Jump to content

GTA III Definitive Edition Complaints & Criticisms Topic


Recommended Posts

1 hour ago, BS_BlackScout said:

On the flipside, if a few people (think it wasn't more than 2 for the Xbox Version Mod, if the credits make sense) took a couple years (2009-2014? idk) to re-do the entire texture set of GTA III, why can't GSG do that in less time?

Admittedly I'm not too familiar with game development and we can't see exactly how this project was managed, but I think it's first worth remembering that they would have had the texture set of 3 games to re-do instead of just GTA III, while doing so in contracted working hours and alongside any other commitments their role at the company entails. The project as a whole would have required work in all areas, starting with bringing the games to Unreal and implementing the new features such as the map, GPS system, new UI and new menus. It's possible that the same people responsible for texture work would have been responsible for the UI, maps and menu too, but I'm not sure.


By comparison, the Xbox Version thread deals with just one game and credits 6 additional people for supplying and/or working on textures in addition to the mod creator. I would imagine these people also had the advantage of knowing the GTA games inside out and so would have been able to quickly match pedestrian models from the game to their respective posters or know immediately where on the map a scene was taken. I also wouldn't be surprised if work started on the mod before the topic was created and it took longer than the 5 year period you mentioned.


I think it's easy in hindsight for some of us who have been playing these games decades to question why the team made certain decisions such as using the LCS Icons in the Radio Wheel, but I doubt many of the people at the company applied for their roles and started work on this project as people who have played and embraced the GTA series as much as some of us have. GSG aren't exclusively working on GTA and the employees are just doing the work that they are paid to do, it's easy to make an oversight like that because the station names are identical and logos are similar, and this extends to other areas of the texture work too, such as how they've remastered icons and models for weapons and vehicles that were never actually in the games across this and the mobile releases, or how they've used GTA V assets in these remasters even though some of those brands may not have been in the 3D Universe.


I'm not saying that the team at GSG didn't make mistakes, but I think a lot of the anger and the uncalled for abuse I've seen directed at them is misguided. I've already said in my previous post that I'm surprised they didn't look at the well documented list of issues these games had, such as those addressed in SilentPatch or any of Vadim M's videos on the versions these are based on, but I think questions need to be asked of Rockstar too. Where are the original uncompressed audio and textures for these games? Why weren't they sourced and used? And that's before we look at why they gave 3 of their most iconic games to an outsourced team of less than 20 to do in 2 years during a global pandemic which was then rushed out the door without verification of the game files to ensure they weren't pushing out files they shouldn't have. I'm sure the team know themselves that there are issues and the final product isn't perfect, but it's not necessarily in their control when this gets released.

7 minutes ago, GTAKid667 said:

GSG aren't exclusively working on GTA and the employees are just doing the work that they are paid to do, it's easy to make an oversight like that because the station names are identical and logos are similar, and this extends to other areas of the texture work too, such as how they've remastered icons and models for weapons and vehicles that were never actually in the games across this and the mobile releases, or how they've used GTA V assets in these remasters even though some of those brands may not have been in the 3D Universe.

Of course I'm speculating but considering how small the team at GSG is my guess is that most of the textures and other assets we see in the game were outsourced to foreign studios that professionalize in this stuff. For example there's Lemon Sky Studios in Malaysia and they work on a lot of high profile releases creating art and animation mostly. They are usually very diconnected from the projects themselves, chances are sometimes they just get an image dump that says "remaster this" on it.

  • Like 2

Anyway if you ask me then GSG is definitely at fault here along with everyone else involved but you can't really say "let's not blame the studio that actually developed this release because we should be nice people" when objectively some of the blame absolutely falls on them. I don't mean individual developers of course but rather the management level people, now those guys absolutely f*cked up everything that was physically possible to f*ck up here. Examples of that:

 

- Developing 3 games at once was a huge mistake. GTA 3, VC and SA are actually quite different games even if VC started as an expansion pack to GTA 3, they have their own identities and unique quirks to them. Uniting them under the same umbrella, under the same creative process just rids them of what made them unique because if you have to work on 3 different things you'll never get the luxury to focus on just one. And so everything will just look and feel the same in the end. 3 games in 3 years would have been the ideal way to release these, especially since 3 is very simple compared to the other two so it would have been the perfect testing ground to actually figure out how to do this sh*t well.

 

- All 3 games are just too high profile to cut obvious corners. You either remake an asset or you don't, there is no in between with "oh hey we'll just AI upscale this who cares."

 

- They obviously chose the wrong engine. Unreal 4 is not great for streaming open world titles, it's just not effective at it and that fact alone has likely thrown a giant wrench into performance. So of course it runs like sh*t if you don't rewrite how streaming works which they obviously didn't do.

Edited by ZaxxerDog
8 hours ago, ZaxxerDog said:

Anyway if you ask me then GSG is definitely at fault here along with everyone else involved but you can't really say "let's not blame the studio that actually developed this release because we should be nice people" when objectively some of the blame absolutely falls on them. I don't mean individual developers of course but rather the management level people, now those guys absolutely f*cked up everything that was physically possible to f*ck up here. Examples of that:

 

- Developing 3 games at once was a huge mistake. GTA 3, VC and SA are actually quite different games even if VC started as an expansion pack to GTA 3, they have their own identities and unique quirks to them. Uniting them under the same umbrella, under the same creative process just rids them of what made them unique because if you have to work on 3 different things you'll never get the luxury to focus on just one. And so everything will just look and feel the same in the end. 3 games in 3 years would have been the ideal way to release these, especially since 3 is very simple compared to the other two so it would have been the perfect testing ground to actually figure out how to do this sh*t well.

 

- All 3 games are just too high profile to cut obvious corners. You either remake an asset or you don't, there is no in between with "oh hey we'll just AI upscale this who cares."

 

- They obviously chose the wrong engine. Unreal 4 is not great for streaming open world titles, it's just not effective at it and that fact alone has likely thrown a giant wrench into performance. So of course it runs like sh*t if you don't rewrite how streaming works which they obviously didn't do.

First paragraph
- This is why they should work closely with modders, instead of outsourcing projects. At least, modders know a lot of the games they will be working on. They're not just getting paid to upscale and add some graphical effects. They know from experience which effects would make sense, how much memory and power it would take, etc.

 

Second- I agree it was a huge mistake. It should have taken them at least 5 more months to flesh out more bugs or 3 years to accomplish significantly more. Make it 4 years, and they could have remade these games at that rate. I'm sure somebody at Rockstar still has those uncompressed source files somewhere. These games took at least 5 years in development in total back in the days.

 

Third

- I think 4 years is enough for a proper remake with characters that look realistic. They remade most of the environment. They remade Claude and Tommy, but most characters are still cartoony. Apparently, this project was intended to be a remake of these games, but due to constraints and last-gen hardware still being prevalent, they somehow cut corners.

 

Fourth

- I agree with you A LOT here. Although UE4 was used by some good-looking open world games such as the Batman Arkham series, they pale in comparison to the details in a RAGE game. The thing is UE4 is a lot easier to port assets into, compared to RAGE. I used to hate on UE4, I thought it just doesn't hold up to RAGE in an open-world game. That's why I'm curious what'd GTA 4 look like if it was to be remastered in either RAGE or UE4/5. The way RDR2 has shown us, RAGE games can get perform as smooth as butter while looking really pretty. But, Red Dead games isn't that busy compared to GTA games where there are tens of pedestrians and vehicles spawning at a sprawling cityscape.

 

You're right. GSG didn't rewrite streaming. I don't even think they're utilizing R*'s method of cell loading, where they load the area we're at in full detail, with lesser details the farther the radius, and eventually LOD with fog to mask the lack of detail. Hell, the fog/smog effects are bugged in GTA SA, they only show up in the countryside. Fog also disappears when you gain altitude.

The fog doesn't just mask the lack of details. They're also a way of showing us that nothing basically exists behind those thick fog because of the cell loading. That's why it messed up the performance. With the draw distance extended from one end to another showing as many details as possible (e.g. trees on Mt. Chiliad are visible from Los Santos and Las Venturas).

Edited by DODI3OG
  • Like 4
9 hours ago, ZaxxerDog said:

Cope harder. I give you that it's not color accurate though because I added a +0.3 value of vibrance to it through ReShade simply because I like if the colors pop a bit more. I think it suits the game well, through the Sharptrails mod it still has trails turned on too and apart from that little boost in color everything looks how it's supposed to look.

 

No cope necessary, I'm loving the DE, you're the one bitching in the piss & moan thread and posting YouTube vids of a modded, broken ass PC port with no atmosphere. 😂 I can't believe you think those colours "pop", they actually look you've left it on 16 bit.

15 hours ago, stef_92 said:

Then why are you asking it to be "fixed" since it's not a bug but rather something which is part of the lore and was intentionally made (and persisted through out all other ports of the game)?

Because it was still a f*cking problem that directly interfered with the players ability of exploring the full map and going for the 100% map completion directly affecting gameplay? Granted, it's still possible but it makes everything harder than it should be.

 

Also, if you want to talk about lore, then explain to me why does the Yakuzas and the Hoods gangs also turns hostile towards Claude after you beat the game?

 

This is a remaster alright, but it doesn't mean that a simple quality of life change such as this one should be for overlooked, specially for f*cking $60.

 

Seriously, why are shills still hanging around the complaints and criticisms thread if you can't handle read the overwhelmingly negative opinions about this sh*tshow?

13 hours ago, GTAKid667 said:

I think it's easy in hindsight for some of us who have been playing these games decades to question why the team made certain decisions such as using the LCS Icons in the Radio Wheel, but I doubt many of the people at the company applied for their roles and started work on this project as people who have played and embraced the GTA series as much as some of us have. GSG aren't exclusively working on GTA and the employees are just doing the work that they are paid to do, it's easy to make an oversight like that because the station names are identical and logos are similar, and this extends to other areas of the texture work too, such as how they've remastered icons and models for weapons and vehicles that were never actually in the games across this and the mobile releases, or how they've used GTA V assets in these remasters even though some of those brands may not have been in the 3D Universe.


I'm not saying that the team at GSG didn't make mistakes, but I think a lot of the anger and the uncalled for abuse I've seen directed at them is misguided. I've already said in my previous post that I'm surprised they didn't look at the well documented list of issues these games had, such as those addressed in SilentPatch or any of Vadim M's videos on the versions these are based on, but I think questions need to be asked of Rockstar too. Where are the original uncompressed audio and textures for these games? Why weren't they sourced and used? And that's before we look at why they gave 3 of their most iconic games to an outsourced team of less than 20 to do in 2 years during a global pandemic which was then rushed out the door without verification of the game files to ensure they weren't pushing out files they shouldn't have. I'm sure the team know themselves that there are issues and the final product isn't perfect, but it's not necessarily in their control when this gets released.

You could argue that the reaction of the fanbase is a bit overblown, but up until now we held R* to such a high standard and expected quality stuff from them, understandably so, because they've set that standard themselves years ago. And the backlash that's being thrown their and GSG's way is in large part the culmination of everything that's been leading up to this point. The milking of GTA5/Online, the neglect of Red Dead Online, no trace of a GTA6 in sight, the treatment of the mod community, the completely unnecessary removal of the original trilogy from all digital stores just to make it exclusive on their own Launcher which in itself is a disaster, and to top it all off the release of the classic trilogy in this sorry state of a 'remaster' that it is, with not even a pre-release review embargo lifted. It speaks volumes because this is the same trilogy that cemented R*'s status as a giant in the gaming industry in the first place. We simply expected better from them up until now, but so many questionable actions by them in such a short amount of time has tarnished their reputation in the eyes of fans to the point that they're now being compared to the likes of EA, Ubisoft, Bethesda etc.

 

Now all of this is to say, are GSG completely to blame? No they're not, but they're not blameless either. If they had any sense of respect for games of such valuable legacy as III, Vice City and San Andreas, they'd have used their own initiative and said to R* that they don't have the tools, capacity, resources etc. to deliver a proper remaster, or at the very least they needed more time. Why didn't they do that? Instead we get a tweet from them saying how much 'fun' they're having from this backlash. I'm sorry but that kind of response just reeks of taking the piss and smugly laughing on the way to the bank, under the pretense of patches being in the works. They could very well be, but the way both GSG and R* are communicating with the people who buy their product, and I'm not just talking about the DE, is the biggest indicator of how much they care. It just smells of greed all around.

 

But the main responsibility, and by far the biggest chunk of the blame, lays at R*'s and Take-Two's doors. I personally refuse to believe that a company as big as theirs doesn't have the capacity to remaster, much less remake, these old classics. If it's not in GSG's control when it gets released, it's in R*'s. If it's not in theirs, it's Take-Two's. They're not an indie studio anymore, so there is no excuse why they couldn't have done it better themselves instead of outsourcing it to another studio. As the old saying goes, actions speak louder than words. And ultimately it's R*'s and Take-Two's recent actions that I've highlighted above is what's leaving such a bitter taste in so many people's mouths. And I honestly don't blame them.

 

I myself wasn't going to buy the DE, but now I have no desire to even pirate it, happy that I still have the old trilogy.

3 minutes ago, Pedinhuh said:

Also, if you want to talk about lore, then explain to me why does the Yakuzas and the Hoods gangs also turns hostile towards Claude after you beat the game?

Does it happen on the DE? Because this never happens on the originals. Yakuza and the Hoods are the only gangs that remain friendly.

  • Like 2
8 hours ago, Helegad said:

 

I'm loving the DE

Great, then there are a number of other threads where you can do just that. And really, there's nothing wrong with liking this release, I mean under all the vomit and bile it is still GTA 3. GTA 3 is a fun game even in a half broken state and with graphics that make your eyes bleed, it's just a "bit" less fun than how it's supposed to be. So you know, if you like it then more power to you, enjoy it, tastes differ, some people just like sh*t and trust me there are a lot of absolute garbage releases that I enjoy too.

 

I have to admit I find it hard to believe that anyone would genuinely defend this though, I mean this release is the videogame equivalent of a heinous war crime, it's like saying the nazis did nothing wrong.

Edited by ZaxxerDog
3 hours ago, sonnyC said:

Now all of this is to say, are GSG completely to blame? No they're not, but they're not blameless either.

Absolutely, and that's not what I was trying to imply with my posts. I think there are definitely mistakes that GSG have made too which deserve to be scrunitised and complained about, and I genuinely hope that in time they'll get the opportunity to fix many of the issues that are being reported. It's just that they seem to have become an easy target by some members of the community for many of the monumental failings I believe would have been made by management at R* and T2 thoughout this.

 

I feel that much of what you go on to say in your post represents my thoughts well. While I personally went in with grounded expectations and am not too disatisfied, which I know is not an opinion shared by us all particularly in this thread, what annoys me with this is the potential that these could have been so much better. And when I think about that potential, it's not GSG that I blame.

 

R* are surely in a position after the major success of their recent games, GTA V being the second best selling game of all time, to do a better job of looking after their legacy. They've never been good at supporting their older games, but I feel that if they aren't willing to dedicate the proper time and resources to a project such as this then they probably shouldn't have bothered, even though I'm sure this was more of a business decision that comes down to money and increasing the studio output.

 

There has been a lot of division within the community these last few years caused by a culmination of issues as you mentioned, and it's a real shame to see. I also think that the continued lack of communication is doing more harm than good particularly in situations like the continued issues surrounding the PC launch, taking games away from people that paid for them while saying nothing is really just a move you can't defend.

 

We could have been talking about a very different game had R* made different decisions on how to approach this. They could have given more support by unearthing best quality versions of the original assets, chose to only go with one game for this anniversary and release the others on their respective anniversaries, worked with modders instead of against them and implemented some of the great work that has already done for free to these games into this version, or chose a different team perhaps in-house with experience on the series at the company. It's that potential that was never achieved that I find disappointing, and I hope that the launch going the way it has done gives those making the decisions something to think about.

On 11/13/2021 at 8:50 PM, SquoniX said:

 

I know modding is hard work but the Definitive Edition looks much better than this. When we still had the old GTA 3, I used these mods to make the game look better. 

 

There's pop-in, there are bugs but I think it looks better and more harmonious than a mod. 

 

For the people who were thinking that me claiming that the DE looks better is wrong, please take a look at this:

 

Mod:

 

x6aMnsc.png

 

DE:

 

Cnjk0R7.png

 

The time of the day is different but you know that doesn't change things a whole lot if we are being honest.

 

I respect modders but to say that the mod looks better is a gross exaggeration and I am one of those people who think that the remaster was good but riddled with bugs and glitches.

 

The trilogy didn't get the treatment it deserved and seeing memes being made about my beloved games sucks. These aren't funny Big Smoke order memes but at the state of these games.

Edited by SquoniX
2 hours ago, SquoniX said:

 

For the people who were thinking that me claiming that the DE looks better is wrong, please take a look at this:

 

Mod:

 

x6aMnsc.png

 

DE:

 

Cnjk0R7.png

 

The time of the day is different but you know that doesn't change things a whole lot if we are being honest.

 

I respect modders but to say that the mod looks better is a gross exaggeration and I am one of those people who think that the remaster was good but riddled with bugs and glitches.

 

The trilogy didn't get the treatment it deserved and seeing memes being made about my beloved games sucks. These aren't funny Big Smoke order memes but at the state of these games.

What is looking better on that blurry mess though? Yes, we have god rays in 2021, wonderful. Now let's talk about the incompetently overused TAA there (which kinda ruins a lot of the close up detail cause it's just blurred out or in the dark) or the fact that all dynamic objects were seemingly removed from the DE so those autumn leaves and thrown out newspapers that are nicely moving around the environment in the original game are just not there.

 

And the lighting is... I mean it just feels all wrong. It really is similar to how the original game looks on PC if you disable trails which looks like this if you do it in my modded version:

UWcVsGt.jpg

That's kind of a yuck it's so grey and colorless (though sure, rainy weather in the morning and all), the intended art design is clearly trails set to ON. Which is an effect that we really didn't use that much back in the day on PC because it made the image look very framey and blurred out so sure, it has its own issues and only really worked well on PS2 but still, the game's color balance is tied to it.

 

And again because you're on this for a week now without actually understanding what the people who say that the remasters look like sh*t mean: we don't mean the technical quality of the textures or the lighting but the overall aesthetic quality of the game and the ability of the visuals to communicate tone and mood and atmosphere in general.

Edited by ZaxxerDog
  • Like 1
  • Bruh 2
6 minutes ago, ZaxxerDog said:

What is looking better on that blurry mess though? Yes, we have god rays in 2021, wonderful. Now let's talk about the incompetently overused TAA there (which kinda ruins a lot of the close up detail cause it's just blurred out or in the dark) or the fact that all dynamic objects were seemingly removed from the DE so those autumn leaves and thrown out newspapers that are nicely moving around the environment in the original game are just not there.

 

And the lighting is... I mean it just feels all wrong. It really is similar to how the original game looks on PC if you disable trails which looks like this if you do it in my modded version:

UWcVsGt.jpg

That's kind of a yuck it's so grey and colorless (though sure, rainy weather in the morning and all), the intended art design is clearly trails set to ON. Which is an effect that we really didn't use that much back in the day on PC because it made the image look very framey and blurred out so sure, it has its own issues and only really worked well on PS2 but still, the game's color balance is tied to it.

 

And again because you're on this for a week now without actually understanding what the people who say that the remasters look like sh*t mean: we don't mean the technical quality of the textures or the lighting but the overall aesthetic quality of the game and the ability of the visuals to communicate tone and mood and atmosphere in general.

 

bruh-black-guy-looking-at-you.gif

  • KEKW 1

FgrEAL0.png

So after playing all 3 games for like 5-10 hours on PC I can say that GTAIII and VC are mostly fine technically and looks great (except some texture bugs and spelling mistakes here and there) in this collection but SA suffered the most. The absurd draw distance, lack of atmospheric effects, pop-in is atrocious in that game and looking at the bugs and glitches compilations almost 90% are from SA. I'd honestly give both III and VC DE a 7-8/10 but will get SA DE 3-4/10. Just another 3-4 months of work would've avoided all this mess :sadkek:.

Anyway if I was talking about tone and mood: I just don't get why GSG didn't even attempt to emulate the old trails effect when it comes to how trails messed around with the colors. The era of gaming when GTA 3 was a thing was very much about developers discovering colored lighting and all that jazz so really a lot of games was about pushing various segments of the color palette in your face. It's a huge part of the game's identity and even now replaying it I sometimes just stop and admire how the game can just achieve so much with simple color changes. Like even now replaying the game sometimes I just stop and admire how blue, green or gray the game can be depending on the scene:

IHUHUAD.jpg

(No, I don't know why Project 2DFX is putting a nuclear holocaust there in the distance, that might be an effect I should disable.)

Like here this cyan-green filter just makes the city look so much dirtier and you really feel that "sh*tty city near the ocean that's so polluted you can't even f*cking swim" vibe. Just lovely and remastering the game without this stuff feels like a cardinal sin, like if you got a Metal Gear Solid 2 remaster without that strong blue-green color grading.

 

Lol I get the feeling that Vice City is the best received out of these new versions simply because that game depends on colored lighting so much that GSG simply couldn't skip transferring at least some of that.

 

 

Edited by ZaxxerDog
9 minutes ago, Zapper said:

FgrEAL0.png

So after playing all 3 games for like 5-10 hours on PC I can say that GTAIII and VC are mostly fine technically and looks great (except some texture bugs and spelling mistakes here and there) in this collection but SA suffered the most. The absurd draw distance, lack of atmospheric effects, pop-in is atrocious in that game and looking at the bugs and glitches compilations almost 90% are from SA. I'd honestly give both III and VC DE a 7-8/10 but will get SA DE 3-4/10. Just another 3-4 months of work would've avoided all this mess :sadkek:.

 

They messed up the draw distance but you notice it more because of open areas and the fact that you can fly. 3 and VC are small maps and flying isn't a very big thing maybe somewhat in VC. 

 

Pop-in appears worse as SA got the most of it in first place as Red County and Flint County alone are bigger than 3 and VC easily. 

 

90% of the glitches are from SA as most people played it first, it's the biggest game in terms of size and SA also had more bugs traditionally for that reason. 

11 minutes ago, SquoniX said:

 

They messed up the draw distance

The funny thing is though that if you look at Zapper's screenshot there draw distance is just fine. Like if the weather calls for it the stuff that obscures things that you shouldn't see is still there while when the weather's clear you can just see everything now... that is if milk is not falling from the sky. Btw. that screenshot would actually look somewhat okay without those ugly milk spots on the ground.

 

And anyway they didn't really mess up the draw distance, they were just too lazy or too incompetent to fix the problem that unlocking the draw distance creates.

Edited by ZaxxerDog
  • Like 3
BananaSpud666
On 11/13/2021 at 2:37 AM, L0UDM0UTH said:

My only complaint: why use Claudes robotic PC animations? On ps2 his jog and sprint was way smoother. This has bothered me since mobile version.

I'll be honest, I really hated Claude's jog on PC and onward, it looked so girly for a silent killer

 

The PS2 on the other hand, it's a actually a jog (Sprinting animation [Hold X] still looks funny though, almost like a gorilla racing against time)

7 minutes ago, BananaSpud666 said:

Sprinting animation [Hold X]

Btw. I was shocked to find out that there is no setting to change sprinting back to "hold X / A" instead of tapping it. Even if you select the classic controller layout sprinting behavior stays the same.

Edited by ZaxxerDog
  • Like 1
11 hours ago, stef_92 said:

Does it happen on the DE? Because this never happens on the originals. Yakuza and the Hoods are the only gangs that remain friendly.

I was referring to the original PS2 release of the game.

 

I distinctly remember both gangs attacking me, after the story was finished...I think(it's been years since I last played III) the trigger was doing the rampages that targeted both gangs, the problem was that driving away didn't stopped them from shooting me.

 

And to reiterate what I said:

 

FOR f*ckING $60 they should have done much more than a simple remaster that only updated the graphics and tried to fix the gun controls for combats. There was a grand of ZERO effort towards simple quality of change that would have improved this release tenfold, even with all the stupid bugs.

  • Like 2
7 hours ago, ZaxxerDog said:

Xbox cars: 3D modelled car engines:

aiOSpkV.jpg

 

Cyberpunk Edition: "we found the old jpegs, upscaled them and added some bumps, I'm hungry now let's go eat":

38GyelB.jpg

 

I'm sorry, but this is an offence to even a Cyberpunk. Despite it's many various flaws, engines were nicely modeled in aforementioned game and its vehicles in general were created with love for details ;)

Edited by Tycek

mainly just a PC thing but i'm really not a fan of the retrofitted GTA V combat mechanics. I just liked when there was a reticle on the screen and you were constantly "aiming". Speaking of combat, I don't remember the uzi firing so slow on foot. Feels like it's only maybe 25 percent faster than the pistol, if even.

13 hours ago, Zapper said:

 

So after playing all 3 games for like 5-10 hours on PC I can say that GTAIII and VC are mostly fine technically and looks great (except some texture bugs and spelling mistakes here and there) in this collection but SA suffered the most. The absurd draw distance, lack of atmospheric effects, pop-in is atrocious in that game and looking at the bugs and glitches compilations almost 90% are from SA. I'd honestly give both III and VC DE a 7-8/10 but will get SA DE 3-4/10. Just another 3-4 months of work would've avoided all this mess :sadkek:.


Man. They ruined EVERYTHING. Whats about helicopter rotating? There are _NO BUTTONS_ settings for dat. U simply can't rotate it anymore. And dats in vice city where helicopters r almost all flying transport.
Let go further. Whats with dat water? What's dat sh*t? Take a look on old ps2 Vice City water and on THIS. This is aweful piece of alien sh*t and not dat water Vice City need to have.
Lets talk about vehicles in VC. Look at taxi in original and in DE. Wheel base is different! And try to speed up and brake simultaneously - car bounce like suspension is jelly. Many vehicles were ported bad. Rumpo, bus COMET (was taken from mobile sa). 
Still dat "joke" with double backlites for sabre - is still in intro, BUT NOT IN GAME.  Wheels are another. 
And all this sh*t - is like "light dust off" from huge chest of bugs. Look at thread. Where is 7-8/10. Dafuq? Open eyes. This crap was throw straight in community face. Just after all those actions for blocking mods and re3/reVC. 
"U wanna release Definitive Edition. But u do it without respect". 
Hope there will be some mass legal action opened. We're seeing R dawn atm. Era ended.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.