DumbButCreative Posted January 13 Share Posted January 13 as u can see above, what im trying to do is simple, im trying to replace "legs" with bmypros trackie bottoms, but whenever i try to export bones/skin it always come up with that error, why?????????????? so annoying Link to comment Share on other sites More sharing options...
ZAZ Posted January 13 Share Posted January 13 (edited) read again the riggin tut and read it carefully and consider this usage "when (AND ONLY WHEN) you have enveloped every single verticle to one bone (all verticles must be rigged, but it is not necessary for all bones to be used), will you export your model" after adding skin modifier, keep on working with menue at right side for skin modifier there's a button "Edit Envelope" but go more downwards, there you can read "Bones" and there's a button "ADD" click on ADD and add the bones then click on "Edit Envelope" and enable "Select" "Vertices" Then select vertices of the mesh that should be assigned to left upper leg Then select bone "L Thigh" of bones list at right side Then scroll down and insert 1.0 to the field "Abs. Effect:" Then click on button "Paint Weights" to enable the attachment function Then click again on button "Paint Weights" to disable the attachment function This method is required to rigg the leg model It needs to assigne to: Spline1 L Thigh R Thigh L Calf R Calf the upper vertices, which will be near the torso, assigne it to spline1 the vertices at ass to near the knee, assigne it to Thigh the vertices of the knee and the rest of the leg assigne it to Calf Edited January 13 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
DumbButCreative Posted January 14 Author Share Posted January 14 16 hours ago, ZAZ said: read again the riggin tut and read it carefully and consider this usage "when (AND ONLY WHEN) you have enveloped every single verticle to one bone (all verticles must be rigged, but it is not necessary for all bones to be used), will you export your model" after adding skin modifier, keep on working with menue at right side for skin modifier there's a button "Edit Envelope" but go more downwards, there you can read "Bones" and there's a button "ADD" click on ADD and add the bones then click on "Edit Envelope" and enable "Select" "Vertices" Then select vertices of the mesh that should be assigned to left upper leg Then select bone "L Thigh" of bones list at right side Then scroll down and insert 1.0 to the field "Abs. Effect:" Then click on button "Paint Weights" to enable the attachment function Then click again on button "Paint Weights" to disable the attachment function This method is required to rigg the leg model It needs to assigne to: Spline1 L Thigh R Thigh L Calf R Calf the upper vertices, which will be near the torso, assigne it to spline1 the vertices at ass to near the knee, assigne it to Thigh the vertices of the knee and the rest of the leg assigne it to Calf thanks, i tried everything you said there, but when i try to export i keep getting a error that says "unknown property- transform is undefined" i uploaded a vid of it, maybe u can see where my mistake is? Link to comment Share on other sites More sharing options...
DumbButCreative Posted January 14 Author Share Posted January 14 (edited) sorry for being annoying, im stupid i lack brains i sort of got it working, but my knees are pointy Edited January 14 by DumbButCreative Link to comment Share on other sites More sharing options...
ZAZ Posted January 14 Share Posted January 14 (edited) Correct the riggin assigne the knees to Calfs watch images at Gallery Edited January 14 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
DumbButCreative Posted January 14 Author Share Posted January 14 40 minutes ago, ZAZ said: Correct the riggin assigne the knees to Calfs watch images at Gallery ok thanks Link to comment Share on other sites More sharing options...
DumbButCreative Posted January 15 Author Share Posted January 15 19 hours ago, ZAZ said: Correct the riggin assigne the knees to Calfs watch images at Gallery looks like i got it perfect, thanks for ur help buddy Link to comment Share on other sites More sharing options...
DumbButCreative Posted January 16 Author Share Posted January 16 20 hours ago, DumbButCreative said: looks like i got it perfect, thanks for ur help buddy Oh wait, I jus loaded into game N realise the mesh is glitching in Some places lol, I guess it will take some practice but atleast I know how rigging is done now Link to comment Share on other sites More sharing options...
DumbButCreative Posted January 16 Author Share Posted January 16 ok now i really got it perfect, atlast Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now