South Beach Lomaz Posted January 13, 2022 Share Posted January 13, 2022 (edited) A special thanks to @The Coconut Kid for the magnificent headers. A special thanks to @Francesco Bonomo for the inspiration and for helping with the project. Theme Song: The Great Escape by John Cameron When you think about the Bay Area in 1975, what comes to mind? The beautiful weather? The wild and free women? Or perhaps the incredible music scene that will forever be immortalized. Regardless of what your answer may be, there is only one true statement; a mess. A rogue cop story in San Fierro, Detective Ray Vallard; an honest cop of the SFPD, is in hot pursuit of a notorious drug trafficker and murderer, Gerard DuBray. But when he had DuBray cornered and surrounded by fellow SFPD, he is betrayed by his own men and is shot and left for dead. At the hospital he is pronounced dead but really, he is put under a coma for an entire year. It is now 1975, Vallard has awoken and wants revenge. Raymond Paul Vallard [Born November 3rd, 1940] is a San Fierro native from the Murfree-Brougham district. In 1959, he enlisted himself in the Army and was stationed overseas during the beginning stages of the Vietnam War. He returned to his State of San Andreas with an honorable discharge in 1962 and based himself in Los Santos. Started working as a Unionized Longshoreman at the Port of Los Santos but decided to pursue law enforcement years later. He graduated the Police Academy and became a sworn-in Police Officer for his beloved San Fierro in 1969. He was involved in the pursuit for The Gemini Killer that same year. By 1974, he had become a very prestigious officer and Detective for the SFPD. That is, until his unfortunate betrayal. Left on the cold asphalt with multiple gunshot wounds on a rainy night, he would be put into a coma for the next year. When he awakens and gathers his strength, he embarks on a revenge mission against those that betrayed him and Drug Kingpin, DuBray. Ray drives a 1972 Schyster Deviant and carry's a loaded Combat Revolver. The Character List will be updated as the story progresses. STRANGLEHOLD consists of 3 large regions, which are divided into 6 counties. There are a total of 16 Cities and Towns. Including the city of Santiago, the States capital. The City and County of San Fierro "Oro en Paz, Fierro en Guerra." "How can I describe San Fierro in '75? One word... Mixed. The whole city is a melting pot of every seasoning in existence, it seems. Whatever you fancy, you can find it in San Fierro. Just gotta know where to look. It may sound like a wonderland to hippies and the gays, and in a way, it is. However, for a cop, it's a f*cking nightmare." Districts Castle Point Amber Strait Bridge/Route 212 Fierro-Andreas Bridge/I-69 Basin Hollow The Cabrera Angler Pier North Ward Tiroteo Downtown Doubtfire Heights Chinatown Japantown Kreischer Hill Coltrane Cabrera Heights Eureka City Hall Eltoncury Keyser Park Rey Valley Beacon Point Dutch Flats Township Depot Valenciano Murfree-Brougham West Central Coast House Parnassus Hill South Fierro San Fierro International Airport Bellavista Andreas Bay "Love to live and live life" "Andreas Bay is moreso like San Fierro's Cousin. Everyone's had that one cousin that always tries to one-up you. Well, that's Andreas Bay. It is a beautiful city. Visually pleasing. But, it suffers from identity crisis. It tries to look like San Fierro but doesn't want to be compared to San Fierro. No one will ever truly understand Andreas Bay... just like San Fierro." Districts and Neighborhoods North Andreas Ramathorne Park Amber Strait Newton Domingo Avenue Roxbury Angeline Cross Tulsa Eastside Bay Oscar Grant Escuella Duncanhurst West Andreas Riley Park Freeway Village Catkskill Fantasma Underpass Gibson Point Andreas Port Central Andreas City Center Chinatown Jack Swift Square/Waterfront Amber Coast Apartments Little Seoul Old Andreas Bay Anderson College Uptown Lake Autumn Triangle Point Majestic Lake Lake Autumn Bay Hills Ayers-Allen Broad Hills Olmstead Cemetery Greensboro Heights Nice Valley Port City "The City of Beauty and Ambition" "Port City... More like Pretentious City. Everybody from there is an uppity asshole with a trust fund. My wife... I mean, my ex-wife, was once looking for a house to live at in Hutchinson Village. Needless to say, we kept our broke asses in San Fierro. Sometimes I ask myself, what would it have been if we moved there when we wanted? Well, that sh*t's over." Districts Hutchinson Village Frisco Hills North & East Downtown El Imprudente Hills Middle Port City Seneca Village Perales Point East Point Paxton Port Annex Maya Sol Bayside "Our beautiful small paradise by the Bay." "Small town U.S.A. at it's best. A nice escape from the city bullsh*t. Not my kind of place, though. But if I make it to old age and retire, you can find me in a nice home in the Sun View neighborhood... But please don't visit me, I will shoot." Neighborhoods "Real-life counterpart of the neighborhoods" Fort Marion (Fort Baker) Sun View (Old Town) Sheepshead Ridge (Wolfback Ridge) Bayside Esplanade (Bridgeway Promenade) Prominence (The Hill) Ferry Pier (Downtown Sausalito) New Bayside (Caledonia Street) Latrucha Island "It's a prison... Enough said." "Again, it's a prison. The f*ck else you want to know about it? That it's Hell on an earthly island between San Fierro and Andreas Bay. Just pray you don't end up in there." Trujillo "The City where the Moon shines brighter than the Sun." "Our Vinewood, away from Vinewood. There isn't a single complaint I have about Trujillo; other than I hate the drive there. I gotta either drive north through Bayside and get pulled over for no reason, or drive through Andreas Bay and Port City where I will definitely get pulled over. f*ck it. It's almost worth it." Neighborhoods "Real life counterparts of the neighborhoods" Port Trujillo Bridge San Javier (Santa Margarita) Pueblito (Sun Valley) Barksdale (Greenfield) Hawkings (Forbes) MacMahon Park (Grestle Park) Downtown Colin Perth (Bret Harte) Relampago (Dominican) Riviera (Canal) Tierra Seca (Terra Linda) Firenze (Santa Venetia) Northwood (Marinwood) Sky Valley (Lucas Valley) Entremedio (Los Ranchitos) Pelican Gap (Glenwood/Peacock Gap) Great Trujillo Country Club (Country Club/Loch Lomond) STRANGLEHOLD features four cities and small towns. Each with their own Police force. Apart from their jurisdiction, you can tell them apart from their patrol car. But they all react differently to criminal activity. San Fierro Police Department Patrol Car For the most part, they're fair. But since it has been corrupted recently, there's been a change in protocol when it comes to drugs. For instance, any low-life dealer trying to sell anything on DuBray's turf, best believe that SFPD will come and give you a rough lesson in repercussions. But DuBray's dealers have full protection from the police. Andreas Bay Police Department Patrol Car We call them "The Dirty Dozen." Mainly because it seems like its always the same 12 officers on the streets. Don't get it twisted, they are a rough bunch. Their main focus is gang activity and The Black Panthers. Drugs do flow through the Andreas Bay streets. But to them, the real poison are the African-American gangs and the Black Panthers, who aren't even a gang. Port City Police Department Patrol Car Being a police officer for PCPD gotta be a walk in the park. No crime ever happens in Port City. But it's because of that, they respond with haste to any disturbance. They are very hostile to outsiders. So be careful. Sometimes I think Port City is a Sundown Town. I hope not. Trujillo Police Department Patrol Car Pretty much, Marines with Police Badges. They take protecting Trujillo very seriously. If you get pulled over and they ask you what your business is in Trujillo, you better have your story straight. Or else, You get to enjoy a weekend in a Trujillo jail, which is home to Captain Micah Umberland. With him, either you're gonna get f*cked up, or you're gonna get f*cked... He holds quite a reputation. Cano County Sheriffs Department Patrol Car The small towns of Cano County are all under one department. They're pretty friendly and understanding. But if it's one thing they look forward to, is a hot pursuit on the dirt roads. They love giving high-speed chases. Real Southern Style. "Nevermind what the post cards show in those fruity pictures of the Bay Area, gangs and organized crime syndicates have all made themselves at home here. Just know what neighborhoods to avoid, and be very careful who you piss off. You never know who knows who." Caffaro Crime Family - San Fierro's own Mafia Family. They run most of Northern San Fierro. From Angler Pier to Cabrera Heights, it is under Cosa Nostra control. Normally, they're not hostile outside of their turf. But they will, in fact, protect their neighborhoods by any means necessary. Their boss is Santino Caffaro, the son of Gaetano Caffaro who formed this mafia family in the 1930's. Santino does a good job running the family. They generate a lot of money and they fly below the radar. The Yakuza - A small Japanese syndicate out of Japantown. You don't hear a lot from them but they do run a round-the-clock betting station on Mercury Street. That's their biggest money maker and their most secured. Tough sons-of-bitches, they are. No one knows who runs them; but whoever does, lurks in the shadows. Very secretive. The Triads - The Chinese are a rough bunch of gun-toting Cowboys. Chinatown, their homebase, is split between two Triad factions. There's the Shadow Boy's from Gary Street in the Northern part of Chinatown, and there's the Wei Sing Tongs from Oak Street in the Southern part of Chinatown. After requisitioning half of the businesses, the Wei Sing Tong also have a crew operating in lower Kreischer Hill. La Rifa - A gang of Northern Mexicans from the Valenciano district. A gang that started in the Soledad State Prison in the 60's, quickly turned Valenciano into a gang stronghold. They identify themselves by their verbal codes and a small tattoo on their right hand. This gang is highly organized and they sell marijuana in large quantities throughout the city and beyond. They haven't had any violent events happen lately, so they haven't attracted a lot of police attention. For now. Angels of Death MC - There are two chapters in the Bay Area. AoDMC San Fierro in Murfree-Brougham and AoDMC Andreas Bay in Eastside Bay. One of the biggest Motorcycle Clubs in America, and one of the most violent. They run almost the entire market for Uppers and Downers in the Bay Area. Not friendly to outsiders. The Black Vanguard - What was supposed to be an empowering movement for Black People, turned into a criminal group of killers. In San Fierro, they call the Coltrane District home. In Andreas Bay, they call the Oscar Grant District home. The two factions seem to have a slight beef towards each other. But for the most part, their enemies are the San Fierro Rifa. Beacon Point Gangs - Beacon Point is split up by two gangs that fight each other constantly. Brick House Gang - Located on the Easternmost region of Beacon Point at the Highland Projects on Hayward Street. You notice them walking around with red sashes somewhere on their person. That indicates they are Brick House Gang members. North Beacon Butchers - Located a few blocks north of Highland Projects. This gang has been around since the 1940's at the Great Andreas Projects on New Street. Their insignia is a patch of two meat cleavers crossing each other at an X form behind the letters NBB. No colors. "Whoever says that guns weren't used a lot because we were men and men fight with their fists, is a f*cking bullsh*t liar. You can find guns literally anywhere in the city. The government outlawed the legal ownership of guns in 1968, but changed the law a little bit in 1975. If you're licensed, you can buy and own a pistol or revolver. Nothing else. Thanks for nothing, President Dorcester. Now, if you wanna buy a real weapon, find the right guy in the streets [i.e. whether he drives a van or has a backroom shop] and get yourself some real firepower." Handguns Revolver - Smith & Wesson 19 Snub Combat Revolver - Smith & Wesson Model 29 Classic Heavy Revolver - Colt Python Pistol - Smith & Wesson Model 39 Combat Pistol - Colt M1911 Heavy Pistol - MAB PA-15 Shotguns Shotgun - Winchester Model 1887 Combat Shotgun - Ithaca 37 Heavy Shotgun - Remington 1100 Automatic Sub-Machine Gun - Smith & Wesson M76 Combat Sub-Machine Gun - Uzi Heavy Sub-Machine Gun - H&K MP5 Machine Gun - RPD Combat Machine Gun - M60 Assault Rifle - M14 Rifle Combat Assault Rifle - AK47 Heavy Assault Rifle - Colt AR15 Rifle Rifle - M1 Carbine Combat Rifle - M1 Garand Sniper Rifle - Remington 700 Combat Sniper Rifle - M1903 Springfield Heavy Sniper Rifle - SVT-40 Special Grenade Launcher - M79 Rocket Launcher - M72 LAW Mini Gun Equipment Molotov Cocktail Frag Grenade Smoke Grenade C4 Charge Proximity Mine Throwing Knife Jerry Can "The Bay Area is an open bar of vehicles. Any type of vehicle you're looking for, you'll definitely find it. If, and only if, you know where to find it. If you wanna steal a car, go ahead. I only recommend you be smart about it. Change the plates and the vin number. There are plenty of chop shops in the Bay Area that will do that for you. For a price, that is." STRANGLEHOLD features 141 different vehicles. ALBANY Buccaneer - 1972 Chevy Monte Carlo Emperor - 1975 Cadillac DeVille Esperanto - 1975 Cadillac Seville Hermes - 1951 Mercury Eight Lurcher - 1967 Cadillac Funeral Coach Manana - 1967 Cadillac El Dorado Washington - 1972 Lincoln Town Car Benefactor Feltzer - 1971 Mercedes-Benz R107 Glendale - 1975 Mercedes-Benz W123 Schafter - 1967 Mercedes-Benz W114 Schlagen GT - 1972 Mercedes AMG GT Schwartzer - 1973 Mercedes-Benz W108 Stirling GT - 1963 Mercedes-Benz 300 SL Stretch - 1975 Mercedes-Benz W100 Bürgerfahrzeug Bifta - 1966 Volkwagon Meyers Manx Club - 1974 Volkswagon Golf Dune Buggy - 1970 Volkswagon Sand Rail Injection - 1969 Volkswagon Baja Bug Surfer - 1967 Volkswagon Type 2 Weevil - 1964 Volkswagon Beetle BRAVADO Duneloader - 1946 Dodge Power Wagon Gauntlet - 1970 Dodge Challenger Talladega - 1969 Dodge Charger Daytona Rat-Loader - 1940 International Harvester Rumpo - 1972 Ford Club Wagon Youga - 1974 Ford E-Series C A N I S Bodhi - 1969 Kaiser Jeep M715 Kalahari - 1968 Citroen Mehari Mesa - 1975 Jeep Wrangler Seminole - 1974 Jeep Cherokee DECLASSE Stallion - 1968 Oldsmobile Cutlass Burrito - 1967 Chevrolet Van Tampa - 1972 Dodge Dart Granger - 1975 Chevrolet Suburban Impaler - 1967 Chevrolet Impala Mamba - 1967 AC Cobra Rancher - 1970 Chevrolet KS Blazer Rhapsody - 1975 AMC Pacer Sabre - 1973 Chevrolet Mote Carlo Sabre GT - 1070 Chevrolet Chevelle Tornado - 1957 Chevrolet Bel-Air Tulip - 1972 Chevrolet Malibu Vamos - 1974 Chevrolet Nova Voodoo - 1960 Chevrolet Impala Vigero - 1967 Chevrolet Camaro Yosemite - 1967 Chevrolet C10 Dewbauchee JB 700 - 1965 Aston Martin DB5 Rapid GT - 1973 Aston Martin V8 DINKA Akuma - 1972 Honda XL250 Blista - 1973 Honda Civic Chavos - 1976 Honda Accord Enduro - 1972 Honda CR250M Elsinore Veto - 1965 Rupp Dart A-Bone Kart DUNDREARY Admiral - 1975 Mercury Grand Marquis Regina - 1973 Plymouth Fury Sport Suburban Virgo - 1974 Mercury Cougar E N U S Cognoscenti - 1971 Rolls-Royce Silver Shadow Stafford - 1966 Rolls Royce Silver Cloud Super Diamond - 1968 Rolls-Royce Phantom V Windsor - 1974 Bentley Corniche GALLIVANTER Baller - 1969 Range Rover Fiona - 1975 Austin 1800 Coventry - 1973 Triumph GT6 Mk III GROTTI Bestia - 1958 250 GT Coupé Brioso 300 - 1973 Fiat 500F Carbonizzare - 1959 250 GT California Spyder GT500 - 1962 Ferrari 250 GT/E Stinger - 1964 Ferrari 250 GTO Imponte Deluxo - 1975 Lancia Montecarlo DF8-90 - 1974 Pontiac Grand Am Dukes - 1969 Dodge Charger Nightshade - 1971 Chevrolet Camaro Phoenix - 1974 Firebird Trans Am Ruiner - 1973 Chevrolet Camaro Z28 lNVETERO Coquette - 1962 Chevrolet Corvette C1 Coquette M2 - 1964 Chevrolet Corvette C2 Jobuilt Hauler - 1973 Peterbilt 282 Mammatus - 1971 Cessna 172L Phantom - 1967 Peterbilt 359 Rubble - 1967 Peterbilt 359 Dump Truck Trashmaster - 1972 Garbage Truck K A R I N 190z - 1969 Toyota 2000GT Calico GT - 1973 Toyota Celica Liftback 2000 GT Rebel - 1972 Toyota Hilux Lampadati Casco - 1964 Maserati 3500 GT Cinquemila - 1969 Maserati Quattroporte 4200 Felon - 1974 Maserati Quattroporte II Michelli GT - 1965 Giulia Sprint GT Veloce Pigalle - 1975 Citroën SM Toro - 1972 Riva Aquarama Tropos - 1973 Lancia Stratos Viseris - 1975 De Tomaso Pantera Nagasaki BF400 - 1971 Kawasaki A1 Samurai Buzzard - 1965 Hughes OH-6 Cayuse Carbon RS - 1971 Ducati 750 GT O B E Y Tailgater - 1975 Audi 80 C240 - 1975 Audi 100 C240 Coupe S - 1975 Audi 100 Derby - 1974 Audi 50 PEGASSI Bati 800 - 1975 Ducati 860 GT Faggio - 1969 Vespa Rally 180 Infernus - 1972 Lamborghini Countach Monoe - 1967 Lamborghini Miura P400 Vacca - 1970 Lamborghini Espada Zentorno - 1973 Lamborghini Urraco PFISTER Comet - 1975 Porsche 911 SCHYSTER Deviant - 1972 Javelin AMX Euro - 1975 Chrysler 180 Dorcester - 1971 Chrysler 300 Hemsworth - 1975 Chrysler Charger Adobe - 1975 Chrysler Cordoba Holland - 1966 Chrysler Windsor ÜBERMACHT Sentinel - 1975 BMW 3 Series Oracle - 1972 BMW 5 Series Zion - 1968 BMW E3 Revolter - 1975 BMW E9 Vapid Blade - 1970 Ford Falcon Bobcat - 1973 Chevrolet C/K Bullet - 1969 Ford GT40 Chino - 1964 - Lincoln Continental Clique - 1951 Shoebox Ford Dominator GTT - 1970 Ford Mustang Boss 302 Ellie - 1967 Shelby Mustang GT500 Fortune - 1966 Ford Thunderbird Hotknife - 1920's Ford Model A Hustler - 1933 Ford Coupe Marbelle - 1975 Ford Granada Peyote - 1957 Ford Thunderbird Retinue - 1972 Ford Escort MK1 Riata - 1973 Ford Bronco Slamvan - 1953 Ford F-Series Telano - 1976 Ford Gran Torino V U L C A R Fagaloa - 1966 Volvo Amazon Station Wagon Nebula - 1974 Volvo 242 Coupe Warrener - 1971 Nissan Skyline WESTERN MOTORCYCLE COMPANY Vaquero - 1975 Harley-Davidson XL-1000 Equalizer - 1971 Harley-Davidson XLH Sportster Freeway - 1973 Harley-Davidson FL Electra-Glide Arabia - 1975 Harley-Davidson XR-750 Razor - 1971 Harley-Davidson FX Super Glide Quicksilver - 1975 Harley-Davidson SS-250 WILLARD Forsyth - 1969 Buick Skylark Elegant - 1958 Buick Roadmaster Faction - 1973 Buick Regal Willard - 1971 Buick LaSabre "The fashion back in '75 was unforgettable. Bell-Bottoms and loose shirts was mainly what the younger kids were wearing. And the hair? All over the place. Long hair and afros. You imagine it and it was a style in the Bay Area in '75. Of course, there were the older gentlemen that wore suits and ties along with their respected fedora's. Then there's guys like me, right in the middle. I wore a lot of turtlenecks and button-up's back in those days. Even rocked a beard. The Bee Gee's were very popular and everyone grew a beard. I remember platform shoes. What a mistake that was. How anyone wore those to the disco's is beyond me. The only people that wore black was the Mafia. No one else wore black apparently. At least that's what I heard anyway." STRANGLEHOLD features numerous clothing stores throughout the Bay Area. There are different classes, however. They all depend on where the clothing store is located. For instance, if you visit Mathers in Murfree-Brougham, you will see affordable clothes but their Face Levels will be low. Face Levels determine your bonus after completing missions and stunts. Another example, if you visit Ponsonby's in Middle Port City, they are way more expensive than Mather's. But, you will receive bonuses after completing missions and stunts. Keep in mind, there will be some missions that can only be accessed if you are wearing the required clothing. It can range from Casual to Executive. Be sure to start a collection of outfits in your wardrobe. You can access your wardrobe from your safehouses and other clothing stores you have shopped from. The only difference from the Safehouse and Clothing Store wardrobe is: You have access to all your clothing in your safehouse. Whereas in the clothing stores, aside from purchasing new clothes, you can only gain access to your saved Outfits at no additional price. You can change your hair style and facial hair. STRANGLEHOLD adopts the same barbershop system from Red Dead Redemption 2 but with more customizable options. In your safehouse, you can alter your appearance, if you'd like. You will have limited options, though. You can comb your hair, trim your beard, shave entirely, cut your hair entirely, etc. But the real options can only be accessed from the barbershops. Jewelry can also be purchased. Watches, Chains, Rings, Etc. MUSIC "The 70's was a great time for music. I experienced my 20's in the 60's and I thought music was great back then. But 1975 was a golden year for music, that's for sure." Amber Strait Radio Soft Rock/Ballads Supertramp - Give a Little Bit The Moody Blues - Lazy Days Neil Young - Tell Me Why Clear Light - She's Ready to be Free Little Feat - Sailing Shoes Gordon Lightfoot - The Last Time I Saw Her Judy Collins - Song for Judith (Open the Door) Loudon Wainwright III - Motel Blues The Rolling Stones - Coming Down Again Eagles - Wasted Time Bonnie Raitt - Love Has No Pride Elvis Presley - Tomorrow is a Long Time The Arbors - I Can't Let Go of You Gene Clark - Lady of the North Blood, Sweat, & Tears - Sometime in Winter Valerie Carter - You and Me Phil Philips & The Twilights - Sea of Love Graham Nash - Simple Man Wasteland FM Rock Sweet - Ballroom Blitz Sugarloaf - Don't Call Us, We'll Call You Styx - Lady Foghat - Slow Ride Queen - Bohemian Rhapsody Jethro Tull - Bungle in the Jungle Dwight Twilley Band - I'm on Fire Bachman Turner Overdrive - You Ain't See Nothing Yet Led Zeppelin - Kashmir Bruce Springsteen - Born to Run Pink Floyd - Wish You Were Here ZZ Top - Tush Rush - Fly by Night Aerosmith - Walk This Way KISS - Rock and Roll All Night Nazareth - Hair of the Dog Lynyrd Skynyrd - Saturday Night Special AC/DC - T.N.T. Ted Nugent - Stranglehold WKRDR Red Radio Country Willie Nelson - Blue Eyes Crying in the Rain Jim Reeves - He'll Have to Go Lefty Frizzell - Long Black Veil Ray Price - I Can't Stop Loving You Waylon Jennings - Dreaming My Dreams with You George Jones - A Good Year for the Roses Ray Charles - Georgia on My Mind Charlie Louvin & Melba Montgomery - Don’t Let Me Cross Over The Statler Brothers - I’ll Go to My Grave Loving You Ernest Tubb - Waltz Across Texas Merle Haggard - Today I Started Loving You Again Merle Haggard - If We Make It Through December Johnny Cash - The Letter Edged in Black The Caravelles - You Don’t Have to Be a Baby to Cry Heart Attack FM Pop Elton John - Philadelphia Freedom Neil Sedaka - Laughter in the Rain Tony Orlando & Dawn - He Don't Love You The Carpenters - Please, Mr. Postman Elton John - Lucy in the Sky with Diamonds Olivia Newton-John - Have you Never Been Mellow Ringo Starr - The No No Song The Ozark Mountain Daredevils - Jackie Blue K.98 The Movement Soul/Funk/R&B Earth, Wind, & Fire - Shining Star David Bowie - Fame Average White Band - Pick Up The Pieces Patti LaBelle - Lady Marmalade Stevie Wonder - Boogie on Reggae Woman The Isley Brothers - Fight The Power Part 1&2 The Ohio Players - Fire Barry White - You're My First, My Last, My Everything The Blackbyrds - Walking in Rhythm BT Express - Express KC & The Sunshine Band - Get Down On It Joe Simon - Get Down, Get Down Eddie Kendricks - Shoeshine Boy Al Green - Sha-La-La Chaka Khan and Rufus - You've Got the Love 21st Century - Remember the Rain Freak-When-See FM Disco Bee Gees - Jive Talkin' Van McCoy & The Soul City Symphony - The Hustle Carol Douglas - Doctors Orders Tavares - It Only Takes a Minute Frankie Valli - Swearin' to God Disco Tex and the Sex-o-Lette's - Get Dancing Bee Gee's - Night Fever Donna Summer - Love to Love You Baby Gloria Gaynor - Never Can Say Goodbye Sister Sledge - Love Don't You Go Through No Changes on Me Fatback Band - Do The Bus Stop Love in the Air Radio Romantic Minnie Riperton - Loving You Major Harris - Love Won't Let Me Wait Barry Manilow - Mandy Hamilton, Joe Frank, & Reynolds - Fallin' in Love Joe Cocker - You Are So Beautiful James Taylor - How Sweet It Is Paul Anka - I Don't Like to Sleep Alone Captain & Tennile - Love Will Keep Us Together Calle Luna y Sol FM Salsa/Merengue Fania All-Stars - La Murga Wilson Manyoma - El Preso El Gran Combo de Puerto Rico - Un Verano en Nueva Yol Tommy Olivencia - Trucutu Johnny Pacheco - Las Muchachas Angel Canales - Lejos de Ti Ismael Rivera - El Nazareno Wilfrido Vargas - Eso Ya Viene Por Ahi Johnny Ventura - Y No Me Caigo Cuco Valoy - Ella Me Olvido Tatico Henriquez - La Mecadora RadioZeta Ranchera Hermanos Zaizar - Dolor de Soldedad Juan Gabriel - 17 Anos Vicente Fernandez - Sabras Que Te Quiero Los Hermanos Bustos - El Parrandero Yolanda Del Rio - Se Me Olvido Otra Vez Ramon Ayala con Los Bravos del Norte - No Nos Quieren Corazon Lucia Mendez - Siempre Estoy Pensando en Ti Luis Perez Meza - Sufro Porque Te Quiero Jose Alfredo Jimenez - Siempre Primavera FM Spanish Ballads Camilo Sesto - Jamas Jose Jose - Divina Ilusion Raphael - Amor Mio King Clave - Los Hombres No Deben Lllorar Sandro - Penas Sophy de Puerto Rico - Cancion Para Una Esposa Triste Anthony Rios - Cancion del Adios Nicola DiBari - Guitarra Suena Mas Bajo Emilio Jose - Mi Barca Lolita Flores - Amor, Amor Danny Daniel - Se Que Enganaste Un Dia Julio Iglesias - Abrazame Bay Roots FM Reggae Lloyd Parks - Mafia Burning Spear - Slavery Days Gregory Isaacs - Sweeter than Victory Bob Marley - Kinky Reggae The Heptones - Country Boy Claudette Miller - Tonight is the Night Louisa Mark - Caught you in a Lie Johnny Nash - Tears on my Pillow Susan Cadogan - Hurts so Good Big Youth - Marcus Garvey MOVIES "Vinewood is a well-greased machine of entertainment. And in 1975, it continued creating masterpieces. Ever since Our Family came out in 1972, more and more mob and crime movies have been coming out. It's all very entertaining, but now we have a lot of Mob wannabe's on the streets embarrassing themselves. Depending on the theater, the ticket prices will vary. To put it simply, the cheapest theater is The Avenue Theater located in the Eltoncury district. Cheap tickets but sh*t quality. The most expensive, is The Zorro Theater in Uptown Andreas Bay. You pay damn-near $20 for a ticket but you can't deny that the experience is well worth it." Malachi The Twisted Chatterbox Show QUB3D Bank of Liberty Meg Honey Hussy T.V. SHOWS "When you have a moment to yourself in the comfort of your home, turn on your television and enjoy some great American programs. It's free and you can watch it anytime you want instead of waiting in line for a ticket. I personally love watching Stiller and Wilson. Now that's an American classic in the making." Stiller and Wilson The Moores Magnifica The Chapel Family K.R.A.P. (Korean Regional Army Paramedics) Malone Rata/Gata The Weekend Show Edited Thursday at 03:17 PM by South Beach Lomaz One of Wisemen, Evil empire, killdrivetheftvehicle and 8 others 11 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/ Share on other sites More sharing options...
LowTierDude Posted January 13, 2022 Share Posted January 13, 2022 (edited) The choice of typeface reminds me a lot of Driver. Would love to see how the aesthetic develops with time. The protagonist sounds pretty epic, though he feels pretty derivative of Tanner imo, albeit with a Zodiac Killer twist. Looking forward to the story, gameplay, soundtrack and cars. Do tag this as a concept thread if you can. Edited January 13, 2022 by sabitsuki Ivan1997GTA, String, VenusianDream and 2 others 4 1 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071774089 Share on other sites More sharing options...
South Beach Lomaz Posted January 17, 2022 Author Share Posted January 17, 2022 (edited) MISSION ONE: ...In the Line of Duty At the bottom left of the screen, the following text below will be typed in (you can hear the typewriter) into the screen San Andreas Street Kreischer Hill, San Fierro February 8th, 1974 Night - 10:23 PM Heavy Rain The camera pans slowly westward towards Route 212 in silence. Then the sounds of far-away police sirens are heard getting closer. Suddenly, a red 1975 Revolter races past the camera, heading eastbound on San Andreas Street, with multiple SFPD Patrol Cars in hot pursuit. The Revolter swerves left and right, avoiding the traffic and the street trolley. At the same time, the SFPD are losing grip of the chase and crash. Some remain, many are left behind. Inside the Revolter, we see The Driver focused on losing the pursuit and in the passenger seat is another man. The Driver is seen wearing casual clothing, whereas The Man is seen wearing an expensive suit. Though it is disheveled, it is still a nice suit. The Man speaks with a thick French accent towards the Driver. "Take Sing Avenue!" The Driver rips a left turn into Sing Avenue. The camera (in slow-motion) zooms into the rear license plate of the Revolter showing- ROCKSTAR GAMES PRESENTS The Revolter red-lines down Sing Avenue heading North. The Man notices that The Driver has lost the pursuit. "Ha! You lost them. Bon Travail! (Good job!) Now, get us to the docks." The camera now faces the Revolter from the hood, showing what's behind them. From Kings Street, a race yellow 1972 Schyster Deviant drifts onto Sing Avenue and pursues the Revolter. The Man reacts- "Merde (sh*t). It's him. Stay focused." The Man grabs a Combat Assault Rifle from the back seat, takes aim at the Gauntlet, and fires. As the bullets fly towards the Gauntlet, the camera zooms into the Driver's face. Meet Detective Ray Vallard (Clean shaven). A skilled Driver. He swerves out of the line of fire while still maintaining speed. The camera will display a beautiful shot of Ray's Gauntlet drifting in the rain in slow-motion. On the hood of the Gauntlet, the text- A ROCKSTAR NORTH PRODUCTIONS being displayed as neon signs reflecting upon the hood. Ray reaches for his Radio- "This is 11-King in hot pursuit of DuBray. He's heading Northbound on Sing Avenue towards Thespian. Suspect is armed and dangerous." "Roger that, Detective." Back in the Revolter, The Man, now identified as DuBray, yells a commands towards The Driver. "You lose him. If he gets me, you will not live to see your trial. Comprende? (Understand?)" The Driver, visibly nervous, nods yes. His demeanor changes when he notices a police blockade up ahead. DuBray reacts- "Putain de merde! (Holy sh*t!) Turn, hurry!" The Driver rips a right turn, drifting into Ocean Avenue to avoid the blockade. Ray follows suit and maintains the chase. Ray takes out his Combat Revolver, takes aim towards the Revolter from his driver-side window, and shoots. The camera zooms very close to the bullet showing it in slow-motion. While spinning- Is seen carved into the bullet. Soon after the title is fully spun, camera zooms out and the slow-motion ends. That bullet kills The Driver by striking him in the back of the head after impacting the rear windshield. DuBray, in a panicked state, quickly grabs the wheel and kicks the Drivers corpse out of the car. "Come on, Vallard. Just you and me, now!" The camera now positions itself behind Ray's Gauntlet. The HUD's will appear on the screen on the corners. On the center of the screen- HOLD R2 TO ACCELERATE Now you, The Player, have control of Ray. Catch DuBray You are given an objective and you must complete it. Throughout the game, you will be given numerous objectives for all missions. You are now driving the Gauntlet. It is a very powerful and heavy vehicle. Keep in mind, the streets are still very much still populated and the rain is dropping hard. Be very careful with your next moves. DuBray will drive down Ocean Avenue, which is one-way, and will later on turn left onto Bowery Street heading Northbound, which is another one-way. Avoid the oncoming traffic as much as you can. You don't want to lose the pursuit. At the end of Bowery Street is Pier 66 in the Angler Pier District. DuBray will turn left and there you will be accompanied by other fellow SFPD Patrol Cars. There is another blockade ahead of DuBray, he turns right into the pier. Ray sees this as the end of the road "I got you now, DuBray." The pier is a dead-end. No escape for DuBray. Ray has been chasing him for an entire year. And now is his chance to close this case, once and for all. The camera shows the Revolter speeding down the pier but brakes very abruptly after noticing that this is the end of the road. And behind the Revolter is Ray Vallard along with multiple SFPD Officers. He is cornered. Ray and the other Officers exit their vehicles and position themselves behind their open driver-side door with their guns aimed at the Revolter. Among the Officers is Captain John Benson. He commands DuBray to exit the vehicle. "DuBray! You are surrounded. Throw your weapon out of the car, now!" His Combat Assault Rifle is seen flying out of the window. "Now, exit the vehicle with your hands up!" DuBray slowly exits the Revolter with his hands raised, complying with Benson's order. "Cuff him, Vallard." Ray approaches DuBray. This is their first time being this close. DuBray displays a smile on his face as Ray cuffs him. "You find this amusing?" DuBray takes a deep breath in and exhales with- "You'll see very soon... Detective Vallard." Captain Benson holsters his gun and commands most of the officers to disperse the scene. "I want everybody to go and secure the perimeter! Keats, Copeland, and Dominguez please remain here." The area is cleared leaving only a select few at the scene. Ray questions this unorthodox protocol. "Captain, what the Hell is this?" "Relax, Vallard. Everything is going exactly to plan." "What plan?" Benson approaches DuBray and uncuffs him. DuBray lets out a deep exhale of relief and massages his wrists. Ray sees this and reacts. "Benson, what the f*ck?" Benson remains silent. DuBray, with a menacing smile, speaks. "This is what I find amusing, Detective Vallard. In fact, I find this, uhh how you say... Theatrical." Captain Benson- "This is business, Ray. You'll understand." Benson walks to Officers Keats, Copeland, and Dominiguez. "Keats, I need you to take DuBray to the pick up point in the boat. Copeland, you go with them. Dominguez, get in contact with your cousins and start offloading the sh*t." As Benson continues talking to the corrupts officers, DuBray makes his way to a small boat that's docked. Ray, angry at the situation, approaches DuBray from behind. He strikes DuBray in the back of his head with the butt of his revolver, making him fall head-first into the boat; leaving him unconscious. Ray hops into the boat, starts it and accelerates out of the dock. Benson, Keats, Copeland, and Dominguez shoot at Ray. Once again, you have have control of Ray. Escape! You have a large body of water ahead of you. You don't have a set destination as of yet. You must rip through the violent waters of the San Fierro Bay. Keep in mind, the weather is still very rainy and windy. At the same time, avoid the SFPD Boats that will be coming after you. DuBray will wake up, Ray will automatically aim his revolver at DuBray- "Where's the pick-up point?" "Qu'est-ce que c'est que ça? (What the f*ck is this?)" "The pick-up point. Benson mentioned it to Keats and Copeland. What was he talking about?" "[Laughs] This is very bold move, Vallard. You've killed yourself, just now." Ray strikes him in the face with the revolver. "Tell me, now!" "[Breathing heavy] A port in Bayside. My associates will be waiting there to take me away." "Then let's not keep them waiting." You will be equipped with a Combat Assault Rifle and a Combat Shotgun, as the boat was fully equipped with weapons. Now, you will be given a destination. Head to Ferry Pier, Bayside You don't want to kill fellow Officers. But you can shoot the motors and cause gasoline to spill, causing the boats to turn off. Once you arrive at Ferry Pier, a total of 13 armed men will be there. Ray will grab DuBray by his shirt and get on the dock. Ray positions DuBray in front of him while pressing the revolver to the back of his head. He whistles to get the men's attention. They respond by aiming their weapons at Ray. "Were you waiting for this man? Huh?" There is silence. "As you can see, it's not going to plan. So let me make this clear. [Cocks the revolver] This can end one of two ways. And if you're smart, you'll choose the easy way. Otherwise, they'll be a lot of you not going home to your families tonight. So what will it be?" They don't respond. "What will it be!?" They still don't respond. "You're choice." Ray spins DuBray around and shoots him in the chest. DuBray goes down, his associates take position and fire at Ray. Ray takes cover behind a wooden crate. You have control of Ray. Kill the Mercenaries This will be considered a tutorial on gunfights. Ray has military training so he has control over his breathing and his movements. You can maneuver from cover to cover. You can enter precision mode with any weapon. You have the option to dual wield two handguns, and two shotguns. Throughout the storyline, you can upgrade Ray's skills so you can reload quickly, seek ammo quickly, etc. Once the fight is over- Ray looks around the scene with an emotionless expression. He notices a trail of blood where DuBray corpse should be. Follow the Blood Trail Throughout the storyline, there will be sequences where you will have to investigate certain areas and collect clues. [Like L.A. Noire]. While following the trail, you will see indications floating mid-air, showing the location of clues. The clues found are: Gold Ring Size 11 Foot Print Revolver Bullet Casing Each clue found, Ray will make a mental note of it. At the end of the trail, Ray will see DuBray limping his way to a SFPD Patrol Car; assisted by Officer Copeland. It is revealed that DuBray had on a bulletproof vest on. But he was shot in the right leg, which explains the blood trail. Ray gets cornered by the corrupt SFPD Officers as they have their guns aimed at him. Captain Benson exits his vehicle, lights a cigarette, and gives the order- "Kill him." The officers shoot Ray numerous times. Life escapes his body with each bullet penetrating him. He falls to the ground. Copeland talks to Benson. "What do we with him, Captain?" "We have any of the brown handy?" "Yeah. Why?" "Inject him with a good amount and call it in. We stopped a Heroin-crazed cop gone rogue. It'll look good for the news." "Yes, Sir." Camera zooms in on Ray's eyes and slowly fade to black. Flashes of newspaper clippings and news reels appear on the screen talking about an unnamed cop with a heroin addiction causing a string of crimes throughout San Fierro, being shot down on a rainy night in Bayside. He is confirmed Dead on Arrival. Screen goes back to black and the following text appear being typed in on the bottom left of the screen. Kint Port City Field Hospital Middle Port City, Port City July 4th, 1975 Day - 9:44 A.M. Sunny It is now a year later, you are in a different setting. Listen to what the Man Said by Sir Paul McCartney and Wings is heard playing from a small radio in a hospital room. The camera pans around this small hospital room, showing our Protagonist, Ray Vallard, in a comatose state. His hair and beard has grown tremendously. A young nurse enters the room- "Okay, Mr. Forman. Let's welcome some sun into this room, shall we?" She opens up the curtains, showing the beautiful weather. "How about some music, Mr. Forman?" She increases the volume of the radio as the song finishes and fades out. After the song ends, the DJ for the radio station gives a daily news update. "And there it was, folks, the blistering sounds of Ted Nugent’s ‘Stranglehold’ cranking it up, and now we’re back with your midday update here on KSFJ in the heart of San Fierro and the Bay. It’s a sunny Fourth of July, 1975, and we’ve got some big news in the city. Yesterday, in a ceremony at City Hall, John Walter Benson officially took the oath of office as the new Chief of Police for the San Fierro Police Department. The event, held at noon on July 3rd, saw a crowd of dignitaries, fellow officers, and city officials gathered to celebrate this momentous occasion for the city’s law enforcement community. Benson, who has served as a member of the San Fierro Police Department for 18 years, was recognized not only for his dedication and skill but also for his reputation as a man of integrity and honor. His appointment comes at a time when the department is striving for better community relations and tackling the increasing challenges of crime in the city. In his acceptance speech, Benson spoke humbly about the responsibilities ahead. He thanked his colleagues for their support, and acknowledged the hard work that lies ahead in what is sure to be a demanding tenure. He emphasized his commitment to serving the people of San Fierro with honesty, courage, and the resolve to tackle the tough issues facing this city. His record as an officer has earned him the respect of the community, with a reputation built on integrity and a no-nonsense approach to policing. Known for his calm demeanor under pressure, Benson is expected to continue enforcing the law while fostering a greater sense of trust between the department and the diverse communities of San Fierro. In his remarks, the new chief made it clear that he aims to continue the good work started by his predecessors, while also instituting reforms designed to modernize the department’s approach to urban policing. Chief Benson's appointment comes after a period of uncertainty and is seen by many as a beacon of hope for positive change in the years ahead. As we celebrate our nation’s independence today, Chief Benson’s swearing-in represents not only a new chapter in San Fierro's law enforcement history but also a renewed commitment to serving and protecting all of the city’s residents. We here at KSFJ wish him all the best as he embarks on this important new role. That’s the news for now. Stick with us here on 92.7 for more updates, and enjoy the rest of your Fourth of July celebration. I’m Rockin' Robert Rollins, and this has been your midday news." As Benson's name is heard from the radio, Ray's heartbeat increases until he becomes responsive for the first time in over a year. The Young Nurse, who had exited the room earlier, walks back in to check on Ray. But gets startled when hearing Ray speak for the first time. "[Weak] Benson. Copeland." The Nurse rushes out of the room to call in the doctor. The Doctor comes in- "Eliane, make the call. Hurry!" The Nurse runs out of the room, the doctor leans closer to Ray. "Mr. Vallard, can you hear me?" "[Weak] Where am I?" "You're in Kint Hospital in Port City. I'm Dr. Alan Reid." "[More collected] How did I get here?" "You were brought in by a friend. You've been in a coma since February of last year." "What's today?" "4th of July, 1975. You were out for over a year." Nurse Elaine comes in- "Doctor, he's here. He was already coming in to visit, Mr. Froman." "Good. Bring him in." Moments later, a Man walks in. "Hey Doc, how is he?" "He's responsive." "Good. Let me have a moment with him." "Sure." Dr. Reid leaves. The Man sits on a chair next to Ray. This Man is Private Investigator Michael Porter, a close friend of Ray's. "Hey Ray, you finally made it back to Earth?" "Porter? What are you doing here?" "I was the one that brought you here." "What?" "It's a long story. But nevermind that. You're back and that's all that matters. Now you just focus on getting your strength back and we can get your out of here." Ray looks out of the window and thinks about that fateful night that out him in a coma. While breathing heavy, he mutters- "Benson." "What?" "Benson. Keats. Copeland. Dominguez... DuBray." "Try not to talk about them. It's not gonna bring any good." "Get me out of here, Porter." "I think it's too soon for that. You just woke up after sleeping for a year." "Now, Porter!" "I guess we can rule out the Strip Club celebration. Okay, then, Let's go." Porter helps unhook Ray from the machines and the IV. Then he helps Ray get up on his feet. He is still very weak in the legs and requires Porter to keep him up. Porter helps walk Ray to his car, which is parked in the lot across the street from the hospital. Porter drives a Black 1967 Declasse Impaler Sedan. He helps Ray get into the passenger seat. And yes, he still has the hospital gown on. Porter starts his car and drives off and makes his way to his residence in Roxbury, Andreas Bay. "What happened, Porter?" "You know what happened. Keats, Copeland, and Dominguez turned you into swiss cheese." "I mean after that. How were you able to get me to Kint Hospital in Port City. I would assume I was under Benson's custody." "I have my ways. Let's just say I heard about you turning loco at Angler Pier and kept listening. Benson already ordered EMT's to Ferry Pier. Almost like he knew you were gonna be there." "He did." "You wanna tell me what happened that night or I am gonna have to get you drunk first?" "[Laughs] Real charming, Porter." "I try. Now back to business." "What business is that?" "You. What are you gonna? You're a free man." "A free man?" "Yeah. Everyone who wanted you dead, thinks you're dead. So what now? You gonna take your family and move to Venturas like you said you wanted to do?" "I'm going after Benson." "Wait, what? Did you say suicide?" "And Copeland, Keats, Dominguez. And most importantly, DuBray. I'm taking all of them down." "Why? Because they shot you a couple times? Why not just retire and write a memoir like everyone else?" "Before I almost got DuBray, Helen divorced me." "I know, I remember. So?" "All I had left was this case. It kept me busy. Kept my mind off the divorce. And they took that away from me. Tried to kill me, and let DuBray loose. I can't just start over and live a new life. Not before I take theirs." "These are Police Officers we're talking about. And Benson is the new Chief of Police for SFPD. Untouchable." "I was a cop once. I wasn't untouchable. So this makes no difference to me. So either you're with me or you're not. No one's got a gun to your head." "Well that's not far. I'm the best friend so yeah, I'm with you." "I know." "Wow. Such a dick move. Anyway, here we are." They arrive at Porter's residence in Roxbury. A beautiful Old-Style Home built in 1911. "Nice place. I don't how a douche like you can afford this on a Private Investigators salary." "Was that a joke? I can't tell. You know I come from a rich family." "How can I forget? [Sarcasm] The Porter Family, Andreas Bay's finest family." "Has it's benefits. Come on." Porter leads Ray into the home. It has a mesmerizing interior. "Make yourself at home. You can have the guest bedroom upstairs. And help yourself to whatever clothes I have in my closet. Whatever fits. What have they been feeding you in there?" "Wish I knew. Thank you." "Don't mention it. Remember, I'm the best friend. Get yourself cleaned up. We have a new day tomorrow." Make your way to your Room Once you head upstairs, your room will be the first door on the right. Porters will be the last door on the left. Head to his room to grab a change of clothes. Which will be a Jean Button-up shirt with a wide-collar, a black pair of slacks with bell-bottoms, and a pair of brown leather casual shoes. In order to complete this mission, you must head to your bed, which is also how you save your progress. Save your game and your hours will forward 6 hours. Mission Complete You have unlocked a new mission and a new safehouse in Andreas Bay. You have full access to the STRANGLEHOLD map. There are no map restrictions. Just know that if certain police officers see your face, it will automatically get your 3 stars on your wanted level. Edited February 23 by South Beach Lomaz Ivan1997GTA, LowTierDude, MrWheelman and 1 other 4 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071776634 Share on other sites More sharing options...
RamsaySaintEternal Posted January 18, 2022 Share Posted January 18, 2022 (edited) When it comes to San Fierro, I prefer the Late 1960s since that's when the Hippie counterculture movement and all the stuff was at it's peak and it was in major decline by the mid 70s especially with the Vietnam war being over, but this is still an interesting concept for sure as the 1970s haven't been done much sadly Also maybe you could include The Many Wifes of Alfredo Smith as movies to watch since that movie came out in 1975 in the hd universe Edited October 28, 2023 by RamsaySaintEternal Ivan1997GTA and LowTierDude 2 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071777079 Share on other sites More sharing options...
LowTierDude Posted January 18, 2022 Share Posted January 18, 2022 (edited) Interesting selection of cars, though I feel better names could have been used for some of them. For the Dirty Harry vibe you're going for the first mission fits the aesthetic to a T. A somewhat strong start, but I think the language could be a lot more crass. It is the mid-70s, after all. If I could offer critique, I would say that the radio stations could use a bit of a remodeling. Can't say I'm a big fan of the music in general, they feel ripped straight off the billboards with the typical 70s fare like Lady Marmalade and Never Can Say Goodbye. A number of the stations feel sort of redundant as well, and I don't why you shouldn't just merge them together into one continuous station, not to mention some of them being kinda unfitting to this Driver-ish depiction of San Fierro you're going for. I think it might be a good idea to cut back on the number of stations and simply just stick to a strong few stations that each have their own unique and memorable identity. The soundtrack for the 70s Era of Driver: PL is a good place to start digging for some awesome tunes. Anyway, good work. I kinda want to see the activities section get filled up next. Edited January 18, 2022 by sabitsuki Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071777115 Share on other sites More sharing options...
South Beach Lomaz Posted January 18, 2022 Author Share Posted January 18, 2022 To both @RamsaySaint77 and @sabitsuki Thank you both for your feedback on my concept. I appreciate any and all criticism towards making my Concept better for the consumer. To answer your concerns: @RamsaySaint77, I chose 1975 because of the decline of counterculture and the end of the Vietnam War. A year in which most of the best cars ever manufactured were already in the streets. From American Muscle to Sport. Not to mention, the harsh reality of drugs during the 1970's. The late 60's was a free-spirited era of Hallucinogens and herbs; and as a bonus, incredible music. Then there's the mid-70's, Heroin ravaged the streets and the rise of street crime was tremendous. Especially in the Bay Area. I'm not from there originally. I'm from Miami IRL, but I've lived in the Bay Area a good portion of my life. From age 19 to 24. I will be putting all the hours possible to bring forth an original concept that everyone can enjoy. To @sabitsuki, I will improve on the Radio Stations and the Car names. I agree with your point after really looking at it. If you don't mind giving me some more pointers, that would be great. And I am currently working on the Activities section and the rest of the details of the opening post. And the language will definitely be plenty crass in the coming missions. LowTierDude, VenusianDream, MrWheelman and 2 others 5 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071777142 Share on other sites More sharing options...
The Coconut Kid Posted March 19, 2022 Share Posted March 19, 2022 This is the closest thing to feeding my Driver fix. How are you coming along with the features and activities? @South Beach Lomaz You've made a strong impression with your opening missions. It's also a real plus that you've lived in the Bay Area and know the history of the place. Show us more soon! And I highly recommend editing your post so that this includes a CONCEPT tag. It's been hard to find this thread! Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071820825 Share on other sites More sharing options...
Nefarious Money Man Posted April 1, 2022 Share Posted April 1, 2022 (edited) I'm actually only now discovering this. The lack of concept tags actually make a lot of difference. As others have said, this is very similar to the Driver series, especially the plot of Parallel Lines. I do however think there's quite a bit of potential here. Especially if more of the emphasis was put on a Mexico setting, rather than the 70s San Fierro that we've seen a few times before. It makes sense that over time, Ray's pursuit of DuBray and his associates would take him to the seedy parts south of the border and possibly get him mixed up with the burgeoning cartel and the corrupt military/government elements there. Keeping PL's revenge plot in mind this would probably seem sort of similar to Red Dead Redemption, but there's also potential there to bring in some Max Payne 3 type Neo-noir elements and perhaps take some inspiration from the likes of Robert Rodriguez movies and some '70s exploitation flicks. Edited April 1, 2022 by The Notorious MOB Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071831006 Share on other sites More sharing options...
South Beach Lomaz Posted April 4, 2022 Author Share Posted April 4, 2022 (edited) @The Coconut Kid I am now making changes to the concept. I don't know I'll post another mission but I refuse to go a long time without a mission. Thanks to @The Notorious MOB, he gave me an idea and working on keeping this an original GTA story with some Driver inspiration instead of just basing this whole thing on Driver. I'm going to binge-watch Robert Rodriguez and Quentin Tarantino movies for more ideas. This will have a new and different feeling soon. Edited April 4, 2022 by South Beach Lomaz Nefarious Money Man and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071832914 Share on other sites More sharing options...
Phil McCrevis Posted May 11, 2022 Share Posted May 11, 2022 On 4/4/2022 at 6:52 PM, South Beach Lomaz said: @The Coconut Kid I am now making changes to the concept. I don't know I'll post another mission but I refuse to go a long time without a mission. Thanks to @The Notorious MOB, he gave me an idea and working on keeping this an original GTA story with some Driver inspiration instead of just basing this whole thing on Driver. I'm going to binge-watch Robert Rodriguez and Quentin Tarantino movies for more ideas. This will have a new and different feeling soon. How are these updates coming along chief? Seems like ages since somebody’s posted a mission for anything. Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071854800 Share on other sites More sharing options...
LowTierDude Posted May 18, 2022 Share Posted May 18, 2022 Would love to see this get continued tbh. Really curious as to how the gameplay might work in this. Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071859729 Share on other sites More sharing options...
Shvab Posted June 2, 2022 Share Posted June 2, 2022 if someone did this Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071869753 Share on other sites More sharing options...
South Beach Lomaz Posted September 2, 2022 Author Share Posted September 2, 2022 (edited) I-II: Deviant Michael Porter's Residence Roxbury, Andreas Bay July 5th, 1975 Day - 8:13 A.M. Sunny For this next mission, it will automatically start once you make your way down the stairs. It should be the next morning now, approximately 8 AM. Ray heads downstairs and sees Porter sitting at his dining table with a finished plate of his breakfast, smoking a cigarette, and reading the Andreas Bay Tribune. The front page reads "EPA Study Says '74 Cars Are Too Smoggy." However, Porter wasn't one to read actual news. He was reading the funnies and the Sports Section. "Anything good in the news?" Ray asks. "I don't know. But this Dunceville comic is hilarious. [Laughs] What a f*cking idiot." "Glad to see you keeping up with what's going on in the world." "Hey, now. Dunceville is just a cartoon display of what's happening in the White House. For example, today's edition shows this guy, who suppose to be the first President of Cape Verde, talking to President Lynch saying "Hey, we share the same title finally." And Lynch says "Five minutes and I already don't like you." [Laughs] Like, that's genius." Ray looks at Porter like he's an idiot. "[Sarcastic] Right. Sounds hilarious." "f*ck you. This...is premium entertainment." "Yeah, for 5-year-olds. Look, I need a ride somewhere." "Where? The land of go f*ck yourself?" "The land of where the f*ck is my car. You got any idea?" Porter takes one more drag from his cigarette and ashes it on his ashtray. He exhales a cumulus cloud of smoke and puts on his blazer that was on the back of his chair. "It's better if I show you. Come on." Porter and Rob leave the house. Once Ray is outside, on Porter's porch, you now have control of him. Porter asks Ray, "You wanna drive?" "Yeah sure. You got enough gas in this thing?" "About as much as you after a cup of coffee." Enter Porter's Impaler "Where we going?" "Make your way to San Fierro. Take Highway 48 to get on the Fierro-Andreas Bridge." "Uh, yeah I got it. I didn't forget how to get around, you know." "Just making sure." Drive to San Fierro Your HUD will display the fastest and safest route to your destination. But, it isn't always reliable. But thankfully, Ray has a vast knowledge of all of the streets and alleyways. So on the HUD, it will show a Blue line along the streets. That's the suggested route. But if there are more daredevil ways to get to your destination or to escape pursuit, or even when you're giving pursuit, a Red line will appear, breaking away from the Blue line. That's the Street Smart Route. In this sequence, just follow the Blue line. Porter's Impaler does have power but it has a slower acceleration than Ray's Deviant. It is a good car for commuting but be careful with the turns. The car is heavy and you don't want to oversell your turn. You're liable to flip over. You will learn that each car in STRANGLEHOLD has its own attributes, Pros, and Cons. Learn them to choose your car wisely, depending on certain situations. The Amber Strait Radio station will be playing automatically. It is Porter's favorite station. Each character has their preference on certain aspects of the gameplay. For example, Porter enjoys Amber Strait Radio and is a big fan of Fleetwood Mac. Now, the radio station only offers certain songs but if you connect your Spotify account to your Social Club Account, you can play entire albums from STRANGLEHOLD'S soundtracks. The albums available from Spotify are listed in Media Content. As you drive to San Fierro, take this time to learn the controls of driving. For instance, When you are following the GPS Route, your vehicle will use its turning signals automatically. If you wish to use it manually, hold down X for PS or A for XBOX and press either < or > on the directional pad. You can use Cruise-Control as well. Tab the Touchpad for PS or the View Button for XBOX and it will show the odometer. That means Cruise-Control is on and you have to set the speed. Once you reached your desired speed, tab the Touchpad or View Button again and you are now using Cruise-Control. A feature that is useful for Auto-Drive, as well. Auto-Drive gives you the chance to enjoy a realistic drive without having to worry about swerving around asshole AI drivers. Once you have Cruise-Control running, hold down the Touchpad or View Button and Ray will drive himself. You can change the camera by pressing O for PS or B for XBOX. Your options are the default camera, Car Interior Camera, First Person Hood Camera, and Cinematic Camera. It can also be used for chases as well. To give you a real cinematic sense. Upon arriving at your destination, it will always lead you to an available parking spot. This feature can be changed in your settings. While in Auto-Drive, Ray will automatically park the car himself. Only if there is no chase occurring. "So where am I going once I get to San Fierro?" "Head to Tercer Street in Dutch Flats." "Okay. What's over there?" "There's a good chance your car is there. But there's also a good chance that it's not there." "What? So my car may or may not be on Tercer Street?" "That's right." "Why would it be there? What even is over..." "Yyyyeah." "The f*cking Chop Shop!?" "Don't shoot the messenger, Ray. Like you just said. It may or MAY NOT be there. We'll find out one way or another." Drive to Remar's Auto Yard Once your cross the bridge, continue heading down I-69 then switch over to 202 South then take Exit 210. Welcome to Dutch Flats. A half industrial and half residential neighborhood adjacent to the waterfront. Continue straight to get on Banderas Drive for 8 blocks then turn left onto Tercer Street. Remar's Auto Yard is located on the corner to your left. "My car better f*cking be here." "Really? If it is, that means it's chopped up already." "You just know the right things to say, huh Porter?" "It's a blessing and a curse." Enter Remar's Auto Yard Ray and Porter enter the establishment and see a man at the counter, taking a nap on his chair. "Look at this, Ray. Napping in this economy." "It's time to wake him up, then." Ray will approach the man and tip over his chair, causing him to scream and fall. "What the sh*t!? Ow! My f*cking arm, Man." "Hi, I'm Porter and this gorilla is my friend, Ray Vallard. Did we come at a bad time?" "What the Hell do you guys want?" Ray grabs the young man by the collar- "1972 Schyster Deviant. With the original yellow paint. My friend says it's here. I'm here to get it back. Now, where is it?" "I don't f*cking know. If it was here, it's in pieces, by now." "Told you." Says Porter with a grin. "Then I guess you're no use to me at all. Porter, find me a wrench." The young man panics- "A wrench? What the f*ck do you need a wrench for?" "Here's a 1 and 1/4." "That'll do just fine." "WAIT A f*ckING MINUTE!" Porter hands Ray the wrench- "You know, back in 'Nam, we had to make do with whatever we had. Sometimes it meant getting creative with the interrogation. But I also found the wrench, the best tool for a make-shift torture session. Let's start with the knees, shall we? You sticking around, Porter?" "I'm going out for a smoke. Let me know when you're done with this prick." The young man, scared to death, exclaims- "Wait! Wait! Please. I can help you find your car. I-I-I just need more details." "Okay, then. Now we're talking. Now, let's start over." "You gonna let me go?" "No." "Okay." "Now, again, a yellow 1972 Schyster Deviant. Hasn't been driven in over a year. Where is it?" "Now makes you think I know where it is?" Porter chimes in- "I've been following a track trying to get this car back. For the most part, the Deviant was stored at the impound. Then in April, the car moves from car lot to car lot. And the trail gets cold here two weeks ago. How long you've been working here?" "Since February." "That is what makes us think you know something." Ray- "He's a good PI. Now, back to my car." "Look, I don't know about a '72 Deviant. The only cars I've seen come through here in the last couple of weeks were broken down Albany's. If your Deviant was here, it had to be shipped out that same day. Mr. Vega doesn't like keeping hot cars here." "Mr. Vega?" "Yeah. My Boss. Jimmy Vega." "So where does he ship the hot cars to?" "His other garage. I got the address behind the counter." "Okay. Go get it." Ray finally lets go of the young man. He goes to the back of the counter and hands Ray a card. "It's on 501 Ross Avenue in North Ward." "Thank you, uh. What's your name?" "Why? In case you gotta find me and hurt me if I rat?" "No, just saying thank you." "Oh. It's Samson. But everyone calls me Sammy." "Okay, Sammy. Thank you. And uh, I will definitely find you and hurt you if you rat." "Oh, God." Porter- "I gotta say, 10/10 customer service. Have a blessed day, now." Drive to 501 Ross Avenue "Glad to see you didn't lose that Ray Vallard charm." "It's like riding a bicycle." "Sure it is, you f*cking psycho. Take Tercer all the way down. It'll get you to North Ward." "But then I'll hit all that traffic." "If you got a better way to get there, be my guest. I'm insured." Remember the Blue and Red line in the HUD? Well, now follow the Red Line. The Blue line will make you hit all types of traffic. The Red line will get you there in no time. Take the Rotterdam Freeway North and make your way to exit 57. Turn right on Bueller Street and go down three blocks, then turn left on Tercer Street. Once you reach Mercado Street, make a slight right onto Whitfield Street. After about nine blocks, turn left onto Columbia Ave. and immediately turn right onto Ross Ave. The garage should be on the fourth corner to your left. Welcome to North Ward. Almost considered San Fierro's Little Italy. The Italian culture is heavy in this neighborhood. With the Italian flag waving on every corner, the aroma of authentic Italian food being cooked, and the logo for the San Fierro Packers seen at every establishment. But keep in mind, that this is a mob-run neighborhood. The Caffaro Family use North Ward as their home base. It is best to avoid causing trouble here. Enter the Garage Ray and Porter enter the garage. There is a man working on a white Washington to the left and to the right, by the office, is a group of 4 men sitting around a table playing poker while drinking scotch and smoking cigarettes. Ray announces from the middle of the garage- "I'm looking for a Jimmy Vega." Everyone stopped what they were doing and look at Ray and Porter with cautionary eyes. The mechanic even has his monkey wrench ready. Porter- "Yellow 1972 Schyster Deviant. We were told this Vega guy knows about it." A voice from the office speaks- "I do." A man walks out of the office sporting a pornstache, a brown leather jacket, a white button-down shirt, and a full head of hair styled with a side part, and sideburns down to his ear lobe. "I'm Jimmy Vega. Who told you about me?" Ray- "That's not important. What is important is you know something about where my car is, and I want it back." "A yellow '72 Deviant. I may know of one." "Where is it?" "Now I didn't say I knew where it was. I said I may know of one." "Why are you wasting my time?" "Question is why are you so infatuated with this car?" "It's my car. It's all I got left." "I see. And what happened? Why did it get repossessed?" "I was away for over a year." "Prison?" "You can call it that." "Alright. I think I can help you and at the same time, you can help me." "What do you have in mind?" "I know who has your car. His name's Dennis Kelly. Degenerate f*cking gambler who owes me a f*ck-ton of green. And he doesn't plan on paying me back. Says he found some new friends. Well, he still owes his old friends." "So what is it that you want?" "You give him the beating of a lifetime. So bad that he can't even turn to God for help. After that, you take your car back. I'll even change the plates and the VIN for you, so it's clean." "It was already clean, though." "True. But, he was the legit owner of the car. He runs to the cops and he tells them you took his car, they're gonna be looking for a yellow '72 Deviant with the plate and VIN number he provided. And they're not gonna care that it was your car first. Understand?" "Yeah, I understand." "Alright. He lives in Rey Valley. 350 Alderney Street. You can't miss it. It's the white house with your car on the driveway." "Got it. Thanks." "No problem. Do good with this, I might have more work for you in the future." "I'm not interested but thanks." Drive to Rey Valley Rey Valley is in the Southern region of San Fierro. Choose any route to get there. Porter- "How come you didn't take him up on his offer?" "What?" "Vega. He offered you work and you said not interested. Why is that?" "Why would I work for a wannabe Mobster?" "He's not a wannabe." "Oh really? What is he, then?" "I looked up Mr. Vega some months ago for a client he was f*cking. He's no joke, Ray. He's a well-connected man with the Mob and drug dealers. He's their, quote-unquote, car dealer. Any car these mob-type guys want, he gets it for them and charges them what they think is a good price. North Ward is where he does most of his business." "So why doesn't he send some goombah's to this Dennis Kelly instead of sending me?" "Guys like him always want to form an independent crew away from the Mob. It's the lack of trust." "I'm not trying to be part of any crew." "I'm not saying you have to. But you're gonna need work, Ray. Work that pays. I don't think applying back to the force as a Meter Maid is gonna work." "That was so funny, I forgot to laugh. Still, though, I don't know. How do I jump jacks like that? I mean, I've done everything right my entire life. Went to 'Nam, served my country, worked as a Longshoreman, joined the Police Force. I can't switch like that." "Yes, you can." "How?" "You've done everything right. And you still ended up nearly dying from gunshots and a big hit of H done by the hands of your, so-called, brothers in the force. Don't think of it as jumping jacks. Think of it as... showing them how pissed you are. No code of conduct, no protocol, no nothing. Just an angry man with a gun. But even that man needs to make money. Guys like Jimmy Vega are the ones that always have work." "I'll think about it." Once you arrive at the destination, Ray will park the Impaler across the street. Just as Jimmy Vega described it, the white house with the yellow '72 Deviant on the driveway. In front of the house are three men. Neither Ray nor Porter knows what Dennis Kelly looks like. Porter- "One of these hoods is Dennis Kelly. How the Hell do we figure that out?" "Well, they don't know us, right?" "Right. What are you getting at?" "I can just walk past them and try to hear their conversation. They won't suspect anything unless I make it obvious." "Okay, that sounds like a good plan. Only one issue, though?" "What?" "What happens when we do find out who Dennis is? We gonna jump all three guys? The two of us?" "Hmm... We gotta get them to separate. And I think I know how." "Pray tell." "Okay. One of us can sneak around the side of the house and cause some noise. One of these idiots will go towards it." "And however makes the sound, knocks out Idiot #1. Leaving two." "A fair fight. I don't care what happens to the other two. Dennis is the one that's gotta be f*cked up." "Okay, here's what we'll do. We'll simply walk past them and see if they reveal who Dennis is. Then I'll sneak around the house and draw one of them away. Once you see me walking back to you, we start fighting them." "Sounds good. Let's do this." Ray and Porter exit the Impaler. Discreetly walk past the trio Your goal is to not draw any attention to yourself. Don't run and don't be armed. There will be a white circle on the ground, which is the indicator that shows the range of the conversation. Stay within the circle to hear clearly. Once you step into the circle, time will slow down just a little, and the conversation will sound more amplified. Ray and Porter start walking past the trio and listening as soon as you enter the circle. "I don't care what anyone says. You cannot convince me that the Boars will make it to the finals this year." "Okay. I hear that. But what makes you think that the Packers have a chance? The way they're playing now, it's better to watch two dogs f*ck each other." "What are you talking about? We beat the Boars yesterday. Oh my God. Hey Dennis, you hear this f*cking guy?" A yellow indicator will appear over Dennis. "The Browns are gonna take it this season. Guarantee." "The day that happens, I'll shave my body hair and run around the streets naked." "I'd rather watch two dogs f*cking each other." Ray and Porter split up. Porter sneaks his way to the right side of the house. You must position Ray in a location. You are given three choices. By the Impaler across the street, by the hedge where you just walked past, and behind the Deviant. The best choice would be by the Impaler. Now that you are in position, hold down L1 for PS, LB for XBOX and the weapon wheel will appear. On the top right of the screen, you will see the text "Porter is in position. Choose his next move." Normally, you have multiple choices to choose from but this time it's just one. "Hit O for PS or B for XBOX to cause a distraction." Porter will break a window making a noise loud enough for the trio to react to it. "What the f*ck was that?" "I don't know, check it out." "Isn't this your house, Dennis?" "Just do it." Goon #1 will make his way towards Porter. Stay hidden by the Impaler until you see Porter walking away. Soon as you see Porter- Confront Dennis Kelly Both Ray and Porter will approach Dennis and his associate. Ray will say- "Dennis Kelly?" "Uh, yes?" "Jimmy Vega says hello." Ray will automatically throw a devastating punch at Dennis and the fight will commence. You will notice, that the fighting controls have changed drastically since GTA V. Here is the tutorial. You have just started a fistfight. Put your dukes up and get ready to throw punches. Pay attention to your HUD. To the upper left corner of your screen, you will see four bars with different colors. RED BAR is your health. If it reaches 50%, your movements will be slower and less coordinated. If it reaches 10%, you will likely fall to the ground to defend yourself. If it reaches 0%, you will be knocked out and will wake up two hours later on the same spot with most likely less money and ammo. WHITE BAR is your stamina. The less work you do in the gym will determine the pace and regeneration of your stamina. If you do no work in the gym, your stamina will go down fast and take a long while to regenerate. If you accomplish a level in the gym, your stamina won't go down as fast and will regenerate faster. There are 12 levels to reach. The more you reach, the more you can last in a fight. GREEN BAR is the strength of your previous punch. Be sure to watch this one. The harder you hit, the faster your stamina depletes. Keep that in mind. YELLOW BAR is your finisher. Complete moves in fights to build it up. Once it reaches 100%, you can activate a special finishing move. To the upper right corner of your screen are the bars for your opponent. Use that to your advantage to calculate your next move. Your opponent is getting ready to swing. Notice the red aura outline on his person, press TRIANGLE for PS or Y for XBOX to dodge and counter. Time it correctly and you will dodge and deliver a devastating blow to your opponent. Time it early, you will only dodge the punch. Time it too late and you will get hit. Your opponent is dazed. Take this chance to throw a punch. Press SQUARE for PS or X for XBOX to throw a normal punch. Press and hold the punch button and with enough charge up, you will throw a Power Punch. Press O for PS or B for XBOX to grab your opponent. Once you grab him, utilize the Right Thumbstick to throw punches. [Just like The Godfather The Video Game. If you haven't played it DO IT NOW!] Move the RTS to the left and you will throw a left hand punch. Move the RTS to the right and you will throw a right hand punch. Move the RTS left then up and you will throw a left hand uppercut. Move the RTS right then up and you will throw a right hand uppercut. Move the RTS up for a headbutt, Move the RTS down then up for a more powerful headbutt. Move the RTS left then down for a left hand punch and knee to the abdomen combo. Move the RTS right then down for a right hand punch and knee to the abdomen combo. Move the RTS down then left for a charged up right knee to the abdomen. Move the RTS down then right for a charged up right knee to the abdomen. To let go of your opponent, hit O or B again. He's going for another punch! Dodge it and counter his strike with a combo. When you see the red aura outline, hit TRIANGLE or Y then immediately hit SQUARE or X three twice then hold it for the third time. He is completely dazed now. Finish him. Your YELLOW BAR is at 100%. Get close to your opponent and click R3. Ray performs a finisher on Dennis, ending the fight. Porter would also finish his fight with Goon #2. Porter will comment- "I see a coma hasn't slowed you down." "Yeah. But I'm winded." "I bet. You need to hit the gym." "Yeah, f*ck you, too." "Just saying." "Alright. Let's see if this cocksucker has the keys to my car." Ray grabs Dennis by the collar. "The keys to the Deviant. Where is it?" Dennis very weakly says "In my pocket. Here." He hands the keys to Ray. "Good. Now come with me." "Where we going?" "I'm taking you to Vega." "Oh, f*ck." There's an indicator at the trunk of your car. Grab Dennis by pressing O or B and dragging him there. "You're putting me in the trunk?" "Yeah. I don't need you bleeding in my car." "But it's my car." Ray punches Dennis. "Oops, sorry. I slipped and hit you." Ray will throw Dennis in the trunk and close it Get in your car Ray will get in the car. "Nice to have you back, Baby." Now pull up next to Porter's Impaler. He will be in his car by now. "You happy now, Ray?" "Very." "Good. Your car still has the CB radio?" "Yeah." "Put it on channel 3." "Okay. Done." [On the CB] "We should be able to communicate like this." "Oh, nice. Good thinking. Now that I got my car back, how about a little race?" "Oh really? Where to?" "Back to Vega's garage in North Ward. What do you say?" "You're on." "Let's meet at the corner." "Okay." Go to the Starting Line You are now in an illegal street race. No rules. Only a start and finish. Cops will give chase and enemies as well. Remember to use the Street Smart Route on your Map. The route will display jumps, cops, traffic jams, shortcuts, and of course your racing opponents. "Okay, Ray. I'm sorry for you. This Impaler is gonna f*ck you up." "We'll see about that." "Okay, on the count of three. You remember how to count right?" "f*ck you." "Okay, let's do this. 1... 2... 3!" TAKE OFF Try your best to win the race. Ray's Deviant may have a fast acceleration by Porter's Impaler has a faster speed. The Deviant can eat turns easier than the Impaler. Keep that in mind. *At the finish line* If you lose- "What happened, Ray? Was I too fast for you?" "Another word, I put a bullet in your car." If you win- "Porter loses to Ray Vallard once again. Story of his life." [Mimicking Ray] "Porter loses to Ray Vallard again." [Laughs] "You're not mad, are you? Because clearly, this wasn't a competition." "Ray... f*ck you." Ray drives his Deviant inside Vega's garage. Vega exits his office and walks toward Ray. "Now that is a nice car. I can see why you wanted it so bad." [Exiting the car] "Yeah." "Good. So I take it that Mr. Kelly is taken care of?" "Even better. Come check it out." Ray opens the trunk and shows Vega the now-beaten-up Dennis Kelly. "Jesus Christ! I didn't know you were gonna f*ck him up this bad. Good work. [Towards workers] Hey! Clean this car up." "What are they doing?" "Exactly what I say I'd do. I'm giving this car a new identity and it'll be officially yours once again. I do good on my promises." "I see. That job opportunity is still on the table?" "Yes, Sir. Just say the word." "... Okay. I'm in." "Good! This is great news. Here take this. [Hands Ray $100] Easy money. And there's more where that came from." "Thanks." "Don't mention it. And it looks like your car is ready. New VIN and new plates. Cops can't do sh*t to you now." "That's great. Thanks." "Of course. Stop by tomorrow. I'll have more work for you. Work that pays more than just $100." "I'll be here." "Alright then." Ray will enter his car and drive outside and meets up with Porter. "You did good, huh?" "Yeah. I accepted the job offer. He paid me $100. You want your half?" "No. Keep it. Here's hoping you get paid more next time." "Yeah. I got more work tomorrow." "Well, good. You're employed. Now I can charge you rent." "Yeah, and I'll burn the house down." [Laughs] "Well, you got your car and you got a job. You're a free man. I'll see you later." "Where are you going?" "I got a friend to visit in Chinatown. She really misses me." "I bet she does. If she's into 3 inches." "Ouch, that hurts. I'll see you, Buddy." "See you around." Mission Complete + $100 + Vallard's Deviant + New Friend: Michael Porter + New Job Provider: Jimmy Vega You have completed the mission and can now free-roam. Come back to Steve anytime for your next job. Edited September 2, 2022 by South Beach Lomaz E Revere, LowTierDude, One of Wisemen and 1 other 3 1 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071939630 Share on other sites More sharing options...
One of Wisemen Posted September 2, 2022 Share Posted September 2, 2022 I don't expect this project to be continued again today, what a surprise. Nice new mission, don't have the time to read the dialogues thoroughly as for now (still busy, will do it later), but I enjoy the format, mixing the storytelling and gameplay mechanics showcasing. That variation of melee combat moves with RTS sound brilliant. I'd recommend adding more graphic attachments, like pictures of the radar HUD and pictures of the mission's location for extra immersion points. Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071939686 Share on other sites More sharing options...
Phil McCrevis Posted September 10, 2022 Share Posted September 10, 2022 (edited) Really glad to see this up and running again. I actually forgot my password before but I was so glad to remember it. I really wish GTA VI was like this. More serious but with Miami/GTA IV realising and melancholic. And scams. People say South Plorida has lost it touch but I recently went for a music festival and the place is just as deadly on the streets as it was in 1986. Edited January 31, 2023 by Phil McCrevis Ivan1997GTA 1 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071945455 Share on other sites More sharing options...
LowTierDude Posted September 11, 2022 Share Posted September 11, 2022 5 hours ago, Phil McCrevis said: More serious but with Miami/GTA IV realising and melancholic. And scam. People say South Plorida has lost it touch but I recently went for a festival musica and the place is just as deadly on the streets as it was in 1986. This concept is set in San Fierro Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071945538 Share on other sites More sharing options...
One of Wisemen Posted September 11, 2022 Share Posted September 11, 2022 5 hours ago, Phil McCrevis said: Really glad to see this up and running again. I actually forgot my password before but I was so glad to remember it. I really wish GTA VI was like this. More serious but with Miami/GTA IV realising and melancholic. And scam. People say South Plorida has lost it touch but I recently went for a festival musica and the place is just as deadly on the streets as it was in 1986. Funnily enough, that's kinda what I'm doing with my concept, feel free to read and leave some words. Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071945542 Share on other sites More sharing options...
Phil McCrevis Posted September 12, 2022 Share Posted September 12, 2022 On 9/11/2022 at 5:37 AM, wise_man said: Funnily enough, that's kinda what I'm doing with my concept, feel free to read and leave some words. Commented on the wrong topic, my bad. Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1071946366 Share on other sites More sharing options...
South Beach Lomaz Posted April 16, 2023 Author Share Posted April 16, 2023 I-III: U.S. Currency Vega's Garage North Ward, San Fierro July 6th, 1975 Afternoon - 3:18 P.M. Sunny Vega's Garage will be open and you can enter at any time. When you do, it will automatically commence the mission. So bear that in mind, and make sure you are ready and prepared. Ray walks towards Jimmy's office. In his path, he walks past Jimmy's mechanic who is still working on the white Washington you saw in the previous mission. He seems to be having some trouble. Especially after he heavily breathes out- "f*cking sh*t! f*cking Albany! Making sh*t difficult." This intrigues Ray as he veers his direction toward the Mechanic and offers a helping hand. "You okay?" In a distinctive accent, "I would be if Albany can just stop changing how they build their f*cking motors." "What's wrong with it?" "f*cking garbage bin on four wheels doesn't start. I'm thinking it's the starter that's f*cked up but apparently, it's not." "Mind if I give it a look?" "Be my guest." Ray looks into the engine himself and makes his own diagnostics. "Uh, I don't wanna alarm you, but uh... car bomb." "Wh-what? You sure?" "Yep. Definitely a car bomb. Just not hooked up correctly." "Oh, not another one. I'll take care it of." "Not your first rodeo, huh?" "I'm from Broker. 'nuff said. I'm Bruno, by the way." "Ray Vallard." "Nice to meet you. Jimmy's in the office. Just walk right in." Ray proceeds to make his way to Jimmy's office, who is in the middle of a phone conversation. "You think I give a f*ck how sh*t works in some Third World Country?" "Oh really? Well, you're about to wake up with your head 12 miles away from the rest of your body with that kind of talk, you Motherf*cker." "U.S. Currency, you Wetback f*ck!" Jimmy hangs up the phone. He sits all the way back in his chair and takes a moment as he inhales and exhales. He picks his head up and notices Ray standing by the door. "Hey, there he is. What was your name again?" "Ray." "Ray! Just the man I needed to see." "What makes me the lucky man?" "Well, for starters, I have a list of assholes who need to be taught a lesson in economics and respect." "And I'm the teacher?" "You bet your ass. These assholes are degenerate gamblers and addicts. They borrow money and forget that it's borrowed. I want you to collect what they owe. Make sure they don't ever forget again." "I can do that. Addresses?" "Here's the list." Jimmy hands Ray a small white sheet of paper containing names and addresses. "Do what you can to get them to pay, but don't kill them." "That's no problem. But what about my pay?" "I'll give you 5% from each collection." "20." "20? We just met. We gotta establish some trust before I pay you 20% of anything. I'll make it 10." "Will you go 15? I'm doing this to make good money. Not make the same amount as a labor worker." "Well, there are levels to this. This is your first day and you're lucky I agreed to 10%. Besides, the pay will still be good. Some of these dicks gotta pay $500. There are a few that owe me over a grand. You'll be okay. Start with those on the list first. Then we can worry about everyone else. Sound good?" Ray takes a moment to look at the list "Sure." "Alright! Go on and work your magic. Once you're done, bring it all here. I'll pay you myself." Ray exits the office and makes his way to the street. There will be his Deviant, enter it and begin your travel. Visit Neal Brennan in Murfree-Brougham The address is 1600 Davis Street, right on the corner of Payne and Davis in the Murfree-Brougham neighborhood. Make your way to Thespian Street going West then turn onto Playa Drive going South. Next, you are to follow River Street and Fairbank Avenue all the way to Davis Street. Soon as you cross Academy Street, just two blocks away from Davis Street, you are now in the neighborhood of Murfree-Brougham. Take this chance to look around. This was the epicenter of the 1960s counterculture movement. In fact, it's the birthplace. Not only that, this is the childhood home of Ray. Take a quick detour onto Murfree Street and turn left onto English Street and look for the 607 home. Ray will automatically focus on the house which now homes another family. "My childhood. Feels like yesterday." Now continue on to your destination. Turn left onto Davis Street and 1600 will be on the next corner to your right. Approach the front door and Ray will automatically ring the doorbell. A woman will answer. "Yes? Can I help you?" "Yes, I'm looking for Neal. Is he here?" "Yes, he's in the kitchen. Can I ask who you are?" "My name's Ray. Can you tell him I'm a friend of Jimmy? He'll understand." "Sure. Give me a second." The Woman goes to the kitchen and informs Neal. Neal, then, comes to the front door. "Um, you're Jimmy's friend?" "That's right. Your gambling problems have come back to hurt you. You have an outstanding balance of $500 with the Bank of Vega. I'm here to collect." Neal looks behind him to see if his wife is there listening, which she is. "Can we speak privately?" "Sure. Where?" "I'll open the garage door. Just go in." Neal goes and opens the garage door which has a 1972 Dinka Akuma parked. "Nice bike. I prefer American-made, though." "To each his own." "Yeah. So, about the outstanding balance." "Yeah, I have the money here." Neal hands Ray a white envelope with money. Ray counts it and it is exact. "Very good, Neal. I'm sure Jimmy will appreciate this." "I hope so. And can you tell him I said sorry for being late?" "Instead of saying sorry, stop getting into debt with Mafia shylocks. Do yourself a favor, get some help." "I-I-I will." Ray will exit the garage and you can proceed with your next objective. Visit Keith Manzerick in West Central The address is 1992 Monument Parkway in West Central opposite West Beach. You are going westbound now. Drive down Davis Street going west then turn left onto Naynats Street and make the next right onto Booth Way. Travel approximately 2.7 miles down this avenue. Take this chance to look at the beauty San Fierro holds. To your right is the 3-mile-long Amber Strait Park. Home to the world-renowned San Fierro Botanical Garden, the Amber Strait Park Polo Field, Logan Falls, Stevenson Children Playground, the Antigua Museum, the San Andreas Academy of Sciences, and so much more. You can visit at any time and enjoy. Next, turn left onto 47th Street and continue onwards until you reach Panama Street. Turn right and immediately turn left onto Monument Parkway. 1992 will be on your left. During the drive, you will notice a box on the top-left corner of the screen with the text- "You will find accessible garages with vehicles throughout STRANGLEHOLD. You have the choice to get in the garages and steal the vehicle to either sell at Jimmy Vega's Garage or to keep. Just be sure to change the plates and VIN number. You can see a list of accessible garages in the pause menu under Objectives." Once you arrive at the destination, there is a young woman standing outside the residence smoking a cigarette. Ray will approach her by driving up close and lowering his driver-side window. "Excuse me. I'm looking for a guy named Keith. He around?" "You'll find that Hippie bastard at the beach getting twisted." "Beach is full of people. How do I make sure it's him?" "He's the one wearing the cowboy hat. Can't miss him." Go to West Beach The beach is across the way. You can take the road all the way and merge onto Upper Monument Parkway. Or, you can drive over the dirt and cut through the parkway, and BOOM, you're on the beach. The Mini-map will show a blip. That is where Keith is located. Make your way there. Keith is seen sitting among a group of other Hippies dropping acid and playing guitar. Drive your vehicle right beside Keith. Ray will commence a conversation. "Hey, Keith. Get in." "Huh, what? Do I know you?" "Yeah, get in." "Uh, okay I guess." Keith stupidly gets in the car. Here is your next objective. Drive around Ray needs to get a feel out of Keith and see if he'll pay or not. Listen to the conversation. "So, like, how do I know you? From the Valley?" "Actually no. I'm a friend of Jimmy Vega. You remember him?" "Wait a minute. Oh f*ck." "And you just willingly got in the car. That must be some good acid." "And I'm getting a bad trip now. Can you pull over?" "Pay what you owe and I'll drive you back to the beach so you can continue killing whatever brain cells you have left." "How much do I owe?" "Says here on the invoice, $800. Late fee included." "I don't have that money on me. You're just wasting your time." "Then we're gonna have some fun." "What fun?" "You're having a bad trip, right? You better hang tight." Make your way to Miranda Street Your destination is actually a two-level parking complex. Why? You'll see momentarily. But, for now, drive as erratic as you can. You will notice a bar on the top-right corner of your screen displaying "Keith's Bad Trip." There is a gray area, then a yellow area which is smaller than the gray, and then there's the red area. Which is bigger than the yellow. You want to keep the meter at the yellow. Drive fast, drift around corners, near miss, anything that is dare devilish. As long as you keep the meter on the yellow. Arrive at the parking complex and take position at the start line. "Wh-wh-what are we doing here?" "You still don't wanna pay me?" "I don't have the money, Mr. Driver Guy!" "Wrong answer. Let me show you what Mr. Driver Guy can do." At the top left corner is a list of stunts you must complete without letting the meter reach the red. The list is: Burnout Handbrake Slalom 180 360 Reverse 180 Speed Brake Test Lap For every stunt you complete, the list will cross out on the list. If you complete all 9 stunts perfectly, in under 60 seconds, and kept the meter on the yellow, you will achieve the trophy "Suck it, Tanner!" Complete all 9 stunts but over 60 seconds, you will get the "Still better than Tanner" trophy. At the end of this, Keith will come around finally. "Please. No more." "You know how you can get me to stop." "I don't have the money on me but I know where you can get it." "Where?" "South Fierro. 440 Lacura Way. I have the money there." "Okay. But, if you set me up, I'll stuff you in the trunk and suffocate you. Got it?" "Trust me, I wanna get this done and over with so I don't have to see you again." Go to South Fierro This works out because your last collection is in South Fierro. Tired of driving? Need a break? Remember, the Auto Drive feature is available. Hold down the Touchpad on PS or the View Button on XBOX until you see the odometer. Cruise Control is now on and you have to set the speed. Once you set the speed, hold down the Touchpad or View Button and Auto Drive will activate. So go ahead, take a bathroom break. Get a snack. Text that girl who has ignored your last 18 "hey wassup" texts. Or just chill and enjoy the ride. Once you arrive at the 440 Lacura Way address, Keith will enter the home and come out a few seconds later and hands Ray an envelope. The $800 is all there. "Thank you, Keith. Have a good day, now." "But wait, you're not gonna drive me back to the beach?" "Ever heard of a bus? Make your own way there. And stop getting into these kinds of debt. Gas is way too expensive now." Ray will drive off. Visit Willie Contreras in South Fierro Willie is just two blocks away on 348 Brooke Way. This is a big collection. $2,000. When you arrive, you'll notice why the pay is more. Outside the home is four sketchy-looking Mexican thugs hanging around a custom-made 1957 Declasse Tornado. But Ray is a tough man. This doesn't scare him. Might scare you, the Player, but not Ray. Ray approaches the group. "Willie Contreras?" "[If you've seen Blood In, Blood Out, you can imagine the accent. Don't cancel me.] Who's asking, Eh?" "I'm a friend of Jimmy Vega. You owe him two grand. I'm here to collect." "[Laughs] Look here, Guero. If you think I'm going to willingly pull out two thousand of my monies and give it to you, you got another thing coming, Ese." Willie's Goons back him up. "That's right, Fool. You best be on your way." Ray knows what has to be done. "I'm not leaving here without that money. So pay up now and I won't you 4 Amigo's in the hospital." The group laughed. Willie- "Put us in the hospital? Does he not know who the f*ck we are? Hey Choko, show this Gringo what it means to f*ck with La Rifa." Choko, who is 5'2, pulls out a Pistol and aims it at Ray. "You boys are gonna bring that Valenciano bullsh*t to this nice neighborhood?" "If you have the means, why not live up to it, eh?" "Why don't you tell Choko to come closer. Maybe he'll have a better chance of hitting me." "[Laughs some more. He likes to laugh.] You heard the man, Choko. Get closer." Choko walks his 5'2 self to Ray with the Pistol still aimed at him. Here is a small tutorial on dealing with situations like these. Remember, Ray is military-trained. Choko is definitely not. I don't think he's tall enough to drive but that's beside the point. When an enemy has his/her weapon aimed at you, they will have a white aura around them. The color will go from white to red gradually. Meaning they are going to shoot soon. But once it's fully red, press Triangle for PS or Y for XBOX to disarm them and take their weapon and automatically grab them and use them as a shield. Do this to time your attack perfectly. If you approach the situation stupidly, then you lose the element of surprise and risk getting killed and failing the mission. Once you do this to Choko, Willie will run and enter his car and drive away. The other 2 thugs will draw their weapons and aim them at you. Commence Quick Silver Mode. In this mode, you move normally while everything else around you is in slow motion. Do not kill anyone. You simply want to stop the thugs in their tracks. You will notice red dots around certain parts of the attackers. These are non-lethal hit spots. Hit them and the attack will drop their weapon and possibly run away. Do that to both attackers. Then aim at Willie's car. The tires will have an aura around them. Enter Focus Mode. Which will give you that extra focus needed to shoot out tires and such. The color of the aura will go from yellow to white to red. Yellow is the golden moment to shoot. Red means the target is too far. Shoot out both rear tires and Willie will spin out and crash. Ray will automatically knock out Choko. You can make your way to Willie. But be careful, Willie will hop out of the car and shoot at you. Enter Quick Silver Mode and hit him in a non-lethal hit spot. He will drop his gun and run away. Chase down Willie! Willie will cut through houses, and yards, hop over cars, etc. But here's another feature for this segment. ANOTHER ONE? Yeah, that's right. Remember the Warriors video game? If you do, remember the running sequence? STRANGLEHOLD will implement that same mechanic onto the gameplay. All you have to do is continuously press X for PS or A for XBOX to keep up speed. But beware of obstacles. Be sure to jump your jumps, dodges, slides, and shifts perfectly. Or else you will slow down. Also, everything is played out cinematically. Ray will eventually catch Willie and pin him down. Here is your chance to get your frustration out on this guy. Use the punching controls to beat him until he pays up. Even if he does, you can get away with another 3 or 4 hits afterward. If you want. "Okay! OKAY! Stop!" "The money?" "In my right pocket! Just take it." Ray searches the pocket and finds a nice wad of cash. Ray takes $2,000 and puts the rest back into Willie's pocket. "Mr. Vega appreciates your payment." "f*ck you, man! Wait until my brothers hear this. You will have every Rifa soldier in San Fierro looking for you and when they-" Ray punches Willie, knocking him out. Go to Jimmy's Garage Now, you can make your way back to Jimmy's so you can collect your payment. Take any route you want. Willie's home is added to the "Accessible Garages" list. Once you make it to Jimmy, to his office. "Mr. Vega." "Hey, Ray. How'd you make out?" "They all paid." Ray hands Jimmy the money. $3,800 in total. "You got Willie to pay?" "Yep. Easy." "You are just the man I was looking for. So that's 10% from each collection, here's your pay [$330]. Here's a little extra for Willie [$330+$70=$400]. That Wetback has been a problem for months. Now I know who to send when he needs to pay." "He's with the Rifa. Won't that be a problem?" "Far from it. Don't worry about it. I'll have more work for you, soon. So don't be a stranger. Alright?" "No problem." "Good. Enjoy that money." Mission Complete + $400 + Pistol "Wow. $400 in one day? I didn't make that much in a week as a cop. I can get used to this." A mission indicator [MP] will appear on your mini-map. It's back at Michael Porter's home in Andreas Bay. Make your way there anytime. Ivan1997GTA, E Revere, RedBaron. and 2 others 5 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1072122688 Share on other sites More sharing options...
Itchy623 Posted January 22 Share Posted January 22 Definitely sensing some Driver influences from this lol, but real talk, this concept is really well-written and pretty good all in all. Good job on this one Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1072492624 Share on other sites More sharing options...
South Beach Lomaz Posted February 23 Author Share Posted February 23 Making some very necessary changes to this concept. My Magnum Opus. I started with updating the entire Music selection, one station at a time. Here is the old Amber Strait Radio: Doobie Brothers - Black Water Janis Ian - At Seventeen Pilot - Magic America - Sister Golden Hair Harry Chapin - Cat's In The Cradle Michael Martin Murphey - Wildfire Sir Paul McCartney & Wings - Listen to What the Man Said 10cc - I'm Not In Love Sammy Johns - Chevy Van Linda Ronstadt - When Will I Be Loved Phoebe Snow - Poetry Man Ace - How Long Grand Funk Railroad - Bad Time Alice Cooper - Only Women Bleed Bad Company - Feel Like Making Love Queen - Killer Queen Electric Light Orchestra - Can't Get it out of my Head Fleetwood Mac - Rhiannon Now here is the new Amber Strait Radio: Supertramp - Give a Little Bit The Moody Blues - Lazy Days Neil Young - Tell Me Why Clear Light - She's Ready to be Free Little Feat - Sailing Shoes Gordon Lightfoot - The Last Time I Saw Her Judy Collins - Song for Judith (Open the Door) Loudon Wainwright III - Motel Blues The Rolling Stones - Coming Down Again Eagles - Wasted Time Bonnie Raitt - Love Has No Pride Elvis Presley - Tomorrow is a Long Time The Arbors - I Can't Let Go of You Gene Clark - Lady of the North Blood, Sweat, & Tears - Sometime in Winter Valerie Carter - You and Me Phil Philips & The Twilights - Sea of Love Graham Nash - Simple Man I hope you guy like the new playlist. More coming very soon. Ivan1997GTA and One of Wisemen 2 Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1072509484 Share on other sites More sharing options...
One of Wisemen Posted February 23 Share Posted February 23 No way, I can't believe it. Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1072509606 Share on other sites More sharing options...
South Beach Lomaz Posted Thursday at 03:10 PM Author Share Posted Thursday at 03:10 PM (edited) Back again with another update. The country radio station WKRDR Red Radio now has an updated song list. Here is the old list: Glen Campbell - Rhinestone Cowboy John Denver - Thank God I'm a Country Boy B.J. Thomas - Another Somebody Done Somebody Wrong Freddy Fender - Wasted Days and Wasted Nights Jessi Colter - I'm Not Lisa Ray Stevens - Misty Here is the new list: Willie Nelson - Blue Eyes Crying in the Rain Jim Reeves - He'll Have to Go Lefty Frizzell - Long Black Veil Ray Price - I Can't Stop Loving You Waylon Jennings - Dreaming My Dreams with You George Jones - A Good Year for the Roses Ray Charles - Georgia on My Mind Charlie Louvin & Melba Montgomery - Don’t Let Me Cross Over The Statler Brothers - I’ll Go to My Grave Loving You Ernest Tubb - Waltz Across Texas Merle Haggard - Today I Started Loving You Again Merle Haggard - If We Make It Through December Johnny Cash - The Letter Edged in Black The Caravelles - You Don’t Have to Be a Baby to Cry Let me know what you guys think. Edited Thursday at 03:16 PM by South Beach Lomaz Link to comment https://gtaforums.com/topic/979622-grand-theft-auto-stranglehold/#findComment-1072519050 Share on other sites More sharing options...
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