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UPDATE! Rail Den City Beta 9 Extended and Expanded with Trains! "Vanilla Objects" (MTASA map converted 2 singleplayer)


skatefilter5
 Share

Who need traffic in my city?  

4 members have voted

  1. 1. Does this city need traffic? APE is useless but no way get to edit traffic nodes by hand just like train.nodes, This will increase a chance of interaction, even project wanted will make it fun beside ghost town at first, we got the train however, that's one.

    • Yes
    • No
      0
    • Maybe
      0


Recommended Posts

5ScxFAF.jpg

  Railcity

 

This is huge map wider then San Andreas, feature multiple areas with custom roads, custom enterable buildings, highways, etc.

The has tons of stations so you can find any train station you can ride however you won't able to enter a train.

If you have train spawn mod that allow you to warp inside the train, you can joy ride, to ,downtown, forest, tunnels, a dead-end beach.

Safehouse where put in new areas, there's 2 banks 1 in desert, 1 in streets, 3 enterable full apartments in downtown, streets, and dead-end beach, gun store in new areas (currently there's no cleo script at the moment), etc.

There's is Vacant COD4 added

There's Nuketown from COD Black Ops series but it's just straight and GTASA styled basic from Beta 5 but remains untouched.

Wasteland becomes a city and you'll no longer is the ruins after (Beta ūüėé

Now there are 14 track.dat in total, where you can see a spawning when pass-by.

 

Beta 9 is not final yet, until it get into the object limit. 

Currently that is a 100,000+ objects in total with use of custom roads, buildings, and stuff. I put alot of effort and beta testing

for any negative object rotation  and also I view in Mededit hunt samething. - I been fighting these negative rotation while I since create Cake City back then.

Here's what happens I set an object to angle X 10 Y 10 give me negative rotation,

but if I set an object angle X 10 Y 0 no negative rotation 

but if I set an object angle X 0 Y 10 also no negative rotation 

but if I set an object angle X 5 negative rotation 

I can only angle XY by 10s, 20s, 30s. Even this can be satisfied in the other way 300s, 350s etc. and 100% works anytime! Somehow some rotation with that bridge was Y 6 and lucky for me it is a positive rotation, there is few that are angle X or Y 4, 6. Negative rotation gets dump under the map to call this scraps, I might see that if your using airbreak.

Not this map has 100% negative rotation.

 

 

 

 

 

Known Iusses

Trains are still buggy whenever they get to the last coordinate where it loops also some trains warp to the first coordinates. wow.......I don't know to fix it.

I tired to enable path and set to 48000 just like the map world size it crashes for no reason so I turn that off. - I'll wait for the expert explain the problem
*HELP*
Tell me how I fix this train bug from locking upon a loop, what can I set in Fastman's Adjuster Limiter.

 

Old Description 

[spoiler]

After a year ago of making Cake City, now Rail Den City much more bigger than Cake City, no more basic roads. 

2nd vanilla object with a massive area + trains in a loop. Exploring will be interesting in the city.

This map is currently in build, some area and interiors maybe unfinished.

 

This will come with train nodes, cleos mods, and parked cars to drive around the city (since there's no traffic at this point), easier get around with vehicles or use vehicle spawner mods.

 

Funny thing peds spawn inside the building which comes magic how they leave, peds drown on the ground becomes weirder. 

[/spoiler]

 

 

 

Credits

skatefilter5 Me creation of this whole map

Fastman' FLA (Fastman's adjusted limiter and Limit Adjuster) extended limits + train nodes

 

Used  

Multi Selection Tool Ultimate (Save Grouping and copy and paste any custom building and roads)

MTA Map Editor

PAWN2IPL 

MTA2PAWN

Train nodes (by hand by pasting croods in Sanny Builder from the player, manage to airbreak to the ground to prevent trains floating 1.0+) Train Editor not needed

Sanny Builder with misc, trains, teleports, car generators and moving fences

 

      Map from (Beta 7)

Railcity BETA8 FULL MAP [GTASA map mod expansion]

Downloads

 

Beta 9 (I'm afraid Cake City is absent due to too many objects)

GTA San Andreas Railcity Beta 9 Extended & Expand Mod - GTAinside.com

 

Beta 8 that includes Cake City

Download Rail Den City - Beta 8 for GTA San Andreas (libertycity.net)

 

Beta 7 (Wasteland Ruins in Desert)

Download Rail Den City Beta 7 - Full Island (Few Missions & Survival) for GTA San Andreas (libertycity.net)

 

New Screenshots from Beta 9 

fbhSmwi.jpg

QpuUx7x.jpg

34y9466.jpg

34y9466.jpg

fKtauoi.jpg

dlPKRt0.jpg

pP0UuMf.png

4gizJlE.png

RHySErc.png

xiRu8GG.png

XysMDtt.png

ikwlct6.pngPxrHG6f.png

w1JloRO.png

JTADw5L.png

ElULUlp.png

4XhAbQ6.png

1rJeuq3.png

iJ7ndmG.png

Fc6CMVE.png

 

 

Old screenshot from Beta 5

 

Look want happens

VoawBG4.png

 

[spoiler]

 

gta__san_andreas_12_16_2021_2_24_53_am_b

gta__san_andreas_12_16_2021_2_25_55_am_b

gta__san_andreas_12_16_2021_2_13_23_am_b

gta__san_andreas_12_16_2021_1_52_58_am_b

gta__san_andreas_12_16_2021_2_21_23_am_b

gta__san_andreas_12_16_2021_2_22_28_am_b

 

 

Map preview (I have to view with SAMP construction since no ipl2ide) I disable the textures  due to not able to show objects on screen, better view tho.

railcity_connected_island_by_skatefilter

bandicam_2021_12_17_23_05_07_256_by_skat

bandicam_2021_12_17_23_06_18_556_by_skat

bandicam_2021_12_17_23_08_27_569_by_skat

Lack of streaming objects (Below) Take this view like the radar 

bandicam_2021_12_17_22_59_13_758_by_skat

bandicam_2021_12_17_22_48_29_294_by_skat

bandicam_2021_12_17_22_48_23_135_by_skat

bandicam_2021_12_17_22_46_08_884_by_skat

bandicam_2021_12_17_22_45_29_020_by_skat

bandicam_2021_12_17_22_57_47_357_by_skat

bandicam_2021_12_17_22_48_11_568_by_skat

bandicam_2021_12_17_22_48_29_294_by_skat

bandicam_2021_12_17_22_46_50_275_by_skat

bandicam_2021_12_17_22_43_42_144_by_skat

bandicam_2021_12_17_23_05_37_018_by_skat

bandicam_2021_12_17_23_11_23_723_by_skat

bandicam_2021_12_17_23_05_07_256_by_skat

bandicam_2021_12_17_23_05_26_396_by_skat

bandicam_2021_12_17_23_06_18_556_by_skat

railcity_map_by_skatefilter5_dewh8bj-ful

bandicam_2021_12_17_22_47_36_066_by_skat

[/spoiler]

Edited by skatefilter5
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  • 4 months later...
skatefilter5
Posted (edited)

UPDATE

 

I got new videos. The first 2 contains the beta 9 alpha/beta build for the map. 

 

Edited by skatefilter5
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skatefilter5

Total object count of this map is 103,895, yeah way alot like a milestone. It's insane for me to build a huge map back from last year where I start making this map to feature more train rides.

 

 

 

 

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