maximumlink Posted November 3, 2021 Share Posted November 3, 2021 I've been trying to make it so that some added cars can properly spawn in traffic, however it never seems to work. Even when deleting all other cars besides the added one, it STILL spawns all the default cars as normal. The strangest thing is that I had installed a mod that specifically had instructions to install it in cargrp.dat, and it spawned perfectly okay. I have the limit adjuster set right, the frequency is set to ten in vehicles.ide, the type is not set to ignore, and I'm putting the vehicle ID at the front of the line. I cannot think of a single other way to configure this, unless somehow the mod needs to be set so it can spawn somehow, but I don't know where I could do that. I'll try any ideas, thanks in advance. Dragomazing 1 Link to comment Share on other sites More sharing options...
maximumlink Posted November 3, 2021 Author Share Posted November 3, 2021 The only other mods I could see conflicting with it is a Cleo script I have to increase the traffic density and the VehFuncs mod. Link to comment Share on other sites More sharing options...
Dragomazing Posted November 13, 2021 Share Posted November 13, 2021 On 11/3/2021 at 1:27 AM, maximumlink said: I've been trying to make it so that some added cars can properly spawn in traffic, however it never seems to work. Even when deleting all other cars besides the added one, it STILL spawns all the default cars as normal. The strangest thing is that I had installed a mod that specifically had instructions to install it in cargrp.dat, and it spawned perfectly okay. I have the limit adjuster set right, the frequency is set to ten in vehicles.ide, the type is not set to ignore, and I'm putting the vehicle ID at the front of the line. I cannot think of a single other way to configure this, unless somehow the mod needs to be set so it can spawn somehow, but I don't know where I could do that. I'll try any ideas, thanks in advance. That is very easy and you no need cleo or limit adjuster mods for that. Just add any vehicles you wish in cargrp.dat, you can even put combine harvester, dozer etc. Than the most important part is that you need to change ignore into normal in vehicles.ide file. 470, patriot, patriot, car, PATRIOT, PATRIOT, null, normal, 2, 0, 0, -1, 0.894, 0.894, -1 Also you can change that number 2 into 10 so that vehicle spawn more often. This will not work for police, fd or ambulance vehicles but it will work even for trains. Check here instructions of adding trains in cargrp.dat: Link to comment Share on other sites More sharing options...
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