Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Contract
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    2. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    3. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    4. Bugs*

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    6. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

      1. GTANet 20th Anniversary
    2. Support

    3. Suggestions

[GTASA:DE] - Localization Modding Guide


Havi
 Share

Recommended Posts

  XAIZOJ2.png

 

Looking to modify Grand Theft Auto San Andreas: The Definitive Edition localization?
This guide will walk you through the entire process from Start to Finish

Beginners Friendly!

 

Tools
These are all the tools you will need.

UnrealLocres (298KB)
FModel (20.3MB)

 

Extracting Localization File
 

FModel
1. Download FModel and open up FModel.exe.
2. At the left-top, click on Directory > Selector and navigate to your game directory by tapping on the ... button.

3. Confirm your path and press OK.


This is how it should look like once you've completed the steps above:
Yh9vyoz.png

 

4. Click on Directory tab and double-click on gta.pak
Note: FModel might ask you to restart, allow it and then had back over to the Folders tab.

5. Navigate to the following path:
Gameface > Content > Localization > GTASA > Game

At this part of the guide, you can pick the language you would like to edit. I'm going to choose 'en'.
It is the exact same process so don't worry!

eWItaTb.png

6. Double-click on the language folder you want to edit. I am going to edit 'en'.

7. Right-click the Game.locres file and click Export Data

D4xg1fV.png

The exported file can be found in the same folder where the FModel.exe is located at.
Open up the folder and navigate to: FModel\Output\Exports\Gameface\Content\Localization\GTASA\Game\en

UnrealLocres - Export
We are now going to extract the Game.locres file

1. Download UnrealLocres and copy the UnrealLocres.exe to the extracted folder (FModel\Output\Exports\Gameface\Content\Localization\GTASA\Game\en)

Your folder should end up looking like this:
Riw9K4C.png

2. Open up the Command Prompt.
(Right-click Windows Logo > Run > cmd) and press Enter

 

3. Navigate to the folder where your UnrealLocres.exe is located.

Command: cd /d <PATH>

Example: cd /d D:\FModel\Output\Exports\Gameface\Content\Localization\GTASA\Game\en


hNfA3Aw.png

4. We want to get the .CSV file from our Game.locres file. Enter in the following command and press Enter.

Command:
UnrealLocres.exe export <PATH>

Example: 
UnrealLocres.exe export D:\FModel\Output\Exports\Gameface\Content\Localization\GTASA\Game\en\Game.locres


XP7UYld.png

We now have successfully extracted our Game.locres file.

UnrealLocres - Editing our Text
Go back to your folder and you should see a new file called Game.csv

There are several ways to do this. I highly recommend using Google Spreadsheet or Excel to be 100% safe so you don't have to worry about comma separation.
But if you don't have it installed, you can also easily do this with Notepad / Notepad++.

1. Open Game.csv with your desired program. I'll be using Notepad++.
2. Search the text you would like to edit. I'll be editing the intro text when arriving Francis INTL. Airport.

Every line ends with a comma. We can't replace the exact text, so we have to add our modified text in a new column.
If you are using Google Spreadsheet or Excel, you just add your new text on the same line in the C column.


OPTION 1 - NOTEPAD
This is how your modified text should look like if you're doing it in Notepad:
6ES7R5c.png

 

Current Text:  GTASA/LOAD_01:INTRO1,"Francis INTL. Airport,",
Modified Text: GTASA/LOAD_01:INTRO1,"Francis INTL. Airport,","GTANet INTL. Airport,",


OPTION 2 - GOOGLE SPREADSHEET / EXCEL
This is how your modified text should look like if you're doing it in Google Spreadsheet or Excel:
BECNANu.png

3. Do a final check to ensure everything is correct and then Save your .CSV file.

UnrealLocres - Import
We are now going to import our .CSV file so it becomes a valid Game.locres for us to use.

 

1. Open up the Command Prompt.
(Right-click Windows Logo > Run > cmd) and press Enter

 

2. Navigate to the folder where your UnrealLocres.exe is located

3. Enter in the following command to import our .CSV into Game.locres

Command: UnrealLocres.exe import <Game.locres PATH> <Game.csv PATH>

Example: UnrealLocres.exe import D:\FModel\Output\Exports\Gameface\Content\Localization\GTASA\Game\en\Game.locres D:\FModel\Output\Exports\Gameface\Content\Localization\GTASA\Game\en\Game.csv


Once successful, you will see the following message:
3wWQxBW.png


Adding our new Game.locres file
In the same folder, you will see a new file called Game.locres.new

1. Delete or move the old Game.locresGame.csv, and the UnrealLocres.exe files out of this folder.
2. Rename Game.locres.new to Game.locres.
3. Go all the way back until the Content folder and copy the Localization folder.
bNtFerC.png

4. Go to the game directory and paste the Localization folder you just copied inside the Content folder.

This is how it should look like:
PMafuD4.png

 

Result
Launch the game and go check out your new changed text :D

kN8FZua.png

Edited by Havi
  • Like 1
  • Realistic Steak! 1
Link to comment
Share on other sites

  • 2 weeks later...

Hey,

 

is there any way, how to edit font? Because in my language, there isn't any diacritics.

 

Thanks in advance.

 

Edit: Nevermind, I got it.

Edited by PunchMaster
Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.