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GTA III Definitive Edition Complaints & Criticisms Topic


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19 hours ago, Need For Madness Auto said:

 

w...what? i've only ever seen that done via the ghost car glitch involving the taxi sub mission and the car crusher...it's just...a common thing now?

 

here's a couple of things that I don't recall being in old GTA 3, but feel free to prove me wrong.

 

 

apparently reversing up the steps to the subway near diablo destruction turns your car into a railgun (if you change the framerate any via tabbing out or something a lot of the times the car launches itself down the road)

 

 

swapping between certain weapons back and forth gives you a considerable speed boost...like, faster than sprinting if you can do it well enough

Edited by Spectre "2K"
2 hours ago, Spectre "2K" said:

 

 

here's a couple of things that I don't recall being in old GTA 3, but feel free to prove me wrong.

 

 

apparently reversing up the steps to the subway near diablo destruction turns your car into a railgun (if you change the framerate any via tabbing out or something a lot of the times the car launches itself down the road)

 

 

Actually this one was part of the original game (however I never tried it with this particular staircase). I remember I used to do something similar years and years ago with a Cheetah on the helipad stairs at Francis International.

Edited by HOW'S ANNIE?
BananaSpud666
28 minutes ago, HOW'S ANNIE? said:

I remember I used to something similar years and years ago with a Cheetah on the helipad stairs at Francis International.

Now I see why Cheetah's shouldn't eat any Cheetos

6 hours ago, lil vader said:
  Reveal hidden contents

What irks me is people arguing in bad faith in order to just bash GTA 3.

 

 

Maybe because GTA 3 would have benefitted the most from certain changes as it is the most dated of the 3 games on offer. For example not "fixing" the mafia district by removing shotgunners during missions that take place there is a huge sign of laziness in my book. A lot of players who don't finish the El Burro missions before pissing off the mafia won't have a great experience there. :D

Red_hot_redemption

Just seen on the digital foundry video, the Xbox one X doesn't have puddles? So you really need to buy the Xbox series X if you want to see some puddles when it rains? Surly this will be patched in

  • Bruh 2
23 hours ago, ZaxxerDog said:

... you can't just select "hold to sprint" ... from the options menu.

 

I was about to call you out on this so I went to take a screengrab of the option but it's gone. It WAS there on day one..

  

3 hours ago, ZaxxerDog said:

For example not "fixing" the mafia district by removing shotgunners during missions that take place there is a huge sign of laziness in my book. A lot of players who don't finish the El Burro missions before pissing off the mafia won't have a great experience there. :D

 

That's all from OG III though, and what you deem a fix here is actually a design change. To think that the lethality of Mafia goons after Portland is done escaped unnoticed by Rockstar QA back in 2001 is impossible. Grand Theft Auto and Espresso 2 Go! can be completed by stealth by climbing a few hills away from the roads, and Rigged To Blow temporarily disables all gang hostility.

Edited by Helegad
7 hours ago, Spectre "2K" said:

w...what? i've only ever seen that done via the ghost car glitch involving the taxi sub mission and the car crusher...it's just...a common thing now?

 

No, it's still only with the car crusher.

 

 

56 minutes ago, Helegad said:

 

I was about to call you out on this so I went to take a screengrab of the option but it's gone. It WAS there on day one..

I looked into it since then and actually here's the pirated PC copy:

SUSMXKL.jpg

So I don't know what the f*ck is going on but yep, the option was there and might even be there still on PC. And turning tap to sprint off also fixes the delayed sprinting btw. and movement becomes exactly like it was in the original game.

 

56 minutes ago, Helegad said:

That's all from OG III though, and what you deem a fix here is actually a design change.

Yep but you know, if there's a thing people have complained about for 20 years then there's definitely an argument there for changing it. But then again from sh*t like this it looks like half the game was remastered by some idiots firing up and algorithm and calling it a day:

 

 

Now I'm sorry but I don't expect anything good from a person who can't even realize what a nut looks like.

Edited by ZaxxerDog
3 hours ago, Spider-Vice said:

No, it's still only with the car crusher.

 

huh...good to know tbh. I didn't think it was possible anymore since you cant "carry" submissions like taxi anymore

oCrapaCreeper
11 hours ago, lil vader said:

I'm not sure if this is a PC-only issue but why on earth do I completely have to let go of any movement key in order to enter a vehicle? It's extremely inconvenient and completely interrupts the flow of gameplay.

It was a thing carried over from the mobile ports. Like all the bugs the mobile port introduced, it wasn't fixed. 

  • Like 2
oCrapaCreeper

Also, I can confirm too that "tap to Sprint" option on PC no longer exists on the live version, but does on the Jack Sparrow edition aka 1.0. Weird stuff.

Edited by oCrapaCreeper

I fully admit that this will be nitpicking but man, they could have done so many cool things for fans in GTA 3. For example in the remaster McAffrey is still just a generic looking NPC (and Ray looks like Jabba the Hutt...):

Come on, McAffrey has like 5 missions in LCS and they still couldn't make him look like himself in GTA 3?

  • Like 1
On 11/15/2021 at 9:56 PM, Pedinhuh said:

You know what? I'm done here.

 

I went over my points(specially swimming) far too many times to care about arguing with shills again and again.

 

Have fun defending this broken, ass backwards and bare bones $60 remaster that shouldn't be acceptable by 2021 standards, but apparently it is acceptable by you lot because it was marketed as such LOL.

 

Quote me all you want, I won't engage any further, as it will be more productive of my time to talk with a door or with a wall.

 

I'm just glad I pirated this sh*t instead of spending money on it.

 

Just suck it down and admit you're wrong homie.

  • Like 2
  • KEKW 1
22 hours ago, ZaxxerDog said:

Maybe because GTA 3 would have benefitted the most from certain changes as it is the most dated of the 3 games on offer. For example not "fixing" the mafia district by removing shotgunners during missions that take place there is a huge sign of laziness in my book. A lot of players who don't finish the El Burro missions before pissing off the mafia won't have a great experience there. :D

 

Bro there's nothing to be fixed why do you keep banging on about it. A couple of people incl. myself have already said that these were OG game mechanics. The definitive edition was promised as being faithful to the originals as possible. It's not lazy either. What's lazy is the dumbass things GSG have done which there are about seven pages of as of writing this message, your and that other guys "complaints" aside. If you can't deal with the difficulty just don't play it, simple as, there are plenty of work arounds, cheats (here comes muh achievements) and now there are checkpoints and bullsh*t like that to be a little more casual. The game honestly isn't even that hard if you know what you are doing despite being someone that claims to be a GTA 3 purist.

Edited by lil vader
  • Like 2
BananaSpud666
23 hours ago, ZaxxerDog said:

not "fixing" the mafia district by removing shotgunners during missions that take place there is a huge sign of laziness in my book. A lot of players who don't finish the El Burro missions before pissing off the mafia won't have a great experience there.

fcc9c70bfc4a9391a10a462aea9db00d.jpg

  • Like 2
  • KEKW 1

Two other things I've just now noticed too:

- In Taking Out The Laundry the vans are already set in the "defensive" mode from the start of the mission, essentially making tbe grenades the game gives you absolutely useless. In the original version of III, they only started driving evasively once they'd been rammed or fired upon.

- The hydraulics on the Yardie Lobo no longer work on the press of the horn. You can feel them when you brake/turn hard, but that's about it.

 

For all it's worth I don't hate what's happened to this game (San Andreas suffers far, far worse than either III or VC). But it's the little things not carried over correctly that make it feel less like GTA III.

2 hours ago, BananaSpud666 said:

fcc9c70bfc4a9391a10a462aea9db00d.jpg

I was talking about new players. Learn to f*cking read.

1 hour ago, HOW'S ANNIE? said:

 

- In Taking Out The Laundry the vans are already set in the "defensive" mode from the start of the mission, essentially making tbe grenades the game gives you absolutely useless. In the original version of III, they only started driving evasively once they'd been rammed or fired upon.

Not 100% true, afaik one of them is supposed to behave like that, at least that's how it always was for me.

  • excuseme 1
  • Bruh 1
3 hours ago, lil vader said:

 

Bro there's nothing to be fixed why do you keep banging on about it. A couple of people incl. myself have already said that these were OG game mechanics. The definitive edition was promised as being faithful to the originals as possible. It's not lazy either. What's lazy is the dumbass things GSG have done which there are about seven pages of as of writing this message, your and that other guys "complaints" aside. If you can't deal with the difficulty just don't play it, simple as, there are plenty of work arounds, cheats (here comes muh achievements) and now there are checkpoints and bullsh*t like that to be a little more casual. The game honestly isn't even that hard if you know what you are doing despite being someone that claims to be a GTA 3 purist.

Okay, then imagine being a new player. You complete the main missions in Portland, don't even notice the El Burro stuff at first, only later and start doing them: right at Turismo you're f*cked. Sure, you can complete it but there is nothing to "git gud" about racing to checkpoints that include being in the middle of Saint Mark's. You have to get there and if there's a shotgunner, you're f*cked. You'll just retry until the RNG gods won't put shotgunners there. Big'n'Veiny will be even worse, your best chance will be taking a shortcut which is hard until you don't know where the magazines are so again: trial and error until you don't get shotgunners.

 

Now that's not good gameplay, in fact that's terrible f*cking gameplay. Is there anything wrong with shotgunners being in Saint Mark's? Not really, if you're not on a mission you can avoid them and you killed their boss so of course they're hunting you but it really f*cks with mission difficulty if you don't know how the game works. Big'n'Veiny shouldn't suddenly become the hardest mission in the game just because you did the missions in the "wrong" order in a game that's supposed to be abour freedom. If you can't see that then I don't think we have anything else to talk about.

 

And seriously if you're an experienced player who deliberately completes El Burro's missions after Sayonara Salvatore for that "real challenge" then please put your hand up so that I could see what a huge idiot you are. Like that scenario doesn't exist, nobody does that.

 

But hey at least they added fast travel:

 

Edited by ZaxxerDog
38 minutes ago, BananaSpud666 said:

Again

fcc9c70bfc4a9391a10a462aea9db00d.jpg

This is what I don't like about gaming discussions tbh: whenever something inexcusably bad comes out like the GTA Trilogy DE the "defense" eventually always devolves into this. People just run out of copium at some point, the realization starts kicking in and that's when they become aggressive.

 

But holy sh*t I have to say that GTA 3's Saint Mark's district is a really weird hill to die on.

  • Bruh 1
BananaSpud666
1 hour ago, ZaxxerDog said:

But holy sh*t I have to say that GTA 3's Saint Mark's district is a really weird hill to die on.

I don't want to explain the amount of Shotgun Shells that I have in me, because I was walking the Bistro at the wrong time

 

 

 

1 hour ago, ZaxxerDog said:

whenever something inexcusably bad comes out like the GTA Trilogy DE the "defense" eventually always devolves into this.

Who said I was defending Trilogy DE?

 

I'd rather play Original III, not DE

 

 

3 hours ago, ZaxxerDog said:

Now that's not good gameplay, in fact that's terrible f*cking gameplay. Is there anything wrong with shotgunners being in Saint Mark's?

Imagine a impossible mode where they had M16's instead

 

PS: It's not terrible, if that were the case, then you should play Seikro then

Edited by BananaSpud666
BananaSpud666
27 minutes ago, ZaxxerDog said:

So you never got gud then? Then what's the point?

But I have my good sir

 

Anyways, back to the topic

Edited by BananaSpud666
41 minutes ago, BananaSpud666 said:

But I have my good sir

 

Anyways, back to the topic

I never stopped talking about the topic, it was you with your out of context, nonsensical "git gud" thing.

 

Anyway the point was this: the shotgunners in Saint Mark's is something that most people hate. Yes, you can deal with them but when they interfere with missions that they are not supposed to interfere with then that's an oversight. Sometimes the shotgunners work because they are supposed to be there, for example Gangcar Round-up would be pointless without them and they add that extra piece of challenge to Espresso 2 Go so that it feels like a proper late game mission. El Burro's stuff though? Clearly intended to be played without shotgunners, like there is no argument to be made there and when it comes to legit oversights like that remasters usually correct those mistakes.

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