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GTA Trilogy - The Definitive Edition Modding


TheLandstalker
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Spider-Vice
Message added by Spider-Vice,

Much like previous game releases, you may not directly share unmodded files directly from the game in this topic, thanks!

GTAForums Mod Showroom - mind the mod forums rules at the top - and remember ShareMods or paid links aren't allowed!

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6 minutes ago, TheJustSavior said:

yes you can 🙂 not including MI file, its need to be deleted AFTER you cook files

Listen, i have to make a video, it's not working, i don't know why, i explain the steps!

1) I have imported Model GLTF of UZI and i haven't included Material

2) I have created an Instance like you said before

3) Saved All, and Cooked for Windows

4) Opened Cooked folder deleted MI files, and copied SM_uzi.uasset and uexp

5) Copied to a folder called "100-MICROUZI" with Gameface\Content\GTA3\Weapons and pasted inside

6) Created .PAK with Compression.bat, copied pak to mods folder, launched game

7) Still White!

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24 minutes ago, AIGAMER said:

Anybody figured out how to increase vehicle density and population? TONS OF PEDS not enough cars. 🤔 would be appreciatedGTAd.png

 

I am also interested in a mod like this for San Andreas, it feels relatively empty traffic-wise. I found a "Traffic" setting in the Gameplay section of the GameUserSettings.ini that I've been messing with, but as I've tested it I don't think it has much of an effect at all.

 

SimulationScale (in the Graphics section) may have an effect on this. It was set to 3 in my ini file. If you set to 4 or above, all of the traffic and peds disappear from the game, apparently that value breaks it. You can set this value to "Cine" but I haven't noticed much of a difference with it. I don't know if there are any other variables that can be set in CustomSettings.ini to increase traffic generation or if it needs a more in-depth mod.

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TheJustSavior
16 minutes ago, Thund3Rx said:

Listen, i have to make a video, it's not working, i don't know why, i explain the steps!

1) I have imported Model GLTF of UZI and i haven't included Material

2) I have created an Instance like you said before

3) Saved All, and Cooked for Windows

4) Opened Cooked folder deleted MI files, and copied SM_uzi.uasset and uexp

5) Copied to a folder called "100-MICROUZI" with Gameface\Content\GTA3\Weapons and pasted inside

6) Created .PAK with Compression.bat, copied pak to mods folder, launched game

7) Still White!

I am import GLTF model in blender (its include material) and then to FBX. After that i am import FBX file in engine.

Edited by TheJustSavior
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3 minutes ago, TheJustSavior said:

I am import GLTF model in blender and then to FBX. After that i am import FBX file in engine.

I'm going to making a video, i try as you said now

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Has anyone made a mod that changes GTA 3's Police Car textures to the GTA 3 Beta Design (including livery.) and to the LCS Police Cars (Which use the same livery as the beta just different color) yet? I would love to see that made.

Beta Police Car:

1509886634_Police.jpg

LCS Police Car:

1585994937_Copcar1.jpg

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9 minutes ago, Toadstein said:

Has anyone made a mod that changes GTA 3's Police Car textures to the GTA 3 Beta Design (including livery.) and to the LCS Police Cars (Which use the same livery as the beta just different color) yet? I would love to see that made.

Beta Police Car:

1509886634_Police.jpg

LCS Police Car:

1585994937_Copcar1.jpg

 

^^^ This mod just got posted to NexusMods (GTA3 only, I think)

 

2 hours ago, PinbaII said:

@seaque The original intros doesnt have them so you could use these ? :)

 

There's a Hi-res intro video mod on Nexus and maybe ~20 pages back in this thread that 'may' have the TV lines removed...

Edited by R1fast
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angelhodge1997
On 11/11/2021 at 6:15 PM, thalilmythos said:

I wonder if mods like Handling mods, ped data mods, ar data mods, weapon data mods, and so on, from the former Versions of the games, would work when used on the definitive edition.

im hoping for that too , like the only problem i had with gta sa classic was cause the memory on those old games are limited so mods after mods even tho you had a high end the game wouldnt support the amount of memory the game can handle resulting in  crashing or lags so even tho definitive edition is a lil broken modding it would be really nice when it comes to enhancing the game cause it has the necesary recourses to support it. 

 

\\\

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31 minutes ago, TheJustSavior said:

I am import GLTF model in blender (its include material) and then to FBX. After that i am import FBX file in engine.

I tried not works anyway. i don't know what-to-say!

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7 minutes ago, AlexCA7 said:

I was going to replace the texture, it remains to add _P. Where can I do it?

 

Photoshop maybe but i don't know how.

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Just now, Zapper said:

The ViewDistanceScale Cine settings makes it just a bit better but it's still horrendous :sadkek:

giphy.gif

 

If you haven't, try adding setting gta.worldcomp.distmult=3.0 (or 4.0) and see if it helps.

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3 minutes ago, Nebucha said:

If you haven't, try adding setting gta.worldcomp.distmult=3.0 (or 4.0) and see if it helps.

I'm already bumped that value up to 5.0 and the gif is taken with those settings. I'm afraid it's one of those old Renderware engine limitations bullsh*t and can't be solved easily unless Rockstar does something. Too bad because it's extremely distracting.

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1 hour ago, AIGAMER said:

 

"pretty sure" isn't a definitive answer there's over 50 pages on the forum my guy. 

I'm also looking for a way to fix the traffic density, someone with a valid answer if this is currently possible.

What's the point of replying if you are just gonna spam nonsense..

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46 minutes ago, R1fast said:

 

^^^ This mod just got posted to NexusMods (GTA3 only, I think)

 

 

There's a Hi-res intro video mod on Nexus and maybe ~20 pages back in this thread that 'may' have the TV lines removed...

I saw that mod but the mod currently on NexusMods isn't entirely what I'm looking for. As that mod only changes the color but doesn't change the livery/design of the car itself. It's still better then nothing and it's what I'm using now but I would love to see the full design brought over at some point in the future. Appreciate the heads up tho

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1 hour ago, Toadstein said:

Has anyone made a mod that changes GTA 3's Police Car textures to the GTA 3 Beta Design (including livery.) and to the LCS Police Cars (Which use the same livery as the beta just different color) yet? I would love to see that made.

Beta Police Car:

1509886634_Police.jpg

LCS Police Car:

1585994937_Copcar1.jpg

I'd love to see this too

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TheJustSavior
13 minutes ago, Thund3Rx said:

in export fbx window setup create new materials, after creating new materials you need to delete them, and then create material instance with name MI_uzi and then assign it to model in material slots.

Juwhnvj.png

 

IN 3:17 you don't setup to your model MI_uzi material instance

Edited by TheJustSavior
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1 hour ago, Thund3Rx said:

Listen, i have to make a video, it's not working, i don't know why, i explain the steps!

1) I have imported Model GLTF of UZI and i haven't included Material

2) I have created an Instance like you said before

3) Saved All, and Cooked for Windows

4) Opened Cooked folder deleted MI files, and copied SM_uzi.uasset and uexp

5) Copied to a folder called "100-MICROUZI" with Gameface\Content\GTA3\Weapons and pasted inside

6) Created .PAK with Compression.bat, copied pak to mods folder, launched game

7) Still White!

Remember to create the folder structure inside Unreal as I mentioned in my tutorial.

Edited by ThePedro004
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Just now, beatlemnkyhuman said:

f*ck it! I exported everything!

 

all the files!

 

I'll find what I want damn it!

 

What are you looking for ? :dontgetit:

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29 minutes ago, TheJustSavior said:

in export fbx window setup create new materials, after creating new materials you need to delete them, and then create material instance with name MI_uzi and then assign it to model in material slots.

Juwhnvj.png

 

IN 3:17 you don't setup to your model MI_uzi material instance

I finally made it. I have deleted your mod, and restarted again new one, i made it, blender New Material i called "dummy_material_0" in blender, saved as gltf +bin exported, opened ue4 imported gltf renamed sm_uzi, and material mi_uzi renamed cooked and done ! thanks for patience, now i understand !

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