Helegad Posted November 12, 2021 Share Posted November 12, 2021 What's best-looking out of these? I have the hardware for it. Car reflections - planar (low detail), planar, cubemap, screen Cloud quality - material, volumetric, volumetric max Antialiasing - FXAA, FXAA+, TAA, TAA+ ziipzaaapM16A 1 Link to comment Share on other sites More sharing options...
SoulStorm64 Posted November 12, 2021 Share Posted November 12, 2021 (edited) 12 hours ago, Helegad said: What's best-looking out of these? I have the hardware for it. Car reflections - planar (low detail), planar, cubemap, screen Cloud quality - material, volumetric, volumetric max Antialiasing - FXAA, FXAA+, TAA, TAA+ Screen, Volumetric max & TAA+ Edited November 12, 2021 by SoulStorm64 SquoniX, BS_BlackScout, beatlemnkyhuman and 2 others 1 4 Link to comment Share on other sites More sharing options...
JumpingKentFlash Posted November 12, 2021 Share Posted November 12, 2021 That “Bloom” thing in graphics on console. What’s that? The light source? Link to comment Share on other sites More sharing options...
SquoniX Posted November 12, 2021 Share Posted November 12, 2021 Whatever the rightmost setting is. Best means either visuals or performance. That's by visuals. Performance didn't matter a whole lot, game chugs to 35 FPS at night no matter what. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 12, 2021 Share Posted November 12, 2021 (edited) 3 hours ago, Helegad said: What's best-looking out of these? I have the hardware for it. Car reflections - planar (low detail), planar, cubemap, screen Cloud quality - material, volumetric, volumetric max Antialiasing - FXAA, FXAA+, TAA, TAA+ I know Planar reflections are usually simpler (secondary render plane) but can be accurate, screen is for screen space reflections. I honestly got a bit confused there and still don't know which is better visually. Cloud Quality go with Volumtrix Max. AA => TAA+. FXAA is complete garbage and blurs everything. Edited November 12, 2021 by BS_BlackScout SoulStorm64 1 Link to comment Share on other sites More sharing options...
SquoniX Posted November 12, 2021 Share Posted November 12, 2021 20 minutes ago, BS_BlackScout said: I know Planar reflections are usually simpler (secondary render plane) but can be accurate, screen is for screen space reflections. I honestly got a bit confused there and still don't know which is better visually. Cloud Quality go with Volumtrix Max. AA => TAA+. FXAA is complete garbage and blurs everything. Only TAA+ is doing anything. Anything else and the game looks like a mess. BS_BlackScout 1 Link to comment Share on other sites More sharing options...
beatlemnkyhuman Posted November 12, 2021 Share Posted November 12, 2021 Yeah I gotta agree taa+ > fxaa+ in my opinion SquoniX 1 Link to comment Share on other sites More sharing options...
boomboom5950 Posted November 12, 2021 Share Posted November 12, 2021 i would wait for digital foundry, but so far I would recommend planar vehicle reflection (Doesnt look as good as cube map but runs better, and actually gives an accurate reflection unlike screen) i would also recommend material clouds, I find the volumetric clouds dont look good in this game, and you cant even fly in them in san andreas TAA+ is the only aa setting you should be using, either that or disable it completley and supersample the game Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 16, 2021 Share Posted November 16, 2021 (edited) Car Reflections Comparison: OG: https://media.giphy.com/media/vXtM96wg34nRjJ37Q7/source.mp4 AA Comparison: OG: https://media.giphy.com/media/PnmVaCtO5xx4Re4bhn/source.mp4 Edited November 16, 2021 by BS_BlackScout Link to comment Share on other sites More sharing options...
Xerukal Posted November 17, 2021 Share Posted November 17, 2021 Cubemap reflections wreck the performance in my experience. I've stuck to Planar instead. Looked at videos & experiences online and have found much the same with other folks. BilalKurd 1 Link to comment Share on other sites More sharing options...
Spider-Vice Posted November 17, 2021 Share Posted November 17, 2021 Yeah, there seems to be an issue where Cubemap reflections tank the frame rate if you move about (i.e. reflections update), and it doesn't happen with Planar or Screen (Space). I use Screen myself, think it looks great. GTANet | Red Dead Network | black lives matter | stop Asian hate | trans lives = human lives the beginning is moments ago, the end is moments away Link to comment Share on other sites More sharing options...
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