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IV Tweaker - Modloader & Limit Adjuster for GTA IV


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A shame to see it's locked behind old versions of the game meaning the community remains fractured, but nice to see it exists.

Finally, something close to a modloader in GTA IV. Maybe in the future you can implement more features such as combining all data lines into one .txt file instead of separating it into different files, and ability to read .wft and .wtd file without having the vehicle models and textures bundled into one .img file (just like how modloader can directly read .dff and .txd into the game without using .img)

Not trying to sound like a dick, but maybe you could release the source code so that somebody who cares could port it to CE?
EDIT. I see that IV-SDK is on GitHub and nobody seemingly ported it to CE, so yeah, you won this one.

Edited by Claude_Lib
  • Like 1

Released v1.1
Added support for Ambient.dat
Added an .ini toggle to use the mod folders as actual mount points, which increases compatibility and allows the usage of spaces
Added MaxMountPaths limit to Limit Adjuster (increase this if the game crashes after adding hundreds of mod folders)
Added support for stipple.wtd

Stevenslender123

Made a fresh copy of (downgraded w/essential mods) GTA IV for this one. I used Thundersmacker's Penumbra FF mod to test it out, and it works!

Pic related (don't mind the potato resolution): Proof

 

Only one issue: after adding the car using IV tweaker, it now spawns everywhere, even though I added the necessary cargrp lines in cargrp.dat. Anyone know how to fix?

Edit: I'm an idiot. I had to revert the old file and add the lines in there along with all the other cars, not have the added line as the lone cargrp. I thought you could treat this file the same way as the handling.dat file, in which you could delete all the cars' handling files except for the one that you wanted to add. That is not the case with cargrp.dat.

Edited by Stevenslender123
  • Like 1

Released v1.4
Fixed override files being loaded in reverse priority order
Added MaxPeds to Limit Adjuster (default 120)
Added support for scenarios.dat
Log now shows the path of each mod file

unknown.png

  • Like 2

How do i integrate it well to not overwrite TLaD and TBOGT (1.0.7.0)? Because for example by modifying the GTAIV playerped, Niko's model replaces JohnnyK and Luis in DLCs.

 

I would like to know if it is currently possible, otherwise I will disable the modloader when playing DLCs, no problem

Edited by MaxTheOne
3 hours ago, Dirtycarwash said:

The Mod is Great 

Only one issue: when adding two or more cars Car washes spawns in different areas

https://imgur.com/a/pHDg0sU

Thank you 

 

 

This is an issue in the normal game, it's "corrupting" your saves. Start new game and it should be fixed

Hey there, firstly this is awesome so thanks for the effort you put in! My question is, is it possible to override the files browser.WTD & buttons_360.WTD? My reasoning is I have created a controller icon mod over a year ago and someone who uses the Rockstar games launcher needed a method which won't require them to replace files. After launching the game I had a look in the log file that gets created and it finds the files but says:

modloader0:/browser.wtd type unknown

modloader0:/buttons_360.wtd type unknown

 

If this could be done it would be amazing :)

Released v1.6
.ide files are now loaded late by default, this fixes save corruption (change extension to .ide_priority to force the old behavior)
Added support for buttons_360.wtd

  • Like 4
1 hour ago, Zolika1351 said:

Released v1.6
.ide files are now loaded late by default, this fixes save corruption (change extension to .ide_priority to force the old behavior)
Added support for buttons_360.wtd

Thank You for the fix

  • 4 weeks later...

Using the LimitAdjuster with no mods installed other than IV Tweaker causes the game to not open with a 1.0.8.0 install, with the log freezing after:

Applying limit adjuster...
Values:
Ambulance: ambulance
Police: police
Police2: police2
Buzzard: buzzard
N_Buzzard: n_buzzard
Max Game Heap: 163840
Max Mount Points: 256
Ped Budget: 50000000
Vehicle Budget: 40000000
Max Peds: 120
Max Dummy Peds: 150

 

Edit: Fixed in v1.7

Edited by MrEWhite
  • 1 month later...

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