Spider-Vice Posted November 16, 2021 Share Posted November 16, 2021 Due to most of the time-sensitive features in the games no longer being locked to 30 FPS, although most of the issues were fixed at high frame rates, not all were. Flipping a car and escaping the explosion is near impossible because of what seems to be an extremely high tick rate on that timer, and pedestrians honking at one another or a player vehicle is far too fast. In San Andreas, swimming is also slow, but this also happens at 30 FPS. BS_BlackScout, RyanDri3957V, Nikhilmao and 1 other 4 Link to comment https://gtaforums.com/topic/977556-engine-tick-rate-for-certain-events-is-still-too-high-at-high-frame-rates-honkingexplosion-timers/ Share on other sites More sharing options...
BS_BlackScout Posted November 16, 2021 Share Posted November 16, 2021 15 minutes ago, Spider-Vice said: ...and pedestrians honking at one another or a player vehicle is far too fast. In San Andreas, swimming is also slow, but this also happens at 30 FPS. Yeah I noticed both of these things. Quite strange (the swimming one). Nikhilmao 1 Link to comment https://gtaforums.com/topic/977556-engine-tick-rate-for-certain-events-is-still-too-high-at-high-frame-rates-honkingexplosion-timers/#findComment-1071725790 Share on other sites More sharing options...
DEALUX Posted November 16, 2021 Share Posted November 16, 2021 3 hours ago, Spider-Vice said: Due to most of the time-sensitive features in the games no longer being locked to 30 FPS, although most of the issues were fixed at high frame rates, not all were. Flipping a car and escaping the explosion is near impossible because of what seems to be an extremely high tick rate on that timer, and pedestrians honking at one another or a player vehicle is far too fast. In San Andreas, swimming is also slow, but this also happens at 30 FPS. I wonder if the NPCs also swim slower. If not, this completely breaks the triathlon events. Yet another blow against 100% completion. Link to comment https://gtaforums.com/topic/977556-engine-tick-rate-for-certain-events-is-still-too-high-at-high-frame-rates-honkingexplosion-timers/#findComment-1071725969 Share on other sites More sharing options...
FulVal85 Posted November 16, 2021 Share Posted November 16, 2021 7 hours ago, Spider-Vice said: Due to most of the time-sensitive features in the games no longer being locked to 30 FPS, although most of the issues were fixed at high frame rates, not all were. Flipping a car and escaping the explosion is near impossible because of what seems to be an extremely high tick rate on that timer, and pedestrians honking at one another or a player vehicle is far too fast. In San Andreas, swimming is also slow, but this also happens at 30 FPS. Don't wait a fix for this problem, will never come... all other problems need many, many patches Link to comment https://gtaforums.com/topic/977556-engine-tick-rate-for-certain-events-is-still-too-high-at-high-frame-rates-honkingexplosion-timers/#findComment-1071726396 Share on other sites More sharing options...
Ash_735 Posted November 16, 2021 Share Posted November 16, 2021 If only they didn't sue re3/reVC as progress was being made on that stuff, few more weeks time and it could've been solved. Then again that would require them actually wanting to work with modders and take stuff from them. _Rob_, RRT94, Xane_MM and 5 others 8 Link to comment https://gtaforums.com/topic/977556-engine-tick-rate-for-certain-events-is-still-too-high-at-high-frame-rates-honkingexplosion-timers/#findComment-1071726412 Share on other sites More sharing options...
shortcat Posted November 16, 2021 Share Posted November 16, 2021 (edited) It seems to me from observation that physics tickrate was uncoupled from the framerate since actual framerate doesn't look to affect physics which is great. Car handling seems fine at any framerate. At first it seemed to me that it was locked too high but now I see it's actually pretty accurate to 30 fps of the original San Andreas. I just observed however that car explosion happen very quickly on 30 fps. Edited November 16, 2021 by shortcat Link to comment https://gtaforums.com/topic/977556-engine-tick-rate-for-certain-events-is-still-too-high-at-high-frame-rates-honkingexplosion-timers/#findComment-1071726506 Share on other sites More sharing options...
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