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GTA III Definitive Edition Complaints & Criticisms Topic


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16 hours ago, boomboom5950 said:

i dont see what the point is of blaming GSG, honestly i think they did the best they could given the fact that they are a 20 man team and only given 2 years to completley overhaul 3 massive games. Blame rockstar for chosing such a small studio for these iconic games

 

The original GTA 3 was made by a 23 man team from the ground up in three years yet you're telling me that a team of devs can't overhaul three games properly that they have already ported ten years ago? I mean for Christ sake they have had YEARS of player feedback to work off of.

3 hours ago, zmudziak32 said:

But compare ps2/xbox technology in early 2000s to 2021, where alone 2021 year textures weight more then most of early 2000s games together.

That's not the point. File size has nothing to do with development time. If you wanna discuss textures, then there are plenty of textures from GTA V and HD games to work off of. Also, they don't have to downscale textures and models as much as they used to.

  • Like 2

I think the game looks fairly good but some choices like not adding collisions to the new roofs added on buildings, Dodo still being wonky, some characters looking weird (Claude looks great imo), the Cock stadium still not being enterable and without collisions, etc. leave a bad taste in my mouth.

 

Claude still can't swim. No, I don't care if it is not canon. I think that's a fairly basic thing to do and R*/GSG have put so much effort into parallax interiors but then decided to not make him able to swim as a design choice; I find it regressive. It is not like it is hard to edit the map so that Claude can climb back to the islands, these guys went to literally every building and upscaled it while adding interiors. 

 

There was a lot of potential, imagine an FPS mode with replayable missions, I think that alone would have justified the price.

Edited by SquoniX
  • Like 2
17 minutes ago, SquoniX said:

I think the game looks fairly good but some choices like not adding collisions to the new roofs added on buildings, Dodo still being wonky, some characters looking weird (Claude looks great imo), the Cock stadium still not being enterable and without collisions, etc. leave a bad taste in my mouth.

 

Claude still can't swim. No, I don't care if it is not canon. I think that's a fairly basic thing to do and R*/GSG have put so much effort into parallax interiors but then decided to not make him able to swim as a design choice; I find it regressive. It is not like it is hard to edit the map so that Claude can climb back to the islands, these guys went to literally every building and upscaled it while adding interiors. 

 

There was a lot of potential, imagine an FPS mode with replayable missions, I think that alone would have justified the price.

Replayable missions would have worked for GTA SA due to the amount of missions. But, it'd be useful for replaying classic missions as well. There were missions I just kept replaying in GTA SA, back in the days.

Edited by DODI3OG
7 hours ago, lil vader said:

 

The original GTA 3 was made by a 23 man team from the ground up in three years yet you're telling me that a team of devs can't overhaul three games properly that they have already ported ten years ago? I mean for Christ sake they have had YEARS of player feedback to work off of.

i agree that some of their design choices were not the smartest, like basing it off the mobile ports... WHY!?? But to be fair 2001 and 2021 is different, making a game in 2001 is way simpler and easier than now, everything is more advanced now. Think about it this way, SA was made in 2 years in 2004. Think about how long a game like that will take to make today, think about how long its taking GTA 6. etc. 

 

I absolutley think its rockstars fault for this mess, i never liked GSG and i never will, but its not their fault rockstar gave them the contract. Is there better and more suitable people to develop the game? yes but rockstar didnt task a more capable studio, rockstar should take the blame. 

  • Like 2

In actual complaints:

Why in the world does GSG chose to use the PS2 vehicle and map models as a base to work on this definitive edition? Especially since in THEIR mobile ports they used xbox vehicle models but with ps2 wheels and environments. Wouldnt it be definitive to use xbox vehicle models, xbox map details etc. All of which are way higher quality than ps2 and some actually better than the definitive, especially textures since those were remade and not upscaled horribly like the ones used here. 

 

heres an example:

XBOX Esperanto

10-xbox-vehicles-gta3.png

3d engine, detailed headlights

DE

unknown.png

flat engine, terrible looking headlights

a MOD from 2007

6105_screen23.jpg

 

On 12/3/2021 at 7:27 PM, boomboom5950 said:

I absolutley think its rockstars fault for this mess, i never liked GSG and i never will, but its not their fault rockstar gave them the contract. Is there better and more suitable people to develop the game? yes but rockstar didnt task a more capable studio, rockstar should take the blame. 

Yep, this is what I believe too. As more and more information is coming out it becomes more and more evident that GSG just had no idea how to approach this project, it was just out of their league. When you look at their track record then blaming them becomes really hard: these people have never done anything on this scale, they never made a remaster before, GSG is just a port house and even their ports weren't that great so thinking that a studio like this can handle remastering three of the most important PS2 era videogames is just idiotic. It really makes you wonder how all this even managed to happen and the answers to that surely lie on the management level of Rockstar / Take Two. 

  • Like 9
Chasing_Fields
9 hours ago, boomboom5950 said:

In actual complaints:

Why in the world does GSG chose to use the PS2 vehicle and map models as a base to work on this definitive edition? Especially since in THEIR mobile ports they used xbox vehicle models but with ps2 wheels and environments. Wouldnt it be definitive to use xbox vehicle models, xbox map details etc. All of which are way higher quality than ps2 and some actually better than the definitive, especially textures since those were remade and not upscaled horribly like the ones used here. 

 

heres an example:

XBOX Esperanto

10-xbox-vehicles-gta3.png

3d engine, detailed headlights

DE

unknown.png

flat engine, terrible looking headlights

a MOD from 2007

6105_screen23.jpg

 

 

I thought I was the only one who noticed this immediately. This is just baffling to me, especially since they used the Xbox vehicle models in VC DE.

  • Like 9
BananaSpud666
9 hours ago, rooroo88 said:

Vehicles look like Fortnite Toys

 

 

The whole "Remaster" looks like a crossover between The Sims and Fortnite

I know Rockstar wanted to keep the art style for DE “authentic” but part of me keeps asking myself “I wonder what that opening trailer scene with Joey and Misty would have been like if they actually went up to HD level; movement, mocapped, a real life scene?” The GTA2 movie. I remember the press hype for that. It was in every magazine, on loads of billboards and tv ads. I wonder how much all the marketing costed them. The actors, the cars, the filming. I can’t grasp how a 30 second teaser is enough to moisten the slackest of gamer panties and have droves of players dropping pre-order purchases like braindead cattle these days. No ingenuity.

 

I’m still trying to block out that annoying trap meets opera backing track. Trust me I love trap as much as the next street level but it has no place here. More rehashed creations inserted from previous anniversaries. This is the type of thing that dates a genre, opera and classical are near timeless, trap isn’t. Anyway I digress, I’m yearning for something more. That scene.

 

I like to picture an almost Micheal bay type sequence where there’s no backing track. The scene plays out like a typical mafioso movie with long shots and slow-mo effects. These two guys meet in a garage and suddenly Claude motions behind his shoulder to reveal an excited Misty happy to see her regular John. Just… some realism. I know that’s not what the 3D era’s were about, but part of me would have appreciated that more than a dumbed down fortnite-esqe rehash of something completely different to how I remember it.

 

In addition to my pangs, out of all the scenes used for that trailer those are the least memorable for me. Some that DO come to mind are the Maria rave mission, on Kenji’s Dojo, the construction site with Asuka, and of course the final mission. “You HAVE been a busee bouye!” The whole premise is revenge and yet they hark at the most banal parts of the game to sell it? What? At least they showed Salvatore.

 

Again, Phil Bell wasn’t the biggest thing in Vice, yet he gets trailer credit? That honor could have gone to Love Fist or Diaz. “What do you think YOU’RE doing??” Lol.

 

Tenpenny and Pulaski were the best thing about SanAn and could have really showcased their antagonistic traits here but nope, just CJ being CJ…

 

There were things about those eras that defined them. Not cobbled together cutscenes for the sake of remasters. They obviously didn’t have enough time and the pudding was proof of that. I like to meander the thought of a legitimate remaster, ounce for ounce of the trilogy (the ACTUAL trilogy, not DE) to be updated to high definition graphics one day. They don’t need to be, but that trailer really hurt a genuine part of my childhood fondness for GTA. I’m just really f*cking tired of creativity being resold as a sequel.

 

/end rant.

Chasing_Fields
20 hours ago, bevlian89 said:

I know Rockstar wanted to keep the art style for DE “authentic” but part of me keeps asking myself “I wonder what that opening trailer scene with Joey and Misty would have been like if they actually went up to HD level; movement, mocapped, a real life scene?” The GTA2 movie. I remember the press hype for that. It was in every magazine, on loads of billboards and tv ads. I wonder how much all the marketing costed them. The actors, the cars, the filming. I can’t grasp how a 30 second teaser is enough to moisten the slackest of gamer panties and have droves of players dropping pre-order purchases like braindead cattle these days. No ingenuity.

 

I’m still trying to block out that annoying trap meets opera backing track. Trust me I love trap as much as the next street level but it has no place here. More rehashed creations inserted from previous anniversaries. This is the type of thing that dates a genre, opera and classical are near timeless, trap isn’t. Anyway I digress, I’m yearning for something more. That scene.

 

I like to picture an almost Micheal bay type sequence where there’s no backing track. The scene plays out like a typical mafioso movie with long shots and slow-mo effects. These two guys meet in a garage and suddenly Claude motions behind his shoulder to reveal an excited Misty happy to see her regular John. Just… some realism. I know that’s not what the 3D era’s were about, but part of me would have appreciated that more than a dumbed down fortnite-esqe rehash of something completely different to how I remember it.

 

In addition to my pangs, out of all the scenes used for that trailer those are the least memorable for me. Some that DO come to mind are the Maria rave mission, on Kenji’s Dojo, the construction site with Asuka, and of course the final mission. “You HAVE been a busee bouye!” The whole premise is revenge and yet they hark at the most banal parts of the game to sell it? What? At least they showed Salvatore.

 

Again, Phil Bell wasn’t the biggest thing in Vice, yet he gets trailer credit? That honor could have gone to Love Fist or Diaz. “What do you think YOU’RE doing??” Lol.

 

Tenpenny and Pulaski were the best thing about SanAn and could have really showcased their antagonistic traits here but nope, just CJ being CJ…

 

There were things about those eras that defined them. Not cobbled together cutscenes for the sake of remasters. They obviously didn’t have enough time and the pudding was proof of that. I like to meander the thought of a legitimate remaster, ounce for ounce of the trilogy (the ACTUAL trilogy, not DE) to be updated to high definition graphics one day. They don’t need to be, but that trailer really hurt a genuine part of my childhood fondness for GTA. I’m just really f*cking tired of creativity being resold as a sequel.

 

/end rant.

 

I really wanted a remake of GTA III. I was immediately disappointed when I saw that not only was it not that, but it wasn't even a good remaster and even looked worse in many ways than the original. There was something really special about GTA III's world and story that I think a remake could have fully realized, but the time has passed now and we'll probably never even get another real remaster of GTA III, let alone a remake.

  • Like 8

I am extremely bitter that I cannot get a refund for this on Playstation when I played each for less than 2 minutes. it was like a cascade of panic. put GTA3 on, saw the intro, was like "oh dear god no" then quickly zipped into VC, same thing, and San Andreas. played for less than 2 minutes each. I Sold my console and ended my playstation subscription.

Edited by Mikeol1987
On 11/11/2021 at 4:55 PM, Pedinhuh said:

Hardware and software limitations of the time, the game was released in 2001 after all.

 

No rational excuses for such laziness now in 2021 though.

It was NOT hardware limitations, San Andreas works on the same hardware and swiming/diving was possible!

It was a design choice!

  • Like 1
On 12/14/2021 at 4:06 AM, bevlian89 said:

I’m still trying to block out that annoying trap meets opera backing track. Trust me I love trap as much as the next street level but it has no place here.

It's a shame there's no "love reaction" on gtaforums, cause I agree with you, 1000% I agree with you here!! I'm glad I'm not the only one who was meh when I heard that opetrap in the trailer...I think it was first used for the 10th anniversary, my mind is kinda playing tricks on me now, so I'm not really sure
 

On 12/14/2021 at 4:06 AM, bevlian89 said:

the Maria rave mission

My god, YES! I usually avoid getting nostalgic (esp over GTA), but I'll always remember waiting for Maria in that limo, blasting Rise FM, while also hearing early 2000's techno from that warehouse <3. That's iconic for my memory of GTA 3. It kills me they haven't used that in the trailer...
Asuka at the panlantic construction site and crazy Catalina's quotes from the final mission were memorable for me as well. Such a shame they weren't in the trailer, imo
 

On 12/14/2021 at 4:06 AM, bevlian89 said:

Tenpenny and Pulaski were the best thing about SanAn and could have really showcased their antagonistic traits here but nope, just CJ being CJ…

At the time the trailer was released, there were some people on YT that said it would've been better if the trailer started with CJ's lines "Oh s*it, here we go again". It would've been something! Also, no 10penny, no "polish lap dog", nothing that really stuck into players minds over the years, or at least that's what i think

Edited by EvilShadow
  • Like 3
  • 3 weeks later...

I was really excited once I saw the trailer of the announcement for the Trilogy remasters, cause it was like "holy sh*t, the rumors were true" but at the same time I probably should've been skeptical of their quality at first. Mostly because of the strangely early release date after the announcement. and also GSG, but it's not like it's not Rockstar's fault, too..
Of course, I tried keeping my expectations high, but ultimately when they got released, I was disappointed with how everything crumbled down. 3 has, and is a game I've been waiting to see a proper remake/remaster, and unfortunately, this isn't it lmao.

I hate how they've destroyed what made 3 so unique from the other's in the first place, dark atmosphere, trails, color filter, trash on the streets, you get the idea. It's all gone.
That made it stand out, it was like that weird kid in your classroom who never talked to anybody. 

(also i just realized i necro bumped this thread lmfao)
 

  • Like 3

Oh, it's lovely that the Saint Marks shotgunner problem is still getting the occasional video rant:

It kinda feels surreal to me how I complained about this before launch in the hopes that the DE might have fixed this... now seeing the horrible state of DE I have no hope that even if the patches continue they'll ever get to this.

Edited by ZaxxerDog
Lunar_Twisted

So I had reached to 100% completion and earned a platinum trophy a couple of hours ago. I am so disappointed with how the definitive edition of the three classic games were handled. Thank goodness I had cancelled my pre-order. Time for me to uninstall this game and move on. 
 

GTA 3 DE platinum trophy

 

Just dunno how TF else to express my demoralization and frustration about this situation. I mean, the s***ing pieces of s*** of T2 declared war to the modding, only to sell us a broken-*** overpriced remaster through a degenerated publisher like Rockstar Games, that lost their key handymen? Indignation burns me!

Edited by Antonio Vision
  • Like 2
BananaSpud666
On 11/25/2021 at 4:47 AM, ZaxxerDog said:

They change something like this... but they don't remove the shotgunners from Turismo if done after Sayonara Salvatore, nor from the rampages etc.

CF-ME2-XIAAOb-3.png

Dude...

 

Just, don't, beat, Sayonara Salvatore, before, doing, these, MISIONS!

 

 

On 12/3/2021 at 10:57 AM, SquoniX said:

Claude still can't swim. No, I don't care if it is not canon. I think that's a fairly basic thing to do and R*/GSG have put so much effort into parallax interiors but then decided to not make him able to swim as a design choice; I find it regressive.

*cough* Oil Spill *cough*

  • Like 2

It's been a long time since I played the original games. I picked up the DE over Christmas (PC version) and I've been enjoying it so far. 100% completed GTA III and working through VC. It was nice to revisit III again especially considering how much time I spent on the original game back when it was released. I didn't think that the graphical upgrade was worlds apart from the original however it may be nostalgia and I'll probably be surprised if I was to install the original again. Hey - it got me to sign into these forums again after all these years too.

 

I do find the character models a bit strange,  I find about Fido's facial expressions almost comical and the fact that 20 year old bugs are still present is inexcusable (example Purple nines which Dem was able to fix years ago). The audio quality leaves a lot to be desired too, I have my PC connected to the HiFi and some of the sound effects are very low quality (for example the pager), also some of the in-game voice overs are noticeably lower quality than in cutscenes. For some reason it feels easier than the original too but that may just be familiarity.

I've held off saying much about this game as I hadn't actually played it however, having recently done so through PlayStation Now on PS5 I can honestly state my disappointment at this game.

This game is nothing more than a glorified port of the mobile version. 

This game could have been so much more and so much better if more time and money was spent on this but this simply isn't the case. What makes it worse, R* have admitted this game was released in an unfinished state and it shows.

I played the game for 30 minutes and unfortunately, the experience doesn't live up to the hype. Below is a short list of faults I found within 30 minutes of gameplay.

- Taxi Driver missions are bugged (NPC's wanting a cab but then not wanting one when you show up, multiple blips showing etc) 

- Rear lights on vehicles don't come on at night.

- Vehicles 'sinking' into the ground.

- NPC's when grouped together all say the same phrase.

- The GPS on the map isn't great at detecting the fastest 'legal' way to a destination. 

- The sound of a garage opening/closing repeats itself about 5 times.

Again, this was all within the first 30 minutes. I'm glad I didn't pay to play this as I'm using it within my free trial, for now I refuse to buy these games in their current state especially when they're at full price!

I appreciate R* are not solely responsible and part/most of the blame should be on the studio responsible however, it has their name on the box and ultimately, as owner's of the original game they hold final responsibility for this sham. 

  • Like 3
NightmanCometh96
18 hours ago, Sam2150AD said:

I appreciate R* are not solely responsible and part/most of the blame should be on the studio responsible however, it has their name on the box and ultimately, as owner's of the original game they hold final responsibility for this sham. 

If anything, I'd argue R* and T2 are far more responsible than GSG. They looked at these games and gave the go-ahead to release them despite the atrocious art direction and single "glitch" that was "resolved" numerous obvious issues that plagued each title. GSG had already proven themselves to be terrible developers with SA's mobile port, but they were simply doing the work they were contracted to do. It was R* and/or T2's decision to hire them yet again to handle the DE, despite their reputation.

Edited by NightmanCometh96
17 hours ago, NightmanCometh96 said:

If anything, I'd argue R* and T2 are far more responsible than GSG. They looked at these games and gave the go-ahead to release them despite the atrocious art direction and single "glitch" that was "resolved" numerous obvious issues that plagued each title. GSG had already proven themselves to be terrible developers with SA's mobile port, but they were simply doing the work they were contracted to do. It was R* and/or T2's decision to hire them yet again to handle the DE, despite their reputation.

 

You actually raise a fair point, it really does frustrate me that R* released these games KNOWING they were not ready, not polished and not good. The fact they then charge full price again, shows where their priorities were.

  • Like 3
GTA_BetaVersionMod
On 1/25/2022 at 4:06 AM, Sam2150AD said:

 

You actually raise a fair point, it really does frustrate me that R* released these games KNOWING they were not ready, not polished and not good. The fact they then charge full price again, shows where their priorities were.


These games were not developed in 3 years. Grove street was hired to do the remasters at the end of 2019, but full development started in early 2020 and it started off slowly because of the covid-19 pandemic. Technically, all these games were remastered in one year. GTA3 got most of the treatment, the other 2 were really rushed. And yeah, these games were released unfinished and early. It was supposed to have a early 2022 launch. 

  • 2 weeks later...
Lock n' Stock
On 1/24/2022 at 3:54 PM, NightmanCometh96 said:

If anything, I'd argue R* and T2 are far more responsible than GSG. They looked at these games and gave the go-ahead to release them despite the atrocious art direction and single "glitch" that was "resolved" numerous obvious issues that plagued each title. GSG had already proven themselves to be terrible developers with SA's mobile port, but they were simply doing the work they were contracted to do. It was R* and/or T2's decision to hire them yet again to handle the DE, despite their reputation.

100%. GSG were mostly just grunts doing low-level work. On the other hand, Rockstar had the final say. Therefore, I'd agree that the blame lies squarely on them.

  • YEE 1
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