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Missions easier in the Definitive Editions?


Mz. Hazey
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Similar to the Vice City nerfed topic, which missions seemed easier in San Andreas Definitive compared to the original?  
 

For one that low rider race used to be ridiculously hard for me as a kid. I just passed it no problem on my first try. The new hydraulics option to turn it off and on is very welcome. 

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Definitely easier than the OG haha I would get so frustrated as a kid having to repeat 'wrong side of the tracks' + lowrider challenge + 'Life's a beach'

 

But there's also so many glitches and bugs that take away the entertainment.. 'Stowaway' and 'The meat business' used to be alot of fun on ps2 and now gameplay feels clumsy and clunky.

 

Love the on/off hydraulics option too, just be ideal to turn off the HUD controls info

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Cutter De Blanc

8 Track. I hate that race on the OG version. On the DE I decided to try it on a whim and completely smoked everyone the first time, I was even lapping people near the end

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Supply Lines. In the original game it was really hard mission, often completed with almost no fuel at all. In DE I destroyed the couriers and came back to the roof and I still had more than 3/4 of the fuel tank.  

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2 hours ago, Tycek said:

Supply Lines. In the original game it was really hard mission, often completed with almost no fuel at all. In DE I destroyed the couriers and came back to the roof and I still had more than 3/4 of the fuel tank.  

Probably didn't use the accelerate button as much, many players did that already wrong in OG... ^^

Edited by ThePlake0815
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Just beat Wrong Side of the Tracks first try without having to hop on top of the train and cap them myself. That’s a first lol. 

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On 12/10/2021 at 7:12 AM, Cutter De Blanc said:

8 Track. I hate that race on the OG version. On the DE I decided to try it on a whim and completely smoked everyone the first time, I was even lapping people near the end

 

try to increase your "Driving Skill" it is easy to do lapping on classic version.. just try to stay away from them and evade hitting or P.I.Tting 😉

 

I think "Autosave" feature made this game much secure and fast 😉 

Edited by ArmanCan
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CynicalMexican

A few are easier and a few are harder. Seems the Gang Wars are a lot more difficult, but Zero's missions are just infinitely more tolerable.

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ThatBenGuy1998

Thank GTA IV and EFLC for introducing the new controls that continued on in the remastered versions of these older games! :D

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On 12/11/2021 at 10:00 PM, CynicalMexican said:

A few are easier and a few are harder. Seems the Gang Wars are a lot more difficult, but Zero's missions are just infinitely more tolerable.

 

Yeah, the Gang Wars are definitely harder. It seems random gang members that aren't a part of the "waves" are frequently spawned almost right next to you. 

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CynicalMexican
4 hours ago, VegMadeKid said:

It definitely feels easier or maybe we just grew up gaming and are more skilled now than when we were kids

 

Definitely this. I remember replaying GTA SA in 2017 and finding much of it to be easy.

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Just did Tanker Commander. This mission always was so long to me and I would constantly detach the trailer. Who knew the drop off was actually so close. Thanks GPS lol. 

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Beat wrong side of the tracks first try, so it seems the missions are easier than OG. Also the weapon wheel and improved aiming makes a lot easier.

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5 hours ago, Rottweiler said:

Beat wrong side of the tracks first try, so it seems the missions are easier than OG. Also the weapon wheel and improved aiming makes a lot easier.

Improved aiming?

I must have been playing a different game because I found the new aiming system to be shockingly bad compared to the original, it snaps to random targets, is slow to switch unless they're in a relatively straight line and sometimes downright pulls out of targeting from nowhere and goes into free aim.

When I took over all the gang territories I had to find positions in the areas where I could bottleneck them because it was either too slow or often simply wouldn't change to the gang members on the other side of the streets so they'd inevitably get close enough to CJ to start firing.

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