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GTA III Definitive Edition Complaints & Criticisms Topic


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12 hours ago, Pedinhuh said:

FOR f*ckING $60 they should have done much more than a simple remaster that only updated the graphics and tried to fix the gun controls for combats. There was a grand of ZERO effort towards simple quality of change that would have improved this release tenfold, even with all the stupid bugs.


By no means am I defending the clearly unfinished state GSG/Rockstar have allowed this game to be released in but you strike me as very entitled. This game was marketed as a "simple remaster" that only updated the graphics and weapon controls. Nothing more, nothing less. Many of the issues you've brought up in this thread didn't need to be addressed by GSG. Why would you need to swim when it's just a barren ocean with no islands or anything to explore? Why complain about the hostile gangs despite there being very obvious lore reasons? These aren't even QoL changes, the game is still perfectly playable without the option to swim or not have gangs attack you. Rockstar/Take-Two re-released this game with updated graphics so it wouldn't depreciate and become abandon-ware. It might be a shady business practice to undermine modders and monetize the GTA franchise for everything they can but they delivered on everything they promised.

You know what? I'm done here.

 

I went over my points(specially swimming) far too many times to care about arguing with shills again and again.

 

Have fun defending this broken, ass backwards and bare bones $60 remaster that shouldn't be acceptable by 2021 standards, but apparently it is acceptable by you lot because it was marketed as such LOL.

 

Quote me all you want, I won't engage any further, as it will be more productive of my time to talk with a door or with a wall.

 

I'm just glad I pirated this sh*t instead of spending money on it.

Spoiler
37 minutes ago, Pedinhuh said:

You know what? I'm done here.

 

I went over my points(specially swimming) far too many times to care about arguing with shills again and again.

 

Have fun defending this broken, ass backwards and bare bones $60 remaster that shouldn't be acceptable by 2021 standards, but apparently it is acceptable by you lot because it was marketed as such LOL.

 

Quote me all you want, I won't engage any further, as it will be more productive of my time to talk with a door or with a wall.

 

I'm just glad I pirated this sh*t instead of spending money on it.

 

Hey mate, I think you should brush up on your reading comprehension as I'm by no means a shill given my opening statement. It's not acceptable to release a broken, buggy product that they're charging triple A prices for but it is acceptable for Rockstar to say "hey, we're updating the graphics and adding some additional controls". You seem to conflate a broken game/broken mechanics with design choices that only you have a problem with, and you articulate your points quite poorly and immaturely. I'm sure you won't engage any further because you've been absolutely lit up but if you're going to instigate this discussion in the first place at least take the time to read what others are actually replying to you with instead of getting mad.

Edited by lil vader
1 hour ago, Need For Madness Auto said:

 

It's a shame, they should have, the widescreen / high resolution mod is pretty sweet when the game zooms out at high speed:

cGla8m6.jpg

People say this stuff is from the AI interpreting the characters badly but really there's so much of these in all 3. Did nobody check for typos? Were these graphics made in a Chinese sweatshop? We'll never know.

Well at least "depresso" is funny.

8 minutes ago, ZaxxerDog said:

People say this stuff is from the AI interpreting the characters badly but really there's so much of these in all 3. Did nobody check for typos? Were these graphics made in a Chinese sweatshop? We'll never know.

Well at least "depresso" is funny.

 

Ugh, these remasters were made by people who must not speak English at all. They also didn't realize those circles and letters are meant to be neon signs. They didn't make the tiniest effort, I would have expected Houser to play these "remastered" games, see how terrible they are and fire the whole team that worked on them.

Edited by No.
  • Like 5
30 minutes ago, Mindshower said:

If you guys need me, I'll be getting black out drunk at the Pizza Bar.

Salad Bar turning into Pizza Bar is the strangest thing though: I mean that's 100% not an AI f*ckup. That's a person doing god knows what.

4 hours ago, lil vader said:


By no means am I defending the clearly unfinished state GSG/Rockstar have allowed this game to be released in but you strike me as very entitled. This game was marketed as a "simple remaster" that only updated the graphics and weapon controls. Nothing more, nothing less. Many of the issues you've brought up in this thread didn't need to be addressed by GSG. Why would you need to swim when it's just a barren ocean with no islands or anything to explore? Why complain about the hostile gangs despite there being very obvious lore reasons? These aren't even QoL changes, the game is still perfectly playable without the option to swim or not have gangs attack you. Rockstar/Take-Two re-released this game with updated graphics so it wouldn't depreciate and become abandon-ware. It might be a shady business practice to undermine modders and monetize the GTA franchise for everything they can but they delivered on everything they promised.

While I fully agree with your opinion on that apart from the bugs and the unfinished mess the game IS what they advertised features wise, I just don't think you have the right perspective honestly.

 

If you look at the history of the games and how well researched and discussed to death their issues are then I think it's easy to see that people wanted more than this. For example I'm a purist when it comes to these games, I hate any changes to the gameplay but even I would have added swimming to GTA 3 and VC. Not because I want to explore the barren ocean but because there are some missions that take you to the water and if you're a new player you will spend quite a while falling into water on those so it would help the free form nature of the gameplay if you could just swim and teleport to the boat next to you or to shore like how it was done in the Saints Row games.

 

And as for the things they added even those are badly implemented sadly. For example the "GTA 5 like aiming" is really just them repurposing the original targeting system because it has the same issues when it comes to moving while aiming. The old games had this weird janky behavior where if you used weapons that you can shoot while moving and moved away from the target then your character would just turn around, hold his arm in a weird position and shoot the air basically. That's still in the remaster just like how targeting prioritizes the direction your character is looking in instead of where your camera is. So the new aiming is basically the same old targeting system, you just don't have to press that extra one button for free aim. Literally the only thing they added that is a truly good QoL change and works as intended is the autosaving at the start of a mission.

 

Another issue is that they changed a bunch of stuff that wasn't advertised. For example the driving model is clearly identical to the simplified version of the mobile releases and that's very noticeable even in GTA 3, I can't imagine struggling with the Rumpo on Big'n'Veiny with this which is a shame because that's the challenge of the mission. They also added tap to sprint from GTA 4 and 5 which is cool for those games since they put some emphasis on a more realistic presentation but they really don't fit the 3D era titles at all and also delay your sprinting. And unlike most remasters there is no toggle to change this stuff, you can't just select "hold to sprint" or "classic car physics" from the options menu.

 

Also as a footnote really: if you remaster 3 PS2 games then you don't base that on the mobile versions if they are not identical because you're remastering the PS2 games, not the mobile ports.

Edited by ZaxxerDog
  • Like 3
2 hours ago, ZaxxerDog said:

DF's video on GTA 3 is out too:

 

"At its best (and when it's not raining!) the Definitive Edition looks OK but it loses its sense of style. You feel that many of the decisions made around the presentation on PlayStation 2 were deliberate - not just limitations of the hardware but artistic decisions made within those constraints. The new version seems to just utilise standard Unreal Engine features which do not necessarily gel with the visual design the game is aiming for". Enough said.

BS_BlackScout
7 hours ago, Pedinhuh said:

You know what? I'm done here.

Quote me all you want, I won't engage any further, as it will be more productive of my time to talk with a door or with a wall.

Let's see if that will hold up.
I love the paradox of people who hate this release but keep coming here to go on and on about it, essentially wasting their time.

It's not like there is an amazing classic version which just works that can be played am I right? Think about it.

Full of great mods... Some of which can be still found if you just dig enough =p

Edited by BS_BlackScout
7 minutes ago, RoughD said:

"At its best (and when it's not raining!) the Definitive Edition looks OK but it loses its sense of style. You feel that many of the decisions made around the presentation on PlayStation 2 were deliberate - not just limitations of the hardware but artistic decisions made within those constraints. The new version seems to just utilise standard Unreal Engine features which do not necessarily gel with the visual design the game is aiming for". Enough said.

It's such an elaborate way to say "yeah, the developers obviously did a lazy job here". :D

  • Like 4
BananaSpud666
1 hour ago, Punkd said:

but the rain effect is straight outta hell ... i mean, at night i can literally see NOTHING when its raining

It's apparently worse in GTA III DE, but San Andreas DE... oh god, especially on Switch and PC

1 hour ago, Punkd said:

so far i enjoy this game, but the rain effect is straight outta hell ... i mean, at night i can literally see NOTHING when its raining, i dont know where the streets are dafuq

What I figured out about that is that you can make it look a bit more bearable if you lower the contrast and up the brightness instead of leaving everything at the terrible default values. It will still look bad but won't "pop" as much.

Edited by ZaxxerDog

I'm completely out of zone here, since I've been in the SA thread since just now but I'm just curious about one thing

Is the radio quality any different than the original version? I got the original 2002 PC version and one particular station (Rise FM) sounds super low quality (they forgot to "remaster" this particular station whey they released the PC version back in 2002, according to GTA Wiki)

I'm not an expert on how this whole sound quality stuff works, so don't kill me too much for asking this (potentially dumb) question :kekw:

 

23 minutes ago, EvilShadow said:

I'm completely out of zone here, since I've been in the SA thread since just now but I'm just curious about one thing

Is the radio quality any different than the original version? I got the original 2002 PC version and one particular station (Rise FM) sounds super low quality (they forgot to "remaster" this particular station whey they released the PC version back in 2002, according to GTA Wiki)

I'm not an expert on how this whole sound quality stuff works, so don't kill me too much for asking this (potentially dumb) question :kekw:

 

GTA 3 has the same audio quality as on PC, only VC and SA's radios got remastered.

Anyway you can find somewhat higher quality radio stations here:

Or more directly here:

https://www.mediafire.com/folder/elsrd9aqo9oq4/Wave-MP3_(For_PC_version)

Edited by ZaxxerDog
31 minutes ago, ZaxxerDog said:

GTA 3 has the same audio quality as on PC, only VC and SA's radios got remastered.

Anyway you can find somewhat higher quality radio stations here:

Or more directly here:

https://www.mediafire.com/folder/elsrd9aqo9oq4/Wave-MP3_(For_PC_version)

Thanks a lot, man!!

Spoiler
13 hours ago, ZaxxerDog said:

While I fully agree with your opinion on that apart from the bugs and the unfinished mess the game IS what they advertised features wise, I just don't think you have the right perspective honestly.

 

If you look at the history of the games and how well researched and discussed to death their issues are then I think it's easy to see that people wanted more than this. For example I'm a purist when it comes to these games, I hate any changes to the gameplay but even I would have added swimming to GTA 3 and VC. Not because I want to explore the barren ocean but because there are some missions that take you to the water and if you're a new player you will spend quite a while falling into water on those so it would help the free form nature of the gameplay if you could just swim and teleport to the boat next to you or to shore like how it was done in the Saints Row games.

 

And as for the things they added even those are badly implemented sadly. For example the "GTA 5 like aiming" is really just them repurposing the original targeting system because it has the same issues when it comes to moving while aiming. The old games had this weird janky behavior where if you used weapons that you can shoot while moving and moved away from the target then your character would just turn around, hold his arm in a weird position and shoot the air basically. That's still in the remaster just like how targeting prioritizes the direction your character is looking in instead of where your camera is. So the new aiming is basically the same old targeting system, you just don't have to press that extra one button for free aim. Literally the only thing they added that is a truly good QoL change and works as intended is the autosaving at the start of a mission.

 

Another issue is that they changed a bunch of stuff that wasn't advertised. For example the driving model is clearly identical to the simplified version of the mobile releases and that's very noticeable even in GTA 3, I can't imagine struggling with the Rumpo on Big'n'Veiny with this which is a shame because that's the challenge of the mission. They also added tap to sprint from GTA 4 and 5 which is cool for those games since they put some emphasis on a more realistic presentation but they really don't fit the 3D era titles at all and also delay your sprinting. And unlike most remasters there is no toggle to change this stuff, you can't just select "hold to sprint" or "classic car physics" from the options menu.

 

Also as a footnote really: if you remaster 3 PS2 games then you don't base that on the mobile versions if they are not identical because you're remastering the PS2 games, not the mobile ports.

 

I appreciate your considerate and polite response! I too would consider myself a purist of the classic GTA games and I don't necessarily disagree with you or the other guy that these games would have benefited given Rockstars approach to open-world gameplay (I would argue more so for GTA Vice City, but I am arguing on solely on behalf of GTA 3). I am merely pointing out that GTA 3's original design philosophy did not include swimming and therefore it wasn't something GSG would need to urgently address. People seem to forget that this is a remaster not a remake and the integrity of the game was always going to be kept intact, but I digress.

Perhaps as Rockstar/GSG introduce this game to a new demographic a good compromise would have been teleporting the player to shore. It would certainly sit well alongside the quality of life changes GSG did make such as mission checkpoints, as rudimentary as they are. The developers certainly wanted to have their cake and eat it too by making the game casual in some areas while keeping it difficult, frustrating or misleading in others.

And you're not wrong about some of the poor additions they made. If I wasn't making a reply to the other bloke, I probably would have mentioned the abysmal way they have re-done the melee fighting, which means you now just hold mouse 1 or its console equivalent to attack, or the San Andreas menu sounds as others have pointed out. Hell I've even noticed that under certain lighting, the breakable glass in-game has very distinct cracks. In my opinion Grove Street Games have not done a very good job and Rockstar should be absolutely ashamed at the lack of quality control on their part. But people were not owed anything, unfortunately, though many people did want considerate changes made to their favorite game to help keep it relevant and fun for future generations to enjoy as they did, the reality of it is that a product was advertised as only having a handful of changes while keeping faithful to the originals in all other regards and that is that. What irks me is people arguing in bad faith in order to just bash GTA 3.

 

 

I don't like when cars explode so quickly. There's barely any time to get into safe distance. Especially when car we drive got flipped upside down.

Edited by kubon352
  • Like 2
oCrapaCreeper
1 hour ago, kubon352 said:

I don't like when cars explode so quickly. There's barely any time to get into safe distance. Especially when car we drive got flipped upside down.

It's random too. Sometimes I have just as much time as before to get away, sometime it's near instant explosion.

I'm not sure if this is a PC-only issue but why on earth do I completely have to let go of any movement key in order to enter a vehicle? It's extremely inconvenient and completely interrupts the flow of gameplay.

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