Jump to content

Post your wish list for mods!


Recommended Posts


Share your wish list for mods!Ā 



----


I think GTA SA DE needsĀ Volumetric Clouds! with new draw distance it feels like a small map,Ā Volumetric Clouds can help and bring back old feeling of a big map!Ā 

A orange atmosphere mod! (not too much!)

Ray Tracing mod!(Only Reflection!)

A mod for better characters models!Ā 

A mod for more ambient soundsĀ 

A Online / Multiplayer mod!Ā 

A Heatwave mod!Ā 

Ā 

Edited by WanteD1
  • Like 2
  • KEKW 1
Link to comment
https://gtaforums.com/topic/977226-post-your-wish-list-for-mods/
Share on other sites

Ā Ā 

3 hours ago, WanteD1 said:


omg
I want VC's wasted effect not thisĀ 
Ā 

Ā 

Ā 

Ā Ā 

3 hours ago, WanteD1 said:

wtf??????
Why Vice City pause menu has San Andreas sound effect??????????????????????????
Ā 

Ā 

Ā 




Ā 

Adminsaredicks
7 hours ago, WanteD1 said:


Share your wish list for mods!Ā 



----


I think GTA SA DE needsĀ Volumetric Clouds! with new draw distance it feels like a small map,Ā Volumetric Clouds can help and bring back old feeling of a big map!Ā 

A orange atmosphere mod! (not too much!)

Ray Tracing mod!(Only Reflection!)

A mod for better characters models!Ā 

A mod for more ambient soundsĀ 

A Online / Multiplayer mod!Ā 

A Heatwave mod!Ā 

Ā 

Just play original game and you will be fine...

Original radio restored

More ped skins (gang members from cutscenes, ect.) and more clothing variations for skins

DYOM

Weapon mods (some of the weapons look ass), sound mods would be nice too

Graphic mods adding more fog and clouds and orange atmosphere, something like PS2 version

Ā 

I don't own the Remastered DE trilogy, but is my wishlist:

Ā 

1. CLEO library and mods (but I'm in fear because @SilentĀ has stated he's not touching the remaster - but this means GTA DE might not get any kind of CLEO libary, nor any kind of ASI loader or ASI script mods at all);

2. Never Wanted, Infinite Health, and builder with spawning objects CLEO mods (as I'm heard, map objects / properties are shared between al three games);

3. Main.scm mod unlocking entire map from begining.Ā 

Ā 

(These are for San Andreas and ViceCity, mainly.)

Edited by 65536
  • Best Bru 1
6 hours ago, TryToEpic said:

A new modloader, and by that i don't mean the same old asi modloader, just anything that makes it easy to install mods without needing some unreal tool or something like that.

mods (textures for instance) can be now natively copied into a subfolder called ~mods and they'll just load straight away. No custom loaders or other stuff needed. It's apparently a native UE function and it works flawlesslyĀ 

Ā 

Ā 

On 11/12/2021 at 12:49 AM, ogpearl said:

I just want the cut songs restored

San Andreas DE has the whole music stations and the songs are cut using a script. Soooo... yeah! soon enough I guess! I've thankfully backed-up all of the day 1 release files so if they go on and delete them later I got myself covered!Ā 

Gostown Paradise and Anderius. ā¤ļø

Ā 

Had a lot of fun with these mods back in the days! Gostown Paradise feels like such. It feels like a Paradise in some remote island that's barely inhabited, but the place is doing really well.

Ā 

I loved Anderius due to its sci-fi mashup. I wasn't able to finish it halfway, but I can still remember the last missions I did.

It could use a lot of mods:

- A mod to fix the rain

- A mod to fix draw distance and put fog

- A mod to fix character models

- A mod to remove mobile mechanics and change them to original PS2/Xbox/PC mechanics

- A mod that fixes the grammar issues

- A mod to put removed music back

- Mods that fix the issues and glitches

- A mod that puts back III and Vice City's original menu sounds

- A mod that fixes car suspensions

- A mod that remove GTA V and GTA IV asset and change them with original asset

They are probably more I could add, but I can't think of anything right now, so I might add more later

waiting for firsts mods.. we almost got 100% saves in few days..

Ā 

Ā 

On 11/13/2021 at 8:11 PM, Smellord said:

mods (textures for instance) can be now natively copied into a subfolder called ~mods and they'll just load straight away. No custom loaders or other stuff needed. It's apparently a native UE function and it works flawlesslyĀ 

Ā 

Ā 

San Andreas DE has the whole music stations and the songs are cut using a script. Soooo... yeah! soon enough I guess! I've thankfully backed-up all of the day 1 release files so if they go on and delete them later I got myself covered!Ā 

Ā 

maybe this cut/censored content is in the release version... they patched to remove files but maybe it was hot coffee, original unlimited radios.... i backuped too lol xD

Ā 

edit: R* are full of money, they dont care even tribunals.. it's just "roots" for gamers/modders... multiplayers mods etc. :D

Edited by CJ0013
CynicalMexican

Posting this from the previous thread:

- Some sort of Project Props for Definitive Edition - I think the overblown draw distance can be fixed a bit with more vegetation, additional props (such as trash bins, plants, street lights, mail boxes, and so on) and such to create a denser looking environment.

- Washingtonia robusta palm trees to be the majority palm trees across San Andreas.

- Ragdoll physics

- No more disappearing bodies! Or, at the very least, the bodies last as long as they do in GTA 3 - this was something that pissed me off in the original San Andreas and I'm disappointed this wasn't fixed. It's not the early 2000s anymore.

- Beta interiors and places restored (such as the doughnut shop)

- Wildlife!

12 hours ago, CynicalMexican said:

- No more disappearing bodies! Or, at the very least, the bodies last as long as they do in GTA 3 - this was something that pissed me off in the original San Andreas and I'm disappointed this wasn't fixed. It's not the early 2000s anymore.

Even then, what are we gonna do with dozens of corpses littering our surrounding? Many GTA players love messing around and I think even these low-poly NPCs take out a huge portion of the 16gb ram which I'd rather allocate to something else, other than dozens of corpses.

CynicalMexican
6 hours ago, DODI3OG said:

Even then, what are we gonna do with dozens of corpses littering our surrounding? Many GTA players love messing around and I think even these low-poly NPCs take out a huge portion of the 16gb ram which I'd rather allocate to something else, other than dozens of corpses.

Ā 

I was referring to something like in the HD era where corpses typically stay until the player leaves the area.

10 hours ago, CynicalMexican said:

Ā 

I was referring to something like in the HD era where corpses typically stay until the player leaves the area.

Ahh. I see. You mean that they don't vanish out of thin air like a dying Jedi, right? XD

  • Like 1
CynicalMexican
12 hours ago, pingli said:

I wanna see a lot of mods, but at the same time I don't want to see any. It's a disgrace that modders need to fix the mess up for free.Ā 

Ā 

Mods were going to come along regardless.

Ā 

11 hours ago, DODI3OG said:

Ahh. I see. You mean that they don't vanish out of thin air like a dying Jedi, right? XD

Ā 

Correct!

5 hours ago, LunaStrky :3 said:

Swimming mods for Tommy and Claude. And maybe a fog mode for GTA San Andreas. Yeah, maybe I'm kinda a nostalfag but it just doesn't seem right to see Las Venturas and San Fierro from Mount Chilliad ._.

They might have seen some of those no-fog mods, thought everybody wanted them, and decided to do it in this edition.

  • Like 2
CynicalMexican

Can we get a mod to fix the broken vigilante mission? To be fair, these missions always sucked ass, they are boring as f*ck and I'm glad they are a thing of the past, but wow replaying GTA SA this is so bad.

Ā 

- You always get a wanted level for killing criminals

- The criminals get progressively harder with bigger weapons that damage your car

- Your car can only take so much damage yet can't be repaired because Pay N Spray doesn't fix emergency vehicles, so you have to repair it at your safehouse

- You also get attacked by enemy gangs

- The time bonuses are bullsh*t, and of course you can't stay outside your car for too long

- And, the worst of all, the wanted level will always stay if you're in an emergency vehicle, forcing you to find police bribes which are scarce

Ā 

f*ck Vigilante in GTA San Andreas. Worst side mission ever.

Edited by CynicalMexican

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.