TryToEpic Posted November 13, 2021 Share Posted November 13, 2021 So yeah heads up - script mods won't do, they have to be remade from scratch. But what can be ported are models, luckily there are plugins that allow to import gta3 models (dff & txd) into blender and then export as unreal assets. So model replacement mods should be easy to do even without some kind of modloader. So here are some mods i think should get ported to Definitive: Vados Peds Pack v2 Insanity CJ Remastered Insanity Weapons Insanity Grove Street Cutscene Characters Remastered RoSA or SAUR Additionally i would say that some animation ports would be nice, but i am not sure how hard that would be to pull off. Any other suggestions for mods we need for "Definitive" Link to comment https://gtaforums.com/topic/977344-mods-that-need-a-port-to-definitive-edition/ Share on other sites More sharing options...
SydneyCarton8m Posted November 13, 2021 Share Posted November 13, 2021 Vados peds ported would be fenomenal! Link to comment https://gtaforums.com/topic/977344-mods-that-need-a-port-to-definitive-edition/#findComment-1071721491 Share on other sites More sharing options...
Kabir_Sxngh Posted July 3, 2022 Share Posted July 3, 2022 Drive club by ezikiel (nrg500 and infernus) vehicles by vados(freeway(Maybe) and two morel Link to comment https://gtaforums.com/topic/977344-mods-that-need-a-port-to-definitive-edition/#findComment-1071885993 Share on other sites More sharing options...
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