Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Contract
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

[GTASA:DE] - Texture Modding Guide


Havi
 Share

Recommended Posts

How can I repeat this with peds 3d models? where are they located? how do i identify them?

Edited by Kilowog01
Link to comment
Share on other sites

14 hours ago, Kilowog01 said:

How can I repeat this with peds 3d models? where are they located? how do i identify them?

Peds are named just like in the original game with the "SK_" prefix
for example Ryder is SK_csryder.uasset.
Cutscene characters are located in: /Game/SanAndreas/Cutscene/Characters/
and Peds in: /Game/SanAndreas/Characters/Peds/

Edited by Uzzi47
Link to comment
Share on other sites

I also constantly get Exported 0/0 objects in 0.0 sec

Not on every file though. I exported a texture and that worked fine. When I try to export a streetlight (uasset) then it happens

Link to comment
Share on other sites

18 hours ago, Uzzi47 said:

Peds are named just like in the original game with the "SK_" prefix
for example Ryder is SK_csryder.uasset.
Cutscene characters are located in: /Game/SanAndreas/Cutscene/Characters/
and Peds in: /Game/SanAndreas/Characters/Peds/

 And Car Models? It seems they have multiple locations, wheels in one, interior in another, bodyshell etc.

Link to comment
Share on other sites

5 hours ago, Chris S said:

 And Car Models? It seems they have multiple locations, wheels in one, interior in another, bodyshell etc.

Cars have "SKR_" prefix followed my their name from the original game. For example Greenwood is SKR_greenwoo.uasset. And the wheel is a separated model with this name structure: "SM_greenwoo_wheel.uasset
They are in:
/Game/SanAndreas/Vehicles/

Edited by Uzzi47
Link to comment
Share on other sites

20 hours ago, Uzzi47 said:

Cars have "SKR_" prefix followed my their name from the original game. For example Greenwood is SKR_greenwoo.uasset. And the wheel is a separated model with this name structure: "SM_greenwoo_wheel.uasset
They are in:
/Game/SanAndreas/Vehicles/

ok great but i need to research more im coming from gta 5 this is very different. i found .bin files i gotta find  out how to import them and what the shaders are

Link to comment
Share on other sites

7 hours ago, Usakli said:

 

How can I convert png file to uasset?

Folllow the tutorial, you gotta cook it with Unreal Engine.

Link to comment
Share on other sites

13 hours ago, Uzzi47 said:

Folllow the tutorial, you gotta cook it with Unreal Engine.

I downloading now UE but it's too big. I will make a very small mod, is there easier way?

Link to comment
Share on other sites

1 hour ago, Usakli said:

I downloading now UE but it's too big. I will make a very small mod, is there easier way?

For now, this seems to be the only way. 
Let's hope we'll have smaller and easier tools in the future for this game.

Edited by Uzzi47
Link to comment
Share on other sites

4 hours ago, Uzzi47 said:

For now, this seems to be the only way. 
Let's hope we'll have smaller and easier tools in the future for this game.

I complete my mod now, I will share tomorrow, thanks for all :D

Link to comment
Share on other sites

4 hours ago, fnavas00 said:

is there a way to export the 3d models?

Just like the textures.
Open Umodel and search for SK_/SM_/SKR_ files, those are the 3D models, and export them as ActorX (psk).
P6xoWMJ.png

Then u can import it in 3DS Max using ActorX Importer

Link to comment
Share on other sites

Im wanting to create a texture mod for the default CJ outfit using this method but the textures I use are a little larger.. does the size and aspect ration have to remain the same for this to work? also, how can I use maps for roughness, metallic, ambient occlusion? Im not really familiar with UE4...

 

 

Nevermind... figured it out

Edited by fnavas00
update
Link to comment
Share on other sites

I know I dont have to put it in .pak form to get this to work on my game, but say I want to make my textures into a mod to submit to a website. How can I get into .pak and have it work properly?

Edited by fnavas00
Link to comment
Share on other sites

TheYoshiPunch

Hello, I'm to new to this how do extract radar map textures not the icons it already been done? i try to extract it doesn't work, do i need another program to work.

Link to comment
Share on other sites

3 minutes ago, TheYoshiPunch said:

Hello, I'm to new to this how do extract radar map textures not the icons it already been done? i try to extract it doesn't work, do i need another program to work.

The radar is a camera just pointing at models of the map and uses materials. Heres how you can edit the map:

https://www.youtube.com/watch?v=vDoMKkgx5hc

Link to comment
Share on other sites

is there any tutorial post about editing gta sa:de 3d models?

On 11/26/2021 at 4:37 PM, Uzzi47 said:

Just like the textures.
Open Umodel and search for SK_/SM_/SKR_ files, those are the 3D models, and export them as ActorX (psk).
P6xoWMJ.png

Then u can import it in 3DS Max using ActorX Importer

is there any tutorial post about editing gta sa:de 3d models?

 

Link to comment
Share on other sites

hi, an issue on my - I'm trying to edit cj face texture after exporting it from Umodel - I have edit the png (texture+normal) and then cook it with uengine - but as an output I get only the uasset files, and not the ubulk and uexp files like in your guide. what steps am I missing?

Link to comment
Share on other sites

  • 2 weeks later...

Also some one know how i can fix this in Unreal Engine Editor 4.26 when import the Extracted from PAKs?

Code:
LogLinker: Warning: Failed to read package file summary, the file "O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap" is unversioned and we cannot safely load unversioned files in the editor.
LogAssetRegistry: Error: Package O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap is too old




can open the maps and so on of GTA  and mod them  


thank you so much

Link to comment
Share on other sites

John_TestosterTron

Old story, new guy. I did exactly as the tutorial asks, got the png's of the textures, edited them, made normal maps, put them into Unreal 4.26.2, cook the files and I don't get the .ubulk files in the content folder; I find them under Saved/Cooked/WindowsNoEditor/modname/Content and whenever I put the files into the Gameface/Content/SanAndreas/Textures/player as the tutorial states and try to load my game it gives me the "Corrupt data found, please verify your installation." error and freezes my game. could someone tell me what I'm doing wrong? 

EDIT: I'm stupid and didn't goto the right folder it's working now. have this photo of me to make up for my wrong doing.portrait-screaming-clown-isolated-on-260

Edited by John_TestosterTron
I'm stupid
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.