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GTA III Definitive Edition Complaints & Criticisms Topic


GTAKid667
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Overall I have to say I'm enjoying the GTA III remaster but there are some glaring issues for me.

 

- There is still pop in... like, what?

- The depth of field is also just a softening filter applied to things in the distance and its not a good one. Luckily you can straight up turn it off.

- Textures rendered for supports on street signs, light posts and cranes have a really odd rendering effect around them. Seems like bad alpha transparency but I don't think thats it. I played with a few settings but I couldn't nail it down.

- When the characters in the game speak to the player its the quietest thing in the game. It seems like the dialogue is mastered down way lower than anything else in the game.

- Pedestrian skeleton rigging is hit or miss.

 

The most glaring thing graphically is the rain effects. If they wanted to be lazy about it, they honestly would have been better off just omitting rain from the game. Its really awful. The effect when it hits the ground looks like the Windows 95 "bubbles" wallpaper. Its obviously just old assets that look horrible within the new engine. On top of that, I had a cutscene in Salvatore's mansion... it f*cking rains inside. The f*ck?

 

For UI issues... I noticed the game maps Mouse Buttons 4 & 5 as 1 & 2. So if you use your forward and back buttons on your mouse for game play like I do, well, you don't now.

 

Optimization is also an issue. I'm running a 10850k at the moment with a 1080ti as my GPU. I realize this isn't current gen cutting edge, but I garun-damn-tee you that its more than enough for this game. Running the game at its "unlocked" framerate setting never sees me trend north of 60FPS with dips into the 50's playing in Portland in GTA 3. That's just piss poor. This is happening WHILE I CAN STILL SEE BAD LODs and POP IN! /caps.

 

 

 

Now I'll admit these are things that are passing annoyances, aside from the rain, and the optimization issues. Again, I'm over all enjoying the game and the improved fidelity of the game world is something I can get behind. Overall I'm netting a positive impression here... But this sh*t that stands out, just shouldn't. It feels like another thing that got rushed out the door with a stamp of "good enough for who its for" slapped on its ass before it hits the pavement.

 

Which is too bad.

Edited by WHAT!?
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3 hours ago, Pedinhuh said:

Hardware and software limitations of the time, the game was released in 2001 after all.

 

No rational excuses for such laziness now in 2021 though.

 

You really think the PS2 couldn't handle swimming? Bruh Lara Croft was swimming on PS1 for years before that. It was a design choice, not a limitation.

Edited by Helegad
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Performance on PC is rough! The fact they included DLSS should've been more of a warning of how bad the optimization is. I had to enable DLSS at 1440p max settings just to maintain 60fps.

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11 minutes ago, WHAT!? said:

Overall I have to say I'm enjoying the GTA III remaster but there are some glaring issues for me.

 

- There is still pop in... like, what?

- The depth of field is also just a softening filter applied to things in the distance and its not a good one. Luckily you can straight up turn it off.

- Textures rendered for supports on street signs, light posts and cranes have a really odd rendering effect around them. Seems like bad alpha transparency but I don't think thats it. I played with a few settings but I couldn't nail it down.

- When the characters in the game speak to the player its the quietest thing in the game. It seems like the dialogue is mastered down way lower than anything else in the game.

- Pedestrian skeleton rigging is hit or miss.

 

The most glaring thing graphically is the rain effects. If they wanted to be lazy about it, they honestly would have been better off just omitting rain from the game. Its really awful. The effect when it hits the ground looks like the Windows 95 "bubbles" wallpaper. Its obviously just old assets that look horrible within the new engine. On top of that, I had a cutscene in Salvatore's mansion... it f*cking rains inside. The f*ck?

 

For UI issues... I noticed the game maps Mouse Buttons 4 & 5 as 1 & 2. So if you use your forward and back buttons on your mouse for game play like I do, well, you don't now.

 

Optimization is also an issue. I'm running a 10850k at the moment with a 1080ti as my GPU. I realize this isn't current gen cutting edge, but I garun-damn-tee you that its more than enough for this game. Running the game at its "unlocked" framerate setting never sees me trend north of 60FPS with dips into the 50's playing in Portland in GTA 3. That's just piss poor. This is happening WHILE I CAN STILL SEE BAD LODs and POP IN! /caps.

 

 

 

Now I'll admit these are things that are passing annoyances, aside from the rain, and the optimization issues. Again, I'm over all enjoying the game and the improved fidelity of the game world is something I can get behind. Overall I'm netting a positive impression here... But this sh*t that stands out, just shouldn't. It feels like another thing that got rushed out the door with a stamp of "good enough for who its for" slapped on its ass before it hits the pavement.

 

Which is too bad.

I almost forgot... Greasy Joe's is apparently doomed to never have its sign properly textured.

 

brugh.png

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oCrapaCreeper
4 hours ago, Pedinhuh said:

Hardware and software limitations of the time, the game was released in 2001 after all.

 

No rational excuses for such laziness now in 2021 though.

There is literally no practical use for swimming in III though. Water serves to block players from leaving the islands early and that's about it. Even if you could swim, you're not getting back onto land outside of a few spots like the beach or docks unless they made Claude lunge 20 feet straight up. Most spots around water are elevated very high to make sure nothing gets out.

 

Add mini games? An actual seabed where you can swim underwater? Redo all the edges of the map to allow Claude out? Sure, but if they are keeping the original gameplay 95% accurate none of that was happening to begin with even if they weren't lazy.

Edited by oCrapaCreeper
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19 hours ago, Lock n' Stock said:

Is it me or do the roads look far TOO clean? Really takes away the gritty atmosphere III had.

 

maxresdefault.jpg

PS2 version of Liberty City Stories was pure perfection when it came to encapsulating that gritty eque vibe with its tattered road textures and all. Its the same complaint here,  that I had with LCS on mobile also. They literally made it feel very san andreas ish, which feels out of place in LCS, since both 3 and lcs are roughly set around late October. 

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1 hour ago, oCrapaCreeper said:

There is literally no practical use for swimming in III though.

Just like there is no practical use for swimming in VCS, IV and V with its incredibly rich, detailed and criminally underutilized underwater world.

 

But the option still is there for the players that want to explore it, also for the sake of convenience too:

 

If your car gets shot to the point where it catches on fire, you can just pull over and make run for it to escape dying in the fireball.

 

If your boat gets shot to the point where it catches on fire, you're dead because the devs now were too lazy to implement a simple feature that has been commonplace in open world games for the last 15 years.

 

I mean for f*cks sake, if they didn't want to f*ck with swimming then couldn't they atleast make it fade to a black screen and teleport our characters back to shore? Driver Parallel Lines had that, way back in 2006 and nobody complained about it because at least the main character wouldnt die making you lose your progress.

 

1 hour ago, oCrapaCreeper said:

Even if you could swim, you're not getting back onto land outside of a few spots like the beach or docks unless they made Claude lunge 20 feet straight up. Most spots around water are elevated very high to make sure nothing gets out.

Better than f*cking dying because your boat is on fire.

 

Plus they could just make another boats spawn on the water so the character can still them to get going where they need to, and as a bonus points the world gets to look more lively.

 

1 hour ago, oCrapaCreeper said:

Add mini games? An actual seabed where you can swim underwater? Redo all the edges of the map to allow Claude out?

All they had to do was add the basic swimming feature from VCS with limited stamina, no need to f*ck with a seabed either.

 

Like I said, just make some boats spawn on the water being driven by NPCs, to allow Claude to reach them and steal the boats.

 

No need to redesign the map at all.

 

1 hour ago, oCrapaCreeper said:

but if they are keeping the original gameplay 95% accurate none of that was happening to begin with even if they weren't lazy.

The problem here that none of you, defenders of this mess that dares to call itself definitive edition, can see is that they they didn't just kept 95% of the gameplay accurate.

 

They kept way more than that, going as far as keeping its major flaws and limitations from back then...And considering how f*cking insane is the pricetag for these 20yrs old games with nothing but updated graphics that don't even look decent most of the times, they definitely SHOULD have done much more than they did.

 

I mean for f*cks sake, look at all the 20 years old bugs that still remains in these remasters, San Andreas still has the classic jetpack bug that allows player to open up all interiors in the game!

 

It's laziness, full f*cking stop. Period.

 

It baffles me that I still have to explain things as simple as that.

2 hours ago, Helegad said:

 

You really think the PS2 couldn't handle swimming? Bruh Lara Croft was swimming on PS1 for years before that. It was a design choice, not a limitation.

Good, now compare the sheer amount of content between both games.

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17 minutes ago, Pedinhuh said:

Good, now compare the sheer amount of content between both games.

 

No, you said the reason there was no swimming was because of "hardware/software limitations of the time". It had nothing to do with that.

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15 hours ago, Red_hot_redemption said:

I've thought that since the screenshot were released, the roads in 3 look like something from a mobile game, just a solid gray texture

 

the road should't be that dark, the material is off and it looks like black rubber.

 

They could have been faithful to the originale but they are GSG and they have to do their tricks.

2 hours ago, Chase177 said:

Performance on PC is rough! The fact they included DLSS should've been more of a warning of how bad the optimization is. I had to enable DLSS at 1440p max settings just to maintain 60fps.

 

I wonder what the f*ck they are doing wrong.

 

it can be on the gameplay since it's the exactly the same of the old games, they must be good at copy-pasting at least, so it's the graphics?

 

They look like sh*t compared to any other Unreal Engine game, how did they do it?

 

Days Gone is another Unreal Engine game and it runs flawlessly on PS5 without even being native.

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7 hours ago, Pedinhuh said:

Claude not being able to swim is f*cking bullsh*t and reeks laziness from the developers.

 

I think the problem is the B-Team for Rockstar took a great idea, like having the games "feel" like they did from 20 years ago, and used it as a platform for complete and utter laziness. It's one thing to mimic the feel, but another to completely phone in so much of what could have been an amazing remake. I don't get it. This is the 20 year anniversary for this storied franchise that changed the face of gaming forever. From everything I am seeing and reading about this Whatever Edition of The Trilogy, they really phoned it in.

 

You and I have had our share of knock-down-drag-out arguments about GTA IV Vs GTA V, but you know what? Say what you want about GTA IV, and as you know, I have said plenty, but NOTHING about GTA IV had the pallor of lazy, second-rate development. I may not like GTA IV, but I respect it, and what Rockstar accomplished with it. There was never a single question about Rockstar's work ethic or the undeniably incredible work they put into that game, regardless of my personal tastes.

 

But this Trilogy? I think it's an embarrassment. They could have done so much, and certainly would have justified a $60.00 price tag. They could have done something fabulous with this Trilogy. More missions, more content, a far better 4K graphical update, more vehicles, more weapons, more uses for money, the ability to swim, and on and on. But, instead, they sicked their Goliath of a legal team on all the map modders who actually did put forth an incredible effort, far more worthy of the GTA name than this lackluster, half-hearted effort.

 

This Trilogy deserved a helluva lot more than this. This is nothing but a cash-grab, with little to justify the full price of a modern game.

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24 minutes ago, Helegad said:

No, you said the reason there was no swimming was because of "hardware/software limitations of the time". It had nothing to do with that.

Alright, maybe the software and hardware were there(but considering the scope of the game and time period, I doubt), but there also other limitations...I will give that to you.

 

Like for example the fact that the original III was buggy mess with glitches everywhere and relatively poor optimization for PC, because that was the first time R* tackled making a huge, explorable and full 3D open world game like III, there were things they most likely didn't had the means and/or expertise at the time to do, like the ability to swim...Which simply didn't made the cut because there might not have been enough time for them to implement it, you gotta remember that they made this game from the scratch back then after all, or they simply didn't deemed as important since it wasn't a standard of the industry at the time.

 

But now it's f*cking 2021, having the balls to release a open world game remaster and charge a AAA pricetag without something basic as swimming, specially when your game map is literally surrounded by water, is f*cking bullsh*t and reeks of laziness. 

Edited by Pedinhuh
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3 hours ago, WHAT!? said:

I almost forgot... Greasy Joe's is apparently doomed to never have its sign properly textured.

 

brugh.png


I just wanted to point out (if someone from GSG is reading) that this isn't a texture issue. The colors used to come from vertex shading, which was obviously dropped with the new lighting system :)

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Wow this is an excellent critical take on The Trilogy. These guys are basically talking about all the stuff people like me have been saying. But you can argue that I can't give a truly complete opinion, since unlike these Youtubers, I don't own the new Trilogy, only the original releases I bought decades ago. They talk about the duplicity of the advertising leading up to this release as trading 100% on the GTA name, while providing an irresponsibly minuscule amount of pre-release information, which arguably  enticed a ton of purchases just on the rep of the franchise. They also like a lot of stuff about it, too, which is cool. So this sort of unofficial review is really well done.

 

 

Edited by ChiroVette
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XxElBigMex913xX

To be honest, I love the graphics and texture upgrades, but the shooting mechanics inspired by GTA V is a clusterf#ck of joke that I cannot tolerate especially the heavy rain weather effects. War Drum Studios better patch the trilogy up because it's the truth and I spent $65 to relive the definitive trilogy on my PS5.  

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Lock n' Stock
1 hour ago, MonoChrome213 said:

5ZfTs2Q.png

 

no first gta easter egg, 0/10

 

xUp2l0Z.png

 

also more gta v assets

Is it me or is using the eCola machine not a big deal? VCS confirmed it exists in the 3D Universe so I don't see the issue there.

 

The lack of GTA 1 and 2 easter egg however is a MAJOR L.

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3 hours ago, MonoChrome213 said:

5ZfTs2Q.png

 

no first gta easter egg, 0/10

"Damnation! No donation, no salvation!"

 

On another note, I don't like how stuttery the LCPD dispatch has become. The. Dispatch. Says. Every. Line. Like. This. As. If. They're. Suffering. From. William. Shatner. Syndrome.

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Lock n' Stock

Like I've said before, the entire look of everything is just so hard to swallow, from the bizarre looking character models to the gaudy color scheme.

 

I'd go as far as to say I would have preferred a straight-up re-release of the originals with nothing changed except for the few gameplay enhancements (the free-cam, widescreen, radio/weapon wheels e.g). At least the f*cking atmosphere would have been intact.

Edited by Lock n' Stock
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11 hours ago, DEALUX said:

PC performance is pretty bad. I think consoles suffer from some of that too.

 

I get between 30 and 100+ FPS depending on what's happening on the screen with my GTX 1080 Ti.

I have VSYNC on. I get steady 60FPS. Running on RX 570 at Max settings. My monitor doesn't support free-sync so I like having stable frame rates. Consoles seem to be managing the game nicely. I tried the game on a friend's PS5. PC performance might need upgrades or patches. I'm hoping that physical copy of the games won't suffer like the launcher versions.

 

OT: Here's what I dislike:

  • GTA SA Theme Music on Menu.
  • Green Radar Texture.
  • Lack of ragdoll physics.
  • Lack of better car textures.
  • The sinister, dark environment seems to be more lighter and decent. Where is the "harmful" feeling?
  • Road textures during daytime look cartoonish. Too much lighter. AdusPL did much better job with his Dark Edition Mod for III. Rockstar seems to have hired "Paint" artists to do the job now.
  • Rain textures are horrible. It's as if they used the old effects with new graphics.
  • Missing Props everywhere? 

The game feels half-assed and rushed. I am yet to try San Andreas and Vice City. R* had 20 years to do GTA3 and this is what we got? I wonder what surprises are we in for the other two.

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12 hours ago, DEALUX said:

PC performance is pretty bad. I think consoles suffer from some of that too.

 

I get between 30 and 100+ FPS depending on what's happening on the screen with my GTX 1080 Ti.

 

Have you tried Vice City or San Andreas? Sometimes it's unplayable, even with hardware that should be more than capable.

 

Ryzen 9 3900X

RTX 3090

 

It still bounces between 25 and 50, mostly hovering around the 35‒40 range.

 

Even with all settings on their lowest (as an experiment), the frame limiter on "unlimited" and Vsync turned off, nothing changes.

 

What is this s**t?

Edited by DylRicho
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6 hours ago, MonoChrome213 said:

5ZfTs2Q.png

 

no first gta easter egg, 0/10

You're looking at the wrong PC screens there. The GTA 1 and 2 easter eggs are still there 

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The gamepad and K&M can't be used interchangeably anymore on PC, as it was in GTA V (and in original games both with GInput and, I think, vanilla). That's a shame, 'cause I actually liked to switch from gamepad (during driving) to K&M for on-foot sections and back.

 

Also, the saving issue - it's harder than just changing your profile name if you're on non-English Windows. I had to completely change the location of the Documents folder.

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3 hours ago, DylRicho said:

 

Have you tried Vice City or San Andreas? Sometimes it's unplayable, even with hardware that should be more than capable.

 

Ryzen 9 3900X

RTX 3090

 

It still bounces between 25 and 50, mostly hovering around the 35‒40 range.

 

Even with all settings on their lowest (as an experiment), the frame limiter on "unlimited" and Vsync turned off, nothing changes.

 

What is this s**t?

To answer your question, we call it half-assing and lack of optimization. It's very common when rush something even though you had good amount of time to devote on it. Reminds me of initial days of AC Origins and Cyberpunk.

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4 hours ago, Beato_dim said:

Also, the saving issue - it's harder than just changing your profile name if you're on non-English Windows. I had to completely change the location of the Documents folder.

Yeah, Windows doesn't retroactively change the name of the folder as that can cause issues with programs that use your username directly and not the %UserProfile% environment variable. RDR2 and GTA V had similar issues so hoping whenever the Launcher comes back they focus on fixing that.

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So considering these games seem to feature all the original glitches and imperfections, can someone far enough into III confirm if the Purple Nines glitch still exists? 

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Damn, I really wanted them to improve on some things in these games - especially driving and shooting - they suck, just as the original games.

 

I hoped that this remaster would make me like these game just as back in the day, but no - no way. However, I still love Grand Theft Auto III.

Edited by Americana
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