Jump to content

GTA Trilogy - The Definitive Edition Modding


Spider-Vice
Message added by Spider-Vice,

Much like previous game releases, you may not directly share unmodded files directly from the game in this topic, thanks!

GTAForums Mod Showroom - mind the mod forums rules at the top - and remember ShareMods or paid links aren't allowed!

Recommended Posts

  • 3 weeks later...
On 8/18/2022 at 8:23 PM, Razed- said:

 

This is now available for download here: https://www.razedmods.com/gta-the-trilogy

 

Released the GTA III mod and updated the GTA San Andreas mod as well. Enjoy :rampage:

Hi @Razed-, any chance you are going to get some time to update this awesome mod a bit more and may be also add some type of support for GTA VC ? Also seeing how talented you are, wondering if you can may be issue some character fixes in your mod too to stop making the characters look too cartoony. 

TIA

GameBunny

  • Like 1
  • 1 month later...
On 12/31/2021 at 10:26 PM, Zeneric said:

First cooking takes longer than the next cookings. (like 500% less next times).

 

Replaced LAe 0 Proxy uasset (LOD models) with normal models from classic as an experiment:

 

p1c2d8.png

 

I assigned MI's only to the grass seen there. There are like 200 to assign for LAe.

Any way to get IPLs? Meshes don’t have placement and all the roads are jumbled together. I got original SA and VC in UE5 together for a project I was working on but I wanted to use DEs meshes as they’re more refined. I know they’re in gta3.uasset but there’s no way to get into it currently

 

Edit: Nvmd you can use original IPL data

Edited by iSrirachaa
  • 2 months later...

Last post was in March. It has been 3 months since the last post in this thread, and more than 9 months since the last update on this trilogy.

 

What is the status now? Do mods still work with version 1.0.4.5?

Is anyone working on making mods to fix the issues with this game and make it playable? And is Rockstar, GSG or any other game dev working on sending out more updates and patches?

I love the original trilogy, but the definitive edition is on unreal engine. That's why I feel modders need to come together to fix the problems with it so that we get to have the best version of the game that we can. But maybe modding on unreal engine is hard. I don't know. I'd be willing to help, but I can't do it alone.

 

I hope people agree with me on this. As for Rockstar lawsuits, there's nothing to worry about if we do it anonymously and for free.

Edited by tered33290
  • 1 month later...

1) Is there any fix which prevents the lampposts from instantly falling through the ground? This is one issue with the game I have not yet found a mod for which fixes it?

2) Also is there a mod which gives me full camera control while flying as it was in the original game? The auto-centering and not being able to look up/down while flying is annoying!

3) Lastly is there a way to increase the fog intensity in the .ini files? I have the fog mod installed but I would like to increase the intensity of the fog so that I cannot see much from the map when high above just like it is in the original game.

  • Best Bru 1
17 hours ago, Emmi said:

1) Is there any fix which prevents the lampposts from instantly falling through the ground? This is one issue with the game I have not yet found a mod for which fixes it?

2) Also is there a mod which gives me full camera control while flying as it was in the original game? The auto-centering and not being able to look up/down while flying is annoying!

3) Lastly is there a way to increase the fog intensity in the .ini files? I have the fog mod installed but I would like to increase the intensity of the fog so that I cannot see much from the map when high above just like it is in the original game.

 

There is no mod for the first two things, mainly because the community has just completely given up on the definitive edition. Shame on them for being so lazy. If they put half the effort into modding these titles as they did the originals, the DE games could've been fixed completely and made perfect.

I don't know which fog mod you have, but if it is the same one as I'm thinking of, the file you want to edit is called "Reshade.ini", which should have 5 things in it that you can edit. I don't know if any of them controls intensity, but you can try.

Hello everyone,
 

I'm wondering if there is a business/night club managing mod like in GTA online? (Or night club like latest GTA 6 leak) with missions and such.
Also, a mod in which you can rob NPC's in the street like in RDR2?
 

If not, anyone willing to talk about working on one of these? 
 

Thanks,
SpiderFanI

Edited by SpiderFanI
edit
  • 2 months later...
  • 2 weeks later...
  • 1 month later...

Hi there! I've been really interested in this topic as I'm working on my own mods and I think these games have huge modding potential. However, this thread is super dead (as are most that have to do with these games) and that's a little upsetting, so for the past few days I've been working on a new place to cultivate discussion. A Discord server, specifically for these games. I've designed it, to the best of my ability, to be a great place to discuss any particular aspect of modding these games and to be a community that anyone can enjoy, even if they're not a modder. I'd love for any of you to join and to give your feedback on the server. Hope to see you there.

Link

Edited by RoRoGothic
  • Like 1
  • Bruh 1
  • 1 month later...
  • 4 weeks later...
  • 1 month later...
  • 2 weeks later...
  • 2 months later...
kilotraysscopinusout420

Anyone scoped out how difficult it would be to add custom music into the DE? I was thinking of opening the Original Radio Mod paks and trying something there but itd be way preferable to have the station and scan option like the OG PC port did.

  • 2 weeks later...
jaydeedilla
Posted (edited)

What bugged me the most about the Trilogy remasters gameplay-wise (where III, and VC are concerned at least, SA is a total mess on every front), was the driving, especially on mouse and keyboard. The camera was incredibly stiff, which made the vehicles feel like they had less dynamic and intricate physics. Then there's the auto centering, which is aggressive as hell on PC, further adding to an uncomfortable driving experience. It bugged me so much I started f*cking around in IDA and Cheat Engine and struck gold. Not only did I manage to track down the auto center timers, but also managed to get a fluid vehicle camera working! Cars now feel like they did in the old games! 

 

I wish I could've turned this into an ASI plugin, but plugin-sdk just refuses to compile any-f*cking-thing, so a Cheat Engine table will have to do for now, sorry. Perhaps someone else can pick that up for me. I also haven't been able to find out where the code for the auto-centering intensity is handled. It probably is a dynamic float value like the timer, just haven't been able to track it down for some reason.

 

For now, here's a cheat table for GTA 3. To enable fluid vehicle camera movement press F5 (you can turn it off with F6). You can adjust the autocenter timers by setting it to any value you like. If you set a very high value you'll effectively be able to turn off autocentering completely.

 

Will do the same for Vice City soon (for some reason they removed the auto center float within Vice City's vehicle camera function, so currently have no idea where the timer info is stored. I did get a fluid vehicle camera working already though). Not planning on playing or touching SA, as that unsalvagable travesty is not something I'd want to spend potential hours modifying. 

 

GTA 3 Camera Cheat Engine table (tested with the latest Steam LibertyCity executable):

https://drive.google.com/file/d/1zrTSksEiP7bxyGhkEHy-Vj_iQakPEQfO/view?usp=sharing

 

Now I'm left boggled as to why they decided to deliberately handicap camera movement...

 

Edited by jaydeedilla
  • Like 1
  • Realistic Steak! 1
  • 4 months later...

I am having the old serial size mismatch issues when replacing models with the new update, with only a byte difference. Files are cooked with UE 4.26.2, trying to update some of my old mods. Any help would be greatly appreciated, has the UE version changed?

  • Like 2
42 minutes ago, GamesEvilKnight said:

And the current models isn’t ? 🤷‍♂️

I guess if the textures get enhanced some way I agree it wouldn't look that bad. (there's one on nexus with Tommy's model changed, looks really good) I don't know if there's more.

But many other mods I was using now crash the game they need to be updated.

On 11/15/2024 at 5:14 PM, CyanFire said:

I am having the old serial size mismatch issues when replacing models with the new update, with only a byte difference. Files are cooked with UE 4.26.2, trying to update some of my old mods. Any help would be greatly appreciated, has the UE version changed?

did you ever figure this out? im having trouble trying to export models with umodel and fmodel also after this update

  • Like 2
RageGreeny2
On 11/13/2021 at 9:03 AM, LeakyLine said:

Any way someone can make a mod where CJ doesn't take eight years to close a vehicle door before running away after exiting a car? Slows things down annoyingly so. You have to wait for him to close the door before you can run off.

Lmao did anyone every do this?
It's unbelievably annoying.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.