay said:

 

thats what they call texture losssss baby.

what commandline arguments do you use?

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-fullspecaudio
-reservedApp 0
-width 2560
-height 1440
-refreshrate 170
-reservedapp 0
-norestrictions
-framelimit 1
-refreshrate 60
-availablevidmem 4096

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Chunk Norris
1 hour ago, ugurkay said:

-fullspecaudio
-reservedApp 0
-width 2560
-height 1440
-refreshrate 170
-reservedapp 0
-norestrictions
-framelimit 1
-refreshrate 60
-availablevidmem 4096

stick a -memrestrict in there

I use -memrestrict 879574400 and since then I dont get these anymore. But the sweetspot might be different for you.

This issue happens because the game goes wild with the available memory or some sh*t and the texture just cant recover. If you limit the available memory it can use it won't slow the game down at all or anything like that.

Edited by Chunk Norris
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40 minutes ago, Chunk Norris said:

stick a -memrestrict in there

I use -memrestrict 879574400 and since then I dont get these anymore. But the sweetspot might be different for you.

This issue happens because the game goes wild with the available memory or some sh*t and the texture just cant recover. If you limit the available memory it can use it won't slow the game down at all or anything like that.

Not worked

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21 hours ago, TempUser_ said:

1.0.7.0.

Installed so far only Liberty Rush, while was searching for changes, found that in front of Roman house there are items from car washing station - Started New Game as it was suggested. :)

Found guard somewhere in docks, tried to fist fight him to see wanted level, noticed that when aiming on him, in HUD you will have 0 38 counters, like player using a gun, while at the moment where were no weapons in inventory at all.

  Reveal hidden contents

XylgpGV.png

 

Hi @Internet Rob I'm replicating the same issue as this user's post in GTAIV 1.0.7.0 and 1.0.8.0, fresh downgrade and only Liberty Rush installed on both instances. I had ~3 iterations of Liberty Rush prior working on 1.0.7.0.

The newest version of Liberty Rush gives me a consistent DrugDearlerFix.asi launch error (game still launches after confirming). I see the car wash glitch in front of Romans that was posted above when starting a new game.

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I am Uninstalled liberty rush mod and still not fixed

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TempUser_
23 hours ago, Chunk Norris said:

Modding GTAIV is not very easy, the game breaks easy.

I personally have a super stable game with almost 400 cars including EFLC.

So you are on Complete edition, or just have two separate builds 4 and EFLC ? 

Because of there will be mixing of bunch of files, any suggestion how to approach modding, like I would like to have something like snapshot system of files, which usually being used with VMs or file restoring apps. 

Like:

v1 - installed X = working so far

v2 - installed Y = working (some issues)

v3 - installed Z = crashing...

Started to think to grab my backup software, and perform some snapshots of game folder. Because I don't want to create entire folder copies. 

 

Honestly or it's Friday or what, but after an hour I moved with this combo only slightly. 

Am I right, that if 1,2,3,whatever mod amount uses same file, you only have to insert missing lines into file? 

Certain mods edits lines, other ones add, wish I had option to open 4 files, and compare them. 

So far I can say that Compatibility Guide in LR is the best one, other ones just drives crazy, with all these 30 subfolders, and some on these additional notes.txt. OOF. 

Edited by TempUser_
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Chunk Norris
1 hour ago, TempUser_ said:

So you are on Complete edition, or just have two separate builds 4 and EFLC ?

 

Started to think to grab my backup software, and perform some snapshots of game folder. Because I don't want to create entire folder copies. 

 

Am I right, that if 1,2,3,whatever mod amount uses same file, you only have to insert missing lines into file? 

 

Certain mods edits lines, other ones add, wish I had option to open 4 files, and compare them. 

 

1. I actually use a 1.00 disc copy upgraded to 1.0.7.0 and then used the playgtaiv.exe from the downgrader but if you downgrade from the complete edition you will be on the same spot like me. I have a copy on steam as well but I prefer it this way.

 

2. I have a backup folder of the whole GTAIV folder tucked away in case I mess something up irreversably which I update from time to time before making bigger modifications just to be safe.

 

3. Yes, of course if they modify the same files you will need to modify and add/delete lines accordingly

 

4. You have the option to compare two files using notepad++ and the compare plugin, could not be easier. see screenshot where I compare my scenarios.dat with libert rush as an example:spacer.png

 

 

 

1 hour ago, ugurkay said:

Not worked

Try experimenting with different -memrestrict values maybe lower mine by half. Mine should be kind of the upper limit of memrestrict any more and I see texture pop in issues again. But I think it depends on your rig.

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tuckerfishy47

This is exactly what i am wanting to do now, you guys could not have been more timely in talking about this, Chunk Norris, i will be following your advice closely, cheers. 

Also I started GTA 4 modding just few days ago, and i want to get this combo down so i can start a new game and not risk corruption again.

btw chunk, are any of these lines unnecessary?
-norestrictions
-nomemrestrict
-percentvidmem 100
-novblank
-noprecache
-forcehighqualitymirrors
-reservedApp 0
-fullspecaudio

Also what is the formula for memory restrict? Or should i use your value you posted here ( after some mods, i have started getting some minor stuttering without fps drop, i assume it is to do with memory?) my rig is high end (3080 10gb and 32 gb ddr5)

Cheers

Edited by tuckerfishy47
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Chunk Norris
15 minutes ago, tuckerfishy47 said:


Also what is the formula for memory restrict?

 

-Memrestrict is for texture loss issues, it wont stop your stuttering as far as I know. See this gtaforums thread for more information on the subject and to find your own value. But this is strictly for  texture loss  I think it wont help with fps loss issues.

For FPS loss issues I found out if you limit the .net mods and .dlls that you use especially Naudio.dll and stuff like that that comes with infamoussabre's pickups mod. Just try to use less .net mods in general.

 

I use this commandline take it or leave it. I tried a lot of options like novblank noprecache and stuff like that people suggested. Makes exactly 0 difference for me. only thing is that -norestricitons is necessary coz there is a vram bug on 1.0.7.0 and wont see more than around 2 gigs of ram, and without this line it might restrict your graphic settings. not like you need more than 2 gigs anyway. Does not make any performance difference if the game sees 16gb of vram or 2.
-fullspecaudio
-width 3840
-height 2160
-norestrictions
-managed
-reservedapp 0
-memrestrict 879574400
-windowed

 

Edited by Chunk Norris
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tuckerfishy47

Ah in that case i have no need- i am on 1.0.8.0 and game sees all my vram. I don't have issues with fps drop (i already rooted out 'pickups mod' and another mod (which i was shocked had such a performance impact without being mentioned on mod pages- makes them unusable to me)

I just noticed that after combining few mods like potential grim, liberty rush, varied pedestrian actions, responsive plus etc, that in some places as i ride along i get mild stuttering which was not there before..

Do you have any experience of this? I want to recombine all these mods properly using notepad++ as you suggested. But i want to know what the stuttering is caused by before i continue.. It might be a script mod,  i think it might be 'arrestwarrant' which i hope it isn't because that mod is so good so far.
Am i right to think it is a script mod causing stuttering, or could it be the aforementioned mod combo (rush,grim, etc)?

Thanks

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Chunk Norris
6 minutes ago, tuckerfishy47 said:

Ah in that case i have no need- i am on 1.0.8.0 and game sees all my vram. I don't have issues with fps drop (i already rooted out 'pickups mod' and another mod (which i was shocked had such a performance impact without being mentioned on mod pages- makes them unusable to me)

I just noticed that after combining few mods like potential grim, liberty rush, varied pedestrian actions, responsive plus etc, that in some places as i ride along i get mild stuttering which was not there before..

Do you have any experience of this? I want to recombine all these mods properly using notepad++ as you suggested. But i want to know what the stuttering is caused by before i continue.. It might be a script mod,  i think it might be 'arrestwarrant' which i hope it isn't because that mod is so good so far.
Am i right to think it is a script mod causing stuttering, or could it be the aforementioned mod combo (rush,grim, etc)?

Thanks

I am honestly not sure what kind of stuttering you are referring to. Maybe this? I had this as well and you have to enable the steam overlay while playing or this kicks in

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tuckerfishy47
5 minutes ago, Chunk Norris said:

I am honestly not sure what kind of stuttering you are referring to. Maybe this? I had this as well and you have to enable the steam overlay while playing or this kicks in

Yes it is a little like that, but i just confirmed it is the 'arrestwarrant' script, i'm not using steam. I can tweak it, it's mild anyway.

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TempUser_

Chunk Norris, I'm also using comparison plugin in notepad++. For me its just too many files to handle at once. 

Those 4 mods, they usually ADD additional entries to to files, right? (occasionally edit existing strings)

I'm bit afraid that some mods will use same file, and adjust SAME record in different way, so far I have some faith left that I'll manage do it.

 

Because there are just way too much files and variants of same ones, I will copy different versions into same folder rename these, and bit by bit append those. 

Also RestoredPeds have compatibility with Rush, and with Grim, but not both. Eh, simply combine again ?

 

 

 

Internet Rob, sorry about that I spammed your thread with bit irrelevant thing. 

Edited by TempUser_
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tuckerfishy47
2 hours ago, TempUser_ said:

Chunk Norris, I'm also using comparison plugin in notepad++. For me its just too many files to handle at once. 

Those 4 mods, they usually ADD additional entries to to files, right? (occasionally edit existing strings)

I'm bit afraid that some mods will use same file, and adjust SAME record in different way, so far I have some faith left that I'll manage do it.

 

Because there are just way too much files and variants of same ones, I will copy different versions into same folder rename these, and bit by bit append those. 

Also RestoredPeds have compatibility with Rush, and with Grim, but not both. Eh, simply combine again ?

 

 

 

Internet Rob, sorry about that I spammed your thread with bit irrelevant thing. 

Reading your post is like reading my future, i am going to try this too but yes also confused about same record being adjusted different way, and also the partial compatibility of restored peds not explicit being compat with both rush and grim.  
I'm really not doing this for the sake of just modding, i want to actually play the game, always a balance of fixing stuff but not getting burnt out before you can play lol


edited out last bit: not relevant, misread by me

Edited by tuckerfishy47
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Chunk Norris
10 minutes ago, tuckerfishy47 said:

Reading your post is like reading my future, i am going to try this too but yes also confused about same record being adjusted different way, and also the partial compatibility of restored peds not explicit being compat with both rush and grim.  
I'm really not doing this for the sake of just modding, i want to actually play the game, always a balance of fixing stuff but not getting burnt out before you can play lol


What about what Internet Rob said at top of page 'Good timing, VPA just updated with a compatibility patch for Liberty Rush + Potential Grim + Various Pedestrian Actions. So basically, right now, all you have to do is manually add Restored Pedestrians. ez! '

Does that solve things?

I really dont understand what you want to be solved. Yes there are some lines that are modified by all mods, mainly in scenarios.dat but it really is a negligible difference most of the time.

Modding  gta iv takes some practice but it's not particularly difficult there are a lot less files to work with then let's say GTAV. The main thing is really making sure the game is stable in the process.

 

Just go ahead and mod and play and if you see issues troubleshoot and then playtest again. And as stated, VPA, LR, and restored peds all have easy to follow guides on what to edit. So as a basis I would start with potential grim most of the time and add changes there.

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