-Anti- Posted August 8, 2023 Share Posted August 8, 2023 10 hours ago, Frost90 said: It says that the files are deleted... https://www.file-upload.net/download-15175755/thefriendofours.zip.html @the_1826 I finished the game now. It was a nice experience. Looking forward to playing Sindacco Chronicles. Is there a map where I can find the new side missions? (So far I only found the Patriot on the Junkyard) Frost90 1 Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072192420 Share on other sites More sharing options...
the_1826 Posted August 8, 2023 Author Share Posted August 8, 2023 14 hours ago, -Anti- said: https://www.file-upload.net/download-15175755/thefriendofours.zip.html @the_1826 I finished the game now. It was a nice experience. Looking forward to playing Sindacco Chronicles. Is there a map where I can find the new side missions? (So far I only found the Patriot on the Junkyard) https://barcode-studia.ru/sc-maps/ -Anti- 1 Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072192847 Share on other sites More sharing options...
-Anti- Posted August 8, 2023 Share Posted August 8, 2023 (edited) Thx. I'll try them. So I took a look at the mission script but couldn't find anything wrong with it. (Which is not surprising imo since it only crashes on PS hardware and not on emulator.) This is the script that starts after you receive King Courtneys pager message 'BEL_LAS' Spoiler :NONAME_38 wait $4376 if $4437 == 0 // $ == int jf @NONAME_38 if 0256: player $PLAYER_CHAR defined jf @NONAME_38 if 00F6: player $PLAYER_CHAR 0 12.0625 -296.75 16.125 radius 1.5 2.0 2.0 jf @NONAME_38 if $ONMISSION == 0 // $ == int jf @NONAME_38 if 03EE: player $PLAYER_CHAR controllable jf @NONAME_38_167 0169: set_fade_color 0 0 0 01B4: set_player $PLAYER_CHAR can_move 0 00BA: text_styled 'BEL6' 15000 ms 2 :NONAME_38_139 if fading jf @NONAME_38_163 wait 0 jump @NONAME_38_139 :NONAME_38_163 start_mission 50 :NONAME_38_167 if 8256: not player $PLAYER_CHAR defined jf @NONAME_38_190 jump @NONAME_38 :NONAME_38_190 if 00F6: player $PLAYER_CHAR 0 12.0625 -296.75 16.125 radius 1.5 2.0 2.0 jf @NONAME_38 wait 0 if 8256: not player $PLAYER_CHAR defined jf @NONAME_38_190 jump @NONAME_38 Looks like every other mission start script and works fine until the fading is done so the problem has to be start_mission 50 Here is the mission: Spoiler script_name 'BEL6' increment_mission_attempts $ONMISSION = 1 // $ = int $4399 = 1 // $ = int $5423 = 106000 // $ = int 0247: request_model 135 0247: request_model 117 0247: request_model 2 0247: request_model 19 0247: request_model 18 02A3: toggle_widescreen 1 01B4: set_player $PLAYER_CHAR can_move 0 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 fade 0 1500 wait 1500 if or 8248: not model 135 available 8248: not model 117 available 8248: not model 2 available 8248: not model 19 available 8248: not model 18 available jf @NONAME_1_166 wait 0 jump -123 0395: clear_area 1 at 16.625 -293.0625 16.125 range 15.0 0055: put_player $PLAYER_CHAR at 12.0625 -296.75 -100.0 0171: set_player $PLAYER_CHAR z_angle_to 180.0 015F: set_camera_position 7.875 -291.375 16.0625 rotation 0.0 0.0 0.0 0160: point_camera 12.0625 -296.75 16.125 switchstyle 2 009A: $5424 = create_actor 21 28 at 9.0625 -299.0625 16.125 022C: set_actor $PLAYER_ACTOR to_look_at_actor $5424 01BE: set_actor $PLAYER_ACTOR to_look_at_spot 9.0625 -299.0625 16.125 022D: set_actor $5424 to_look_at_player $PLAYER_CHAR 01BE: set_actor $5424 to_look_at_spot 16.625 -293.0625 16.125 wait 600 fade 1 1000 00BC: text_highpriority 'CSSKIP' time 95000 1 wait 0 if 80E1: not pad 0 key_pressed 16 jf @NONAME_1_474 if 80E1: not pad 0 key_pressed 14 jf @NONAME_1_390 if 80E1: not pad 0 key_pressed 19 jf -3929 jump @NONAME_1_328 00BE: text_clear_all 03EB: clear_small_messages_only 00BC: text_highpriority 'BEL6_1' time 4000 1 wait 4000 00BC: text_highpriority 'BEL6_2' time 4000 1 wait 4000 00BC: text_highpriority 'BEL6_3' time 4500 1 wait 4500 00BC: text_highpriority 'BEL6_4' time 3800 1 wait 3800 00BE: text_clear_all 03EB: clear_small_messages_only fade 0 1000 wait 1000 02EB: restore_camera_with_jumpcut 009B: destroy_actor_instantly $5424 0395: clear_area 1 at 15.75 -290.6875 1.25 range 1.25 0055: put_player $PLAYER_CHAR at 11.9375 -296.5 16.125 00A5: $5425 = create_car 135 at 15.75 -290.6875 16.0625 0175: set_car $5425 z_angle_to 90.0 0229: set_car $5425 color_to 44 49 0294: set_vehicle $5425 sprayable 0 01C8: $5426 = create_actor 21 18 in_car $5425 passenger_seat 0 039E: set_actor $5426 locked_while_in_vehicle 1 wait 600 fade 1 1000 01D5: actor $PLAYER_ACTOR go_to_and_drive_car $5425 if 80DC: not player $PLAYER_CHAR in_car $5425 jf @NONAME_1_820 wait 0 if 0119: car $5425 wrecked jf -693 02A3: toggle_widescreen 0 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'WRECKED' time 5000 1 jump -3959 if and 01F4: car $5425 flipped 01C1: car $5425 stopped jf -759 02A3: toggle_widescreen 0 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'UPSIDE' time 5000 1 jump -3959 if 0118: actor $5426 dead jf -609 02A3: toggle_widescreen 0 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 02A3: toggle_widescreen 0 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 02EB: restore_camera_with_jumpcut 018A: $5427 = create_checkpoint_at -82.5 -1074.375 25.75 00BC: text_highpriority 'BEL6_6' time 4000 1 wait 4000 00BC: text_highpriority 'BEL6_7' time 5000 1 if 819E: not player $PLAYER_CHAR stopped 1 -78.5 -1070.063 24.125 -85.5625 -1075.438 28.0625 jf @NONAME_1_1338 wait 0 if 0119: car $5425 wrecked jf -977 0164: disable_marker $5427 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'WRECKED' time 5000 1 jump -3959 if and 01F4: car $5425 flipped 01C1: car $5425 stopped jf @NONAME_1_1030 0164: disable_marker $5427 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'UPSIDE' time 5000 1 jump -3959 if 0118: actor $5426 dead jf @NONAME_1_1078 0164: disable_marker $5427 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 if 80DC: not player $PLAYER_CHAR in_car $5425 jf -889 0164: disable_marker $5427 0186: $5428 = create_marker_above_car $5425 00BC: text_highpriority 'BEL6_8' time 5000 1 if 80DC: not player $PLAYER_CHAR in_car $5425 jf -1297 wait 0 if 0119: car $5425 wrecked jf @NONAME_1_1196 0164: disable_marker $5427 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'WRECKED' time 5000 1 jump -3959 if and 01F4: car $5425 flipped 01C1: car $5425 stopped jf -1249 0164: disable_marker $5427 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'UPSIDE' time 5000 1 jump -3959 if 0118: actor $5426 dead jf -1125 0164: disable_marker $5427 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 0164: disable_marker $5428 018A: $5427 = create_checkpoint_at -82.5 -1074.375 25.75 00BC: text_highpriority 'BEL6_7' time 5000 1 jump -889 02A3: toggle_widescreen 1 01B4: set_player $PLAYER_CHAR can_move 0 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 0164: disable_marker $5427 01D3: actor $PLAYER_ACTOR leave_car $5425 01D3: actor $5426 leave_car $5425 wait 0 if or 80E0: not player $PLAYER_CHAR in_any_car 80DF: not actor $5426 in_any_car jf -1377 jump -1409 fade 0 1000 wait 1000 015F: set_camera_position -34.75 -1084.25 27.875 rotation 0.0 0.0 0.0 0160: point_camera -44.0625 -1074.875 26.5 switchstyle 2 009A: $5429 = create_actor 4 19 at -46.25 -1072.75 27.1875 009A: $5430 = create_actor 4 2 at -59.0625 -1076.25 37.4375 01B2: give_actor $5430 weapon 3 ammo 120 0395: clear_area 1 at -71.4375 -1055.188 1.25 range 1.25 0395: clear_area 1 at -66.75 -1043.875 1.25 range 1.25 0395: clear_area 1 at -55.5625 -1043.75 1.25 range 1.25 00A5: $5431 = create_car 117 at -71.4375 -1055.188 26.125 00A5: $5432 = create_car 117 at -66.75 -1043.875 26.125 00A5: $5433 = create_car 117 at -55.5625 -1043.75 26.125 02AC: set_car $5431 immunities 1 1 1 0 1 02AC: set_car $5432 immunities 1 1 1 0 1 02AC: set_car $5433 immunities 1 1 1 0 1 00A1: put_actor $5426 at -42.25 -1075.25 27.875 0319: set_actor $5426 wander_state_to 1 0055: put_player $PLAYER_CHAR at -46.1875 -1078.375 27.875 01BE: set_actor $5429 to_look_at_spot -44.0625 -1074.875 26.5 01BE: set_actor $5426 to_look_at_spot -44.0625 -1074.875 26.5 01BE: set_actor $PLAYER_ACTOR to_look_at_spot -44.0625 -1074.875 26.5 wait 600 fade 1 1000 00BC: text_highpriority 'BEL6_9' time 3700 1 wait 3700 00BC: text_highpriority 'BEL6_A' time 3600 1 wait 3600 00BC: text_highpriority 'BEL6_B' time 3500 1 wait 3500 018C: play_sound 106 at -46.25 -1072.75 27.1875 0321: kill_actor $5429 wait 1000 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 02A3: toggle_widescreen 0 02EB: restore_camera_with_jumpcut 015D: set_gamespeed 0.4375 01EB: set_car_density_to 0.0 03DE: set_pedestrians_density_multiplier_to 0.0 01CA: actor $5430 kill_player $PLAYER_CHAR 01CB: actor $5426 kill_actor $5430 0187: $5434 = create_marker_above_actor $5430 010D: set_player $PLAYER_CHAR wanted_level_to 4 01DF: tie_actor $5426 to_player $PLAYER_CHAR 01B2: give_actor $5426 weapon 6 ammo 1826 0350: set_actor $5426 maintain_position_when_attacked 1 011A: set_actor $5426 search_threat 64 03FC: actor $5426 bind_to_current_island 0 0438: set_actor $5426 ignore_level_transitions 1 035F: set_actor $5426 armour_to 100 0243: set_actor $5426 ped_stats_to 16 00BC: text_highpriority 'BEL6_C' time 5000 1 if 8118: not actor $5430 dead jf -2119 wait 0 jump @NONAME_1_1980 if 0118: actor $5426 dead jf -2033 0164: disable_marker $5434 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5430 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 if 00F5: player $PLAYER_CHAR 0 -54.75 -1065.25 26.125 radius 1.1875 1.1875 1.1875 jf -1953 0164: disable_marker $5434 018C: play_sound 106 at -54.75 -1065.25 26.125 0321: kill_actor $5426 034F: destroy_actor_with_fade $5430 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 0164: disable_marker $5434 01B4: set_player $PLAYER_CHAR can_move 0 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 fade 0 1000 wait 1000 015D: set_gamespeed 1.0 02A3: toggle_widescreen 1 009A: $5435 = create_actor 6 2 at -61.1875 -1040.0 26.125 009A: $5436 = create_actor 6 2 at -54.5 -1031.438 26.125 009A: $5437 = create_actor 6 2 at -72.1875 -1035.688 26.0625 009A: $5438 = create_actor 6 2 at -77.625 -1046.313 26.0625 009A: $5439 = create_actor 6 2 at -74.375 -1056.25 26.0625 009A: $5440 = create_actor 6 2 at -64.3125 -1053.5 26.125 009A: $5441 = create_actor 6 2 at -53.3125 -1056.25 26.125 009A: $5442 = create_actor 6 2 at -54.3125 -1057.25 26.125 01BE: set_actor $5435 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5436 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5437 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5438 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5439 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5440 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5441 to_look_at_spot -54.75 -1065.25 26.125 01BE: set_actor $5442 to_look_at_spot -54.75 -1065.25 26.125 02A9: set_actor $5435 immune_to_nonplayer 1 02A9: set_actor $5436 immune_to_nonplayer 1 02A9: set_actor $5437 immune_to_nonplayer 1 02A9: set_actor $5438 immune_to_nonplayer 1 02A9: set_actor $5439 immune_to_nonplayer 1 02A9: set_actor $5440 immune_to_nonplayer 1 02A9: set_actor $5441 immune_to_nonplayer 1 02A9: set_actor $5442 immune_to_nonplayer 1 0243: set_actor $5435 ped_stats_to 1 0243: set_actor $5436 ped_stats_to 1 0243: set_actor $5437 ped_stats_to 1 0243: set_actor $5438 ped_stats_to 1 0243: set_actor $5439 ped_stats_to 1 0243: set_actor $5440 ped_stats_to 1 0243: set_actor $5441 ped_stats_to 1 0243: set_actor $5442 ped_stats_to 1 01B2: give_actor $5435 weapon 3 ammo 1826 01B2: give_actor $5436 weapon 3 ammo 1826 01B2: give_actor $5437 weapon 3 ammo 1826 01B2: give_actor $5438 weapon 3 ammo 1826 01B2: give_actor $5439 weapon 3 ammo 1826 01B2: give_actor $5440 weapon 3 ammo 1826 01B2: give_actor $5441 weapon 3 ammo 1826 01B2: give_actor $5442 weapon 2 ammo 1826 wait 600 fade 1 1000 00BC: text_highpriority 'BEL6_D' time 4000 1 wait 4000 00BC: text_highpriority 'BEL6_E' time 3900 1 wait 3900 015F: set_camera_position -54.9375 -1029.313 26.125 rotation 0.0 0.0 0.0 0160: point_camera -69.25 -1058.938 26.125 switchstyle 2 wait 2000 02EB: restore_camera_with_jumpcut 00BC: text_highpriority 'BEL6_F' time 3900 1 wait 3900 02A3: toggle_widescreen 0 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 011A: set_actor $5435 search_threat 1 011A: set_actor $5436 search_threat 1 011A: set_actor $5437 search_threat 1 011A: set_actor $5438 search_threat 1 011A: set_actor $5439 search_threat 1 011A: set_actor $5440 search_threat 1 011A: set_actor $5441 search_threat 1 011A: set_actor $5442 search_threat 1 00BC: text_highpriority 'BEL6_G' time 5000 1 if or 8118: not actor $5435 dead 8118: not actor $5436 dead 8118: not actor $5437 dead 8118: not actor $5438 dead 8118: not actor $5439 dead 8118: not actor $5440 dead 8118: not actor $5441 dead 8118: not actor $5442 dead jf @NONAME_1_3050 wait 0 if 0118: actor $5426 dead jf @NONAME_1_2964 018C: play_sound 106 at -54.75 -1065.25 26.125 0321: kill_actor $5426 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5435 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5436 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5437 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5438 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5439 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5440 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5441 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5442 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 if 8320: not actor $5426 in_range_of_player $PLAYER_CHAR jf @NONAME_1_2808 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5435 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5436 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5437 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5438 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5439 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5440 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5441 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5442 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 018A: $5443 = create_checkpoint_at -739.75 -581.25 8.6875 010D: set_player $PLAYER_CHAR wanted_level_to 3 014E: set_timer_to $5423 01EB: set_car_density_to 1.0 02AC: set_car $5431 immunities 0 0 0 0 1 02AC: set_car $5432 immunities 0 0 0 0 1 02AC: set_car $5433 immunities 0 0 0 0 1 00BC: text_highpriority 'BEL6_H' time 3900 1 wait 3900 00BC: text_highpriority 'BEL6_I' time 3000 1 wait 3000 00BC: text_highpriority 'BEL6_J' time 5000 1 wait 5000 00BC: text_highpriority 'BEL6_K' time 5000 1 wait 2700 if or 819E: not player $PLAYER_CHAR stopped 1 -736.9375 -575.25 7.6875 -741.0 -582.5 9.8125 81A8: not actor $5426 stopped 1 -736.9375 -575.25 7.6875 -741.0 -582.5 9.8125 jf -3635 wait 0 if 0118: actor $5426 dead jf @NONAME_1_3324 0164: disable_marker $5443 014F: stop_timer $5423 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 if $5423 == 0 // $ == int jf @NONAME_1_3386 0164: disable_marker $5443 014F: stop_timer $5423 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'LATE' time 5000 1 010D: set_player $PLAYER_CHAR wanted_level_to 5 jump -3959 if 8320: not actor $5426 in_range_of_player $PLAYER_CHAR jf @NONAME_1_3206 0164: disable_marker $5443 0187: $5444 = create_marker_above_actor $5426 01DF: tie_actor $5426 to_player $PLAYER_CHAR 00BC: text_highpriority 'BEL6_L' time 5000 1 jump @NONAME_1_3448 if 80E9: not player $PLAYER_CHAR 0 $5426 radius 8.0 8.0 jf @NONAME_1_3594 wait 0 if 0118: actor $5426 dead jf @NONAME_1_3532 0164: disable_marker $5444 014F: stop_timer $5423 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'BEL6_5' time 5000 1 jump -3959 if $5423 == 0 // $ == int jf @NONAME_1_3448 0164: disable_marker $5444 014F: stop_timer $5423 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 00BC: text_highpriority 'LATE' time 5000 1 010D: set_player $PLAYER_CHAR wanted_level_to 5 jump -3959 0164: disable_marker $5444 018A: $5443 = create_checkpoint_at -739.75 -581.25 8.6875 00BC: text_highpriority 'BEL6_K' time 5000 1 jump @NONAME_1_3206 02A3: toggle_widescreen 1 01B4: set_player $PLAYER_CHAR can_move 0 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 0164: disable_marker $5443 014F: stop_timer $5423 wait 1000 00BC: text_highpriority 'CSSKIP' time 95000 1 wait 0 if 80E1: not pad 0 key_pressed 16 jf @NONAME_1_3794 if 80E1: not pad 0 key_pressed 14 jf @NONAME_1_3730 jump -3685 00BE: text_clear_all 03EB: clear_small_messages_only 00BC: text_highpriority 'BEL6_M' time 3800 1 wait 3800 00BC: text_highpriority 'BEL6_N' time 3800 1 wait 3800 00BC: text_highpriority 'BEL6_O' time 3800 1 wait 3800 00BE: text_clear_all 03EB: clear_small_messages_only fade 0 1000 wait 1000 009B: destroy_actor_instantly $5426 02A8: $5445 = create_marker 18 at -1142.0 34.6875 58.8125 02A3: toggle_widescreen 0 wait 600 fade 1 1000 if fading jf -3871 wait 0 jump -3847 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 00BC: text_highpriority 'ARM2_3' time 5000 1 if 010F: player $PLAYER_CHAR wanted_level > 0 jf -3929 wait 0 jump @NONAME_1_3900 00BE: text_clear_all 03EB: clear_small_messages_only 01B4: set_player $PLAYER_CHAR can_move 1 01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 0 wait $4376 jump @NONAME_1_3976 00BA: text_styled 'M_FAIL' 5000 ms 1 return $4437 = 1 // $ = int 0164: disable_marker $4524 0110: clear_player $PLAYER_CHAR wanted_level 0394: play_music 1 01E3: text_1number_styled 'M_PASS' 50000 5000 ms 1 0109: player $PLAYER_CHAR money += 50000 0318: set_latest_mission_passed 'BEL6' 030C: progress_made += 1 return $ONMISSION = 0 // $ = int $4399 = 0 // $ = int 0164: disable_marker $5427 0164: disable_marker $5443 0164: disable_marker $5444 0164: disable_marker $5445 014F: stop_timer $5423 0249: release_model 135 0249: release_model 117 0249: release_model 2 0249: release_model 19 0249: release_model 18 015D: set_gamespeed 1.0 01EB: set_car_density_to 1.0 03DE: set_pedestrians_density_multiplier_to 1.0 034F: destroy_actor_with_fade $5426 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5430 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5424 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5429 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5435 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5436 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5437 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5438 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5439 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5440 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5441 // The actor fades away like a ghost 034F: destroy_actor_with_fade $5442 // The actor fades away like a ghost mission_cleanup return gosub @NONAME_1_36 if wasted_or_busted jf -27 gosub -4693 gosub @NONAME_1_4784 terminate_this_script Unfortunately I have no idea what the problem could be... Edited August 8, 2023 by -Anti- Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072193043 Share on other sites More sharing options...
-Anti- Posted August 9, 2023 Share Posted August 9, 2023 (edited) On 8/8/2023 at 4:04 PM, the_1826 said: https://barcode-studia.ru/sc-maps/ So I just completed most of the side missions. But I cant find "Demolition Masters" at the stadium, the "Fight Club" in Portland and the two Offroad Challenges that are supposed to be next to each other at the airport. The mission counter in the stats says "51/53" so I guess two of these don't exist in the PS2 version (probably fight Club and Demolition Masters I guess) but I still cant find the other two. Help would be appreciated. Thx Edited August 9, 2023 by -Anti- Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072194035 Share on other sites More sharing options...
the_1826 Posted August 11, 2023 Author Share Posted August 11, 2023 (edited) On 8/9/2023 at 11:33 PM, -Anti- said: So I just completed most of the side missions. But I cant find "Demolition Masters" at the stadium, the "Fight Club" in Portland and the two Offroad Challenges that are supposed to be next to each other at the airport. The mission counter in the stats says "51/53" so I guess two of these don't exist in the PS2 version (probably fight Club and Demolition Masters I guess) but I still cant find the other two. Help would be appreciated. Thx Fight Club, Demolition Masters and a Dodo mission don't exist in PS2 version. Offroad challenge can still be found though Edited August 11, 2023 by the_1826 Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072195508 Share on other sites More sharing options...
riderr3 Posted August 12, 2023 Share Posted August 12, 2023 On 8/9/2023 at 11:33 PM, -Anti- said: So I just completed most of the side missions. But I cant find "Demolition Masters" at the stadium, the "Fight Club" in Portland and the two Offroad Challenges that are supposed to be next to each other at the airport. The mission counter in the stats says "51/53" so I guess two of these don't exist in the PS2 version (probably fight Club and Demolition Masters I guess) but I still cant find the other two. Help would be appreciated. Thx By the way I completed 52 of 53 missions. I searched every car and probably almost every corner of the towns. The offroad challenges in Shoreside Vale not work, it just an empty vehicles, maybe it's broken when you playing on console. Also the molotov cocktail is only available on one rampage and after collecting packages, otherwise you can't find it or buy it anywhere. Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072195758 Share on other sites More sharing options...
-Anti- Posted August 14, 2023 Share Posted August 14, 2023 (edited) On 8/12/2023 at 12:57 AM, the_1826 said: Fight Club, Demolition Masters and a Dodo mission don't exist in PS2 version. Offroad challenge can still be found though Okay thanks for confirming. Is the Dodo mission that's missing a story mission btw? Anyway could you show an exact location for the offroad challenges in Shoreside Vale please? //Edit: Nvm: I checked the source code and it's definitely the Infernus at the back of the airport at -1393.063 -569.4375 -1385.938 -576.4375 (Mission 14 named "OFR_3" ) The mission just does not start. I also checked with PCSX2 so the problem is not limited to PS hardware. @riderr3 thx. I have 52 missions now too. Somehow I missed the boat side mission in Staunton. Edited August 15, 2023 by -Anti- Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072196509 Share on other sites More sharing options...
Pistol Bobcat Posted September 12, 2023 Share Posted September 12, 2023 Anyone able to please DM with advice on how to extract the game to either a PS2 or even PS4? Never done this before, does the PS2 need to be a hacked one? Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072211540 Share on other sites More sharing options...
Santiago Clerici Posted September 13, 2023 Share Posted September 13, 2023 On 8/11/2023 at 7:57 PM, the_1826 said: Fight Club, Demolition Masters and a Dodo mission don't exist in PS2 version. Offroad challenge can still be found though Why that missions don't exist in ps2 version? Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072212119 Share on other sites More sharing options...
Formuleboy Posted October 2, 2023 Share Posted October 2, 2023 Only problem I have is I dont hear the voices during the cutscenes. anything wrong here? can somebody help me out? Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072223900 Share on other sites More sharing options...
the_1826 Posted October 5, 2023 Author Share Posted October 5, 2023 On 10/3/2023 at 1:00 AM, Formuleboy said: Only problem I have is I dont hear the voices during the cutscenes. anything wrong here? can somebody help me out? There is no voiceover in this mod Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072225910 Share on other sites More sharing options...
riderr3 Posted October 23, 2023 Share Posted October 23, 2023 Okay, here one more specific bug found in PS2 version. It confirmed on console. Here are steps how to reproduce it: Spoiler 1) Take Predator boat from second pier near Asuka apartment in Staunton 2) Turn back and move to the pipeline barrier on the south of Staunton, close to the coast 3) When reaching pipeline, go to the left, and in this area your console will freeze (happens also if you come from another side of pipeline by Shoreside) Also it happened in Shoreside Vale on Predator somewhere near the most north-western pile of rocks (Airport area) on water when you near bounds. The freeze will happened only when you used Predator boat (not sure if Ghost boat is affected, because it have no spawn points) Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072238442 Share on other sites More sharing options...
the_1826 Posted November 17, 2023 Author Share Posted November 17, 2023 (edited) Forelli Redemption is now available for PS Vita. 1826 — Programming, scenario, graphics, audio PG Team — Graphical assets porting to PS Vita Pirotex — Testing Download link for the new port is in the post header Installation is simple - just install the .vpk, drag and drop the cache onto your console and play. Edited November 17, 2023 by the_1826 Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072266087 Share on other sites More sharing options...
Pistol Bobcat Posted December 14, 2023 Share Posted December 14, 2023 On 11/17/2023 at 7:44 PM, the_1826 said: Forelli Redemption is now available for PS Vita. 1826 — Programming, scenario, graphics, audio PG Team — Graphical assets porting to PS Vita Pirotex — Testing Download link for the new port is in the post header Installation is simple - just install the .vpk, drag and drop the cache onto your console and play. Will the Vita need to be modded in any way first? I'm willing to buy a Vita just for Forelli Redemption Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072314354 Share on other sites More sharing options...
the_1826 Posted December 19, 2023 Author Share Posted December 19, 2023 On 12/14/2023 at 6:23 PM, Pistol Bobcat said: Will the Vita need to be modded in any way first? I'm willing to buy a Vita just for Forelli Redemption Yes, you should install a custom firmware to PS Vita first Pistol Bobcat 1 Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072318756 Share on other sites More sharing options...
AnthonVoid Posted January 9, 2024 Share Posted January 9, 2024 (edited) On 10/5/2023 at 12:55 AM, the_1826 said: There is no voiceover in this mod Did Mafia Game Videos lie? Well they're not lying literally, but I really believed there was finally voice over in cut-scenes xD Edited January 9, 2024 by AnthonCast Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072331719 Share on other sites More sharing options...
DoctorDoctorRBLX Posted February 25, 2024 Share Posted February 25, 2024 I installed the mod and it says that it's opened (according to the Task Manager) but I can't play it. Is this a problem or something? Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072350615 Share on other sites More sharing options...
Kalashnikov1947 Posted June 21, 2024 Share Posted June 21, 2024 (edited) Since this mod is based on GTA 3, I was wondering if an original Xbox port is possible? Edited June 21, 2024 by Panzermann11 Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072396192 Share on other sites More sharing options...
WellGTA2ISBETTER Posted January 22 Share Posted January 22 it wont open and i dont know who to talk to about this Link to comment https://gtaforums.com/topic/976742-grand-theft-auto-forelli-redemption/page/6/#findComment-1072492671 Share on other sites More sharing options...
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