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Texture resizing


Maurilo_Predator
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Maurilo_Predator

Hi!! I converted a weapon to GTA SA but its texture has odd dimensions. As GTA SA doesn't accept odd values, I had to resize the PNG's to sizes with 2^N values, but when I do that the texture in the model is crooked, with the details out of the original place. Is it possible to resize without changing so much the original placement of details in the model?

Edited by Maurilo_Predator
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With ZModeler2 no, but resizing textures cannot affect UV-mapping...

Either that model is weird, or the problem is something else.
Without having anything, it cannot say.

Does it look bad in the 3D modelling program and/or in the game?....

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Maurilo_Predator
6 hours ago, AVTOMAN said:

Does it look bad in the 3D modelling program and/or in the game?....

Yes. Both on 3DS and GTA SA. Depending on the dimensions of the PNG, the texture is more or less out of place. It doesn't look bad, but it looks weird if you look closely.

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Maurilo_Predator
4 hours ago, AVTOMAN said:

Post the 3ds and textures not resized.

Or send me in PM.

4 hours ago, AVTOMAN said:

Post the 3ds and textures not resized.

Or send me in PM.

Ok, ignore my blank reply from above, I typed it wrong. I'll send it in PM.

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