Havi Posted November 17, 2021 Share Posted November 17, 2021 (edited) Are you looking to create mods for the new Grand Theft Auto The Definitive Edition games? This thread contains links to all my modding guides All of the guides I provide require no experience on all surfaces. I will walk you through the entire process from Start to Finish! Beginners Friendly! Grand Theft Auto: San Andreas [Textures] [Audio] [Localization] [Models] - Coming Soon Grand Theft Auto: Vice City [Textures] - Coming Soon [Audio] - Coming Soon [Localization] - Coming Soon [Models] - Coming Soon Grand Theft Auto: III [Textures] - Coming Soon [Audio] - Coming Soon [Localization]- Coming Soon [Models] - Coming Soon Edited November 18, 2021 by Havi Added link to Localization Modding Guide ihcorochris, Arkasha_Kaz, BS_BlackScout and 3 others 6 Link to comment Share on other sites More sharing options...
Aristo17 Posted November 19, 2021 Share Posted November 19, 2021 (edited) Hi @Havi, Really appreciate your help! Can you also create a tutorial as to how to modify DE main.scm and/ or make Legacy SA scripts work with DE as I have a couple of great scripts from legacy but don't know how to import it to DE and make it work? Thanks in advance! Edited November 19, 2021 by Aristo17 - thalilmythos 1 Link to comment Share on other sites More sharing options...
Sweest Posted November 20, 2021 Share Posted November 20, 2021 Absolute legend! Link to comment Share on other sites More sharing options...
Kilowog01 Posted November 23, 2021 Share Posted November 23, 2021 On 11/17/2021 at 8:26 PM, Havi said: Grand Theft Auto: San Andreas [Textures] [Audio] [Localization] [Models] - Coming Soon Are there any estimates for when we will have the tutorial for models? I'm having a hard time. I'm trying to remaster a vehicle wheel. The mesh part was ok. But the original wheel uses material instance and generic textures for all vehicles and I want to add new exclusive textures/materials for this wheel. And this part is being very complicated for me to unravel on my own. Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 27, 2021 Share Posted November 27, 2021 Any chance we will get GTA 3 radio station tutorials soon? Ratsorizzo 1 Link to comment Share on other sites More sharing options...
Ratsorizzo Posted November 28, 2021 Share Posted November 28, 2021 Yeah, that's what I am hoping for myself. CynicalMexican 1 Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 28, 2021 Share Posted November 28, 2021 (edited) 4 hours ago, Ratsorizzo said: Yeah, that's what I am hoping for myself. I've partly figured it out myself. The GTA 3 radio stations seem to use the class SA_Music. I'm trying to compile them into a proper pak. It's a nightmare because, for whatever smart ass reason, Grove Street Games chopped up the radio stations, making it a complete pain in the ass to edit. The key is the RADIO_(STATION NAME).uasset file, I'm going to keep poking around with it - I had partial success but had some crash issues too. Download Jazz radio Double Cleff FM v1.1 for GTA 3: The Definitive Edition (libertycity.net) This dude somehow figured it out. I'm going to keep poking around; I have a feeling the clue lines up with the RADIO_STATIONNAME.uasset file, I think it controls the length of the station. However I have had no success opening it aside from using FModel, and Unreal Editor for whatever reason can't edit it. Any help would be appreciated. Edited November 28, 2021 by CynicalMexican Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 28, 2021 Share Posted November 28, 2021 ALL RIGHT, I AM SO DAMN BLOODY CLOSE IT'S FRUSTRATING I found out that you need to create a Sound Cue file for each radio station; this Sound Cue file plays each station in a certain order. However, I, for the life of me, CANNOT figure out how to create one properly! The radio stations appear to use a "SoundNodeProceduralWavePlayer"... a Sound Node that is NOT present on Unreal 2.46! Am I missing something? What's the damn magic sauce? I am so close yet so damn far... Link to comment Share on other sites More sharing options...
crocket88 Posted December 1, 2021 Share Posted December 1, 2021 guys, any idea on how to do simple character swap renaming files? for instance I would like to replace sweet with cesar (and vice versa), would switching all the file names related to the characters? has anyone tried it yet? thanks! Link to comment Share on other sites More sharing options...
jlee90 Posted December 6, 2021 Share Posted December 6, 2021 (edited) On 11/28/2021 at 3:04 AM, CynicalMexican said: ALL RIGHT, I AM SO DAMN BLOODY CLOSE IT'S FRUSTRATING I found out that you need to create a Sound Cue file for each radio station; this Sound Cue file plays each station in a certain order. However, I, for the life of me, CANNOT figure out how to create one properly! The radio stations appear to use a "SoundNodeProceduralWavePlayer"... a Sound Node that is NOT present on Unreal 2.46! Am I missing something? What's the damn magic sauce? I am so close yet so damn far... Did you ever figure anything out about modding music? I also am soooo close yet a few songs repeat if I leave a car and get back in. One makes the entire radio restart from beginning. Only issues I got left. Edited December 6, 2021 by jlee90 Link to comment Share on other sites More sharing options...
CynicalMexican Posted December 6, 2021 Share Posted December 6, 2021 40 minutes ago, jlee90 said: Did you ever figure anything out about modding music? I also am soooo close yet a few songs repeat if I leave a car and get back in. One makes the entire radio restart from beginning. Only issues I got left. I haven't. My theory is that Grove Street Games used some internal Unreal plug-ins that we don't have. it's probably the answer to make proper looping stations. I may ask on an Unreal forum for a more precise answer. It's worth cracking. jlee90 1 Link to comment Share on other sites More sharing options...
TheOne2021 Posted December 10, 2021 Share Posted December 10, 2021 Also some one know how i can fix this in Unreal Engine Editor 4.26 when import the Extracted from PAKs? Code: LogLinker: Warning: Failed to read package file summary, the file "O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap" is unversioned and we cannot safely load unversioned files in the editor. LogAssetRegistry: Error: Package O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap is too old can open the maps and so on of GTA and mod them thank you so much Link to comment Share on other sites More sharing options...
RFO Posted January 7 Share Posted January 7 Updates about the tutorial for models? eruul2012, FixationOnDarkness and Andre_Santner 3 Link to comment Share on other sites More sharing options...
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