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[GTA SA] Help with incendiary bullets


ro4st
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I'm modifying an existing mod to simulate a shotgun with Dragon's Breath (incendiary) ammo like in Modern Warfare and it works nice against peds, but i also want to make it able to set cars on fire, and set the ground, wall, or any surface on fire where the shot lands, almost like creating a molotov impact effect with every shot, but i don't know how to do that.

 

Here's the code:

{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
thread 'PUL' 


:PUL_35
wait 0 
if
02D8:   actor $PLAYER_ACTOR current_weapon == 102 
else_jump @PUL_35 
jump @PUL_71 

:PUL_71
wait 0 
0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SET 
if and
056D:   actor [email protected] defined 
   not Actor.Dead([email protected])
else_jump @PUL_35 
if
031D:   actor [email protected] hit_by_weapon 102 
else_jump @PUL_35 
0326: [email protected] = create_actor [email protected] fire 
jump @PUL_89

:PUL_89
wait 2000
02D1: remove_fire [email protected]
jump @PUL_35

All credits to its author, старик.

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