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Deciphering graphics options in DE


Helegad
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What's best-looking out of these? I have the hardware for it.

 

Car reflections - planar (low detail), planar, cubemap, screen

Cloud quality - material, volumetric, volumetric max

Antialiasing - FXAA, FXAA+, TAA, TAA+

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12 hours ago, Helegad said:

What's best-looking out of these? I have the hardware for it.

 

Car reflections - planar (low detail), planar, cubemap, screen

Cloud quality - material, volumetric, volumetric max

Antialiasing - FXAA, FXAA+, TAA, TAA+

 

Screen, Volumetric  max & TAA+ 

Edited by SoulStorm64
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Whatever the rightmost setting is. 

 

Best means either visuals or performance. That's by visuals. 

 

Performance didn't matter a whole lot, game chugs to 35 FPS at night no matter what. 

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BS_BlackScout
3 hours ago, Helegad said:

What's best-looking out of these? I have the hardware for it.

 

Car reflections - planar (low detail), planar, cubemap, screen

Cloud quality - material, volumetric, volumetric max

Antialiasing - FXAA, FXAA+, TAA, TAA+

I know Planar reflections are usually simpler (secondary render plane) but can be accurate, screen is for screen space reflections. I honestly got a bit confused there and still don't know which is better visually.

Cloud Quality go with Volumtrix Max.

AA => TAA+.

FXAA is complete garbage and blurs everything.

Edited by BS_BlackScout
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20 minutes ago, BS_BlackScout said:

I know Planar reflections are usually simpler (secondary render plane) but can be accurate, screen is for screen space reflections. I honestly got a bit confused there and still don't know which is better visually.

Cloud Quality go with Volumtrix Max.

AA => TAA+.

FXAA is complete garbage and blurs everything.

 

Only TAA+ is doing anything. Anything else and the game looks like a mess.

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i would wait for digital foundry, but so far I would recommend planar vehicle reflection (Doesnt look as good as cube map but runs better, and actually gives an accurate reflection unlike screen)

i would also recommend material clouds, I find the volumetric clouds dont look good in this game, and you cant even fly in them in san andreas

TAA+ is the only aa setting you should be using, either that or disable it completley and supersample the game

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Cubemap reflections wreck the performance in my experience. I've stuck to Planar instead. Looked at videos & experiences online and have found much the same with other folks.

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Yeah, there seems to be an issue where Cubemap reflections tank the frame rate if you move about (i.e. reflections update), and it doesn't happen with Planar or Screen (Space). I use Screen myself, think it looks great.

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