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Does any one know the purpose of capitale?


MrBones4daWin
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Uncle Sikee Atric
4 minutes ago, IzzyBlues said:

All I know is that the arguments ensuing in the RDO section are more entertaining than playing the game at this point.

 

Either way, I shouldn't have to deal with the results....

 

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5 minutes ago, Uncle Sikee Atric said:

 

Either way, I shouldn't have to deal with the results....

 

It's a good thing I'm not a staff member then. :kekw:

✂️ Dan Houser's personal barber 👨‍🦲

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If they did convert all gold to money then add worthwhile content I'd be 100% on board.

 

That would probably ruin the daily challenge concept, however.

I think that the majority of people who regularly do the dailies already have vastly more than enough money and would have very little motivation to continue with them.

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12 hours ago, kcole4001 said:

If they did convert all gold to money then add worthwhile content I'd be 100% on board.

 

That would probably ruin the daily challenge concept, however.

I think that the majority of people who regularly do the dailies already have vastly more than enough money and would have very little motivation to continue with them.

 

I do like the RDO and gold nuggets differentiation actually. I think that is not a bad set up really. Other forms of scrip including the Don's are appropriate theoretically. And I respect that the Don's Capitale, which is less gritty and more soft to a superior degree, ..the Capitale is discreetly tucked away in my documents satchel

 - (unlike role tokens, an even more abstract game mechanic, being displayed prominently next to actual coinage and species whenever the display pops up!).

 

 

Edited by FRIDA_KAHLO
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6 hours ago, FRIDA_KAHLO said:

 

I do like the RDO and gold nuggets differentiation actually. I think that is not a bad set up really. Other forms of scrip including the Don's are appropriate theoretically. And I respect that the Don's Capitale, which is less gritty and more soft to a superior degree, ..the Capitale is discretely tucked away in my documents satchel

 - (unlike role tokens, an even more abstract game mechanic, being displayed prominently next to actual coinage and species whenever the display pops up!).

 

 

Agreed.

I like my gold, I liked the mechanism to accumulate it, that was one of the factors that helped me decide to buy the game.

I'll gladly spend it for access to good content.

 

Role tokens...ehhhh, a failed experiment perhaps? Pretty useless in my opinion, and with almost no effort to rationalize it or make it work in any way.

 

Capitale...a not very good mechanism to monetize lackluster content.

We can carry literal tons of gold but are limited in how many of these paper notes we can accommodate in our packs, it's just silly.

I understand why they limited it to 50, so that there is some incentive to keep cycling through the missions, but it's a fail as well. 

It also turns off a lot of players that they expect us to play fetch in a strictly controlled manner.

It's not what I'd want of an 'open world'.

Edited by kcole4001
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The forum rules have been clear about something for a long time: 

Quote

Please do not argue about Moderator decisions in unrelated threads. If you have a question or issue with a decision, bring it up in Forum Support or post a private appeal in the Court House. Violations may result in additional disciplinary action taken against your account.

 

It's starting to be very clear this registration is either a sockpuppet account, or simply to come and start fights on an internet forum or defend a group of friends - it's most certainly seeming a lot like the latter based on the first few posts. We want proper discussion here, not people joining just to argue with others, because that won't make you last long here. I'll be moving this whole thing to Forum Support where it belongs, so people can discuss Red Dead Online in (relative) peace and staff can talk to the member who seems to have complaints without ruining another topic either.

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The implication was they were probably going to keep adding new Blood Money contracts using the telegram system, but when they saw how much of a flop the update was they abandoned the idea and left it to rot unfinished.
 

The entire story of RDO is half-baked and aborted concepts, leaving players with practically no gameplay depth or real concept of achievement. You can make so much money so quickly that you can genuinely purchase every purchasable item in the game in less than six months. They never add new content anymore, and even when they did it was mostly pointless cosmetic items like technicolour boots and clown hats. RDO clearly had no vision or consistent leadership, they just left it to outsourced code monkeys and interns because they apparently believed it would run on autopilot like GTAO does most of the time.

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DarksunDaFirst
On 12/28/2021 at 7:55 AM, éX-Driver said:

The implication was they were probably going to keep adding new Blood Money contracts using the telegram system, but when they saw how much of a flop the update was they abandoned the idea and left it to rot unfinished.
 

The entire story of RDO is half-baked and aborted concepts, leaving players with practically no gameplay depth or real concept of achievement. You can make so much money so quickly that you can genuinely purchase every purchasable item in the game in less than six months. They never add new content anymore, and even when they did it was mostly pointless cosmetic items like technicolour boots and clown hats. RDO clearly had no vision or consistent leadership, they just left it to outsourced code monkeys and interns because they apparently believed it would run on autopilot like GTAO does most of the time.


Rockstar hoped it would have more content people would be driving for, but they f'ed themselves with the collector role.  It was too easy to map and paid out too much for something so easily repeated.  We grinded according to what seemed to be in preparation of their plans, using GTAO as reasoning for this, and none of their vague ideas came to fruition.  I used to partially blame the pandemic, but other game companies have been successful in updating their titles regularly, including Rockstar with GTAO.  They put RDO by the wayside for too long and now it's "economy" is truly f'ed because they sat on their laurels.

Edited by DarksunDaFirst
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FRIDA_KAHLO

I think the capitale system was ill conceived yet, a couple of small tweaks might make it more engaging and interesting with minimal investment

 - Guido have you hunted down for stashing of capitale

 - Fence would  buy the Capitale (perhaps a gold nugget a piece rate)

 

Just an idea

 

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Gettin up

Capitale? Nothing except doing the new missions. Which are mediocre at least, but the mission rewards aren't worth it. It's still something new to do, like the Saint Denis mansion robbery, when they added the Telegram missions I think.

I don't know how are they supposed to introduce heists in this game like they did with GTA V, GTAO and RDR2 (SP).

If those were like in GTA V, GTAO or like in RDR2 then sounds good, but if we get something like last year's Blood money update then it gets boring really quick, plus you can solo those missions easily, even on the hardest difficulty.

I didn't even bother to claim my 25 free capitale reward coupon from R* because I already own 35 and it's capped at 50.

At this point I'd rather if they released A LOT of things to buy eg. Properties, cosmetics, clothes, guns, etc. Cause most of us are rich af, without anything to spend on.

But I surely understand that, they don't want to scare away the new players when they put a price tag of 200 or 300 gold on something, because if you just started this game that would be a long time to do without actually buying the gold straight from R*
 

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kcole4001
11 minutes ago, Gettin up said:

Capitale? Nothing except doing the new missions. Which are mediocre at least, but the mission rewards aren't worth it. It's still something new to do, like the Saint Denis mansion robbery, when they added the Telegram missions I think.

I don't know how are they supposed to introduce heists in this game like they did with GTA V, GTAO and RDR2 (SP).

If those were like in GTA V, GTAO or like in RDR2 then sounds good, but if we get something like last year's Blood money update then it gets boring really quick, plus you can solo those missions easily, even on the hardest difficulty.

I didn't even bother to claim my 25 free capitale reward coupon from R* because I already own 35 and it's capped at 50.

At this point I'd rather if they released A LOT of things to buy eg. Properties, cosmetics, clothes, guns, etc. Cause most of us are rich af, without anything to spend on.

But I surely understand that, they don't want to scare away the new players when they put a price tag of 200 or 300 gold on something, because if you just started this game that would be a long time to do without actually buying the gold straight from R*
 

 

The concept of doing what are basically new stranger missions to hope to scrape together enough of this stupid paper scrip to play slightly better missions is absurd.

The limit set at 50 is understandable since we won't be able to accumulate a big stash between them adding new missions (which they won't because the concept failed miserably).

It makes some sense from a dev business standpoint, other than the fact players hate it, and from a game standpoint it's not consistent with anything that came before it, it just feels tacked on which I'm sure is what it really was.

I played two of the new mission parts the week they were released and that's it, I've not much interest in them other than getting rid of some capitale.

 

Adding expensive content wouldn't just appeal to rich veteran players, but also give incentive for new players to play longer and even buy gold.

It's now much harder to accumulate a lot of gold, I don't know about scaring them off, but surely once they realize that there's no reason to continue playing beyond achieving a certain level of wealth they're just going to quit anyway.

 

I just can't see how they expect to succeed if they want people to spend real money on gold yet refuse to add anything that requires a significant amount of gold.

It seems like a pretty simple solution to fix the complaints of all players by giving everyone something to work for.

 

 

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