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It seems like a big part of the Definitive Edition got outsourced to India


TimMiller
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No offense to our indian friends, but the fact that a western billion dollar company lets inidan devs do half of the coding for the Remaster just to cut costs is greed on another level. It also shows how little Rockstar cares anymore. 

 

 

 

 

Edited by TimMiller
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23 minutes ago, TimMiller said:

No offense against indian devs, but the fact that a western billion dollar company let inidan devs do half of the coding for Remaster just to cut costs is greed on another level. It also shows how little Rockstar cares anymore. 

 

Do you mean Technicolor? They also work with other major studios. Rockstar and Technicolor have been working together since at least Max Payne 3. Take a look at the GTA V and RDR2 credits.

Edited by omegaTM
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2 minutes ago, omegaTM said:

 

 

Do you mean Technicolor? They also work with other major studios. Rockstar and Technicolor have been working together since at least Max Payne 3. Take a look at the GTA V and RDR2 credits.

 

I don't know, just noticed a lot of indian names in the credits and the only positive reviews on meta critics are from indian users in broken english.

 

 

Edited by TimMiller
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🤔 Outsourced?

 

Rockstar India is an official studio:

 

https://www.rockstargames.com/careers/offices/rockstar-india

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Igor Bogdanoff
16 minutes ago, Smocaine said:

Explains the amount of spelling errors in the games.

tbh, it seems to be some kind of OCR applied to upscaled textures rather than rushed rewrites, because sometimes it even misses letters

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Just now, Sneed said:

tbh, it seems to be some kind of OCR applied to upscaled textures rather than rushed rewrites, because sometimes it even misses letters

That too, but it also makes me wonder who overviewed the changes to check for spelling errors.

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OP, every single AAA dev outsources parts of games to studios like Technicolor, Pole to Win, and many others.

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59 minutes ago, Spider-Vice said:

OP, every single AAA dev outsources parts of games to studios like Technicolor, Pole to Win, and many others.

Okay but just because everybody does it it doesn't excuse the poor treatment of these games.

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4 minutes ago, Americana said:

Maybe Rockstar India should hire people who speak good English.

It's not about speaking good English, it's about using human eyes instead of text recognition software. How else could "air guitars" become "ar guitars"?

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When you completely don't speak the language, you don't know - and perhaps some of them don't. I mean, it can't be a coincindence that there are so many of these mistakes.

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ShadowOfThePast

As far as I'm aware, text and textures are messed up because Rockstar used AI to upscale them instead of doing everything by hand, one by one. It's mentioned somewhere in the interview about the Trilogy.

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5 hours ago, GhettoJesus said:

It's not about speaking good English, it's about using human eyes instead of text recognition software. How else could "air guitars" become "ar guitars"?

 

Let me tell you... there's no better feeling than watching the Rinimo's play with a hot bowl of Sop and Raden Coffee to wash it all down. 

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6 hours ago, Smocaine said:

Explains the amount of spelling errors in the games.

 

I can assure you that many Indians have even better English or just as good English as native speakers when it comes to professionals. This isn't your average call center where the person might make grammatical mistakes where you would be correct. 

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5 hours ago, GhettoJesus said:

It's not about speaking good English, it's about using human eyes instead of text recognition software. How else could "air guitars" become "ar guitars"?

One word- lazyness. Explains why nearly every texture in the trilogy is done by AI software and not hand crafted by actual humans because this was meant to be a quick hackjob to cash in on the 20th anniversary nostalgia and rushed out the door for those sweet Christmas sales. No wonder the games are an absolute mess when they suffer this much from a lack of direction and care. R* sure as f*ck didn't care enough to take over development from War drum when they saw how bad the games were in their hands.

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I don't think it more so of laziness than it was a cocktail of poor management, rushed development and hard pressed publisher deadlines. And while I poked fun of some of the common misspellings that plagued many instances across these three titles, it definitely wasn't because this was outsourced to India. This was a relatively small, moderately experienced team given the monumental task of remastering three beloved but aged open world games. It isn't a surprise coming down to the wire that many textures were left to automated AI upscaling and the pressure to get this out within the last quarter of this year, most likely opting to double back and fix the mistakes later.

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8 hours ago, ShadowOfThePast said:

As far as I'm aware, text and textures are messed up because Rockstar used AI to upscale them instead of doing everything by hand, one by one. It's mentioned somewhere in the interview about the Trilogy.

There's a Rockstar trilogy interview??

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The Notorious MOB

Nah, they didn't outsource it to Indians. They outsourced it to Cowboys. There's a difference.

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27 minutes ago, rooroo88 said:

There's a Rockstar trilogy interview??

Just found the interview hahaha "certain amount of TLC" hahaha 

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ShadowOfThePast

Here's a link to the Rockstar interview: https://ftw.usatoday.com/2021/11/gta-trilogy-remaster-interview-rockstar-games

 

Here's the extract on how the textures were handled:

 

Quote

 

For the existing assets, Rockstar and Grove Street used an AI program to scale up the textures before going in by hand and tweaking them to make sure they look right. “They hate signage and it would screw [it] up pretty fierce,” Rosado laughs. “And you know, you start with a certain selection of textures before realizing that it’s creating a mismatch across the map. So you’re stuck with having to do all of them. It makes for a better end product, but it was a giant task – you’re looking to the tune of well over 100,000 textures.”

 

Read the whole article tho as it looks like AI was used not only for Textures but other elements in the Trilogy.

 

12 hours ago, Kirsty said:

🤔 Outsourced?

 

Rockstar India is an official studio:

 

https://www.rockstargames.com/careers/offices/rockstar-india

Isn't Rockstar India a support studio for Rockstar and their upcoming games ?

 

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8 hours ago, SquoniX said:

 

I can assure you that many Indians have even better English or just as good English as native speakers when it comes to professionals. This isn't your average call center where the person might make grammatical mistakes where you would be correct. 

Wanted to say this. According to data on the internet there are about at least 240 million English speakers in India. Not to mention the language of I.T. is English so people working in I.T., including game development, will speak at least B2 level English.

K2yjoYK.png

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15 hours ago, TimMiller said:

No offense to our indian friends, but the fact that a western billion dollar company lets inidan devs do half of the coding for the Remaster just to cut costs is greed on another level. It also shows how little Rockstar cares anymore. 

 

 

 

 

This is something that old Rockstar would've made fun about in a GTA back in the day. Wow. This is so ridiculous. Completely surreal.

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2 hours ago, Streifenkarl said:

This is something that old Rockstar would've made fun about in a GTA back in the day. Wow. This is so ridiculous. Completely surreal.

 

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ShadowOfThePast
2 hours ago, SageFan said:

 

tenor.gif

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Well, this is weird, but even if they did a bad job we sure know these developers (and also the Grove Street Games guys) are victims of mismanagement from people above them. Someone at Rockstar/Take Two made poor decisions.

Edited by Wolfman_
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