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GTA Trilogy - The Definitive Edition Modding


TheLandstalker
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Spider-Vice
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Much like previous game releases, you may not directly share unmodded files directly from the game in this topic, thanks!

GTAForums Mod Showroom - mind the mod forums rules at the top - and remember ShareMods or paid links aren't allowed!

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BS_BlackScout
12 hours ago, MATIUNO said:

Hi! Thanks to everyone that has commented here, you gave me the motivation to try to increase the traffic in San Andreas, as the default seems severely lacking!

 

Digging through the command line parameters to try to see if there's anything to debug properly, I actually found that there's a hidden Unreal Engine console variable to activate... VR! It's a simple implementation and only works on foot, while not aiming any weapon

 

hr7LlVA.png

 

And here's a small video to show how it looks

 

The rest of the console variables I found are here

 

gta.VR
Dirty VR for Rich

 

To use any of these variables, just edit your CustomSettings.ini 

 

p.s. Who's Rich?

Rich Rosado from Rockstar Games. Interesting description though "Dirty". As in, unfinished?

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anyone can help me solve not being able to unpack switch version pak? i unpacked pc version fine but for switch half of files after extracting are blank files 0b...

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17 minutes ago, VonCyborg said:

try to do some texture remake😋

1.png

2.png

4.png

3.jpg

Oh that actually looks pretty nice, i like how it kept the original model as a base meaning it fits with the other weapons still, would you be okay with uploading it as a downloadable file? i woudln't mind using it whenever Rockstar decides i am allowed to use the product i paid for again :D

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3 minutes ago, Dr von Muerte said:

 

Great job! Is there a plan to give an explanation of how to replace the CJ model?

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4 minutes ago, VonCyborg said:

blender can open gltf file. I use it convert to fbx

The file when i unpacked from gta.pak are all uasset and uxep files how do i import them? And which one is 3d model and which is textures?

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Any mod to disable vegetation or reduce it? game runs fine in my low end GPU but vegetation really kills it and there is not a option in graphics settings

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Okay, i found out why it didn't work, i used the uncooked textures :kekw:

 

The horrendous radar icons that GSG made are finally gone :shillkek:
I won't release it because i didn't create the textures.

 

Unbenannt1.jpg

 

Unbenannt.jpg

 

 

Edited by Gravarty
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Currently working on bringing "Odie's Miss Liberty" over to GTAIII DE, still reworking the textures and then got to figure out how to get it all ingame, got UE 4.26 but might need some help with that, still learning in 2021 🙂

4Sg9ylN.png

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10 hours ago, ihcorochris said:

 

Code is still there but afaik the model variants basically don't exist in the DE version

Can’t we  rebuild it from scratch?

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12 minutes ago, Gravarty said:

Okay, i found out why it didn't work, i just used the uncooked textures :kekw:

 

The horrendous radar icons that GSG made are finally gone :shillkek:
I won't release it because i didn't create the textures.

 

Unbenannt1.jpg

 

Unbenannt.jpg

 

 

Aww man, why you gotta tease us like that 😅, anyways, good work importing this icons!

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Oh my god :kekw:

 

Unbenannt.jpg

 

I created this textures this morning, without knowing how to actually import it and well, now it works. 

Need to fix that belt 😛 

 

 

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2 minutes ago, Gravarty said:

Oh my god :kekw:

 

Unbenannt.jpg

 

I created this textures this morning, without knowing how to actually import it and well, now it works. 

Need to fix that belt 😛 

 

 

just as a fun fact, if the original icon files you used originated from the mobile port, then you don't have to ask to permission to anyone , as Rockstar Games created those hd icons

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54 minutes ago, Dr von Muerte said:

I just found this

 

 

That's my mod 😂

Edited by zeck48
  • Best Bru 1
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Just now, Precursors Fun World said:

just as a fun fact, if the original icon files you used originated from the mobile port, then you don't have to ask to permission to anyone , as Rockstar Games created those hd icons

 

Nah, it's from the XBOX HD mod and i don't want to upload it without asking for permission first.

Also, for some reason WDS never remade the radar icons for the mobile release, jus the radar disc.

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6 minutes ago, Gravarty said:

Oh my god :kekw:

 

Unbenannt.jpg

 

I created this textures this morning, without knowing how to actually import it and well, now it works. 

Need to fix that belt 😛 

 

 

Look at Playa2 all grown up. Well done!

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Just now, [email protected] said:

Can you briefly describe how you did it?

I rigging using 3dsmax then set up all on unreal engine 4.26, put all on same path with original mesh and texture. And do not using custom material instead using material instance

After all cooked, dont forget delete "MI_" files

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Has anyone looked into the collision meshes yet? It seems like there might be a system in the game that allows them to be overriden in the chance that there is new geometry (for instance, the new objects in the garages) and that'd be good to know in the off-chance that GSG decides not to fix the many collision bugs.

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Can't wait until someone converts unopescio's HD GTA III cars over to the Definitive Edition.

Edited by Ivan1997GTA
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29 minutes ago, ukiuk said:

Modified ak47 sounds, going to make full pack soon.

When you turn the game volume in the options all the way down, does the weapon sound continue to play when you shoot?

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