Zolika1351 Posted January 9 Share Posted January 9 (edited) DOWNLOAD Description IV Tweaker is a modloader & limit adjuster utility for Grand Theft Auto IV, now you will no longer have to replace files and worry of the tedium with mod installations & backups. The ease-of-access folder structure and readability leaves any beginner being a master! Installation This is made with stainless IV-SDK steel, meaning you’ll have to downgrade in order to use it. Refer to this guide to get started! (Supported patches: 1080/1070) ⚠ - This also requires an ASI loader, be sure to have xlive or dsound selected during the downgrading process. Modloader Guide Installations are similar to what you're used to already. For example a vehicle would have files such as these within its folder: vehicles.img - Note that OpenIV is still required for adding the .wft and .wtd into this handling.dat vehicles.ide Inside the handling.dat file could look like this. A successful installation of vehicle installation could look like this! Further notes: - Subfolders aren't scanned, everything has to be put directly into the mod's folder - If using content.dat, paths are relative to the mod folder, so writing the full path isn't required Supported File Types Spoiler .ide (or .ide_priority for replacements) .img .gxt .wpl .asi .rpf (audio) Supported Standard Files Spoiler gta.dat (overrides) content.dat timecyclemodifiers.dat timecyclemodifiers2.dat timecyclemodifiers3.dat timecyclemodifiers4.dat skydome.wtd stipple.wtd ambient.dat game.rpf scenarios.dat buttons_360.wtd stream.ini procedural.dat speech.dat ep1_speech.dat ep2_speech.dat radio_speech.dat ep1_radio_speech.dat ep2_radio_speech.dat sounds.dat15 ep1_sounds.dat15 ep2_sounds.dat15 radio_sounds.dat15 ep1_radio_sounds.dat15 ep2_radio_sounds.dat15 game.dat16 ep1_game.dat16 ep2_game.dat16 radio_game.dat16 ep1_radio_game.dat16 ep2_radio_game.dat16 curves.dat12 ep1_curves.dat12 ep2_curves.dat12 animgrp.dat carcols.dat cargrp.dat credits.dat explosionfx.dat frontend_360.dat frontend_menus.xml fonts.dat fonts.wtd frontend_360.wtd handling.dat hudcolor.dat hud.dat hud.wtd pedgrp.dat pedpersonality.dat pedvariations.dat playerped.rpf femaleplayersettings.dat playersettingslights.dat maleplayersettings.dat popcycle.dat blips.wtd radiohud.dat radiologo.dat scrollbars.dat thrownweaponinfo.xml timecyc.dat vehicleextras.dat vehoff.csv visualsettings.dat weaponfx.dat weaponinfo.xml Edited August 12 by Zolika1351 v1.72 ult1matum, TJGM, NightmanCometh96 and 46 others 48 1 Link to comment Share on other sites More sharing options...
catsmackaroo Posted January 9 Share Posted January 9 Yummy... Ryuichi and ItsClonkAndre 2 Link to comment Share on other sites More sharing options...
ItsClonkAndre Posted January 9 Share Posted January 9 Mind explote Ryuichi 1 Link to comment Share on other sites More sharing options...
Ryuichi Posted January 9 Share Posted January 9 Link to comment Share on other sites More sharing options...
Ash_735 Posted January 9 Share Posted January 9 A shame to see it's locked behind old versions of the game meaning the community remains fractured, but nice to see it exists. Claude_Lib, Nico888, Los Santos citizen and 12 others 13 1 1 Link to comment Share on other sites More sharing options...
unbid Posted January 10 Share Posted January 10 Finally, something close to a modloader in GTA IV. Maybe in the future you can implement more features such as combining all data lines into one .txt file instead of separating it into different files, and ability to read .wft and .wtd file without having the vehicle models and textures bundled into one .img file (just like how modloader can directly read .dff and .txd into the game without using .img) Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 10 Share Posted January 10 (edited) Not trying to sound like a dick, but maybe you could release the source code so that somebody who cares could port it to CE? EDIT. I see that IV-SDK is on GitHub and nobody seemingly ported it to CE, so yeah, you won this one. Edited January 10 by Claude_Lib ICantReadYourMind 1 Link to comment Share on other sites More sharing options...
anacoppola Posted January 10 Share Posted January 10 niceu! Link to comment Share on other sites More sharing options...
Nick Gerse Posted January 10 Share Posted January 10 This is amazing, hopefully it supports .wdr files in future updates Link to comment Share on other sites More sharing options...
Zolika1351 Posted January 10 Author Share Posted January 10 Released v1.1 Added support for Ambient.dat Added an .ini toggle to use the mod folders as actual mount points, which increases compatibility and allows the usage of spaces Added MaxMountPaths limit to Limit Adjuster (increase this if the game crashes after adding hundreds of mod folders) Added support for stipple.wtd ItsClonkAndre, reeversky, H-G and 2 others 5 Link to comment Share on other sites More sharing options...
Zolika1351 Posted January 11 Author Share Posted January 11 Released v1.2 Added full logging in case of any issues Added support for audio rpfs and configs Added support for game.rpf Leinad, Ryuichi and ItsClonkAndre 3 Link to comment Share on other sites More sharing options...
Zolika1351 Posted January 13 Author Share Posted January 13 Released v1.3 Made the ped and vehicle budgets adjustable in the LimitAdjuster section ItsClonkAndre and Internet Rob 2 Link to comment Share on other sites More sharing options...
XG417 Posted January 14 Share Posted January 14 Would you mind doing a Video Tutorial on how to use this? It would be very much appreciated! Link to comment Share on other sites More sharing options...
Stevenslender123 Posted January 14 Share Posted January 14 (edited) Made a fresh copy of (downgraded w/essential mods) GTA IV for this one. I used Thundersmacker's Penumbra FF mod to test it out, and it works! Pic related (don't mind the potato resolution): Proof Only one issue: after adding the car using IV tweaker, it now spawns everywhere, even though I added the necessary cargrp lines in cargrp.dat. Anyone know how to fix? Edit: I'm an idiot. I had to revert the old file and add the lines in there along with all the other cars, not have the added line as the lone cargrp. I thought you could treat this file the same way as the handling.dat file, in which you could delete all the cars' handling files except for the one that you wanted to add. That is not the case with cargrp.dat. Edited January 14 by Stevenslender123 catsmackaroo 1 Link to comment Share on other sites More sharing options...
catsmackaroo Posted January 14 Share Posted January 14 10 hours ago, XG417 said: Would you mind doing a Video Tutorial on how to use this? It would be very much appreciated! Working on a big ass modding guide right now Stevenslender123, extremeL, XG417 and 2 others 5 Link to comment Share on other sites More sharing options...
Zolika1351 Posted January 15 Author Share Posted January 15 Released v1.4 Fixed override files being loaded in reverse priority order Added MaxPeds to Limit Adjuster (default 120) Added support for scenarios.dat Log now shows the path of each mod file Internet Rob and ItsClonkAndre 2 Link to comment Share on other sites More sharing options...
MaxTheOne Posted January 19 Share Posted January 19 (edited) How do i integrate it well to not overwrite TLaD and TBOGT (1.0.7.0)? Because for example by modifying the GTAIV playerped, Niko's model replaces JohnnyK and Luis in DLCs. I would like to know if it is currently possible, otherwise I will disable the modloader when playing DLCs, no problem Edited January 19 by MaxTheOne Link to comment Share on other sites More sharing options...
Zolika1351 Posted January 19 Author Share Posted January 19 Released v1.5 Added per-episode filters to the .ini BrynnaDaRosa and MaxTheOne 2 Link to comment Share on other sites More sharing options...
Dirtycarwash Posted January 19 Share Posted January 19 The Mod is Great Only one issue: when adding two or more cars Car washes spawns in different areas https://imgur.com/a/pHDg0sU Thank you Link to comment Share on other sites More sharing options...
catsmackaroo Posted January 19 Share Posted January 19 3 hours ago, Dirtycarwash said: The Mod is Great Only one issue: when adding two or more cars Car washes spawns in different areas https://imgur.com/a/pHDg0sU Thank you This is an issue in the normal game, it's "corrupting" your saves. Start new game and it should be fixed Link to comment Share on other sites More sharing options...
Dirtycarwash Posted January 19 Share Posted January 19 15 minutes ago, catsmackaroo said: This is an issue in the normal game, it's "corrupting" your saves. Start new game and it should be fixed Thank you Link to comment Share on other sites More sharing options...
maxxii123 Posted January 22 Share Posted January 22 Hey there, firstly this is awesome so thanks for the effort you put in! My question is, is it possible to override the files browser.WTD & buttons_360.WTD? My reasoning is I have created a controller icon mod over a year ago and someone who uses the Rockstar games launcher needed a method which won't require them to replace files. After launching the game I had a look in the log file that gets created and it finds the files but says: modloader0:/browser.wtd type unknown modloader0:/buttons_360.wtd type unknown If this could be done it would be amazing Link to comment Share on other sites More sharing options...
Zolika1351 Posted January 22 Author Share Posted January 22 Released v1.6 .ide files are now loaded late by default, this fixes save corruption (change extension to .ide_priority to force the old behavior) Added support for buttons_360.wtd ItsClonkAndre, MaxTheOne, maxxii123 and 1 other 4 Link to comment Share on other sites More sharing options...
Dirtycarwash Posted January 22 Share Posted January 22 1 hour ago, Zolika1351 said: Released v1.6 .ide files are now loaded late by default, this fixes save corruption (change extension to .ide_priority to force the old behavior) Added support for buttons_360.wtd Thank You for the fix Link to comment Share on other sites More sharing options...
MrEWhite Posted February 13 Share Posted February 13 (edited) Using the LimitAdjuster with no mods installed other than IV Tweaker causes the game to not open with a 1.0.8.0 install, with the log freezing after: Applying limit adjuster... Values: Ambulance: ambulance Police: police Police2: police2 Buzzard: buzzard N_Buzzard: n_buzzard Max Game Heap: 163840 Max Mount Points: 256 Ped Budget: 50000000 Vehicle Budget: 40000000 Max Peds: 120 Max Dummy Peds: 150 Edit: Fixed in v1.7 Edited February 24 by MrEWhite Philips_27 1 Link to comment Share on other sites More sharing options...
MiesThies Posted February 19 Share Posted February 19 If not too dumb too ask for, I would like to request file type support for: procedural.dat, stream.ini, radio_hud_noncolored.wtd and radio_hud_noncolored_eflc.wtd Thank you for the great mod! Link to comment Share on other sites More sharing options...
Zolika1351 Posted February 19 Author Share Posted February 19 Released v1.7 Added support for stream.ini and procedural.dat Fixed some potential crashes MaxTheOne, Internet Rob and MiesThies 3 Link to comment Share on other sites More sharing options...
batmanrules17 Posted February 21 Share Posted February 21 file support for Default ide, meleeAnims.dat,animgrp,weaponinfo xml and Vehicles ide sounds good aswell Link to comment Share on other sites More sharing options...
Kushy300 Posted March 1 Share Posted March 1 I'm new to modding GTA IV and this is awesome. Thank you. Link to comment Share on other sites More sharing options...
novatic_ Posted March 2 Share Posted March 2 Could you add loadingscreens & loadingscreens_ingame .wtd/.dat to the list of supported standard files? Link to comment Share on other sites More sharing options...
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