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[GTA: The Definitive Edition] - PC Modding (Table of Contents)


Havi
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CkZu78g.png

Are you looking to create mods for the new Grand Theft Auto The Definitive Edition games?
This thread contains links to all my modding guides

All of the guides I provide require no experience on all surfaces.
I will walk you through the entire process from Start to Finish!

Beginners Friendly!

 


Grand Theft Auto: San Andreas

 

Grand Theft Auto: Vice City

  • [Textures] - Coming Soon
  • [Audio] - Coming Soon
  • [Localization] - Coming Soon
  • [Models] - Coming Soon


Grand Theft Auto: III

  • [Textures] - Coming Soon
  • [Audio] - Coming Soon
  • [Localization]- Coming Soon
  • [Models] - Coming Soon
Edited by Havi
Added link to Localization Modding Guide
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Hi @Havi

Really appreciate your help! Can you also create a tutorial as to how to modify DE main.scm and/ or make Legacy SA scripts work with DE as I have a couple of great scripts from legacy but don't know how to import it to DE and make it work?

 

Thanks in advance!

Edited by Aristo17
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On 11/17/2021 at 8:26 PM, Havi said:

Grand Theft Auto: San Andreas

Are there any estimates for when we will have the tutorial for models? I'm having a hard time. I'm trying to remaster a vehicle wheel. The mesh part was ok. But the original wheel uses material instance and generic textures for all vehicles and I want to add new exclusive textures/materials for this wheel. And this part is being very complicated for me to unravel on my own.

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CynicalMexican

Any chance we will get GTA 3 radio station tutorials soon? :)

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CynicalMexican
4 hours ago, Ratsorizzo said:

Yeah, that's what I am hoping for myself.

 

I've partly figured it out myself. The GTA 3 radio stations seem to use the class SA_Music.

 

I'm trying to compile them into a proper pak. It's a nightmare because, for whatever smart ass reason, Grove Street Games chopped up the radio stations, making it a complete pain in the ass to edit. The key is the RADIO_(STATION NAME).uasset file, I'm going to keep poking around with it - I had partial success but had some crash issues too.

 

Download Jazz radio Double Cleff FM v1.1 for GTA 3: The Definitive Edition (libertycity.net)

 

This dude somehow figured it out.

 

I'm going to keep poking around; I have a feeling the clue lines up with the RADIO_STATIONNAME.uasset file, I think it controls the length of the station. However I have had no success opening it aside from using FModel, and Unreal Editor for whatever reason can't edit it. Any help would be appreciated.

Edited by CynicalMexican
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CynicalMexican

ALL RIGHT, I AM SO DAMN BLOODY CLOSE IT'S FRUSTRATING

 

I found out that you need to create a Sound Cue file for each radio station; this Sound Cue file plays each station in a certain order.

 

However, I, for the life of me, CANNOT figure out how to create one properly!

 

The radio stations appear to use a "SoundNodeProceduralWavePlayer"... a Sound Node that is NOT present on Unreal 2.46! Am I missing something? What's the damn magic sauce? I am so close yet so damn far...

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guys, any idea on how to do simple character swap renaming files? for instance I would like to replace sweet with cesar (and vice versa), would switching all the file names related to the characters? has anyone tried it yet? thanks!

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On 11/28/2021 at 3:04 AM, CynicalMexican said:

ALL RIGHT, I AM SO DAMN BLOODY CLOSE IT'S FRUSTRATING

 

I found out that you need to create a Sound Cue file for each radio station; this Sound Cue file plays each station in a certain order.

 

However, I, for the life of me, CANNOT figure out how to create one properly!

 

The radio stations appear to use a "SoundNodeProceduralWavePlayer"... a Sound Node that is NOT present on Unreal 2.46! Am I missing something? What's the damn magic sauce? I am so close yet so damn far...

Did you ever figure anything out about modding music? I also am soooo close yet a few songs repeat if I leave a car and get back in. One makes the entire radio restart from beginning. Only issues I got left.

Edited by jlee90
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CynicalMexican
40 minutes ago, jlee90 said:

Did you ever figure anything out about modding music? I also am soooo close yet a few songs repeat if I leave a car and get back in. One makes the entire radio restart from beginning. Only issues I got left.

 

I haven't. 

 

My theory is that Grove Street Games used some internal Unreal plug-ins that we don't have. it's probably the answer to make proper looping stations.

 

I may ask on an Unreal forum for a more precise answer. It's worth cracking.

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Also some one know how i can fix this in Unreal Engine Editor 4.26 when import the Extracted from PAKs?
Code:
LogLinker: Warning: Failed to read package file summary, the file "O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap" is unversioned and we cannot safely load unversioned files in the editor.
LogAssetRegistry: Error: Package O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap is too old



can open the maps and so on of GTA  and mod them  


thank you so much
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