darkmorgan Posted December 3, 2021 Share Posted December 3, 2021 (edited) This is an old topic. New Topic Edited April 16, 2022 by darkmorgan M316, Springfield, Megaknight_3 and 23 others 20 2 1 3 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/ Share on other sites More sharing options...
The John David Posted December 4, 2021 Share Posted December 4, 2021 THE FUTURE IS HERE!!! thermal7, TPaXePa, kennkielz007 and 4 others 7 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740739 Share on other sites More sharing options...
galic0 Posted December 4, 2021 Share Posted December 4, 2021 HOLY SH*TCU*T Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740853 Share on other sites More sharing options...
M316 Posted December 4, 2021 Share Posted December 4, 2021 We had to drag him from the russian sub-forums to here. Looking forward to your future contributions morgan RithRake24 and Shantanu08 2 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740875 Share on other sites More sharing options...
zeko Posted December 4, 2021 Share Posted December 4, 2021 gamers rise up MonsterHG2 1 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740905 Share on other sites More sharing options...
Martinovich Posted December 4, 2021 Share Posted December 4, 2021 Looks like Russians sure do share something in common. Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740906 Share on other sites More sharing options...
Springfield Posted December 4, 2021 Share Posted December 4, 2021 (edited) *-... and Dutchy & Patrick came out of their coffins (after years of no activity) just to impose copyright infringement (Edit: Do not disappoint us, fellas)* ^^ Which I hope not, but anyways... this is literally the next level. I would sincerely advice some "loyal moderators" here to cut this copyright bullsh*t and announce these addons as official on the DYOM website, so everyone out there could be aware of it. We need activity here and when there is someone looking after this years of abandoned mod, you should learn how to appreciate it rather than "changing names of the thread without their permission". Also, I would like to advice you about something if you are open to it and taking feedbacks here: Try to make things just like how we have seen in SIZZ's Addon. Give an option of typing custom IDs of objects to spawn or make it capable of adding your own special actors. I was trying to build such possibilities before in the version I made earlier but it was already out of its scripting limit. Try to add some more features like if such file doesn't exist in the CLEO directory then the mission would not start (so mods can be compatible automatically). Other features like strike rate of actors, disable cheats for the mission etc should also be added. I was planning to add all of these features, but as I have mentioned above that the script was already out of its limit. Edited December 26, 2021 by Springfield Surprisingly, they came back. M316 and Obb Porff 2 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740907 Share on other sites More sharing options...
Robert17 Posted December 4, 2021 Share Posted December 4, 2021 What an absolute legend. Thank you for making this gem. darkmorgan 1 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740914 Share on other sites More sharing options...
M316 Posted December 4, 2021 Share Posted December 4, 2021 (edited) 23 minutes ago, Springfield said: *-... and Dutchy & Patrick came out of their coffins (after years of no activity) just to impose copyright infringement* ^^ Which I hope not, but anyways... this is literally the next level. I would sincerely advice some "loyal moderators" here to cut this copyright bullsh*t and announce these addons as official on the DYOM website, so everyone out there could be aware of it. We need activity here and when there is someone looking after this years of abandoned mod, you should learn how to appreciate it rather than "changing names of the thread without their permission". . I dont think they would, Patrick is too much focused on his own life that he wont care to be pity about an extension to his legacy, he is more worried about his children (yes Patrick is a daddy) than some russian who just played with his sh*t for good reasons. For Dutchy, well she has been AWOL so we cant say much. It is for the good to keep this community up to date and hopefully gathers more attention and designers. Copyright thing here especially in DYOM is bullsh*t so i think we are good for now. Edited December 4, 2021 by M316 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071740915 Share on other sites More sharing options...
RedBaron. Posted December 4, 2021 Share Posted December 4, 2021 (edited) Guys dude wasn't joking just want to clarify that he isn't lying here's pic of a new anim: This is the crack palace running anim. Edited December 4, 2021 by RedBaronFromTheUG forgot to say which anim was it. MonsterHG2 and Obb Porff 2 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741103 Share on other sites More sharing options...
Guest Posted December 4, 2021 Share Posted December 4, 2021 (edited) Removed Edited July 14, 2022 by Big Mac Toni Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741167 Share on other sites More sharing options...
The John David Posted December 5, 2021 Share Posted December 5, 2021 (edited) After inspecting every features in DYOM IX? I admit though, this literally fix the major issue of the DYOM v8.1 did? I loved some of the new ped animations, the invisibility, two gun features, number shown in weathers, adding weapons and new interiors as well! It's unbelievable & stable enough. Hope you keep this up and looking forward for the next one. My suggestions for the next improvements: Add a Mission Failed text below like a "You failed to protect your allies" just like from the original missions in GTA San Andreas did. Add a race position plate number for designing race mission-packs & set the number position which the player would aim at. Ability to type custom object ID like @SIZZZ did on DYOM# Add-on. Ability the player to mount on side of helicopter using a minigun like on the mission "The Da Nang Thang" Extend route-points, objectives, actors, pick-ups, objects & effects in miniature. Edited December 5, 2021 by The John David darkmorgan, kennkielz007 and Obb Porff 3 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741339 Share on other sites More sharing options...
galic0 Posted December 5, 2021 Share Posted December 5, 2021 OMG THE DYOM# WORKS IN THIS!!!!! THE HYPE IS REAL 13 hours ago, The John David said: After inspecting every features in DYOM IX? I admit though, this literally fix the major issue of the DYOM v8.1 did? I loved some of the new ped animations, the invisibility, two gun features, number shown in weathers, adding weapons and new interiors as well! It's unbelievable & stable enough. Hope you keep this up and looking forward for the next one. My suggestions for the next improvements: Add a Mission Failed text below like a "You failed to protect your allies" just like from the original missions in GTA San Andreas did. Add a race position plate number for designing race mission-packs & set the number position which the player would aim at. Ability to type custom object ID like @SIZZZ did on DYOM# Add-on. Ability the player to mount on side of helicopter using a minigun like on the mission "The Da Nang Thang" Extend route-points, objectives, actors, pick-ups, objects & effects in miniature. custom object id works lmaooo Martinovich, Obb Porff and RithRake24 3 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741628 Share on other sites More sharing options...
Toriality Posted December 5, 2021 Share Posted December 5, 2021 (edited) That's amazing. Great work, I hope we'll see some missions made with this version soon. The only thing that's kinda holding me back with starting using it is that it doesn't have retrocompatibility with dyom8.1, I'd suggest you to try to implement it, imo with this feature we can start calling this version the official update of dyom. Also, I have some other suggestions: Spoiler Objects with physics: normal DYOM treat objects with no physics enabled, so we can't for example push a barrel or carry a box using forklift. For some reason, physics are enabled only in Objective Objects. Enabling it for normal objects would give space for some interesting mission mechanics. Possibility to add new ped/vehicle/obj/weapom IDs: I'm not a modder so I don't know if it would be possible, I just read that FLA is able to do it, maybe you could implement it into DYOMIX since it also uses FLA. Would be useful for MPs that use custom peds. Ped animation objective: Just like the "Player Animation" objective, we could have a Actor Animation which changes the selected actor's animation. The selecting of the actor would work like the Cutscene's Actor 3rd/1st Person option, and after the selection, you will be prompted to select a animation id for the actor. Input objective: Creates a invisible (or visible if the designer wants) checkpoint area, and when the player enters that area, a text will appear, like this "Press [key] to ...". Vehicle repair pickup: Add this pickup and make it functional. Attach things: I think it was already suggested here or on the discord server. We could attach actors to objects, or vehicles. Fix the RC vehicles: We can teleport to RC vehicles in DYOM 8.1 but the player is visible which shouldn't happen. Maybe the player invisible while inside RC vehicles? Leave checkpoint objective: Just like the Checkpoint Objective, the designer will create a checkpoint area, but the player will complete the objective if he leaves the checkpoint area. Would be useful for a objective like "leave the crime scene", "escape from the police", "leave the building before the bomb detonates". Trailer attach objective: Completes when you attach the selected trailer to a truck Functional towtrucks and tractors: In DYOM we can use towtruck and tractors with ramdonly-generated cars only, not the mission cars, which really sucks. It would be fun if you could fix it. and a weird bug I don't think it's fixable: Spoiler Try adding a actor with a certain ammount of satchel charges. When he gets no more satchel charges ammo left, game crashes Make a actor with satchel charges. Let he throw some satchels. And them hide this actor. Game crashes. Edited December 5, 2021 by Toriality darkmorgan and Shantanu08 2 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741701 Share on other sites More sharing options...
AnDReJ98 Posted December 6, 2021 Share Posted December 6, 2021 The sole purpose of every dyom version is backwards compability. Therefore having a 'new' dyom version, no matter how many new features are introduced, doesn't mean anything if you can't play v8 or earlier missions. Also, on the other note, even thought you acknowledged Patrick and Dutchy, it's still their work. You should be very well aware what can happen.. As for the version itself, I haven't tested it yet but from what I see and hear, it's stable and new features sound amazing. Having bunch of new animations is refreshing, and a lot of the customisation that you've implemented should have been available long time ago. Even the miscellaneous such as numbers shown when choosing a color for vehicle, etc. is very useful imo. Kudos for that! The John David, MihajloS, M316 and 2 others 5 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741921 Share on other sites More sharing options...
darkmorgan Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) 1 hour ago, AnDReJ98 said: The sole purpose of every dyom version is backwards compability. Therefore having a 'new' dyom version, no matter how many new features are introduced, doesn't mean anything if you can't play v8 or earlier missions. Also, on the other note, even thought you acknowledged Patrick and Dutchy, it's still their work. You should be very well aware what can happen.. As for the version itself, I haven't tested it yet but from what I see and hear, it's stable and new features sound amazing. Having bunch of new animations is refreshing, and a lot of the customisation that you've implemented should have been available long time ago. Even the miscellaneous such as numbers shown when choosing a color for vehicle, etc. is very useful imo. Kudos for that! I'm sure don't taking down DYOM, as I named the topic and mentioned this in the description, it's just a modification. Also because we don't have an original source code, only what we have is a decompiled version. So of course there will be some strange bugs (like that was audicode bug). And of course my goal is not to beat original DYOM or something like that. I really don't know why people saying that. I just fan of DYOM, and it's very interesting for me to do some cool things. As I said, all authorship is belongs to Patrick and Dutchy, I didn't delete their names. Another fact is that, as i mentioned before, I can't repair all of the bugs due to decompiling. Thank you guys for suggestions. Sure don't know about next update, but maybe some of this suggestions I'll add in one of the updates. Next update will be soon, but I can't promise anything. Edited December 6, 2021 by darkmorgan Shantanu08, RedBaron., RithRake24 and 2 others 5 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071741942 Share on other sites More sharing options...
Guest Posted December 11, 2021 Share Posted December 11, 2021 (edited) My suggestions are: (if they're already in mod - sorry I didn't knew) - Custom clothes selection for CJ - If possible, multianimations like in LDYOM - you can put animation & running waypoints without hiding actors - Custom health bar (ex. Smoke health) - Ability to for example - buy a weapon during a mission in ammu-nation, or haircut. Note guys: Don't browse too many anims while already doing a mission, because otherwise Limit Adjuster will crash LOL Edited December 11, 2021 by Horus Publishing Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071746613 Share on other sites More sharing options...
Guest Posted December 11, 2021 Share Posted December 11, 2021 (edited) Removed Edited July 14, 2022 by Big Mac Toni Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071746645 Share on other sites More sharing options...
Toriality Posted December 11, 2021 Share Posted December 11, 2021 6 hours ago, Horus Publishing said: My suggestions are: (if they're already in mod - sorry I didn't knew) - Custom clothes selection for CJ - If possible, multianimations like in LDYOM - you can put animation & running waypoints without hiding actors - Custom health bar (ex. Smoke health) - Ability to for example - buy a weapon during a mission in ammu-nation, or haircut. Note guys: Don't browse too many anims while already doing a mission, because otherwise Limit Adjuster will crash LOL Didnt had problems selecting anims (i've seen them all without crashing), but scrollong around 100 actors skins makes the game crash for me. RedBaron. 1 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071746777 Share on other sites More sharing options...
RedBaron. Posted December 12, 2021 Share Posted December 12, 2021 12 hours ago, Toriality said: Didnt had problems selecting anims (i've seen them all without crashing), but scrollong around 100 actors skins makes the game crash for me. same, selecting too much actors makes my game crash as well. Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071747245 Share on other sites More sharing options...
Guest Posted December 12, 2021 Share Posted December 12, 2021 7 hours ago, RedBaronFromTheUG said: same, selecting too much actors makes my game crash as well. So when Driver: Definitive Edition with new animations? Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071747448 Share on other sites More sharing options...
RedBaron. Posted December 13, 2021 Share Posted December 13, 2021 21 hours ago, Horus Publishing said: So when Driver: Definitive Edition with new animations? Maybe when GTA Mixed works properly and DYOM IX gets a bit more stable, that way i could make the most amazing experience ever. Real Time city switching without having to install/replace an existing storyline. That would be amazing! Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071748167 Share on other sites More sharing options...
pizzaboy2131 Posted December 14, 2021 Share Posted December 14, 2021 This mod doesn't work. I installed it like how it said but it goes into a black screen AS SOON as I hit DYOM IX Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071750118 Share on other sites More sharing options...
RedBaron. Posted December 15, 2021 Share Posted December 15, 2021 10 hours ago, pizzaboy2131 said: This mod doesn't work. I installed it like how it said but it goes into a black screen AS SOON as I hit DYOM IX Remove any conflicting limit adjusters like III.VC.SAlimitadjuster.asi Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071750755 Share on other sites More sharing options...
Guest Posted December 15, 2021 Share Posted December 15, 2021 12 hours ago, RedBaronFromTheUG said: Remove any conflicting limit adjusters like III.VC.SAlimitadjuster.asi Yeah, same did the trick. Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071752190 Share on other sites More sharing options...
RedBaron. Posted December 16, 2021 Share Posted December 16, 2021 12 hours ago, Horus Publishing said: Yeah, same did the trick. Must be an issue with Fastman92's LA itself Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071753303 Share on other sites More sharing options...
Guest Posted December 19, 2021 Share Posted December 19, 2021 On 12/6/2021 at 3:52 AM, darkmorgan said: I'm sure don't taking down DYOM, as I named the topic and mentioned this in the description, it's just a modification. Also because we don't have an original source code, only what we have is a decompiled version. So of course there will be some strange bugs (like that was audicode bug). And of course my goal is not to beat original DYOM or something like that. I really don't know why people saying that. I just fan of DYOM, and it's very interesting for me to do some cool things. As I said, all authorship is belongs to Patrick and Dutchy, I didn't delete their names. Another fact is that, as i mentioned before, I can't repair all of the bugs due to decompiling. Thank you guys for suggestions. Sure don't know about next update, but maybe some of this suggestions I'll add in one of the updates. Next update will be soon, but I can't promise anything. Hey, just one question - is it possible to decrypt DYOM.dat mission files? If it could be possible, we could add things on our own with Sanny Builder for example. Just curious. Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071756630 Share on other sites More sharing options...
darkmorgan Posted December 20, 2021 Author Share Posted December 20, 2021 Greetings to all designers. Now a new version is finally coming out. I am very glad that you liked the IX modification. Now I present to your attention a new version - 3.0! You can download it from the first page! The first important innovation is compatibility with version 8.1. I still managed to restore compatibility with ALL previous versions of DYOM, so now you launch old missions on IX. Also, you can launch storylines from 8.1 Now the Audiocode is working completely normally, including am.mp3! A completely new feature for Actors - Spook-O-Meter. When you start a mission with an Actor that has this function, a bar will appear. If you get too close to the Actor, the mission will fail. About 215 new objects have been added to the new version. They also include moving objects, as well as objects with built-in effects. Also, the new version adds new functions for the Player. Now you can choose the fight style, as well as set the skill of the weapon. You can also now change the characteristics of the Player, such as Endurance, Driving, Lung Capacity, and more. If your Player has a CJ skin, then you can change muscles and fat, but be careful! They only change if the Player leaves the interior. A completely new feature for the Camera. Now you can zoom in and out of the frame within the range of 100% -70% -50% back and forth. There is also a new function in Settings - Gravity. Now you can make it heavy (everything will become heavy, the cars are almost attached to the ground, and the Player cannot jump). Or, on the contrary, it is very easy when everything flies. Two new groups of Actors - Cowardly Enemy and Police. The Cowardly Enemy can be a Target, and he will not attack, but simply behaves like a normal Ped. The police have a versatile behavior. They will only attack you if you have Stars. Also, if you put the Сop skin on them, then they can change the weapon from the baton to your supplied one, depending on the stars. In fact, this group has not yet been fully tested, so everything is in your hands!) You can read the rest in the v3.0 changelog, thanks for your support! M316, Platinum Card, RedBaron. and 4 others 5 2 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071757959 Share on other sites More sharing options...
RedBaron. Posted December 21, 2021 Share Posted December 21, 2021 (edited) 3 hours ago, darkmorgan said: Greetings to all designers. Now a new version is finally coming out. I am very glad that you liked the IX modification. Now I present to your attention a new version - 3.0! You can download it from the first page! The first important innovation is compatibility with version 8.1. I still managed to restore compatibility with ALL previous versions of DYOM, so now you launch old missions on IX. Also, you can launch storylines from 8.1 Now the Audiocode is working completely normally, including am.mp3! A completely new feature for Actors - Spook-O-Meter. When you start a mission with an Actor that has this function, a bar will appear. If you get too close to the Actor, the mission will fail. About 215 new objects have been added to the new version. They also include moving objects, as well as objects with built-in effects. Also, the new version adds new functions for the Player. Now you can choose the fight style, as well as set the skill of the weapon. You can also now change the characteristics of the Player, such as Endurance, Driving, Lung Capacity, and more. If your Player has a CJ skin, then you can change muscles and fat, but be careful! They only change if the Player leaves the interior. A completely new feature for the Camera. Now you can zoom in and out of the frame within the range of 100% -70% -50% back and forth. There is also a new function in Settings - Gravity. Now you can make it heavy (everything will become heavy, the cars are almost attached to the ground, and the Player cannot jump). Or, on the contrary, it is very easy when everything flies. Two new groups of Actors - Cowardly Enemy and Police. The Cowardly Enemy can be a Target, and he will not attack, but simply behaves like a normal Ped. The police have a versatile behavior. They will only attack you if you have Stars. Also, if you put the Сop skin on them, then they can change the weapon from the baton to your supplied one, depending on the stars. In fact, this group has not yet been fully tested, so everything is in your hands!) You can read the rest in the v3.0 changelog, thanks for your support! Amazing, that's a nice update, soon you'll have everyone's attention, btw, can you find out a fix to the storyline with IX missions? Like as in make them support larger sized files, can you make objects be attachable to a car and they can move on the confines of it as well? (pickup's back) and make them take damage, i was trying to recreate a mission of driver 1 but due to limitations the mission ended up being too easy, also one last thing, is it possible to disable the fighting style functions on DYOM# and make the ones from your updates overlay them? You're doing a great service to the community, we all appreciate it, take a break you earned it. Edited December 21, 2021 by RedBaronFromTheUG Edited because i had one more idea on my mind, sorry for the amount of suggestions morgan, i love your mod and i want it to be the best thing possible. Toriality 1 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071758040 Share on other sites More sharing options...
The John David Posted December 21, 2021 Share Posted December 21, 2021 Tested all the features on v3.0 and it was another blow-mind experience, man. I'm more impressed that you made this DYOM IX completely compatible in v8.1 missions as well fixing the remaining bugs that both versions had. Should try implementing some new animations on my latest project with this. The Spook-o-Meter is what everyone's waiting for new DYOM version back in 2015, but sadly, they miss it right here. Keep this up man! Still looking forward for more in the future! You earned a stars XD MonsterHG2, M316 and Toriality 3 Link to comment https://gtaforums.com/topic/978250-dyom-ix-old-topic/#findComment-1071758172 Share on other sites More sharing options...
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