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GTA Trilogy - The Definitive Edition Modding


Spider-Vice
Message added by Spider-Vice,

Much like previous game releases, you may not directly share unmodded files directly from the game in this topic, thanks!

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  • 2 weeks later...

A bit late, but have you guys tried using the updated umodel_gta_trilogy from the OP in this thread ?

According to the info there, the updated PC version uses the same models/skeletons as the mobile versions.


Basically: select Override game detection > Unreal Engine 4 > Grand Theft Auto: The  Trilogy (mobile), then proceed to extract the files.

Hope this helps.

  • 3 weeks later...

So I've kind of crash coursed learning to make paks and some of the basics of making Unreal mods all in an attempt to get rid of these god awful thick black powerlines in SA:DE. Through unpacking the broken mod I've identified what needs fixing and have learned a lot! But I feel I am just far too novice to make much more ground on my own. I've gotten to this thread, to b0sm's comment, and now have some inkling that what's broken in the old mod is the serial mismatch is due to the game working off the mobile assets and their IDs now? So I feel my next step is learning how to save these fixed assets in a compatible .pak? Is this something that is done at the packing stage, or is the serial size determined by the extracted assets themselves, meaning you have to manually go through the process of editing all the assets from a clean export from the game's files every time they do an update like this?

 

I just really, really want these wires fixed. They are so bad and I hate feeling like I could be THIS close to finding a solution, you know?

  • 4 weeks later...
Lillavatti

How do you get textures from Definitive Edition into blender if theyre .mat files? Im trying to port Definitive Edition models to retail Vice City and I have the Candy Suxxx model in blender but for textures its looking for 
MI_CSCandy_hair
MI_Eyes_blueBright
MI_CSCandy_skin
MI_CSCandy_clothes
MI_CSCandy_skin2

which are mostly in ViceCity/Cutscene/characters are in .mat format and cant be imported into blender. Also I would eventually have to make a TXD out of all of the textures making it 1 png instead of sperate textures. Does anyone have any knowledge in all this?

On 1/4/2025 at 6:19 AM, Sereven said:

So I've kind of crash coursed learning to make paks and some of the basics of making Unreal mods all in an attempt to get rid of these god awful thick black powerlines in SA:DE. Through unpacking the broken mod I've identified what needs fixing and have learned a lot! But I feel I am just far too novice to make much more ground on my own. I've gotten to this thread, to b0sm's comment, and now have some inkling that what's broken in the old mod is the serial mismatch is due to the game working off the mobile assets and their IDs now? So I feel my next step is learning how to save these fixed assets in a compatible .pak? Is this something that is done at the packing stage, or is the serial size determined by the extracted assets themselves, meaning you have to manually go through the process of editing all the assets from a clean export from the game's files every time they do an update like this?

 

I just really, really want these wires fixed. They are so bad and I hate feeling like I could be THIS close to finding a solution, you know?

it happens to me, also i don't know if in the cooking process one has to adjust some sh1t to make like mobile compatible somehow??? but everybody it's getting knock right now with that serial size mismatch issue, this happens to me in a attempt to port an AK47:

https://www.youtube.com/watch?v=F2jDXiQtUUY

Edited by Xray_OS
  • 3 months later...
bLo0dD
On 12/31/2022 at 9:36 PM, Gamehopper said:

i have a quick question what mod could cause this to happen? https://imgur.com/a/uaby4tv  my paks folder https://imgur.com/a/wNgdCTv

Hate to be that guy, but any chance you're willing to share your pak folder? I'm new to the Definitive Edition, and not sure where to get mods from, I'm assuming the pak folder contains your mod files, right? Is there anything else to modding DE? Is there a website that has mods for this release? It's tough to go through this entire thread...

  • 4 months later...

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