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[Classic|DE] RoSA Project Evolved


Clara
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RoSA Project is a GTA SA retexturing project started by dima001rus and MaKs_IV in 2012, they created about a thousand textures and then stopped updating the mod.
In 2018 MS and other members of the MixMods Community released with permission from the authors, a new version of the mod, containing about 500 new textures, fixes and improvements. The project was soon abandoned as well.
In 2021 I with permission from the original authors of RoSa Reborn I decided to continue the mod, I with the help of some friends I managed to add 2796 new textures to the mod, this time with a big difference, there was a focus on searching the original images that rockstar has used in the game. So now a lot of surfaces between interiors and exteriors are just the original's in HD.  Today I'm releasing a beta version of RoSA for GTA:SA Definitive Edition, containing a total of 4,447 textures, covering interiors, exteriors, cutscenes and various objects.

 

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''orange grove'' graffiti, the donuts store name, the fastfood box from the mission ''drive thru'' and many other leftlovers which GSG remastered instead of fixing are now fixed by RoSA.

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We created a channel on MixMods discord to hunt the original textures used by rockstar, and we managed to found thousands of sources even from iconic surfaces, like the train tracks:

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The word ''bad'' isn't enough to define the textures from GTA SA Definitive Edition, as you can see:

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Mod overview and goal:

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DOWNLOADS SECTION:

 

REMOVED BY THE AUTHOR

 

UPDATES:

 

REMOVED BY THE AUTHOR

Edited by Clara
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YufflesGaming

What the difference between the original sa:de stuff with this fix mod that fixed everything lol?

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  • WTF?! 2
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5 hours ago, YufflesGaming said:

What the difference between the original sa:de stuff with this fix mod that fixed everything lol?

difference is that the textures in this mod is more accurate to the classic vanilla game and is probably better looking than what they currently have on DE.

 

i wouldnt say this is a bug fix mod, they corrected things that GSG should have corrected in the first place, if you dont like SA:DE chances are this mod wouldnt do much. 

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IthinkImbright

Hey Rockstar, don't you think that's a little embarrassing?
Great job dude, as usual, modders know how to do this job better. 👍

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Is the Remastered Pictures Mod included? Have it installed, but no point keeping it if this includes it so asking..

 

Nevertheless, this is absolutely BRILLIANT! Well done breathing new life into this epic mod, may you take it to new heights!

Edited by WTFX
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4 hours ago, WTFX said:

Is the Remastered Pictures Mod included?

yes

---------------

grove street games has put a frame of a girl taking a selfie with a modern smartphone. The image is from gta v (or iv).  GTA SA is set in 1992, there was no smarthphones and the cellphones was way bigger than the brain of gsg devs.

The picture can be found at big smoke's crack house (from the final mission).

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There's also other props from IV/V setting the year as 2008 or 2012. The magazines for example.

 

I replaced it with a movie poster (need to remove the frame borders later)

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I'll release as a separated mod and put on RoSA update later.

A lot of other props from IV and V that gsg has used in the 3 games needs a revision. There's even og loc's and madd dogg's vinyl discs on Vice City.

 

EDIT

a ped from the game in a pose like this seems more fitting than a movie poster.
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I think that I'll put the movie poster in another place, the grove street bar probably.
big smoke's crack house seems to be some kind of strip club, there's a lot of girls posters all over the place. A movie poster not really fits there.

Edited by Clara
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58 minutes ago, Joshuaninfo said:

Amazing. Do you think some textures could be borrowed from this mod? It seems to have a lot of good textures.

 

https://www.nexusmods.com/grandtheftautothetrilogy/mods/274?tab=images

No.
Those textures aren't faithful to the originals and are too clean.
Besides that, I can't just take textures from other people without asking permission.
I agree that RoSA terrain textures have too low res for DE and it's incomplete. I plan to recreate the entire ground textures when I get back from vacation.
Ground surfaces are the easiest kind of texture to be made, it's not a big deal. But it takes some time, I belive the game has 500+ of them.

I'll see how's possible to use quixel library to the terrains, so maybe we get things like this on DE:

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First update released, to fix this texture from the original RoSA:
I remade it from scratch today.

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RoSA was made by several authors from 2012 to 2020 with various pauses between the dev cycles. There's some bad textures, textures that dosen't look like the originals etc. If you see anything like this, let me know, so I can change it.

The update is avaliable on the first post at ''updates'' section. I'll keep merging and reuploading all updates in a single pak and let the link there from now on.
-
I do have a new build for RoSA classic, with lots of updates, new textures and improvements made in the last few months. And I managed to take about 300 textures from DE that are actually good remakes to put on the classic. Dunno when I'm going to release it tho.

 

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I have put so much effort into this mod. All I ask is a bit of respect.
Even with a text right above the download links saying that for now reuploads are prohibited, libertycity.net still has reupload this mod into their servers. (I requested a removal and now it seems to be removed)

https://libertycity.net/files/gta-san-andreas-the-definitive-edition/168231-rosa-project-evolved-sbornik-hd-tekstur.html

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I'm don't have any problems with people reuploading my work, but this time I asked for people don't reupload it because it's a beta, it contain bugs and I don't want outdate version of my biggest project spread all over the internet.
Once it get in a stable state, I'll let people reupload it.

Dimon__gta, a moderator from lcru reposted my mod, for sure he saw it, he read it and he decided to ignore my request and reuploaded my mod. He can't even say that he didn't paid attention to the text, since he wrote in the post about the beta stage of my mod, so he for sure did read my text, besides that, the text about reuploads are right above the downloads links, it's impossible for he to not see it.

See this kind of disrespect is very sad and takes away the will to keep working on it.

 

(Before people start to talk sh*t about MixMods, I don't work there, my only connection with it is that I'm the owner's girlfriend and have been his friend for 6 years. MixMods don't reupload mods wich the author write cleary that he don't allow reuploads, and if a author wants his mod removed, all he have to do is ask. Anyway, let's no extend the subject, I'm not MixMods lawyer, go deal with Junior, not with me).

 

edit

They said that the mod wasn't uploaded, instead they redirect a link to MixMods post, wich isn't even the official mod page, I posted my mod in two forums (here and mixmods forums) and they are the only official source to the mod. Still what they did was an act of desrespect. The mod is a beta, and I don't want it on other modding websites, I stated it cleary in my forum posts. A stable version will probably be release on march 2022, then any site can post it. Just wait a few months. I make mods since 2014 and released about 300 to 500 mods (the top 100 can be found at my workshop), I don't have any problem at all with reuploads. In this specific case I asked for my mod to not be posted in other modding sites and this wish was ignored. It's not a restriction that will take much time, and its for a good cause, I need time to fix and improve the mod, for example I need to fix the tiles since gsg has zoom out the uvs.

 

edit

Now someone said that he said sorry to me hours ago in an unread message (the person didn't paid attention to his reply). 
I never talked with him and don't have his contact info, so he couldn't say sorry directly.
I never was against reuploads/reposts of my work, in fact I encouraged it, but I had my motives to forbiden the repost of RoSA.
After some time thinking about it, I don't think it's a problem for the mod to be reposted in other plataforms IF the post links it's official forum thread on gtaforums or mixmods forum instead and put a disclaimer about the beta stage and possible bugs of the mod.
I'm editing the disclaimer on RoSA thread now.

Edited by Clara
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Joshuaninfo

Do you plan to convert the DE map into the classic version of the game? It looks smoother and more detailed than the original one.

Edited by Joshuaninfo
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red84140

How do you increase the game memory so that the mod works?

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22 hours ago, Joshuaninfo said:

https://m.youtube.com/watch?v=pOlCiq0qKzU

 

Can this tutorial help fix repeated texture patterns, especially in cases of building rooftops and some walls?

 

Example:

 

https://www.reddit.com/r/GTATrilogy/comments/qzv2sr/i_know_textures_can_be_repetitive_but_this_is/

 

 

Seems doable on DE Unreal Engine (it has a tech that tricks repeated texture patterns into non repeated patterns).

Edited by Zeneric
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Also retexturing cutscene characters for Classic and DE

 

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we bought remini to improve the faces.

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DE:

DE characters models are clearly made by someone bad at organic modeling. The models are really bad and have lots of proportions errors. It's impossible to make it look great without edit the mesh, but it made look less worse (at least in my opinion). 
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The characters will be posted separated, so you can pick the ones you want.

I have no plans to edit DE meshes, but maybe I'll port classic character models to DE.

 

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  • 2 weeks later...

The thing that bother me the most in SA:DE textures is that, they has changed thousands of textures with other images totally different from the original.

For exemple the ''Motion Picture'' building, in SA:DE is now just a sign that says "retail space for rent".
While for RoSA Evolved 2022, I managed to find the original texture that Rockstar used in the game.

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Funny how a Retex Mod is now also a mod that fix errors from the game and brings back the original art.

 

I haven't received any bug report for RoSA SA:DE, so I think that the mod is way more stable than I thought.
My next move will be recreate all ground textures in 4k soon.

RoSA Classic will be updated soon, maybe today or tomorrow.

 

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RoSA Classic has been updated, download link at first post.

 

Changelog:
-Added 921 edits, fixes and improvements made from August to December 2021.
-Fixed missing vault texture.
-Fixed incompatibility between 3 interior and exterior .txd files.
-Fixed gym weight.
-Added 1041 textures from SA:DE (mostly upscales for interiors).
-Improved Santa Maria pier sign.
-Fixed dealership glass.
-Replaced some store windows.
-Replaced some doors.
-Replaced some SF garage textures.
-Fixed an issue on foliage.

-Added my "Proper Retex" mods.

-Recreated some bad textures from the original authors .

 

No ETA for when I'll update the 512x512 version. The android and SAMP version wasn't mounted by me, so don't expect them for be updated any soon. No ETA for SA:DE updates too.

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Joshuaninfo

I don't think fake shadows here are necessary. I've seen this in some places in SF too, on some apartment buildings, they are not necessary anymore because most people use either ENB or Renderhook that generate shadows for every object anyway. Also, some textures here are stretched.

 

gta-sa-san-mod-texture-remaster-hd-rosa-

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On 1/25/2022 at 12:28 PM, Joshuaninfo said:

I don't think fake shadows here are necessary.

RoSA don't add any additional shadows in the game.  All shadow maps and baked shadows exist in the original game.

And no, I'm not going to remove anything from the game. You can do that by yourself if you want.

 

On 1/25/2022 at 12:28 PM, Joshuaninfo said:

Also, some textures here are stretched

stretched textures is a problem with the game models. There's nothing to do with RoSA or any other retex mod. Fixing them is a work for other mod.

 

I fixed the uv from hundreds of models from the game for a separated mod. But the game have thousands of uv bugs, so it's impossible to cover it all.

No plans to add my fixed/improved models into RoSA. I prefer to keep it as separated mod.

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-

forgot to mention, a fix for RoSA Classic is now also released. It fixes a crash in a mission due to a corrupted file inside gta_int.

Edited by Clara
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  • 2 weeks later...
ValterUdarnik

I just wanted to say thank you Clara for your continued effort to bring the RoSA experience to everyone.

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how come everytime i try to load or start a new game the game stops responding?

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Ivan1997GTA
7 hours ago, ogpearl said:

how come everytime i try to load or start a new game the game stops responding?

Classic or Definitive Edition?

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On 2/10/2022 at 9:37 PM, Ivan1997GTA said:

Classic or Definitive Edition?

CLASSIC

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  • 2 weeks later...

My boyfriend made a stochastic shader for the game.
It create transitions between the textures tiles, removing the repetition look.

Original:

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stochastic shader:

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It's a very nice addition to improve RoSA terrain surfaces.
I'm helping him to list the textures names (we can't apply it to all textures otherwise will have bugs). I'll share it here when it's done.

btw, I have a 300mb update for RoSA Classic sitting here for some time. Didn't had time to packge it yet.
And the new version of the mod is now avaliable to mobile.

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ValterUdarnik

Your boyfriend is lucky to have such a girl.

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Kiro290
On 3/9/2022 at 1:18 AM, ValterUdarnik said:

Your boyfriend is lucky to have such a girl.

They're Modding Gods

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Ryuichi

This mod together with Proper Fixes are the best things that happened in my entire f*cking life tbh.

Also, what does RoSA mean? 🤔

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