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End Phone Call for VC


Jack

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For those who still play the original Vice City:
Have you ever get tired of long phone call conversations in Vice City? With this mod you can hung up the phone just like in San Andreas.  

 

There's a  "Call Skiper"  but it has some serious problems like:
- phone talk will not be stoped unleass the player enters the vehicle which will only repeat the call later and not to mention that the future missions which depend on the call will not be triggered unleass the phone call is completely finished. I don't know if there's any other similar mod out there.

 

My mod can end the call and trigger missions right after you press the Enter/Exit Car key just like in this recording:

 

Download Link

SourceCode

 

Install:
Place HungUpThePhone.asi to the Vice City directory.
Supported game versions: GTA VC PC 1.0 and 1.1

Small but I think it's usefull.

 

Edited by Jack
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Really cool mod.

Although there seems to be an issue: the mod appears to also affect phone calls in missions/cutscenes to some extent.

Most notabile in the assassination contracts, where after the intro phone call cutscene, the 'Press F to skip phone call' message will be permanently shown on screen.

Hopefully this can be ironed out.

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1 hour ago, TheoTTG said:

Really cool mod.

Although there seems to be an issue: the mod appears to also affect phone calls in missions/cutscenes to some extent.

Most notabile in the assassination contracts, where after the intro phone call cutscene, the 'Press F to skip phone call' message will be permanently shown on screen.

Hopefully this can be ironed out.

Updated - the message should disappear after a few seconds.

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Nice mod, I love how it adds a much-needed feature without touching the main.scm at all. I have some suggestions about it, though, if you will:

 

- An option to customize the skip call help text would be really awesome. You could include an optional .INI file where the end user would be able to configure exactly what text to display (if the file isn't found, you could make it fall back to the basic "Press F to skip the call" text).

- Does the help text display only once when you answer the first ever phone call with this mod installed? (as in, you install the mod, load the game, you get a call at whatever stage of the game you're currently at and the mod displays the help text for the first time) I haven't fully tested it yet but if it doesn't, you could add an INI option to make it appear only once and never again or make it a fixed feature (non-customizable).

- I've noticed the call can be skipped with the F key only, is it possible make it read the Enter/Exit Vehicle control mapping so you can use whatever key/button mapped to the said action like in SA/LCS?

Edited by H-G
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2 hours ago, H-G said:

- An option to customize the skip call help text would be really awesome. You could include an optional .INI file where the end user would be able to configure exactly what text to display (if the file isn't found, you could make it fall back to the basic "Press F to skip the call" text).

 

- I've noticed the call can be skipped with the F key only, is it possible make it read the Enter/Exit Vehicle control mapping so you can use whatever key/button mapped to the said action like in SA/LCS?

Update:

- the F key replaced with Enter/Exit Car key defined in the game controll settings,
- you can customize the "skip call" message through the ini,
- added a small time frame before the message displays and after the player answers the call. 

 

2 hours ago, H-G said:

- Does the help text display only once when you answer the first ever phone call with this mod installed? (as in, you install the mod, load the game, you get a call at whatever stage of the game you're currently at and the mod displays the help text for the first time) I haven't fully tested it yet but if it doesn't, you could add an INI option to make it appear only once and never again or make it a fixed feature (non-customizable).

 

I'm not sure how to do that. But the text usually disappears right away just like the game messages.

 

Edited by Jack
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22 minutes ago, Jack said:

Update:

- the F key replaced with Enter/Exit Car key defined in the game controll settings,
- you can customize the "skip call" message through the ini,
- added a small time frame before the message displays and after the player answers the call.

Thanks, works like a charm, nice work bro!👍

 

22 minutes ago, Jack said:

I'm not sure how to do that. But the text usually disappears right away just like the game messages.

I was talking about making the help text a one-shot kind of thing like, for example, the "Press RET or F to enter or exit a vehicle" message in the first mission. The mod would tell you about it only once and never again.:)

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  • 3 months later...
  • 1 year later...
Kean Votharo

Hey Jack! Can You make the asi plugin for skip the phone? Not the cellphone....I mean the pay phone/telephone while doing those missions!

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5 hours ago, buddyxbrother said:

Hey Jack! Can You make the asi plugin for skip the phone? Not the cellphone....I mean the pay phone/telephone while doing those missions!

There's no need. You can end payphone call with the sprint button. Usually it's right shift. This mod was made to enable ending cell phone calls.

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  • 1 month later...
evolutionX

The phone call always repeats.

In my case I completed the mission Back Alley Brawl, I answer the call from Colonel Cortez, answered it, whatever I do I still receive the phone call notification a couple of times even I answered it. Can you fix? Thanks and Great work mate 👍

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@evolutionX Thanks for reporting the error. Since I've never experienced it before I have some questions:
- game version?
- mod version?
- I have to ask this dumb question but how did you install the mod?
- are you using some major VC project, total conversion etc?
- can I see the list of your cleo scripts or asi plugins (if there's a lot of them then post the names of the ones with the modified scm and the ones related with the wav sound opcodes),
- is this an isolated case or it's happening on every future calls?
- did you save the game before or after the call?
- did you load the game before or after the call?
- Is this the call you were talking about:

Hola, is this Mr. Vercetti?
Yeah.
This is Cortez. You were at my party.
Yeah. I remember.
Mr. Vercetti, it was a most unfortunate incident that happened with your business deal.
I know.
I want you to know me and my people are doing their utmost to get to the bottom of it.
If you'd like to talk to me more privately, you can find me at the boat, eh? Okay? Good day, senor.

?
'cause it worked fine here btw. After I skiped the call the "C" icon appeared on the radar and I was able to start that mission.

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evolutionX

Ahh.. the bug is gone :D I let the phone call end without pressing the "F" button. I don't receive any repeated phone call anymore.
thanks!

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