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[Engine] Tick rate for certain events is still too high at high frame rates (honking/explosion timers)


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Due to most of the time-sensitive features in the games no longer being locked to 30 FPS, although most of the issues were fixed at high frame rates, not all were. Flipping a car and escaping the explosion is near impossible because of what seems to be an extremely high tick rate on that timer, and pedestrians honking at one another or a player vehicle is far too fast.

 

In San Andreas, swimming is also slow, but this also happens at 30 FPS.

  • Like 4
BS_BlackScout
15 minutes ago, Spider-Vice said:

...and pedestrians honking at one another or a player vehicle is far too fast.

 

In San Andreas, swimming is also slow, but this also happens at 30 FPS.

Yeah I noticed both of these things. Quite strange (the swimming one).

3 hours ago, Spider-Vice said:

Due to most of the time-sensitive features in the games no longer being locked to 30 FPS, although most of the issues were fixed at high frame rates, not all were. Flipping a car and escaping the explosion is near impossible because of what seems to be an extremely high tick rate on that timer, and pedestrians honking at one another or a player vehicle is far too fast.

 

In San Andreas, swimming is also slow, but this also happens at 30 FPS.

I wonder if the NPCs also swim slower. If not, this completely breaks the triathlon events. Yet another blow against 100% completion.

7 hours ago, Spider-Vice said:

Due to most of the time-sensitive features in the games no longer being locked to 30 FPS, although most of the issues were fixed at high frame rates, not all were. Flipping a car and escaping the explosion is near impossible because of what seems to be an extremely high tick rate on that timer, and pedestrians honking at one another or a player vehicle is far too fast.

 

In San Andreas, swimming is also slow, but this also happens at 30 FPS.

Don't wait a fix for this problem, will never come... all other problems need many, many patches

If only they didn't sue re3/reVC as progress was being made on that stuff, few more weeks time and it could've been solved. Then again that would require them actually wanting to work with modders and take stuff from them.

It seems to me from observation that physics tickrate was uncoupled from the framerate since actual framerate doesn't look to affect physics which is great. Car handling seems fine at any framerate. At first it seemed to me that it was locked too high but now I see it's actually pretty accurate to 30 fps of the original San Andreas.

I just observed however that car explosion happen very quickly on 30 fps.

 

Edited by shortcat

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