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Crazy that it's been almost a year since you posted this and haven't updated it all that much since. Although, I know you've not really been around here in months. What sticks out to me most is how you've taken people like Marvelous Mel and resigned them to sitting in the background a bit while the action plays out and centers around a lesser known cast of characters. And as we discussed quite some time I ago, I may just have a little feature incoming, focusing more directly on Noble over on Under World News 😉

  • Like 2
  • 2 months later...
Phil McCrevis

Of all the concepts here I feel myself coming back to this one. I know a lot of people have said MOB is a veteran and stuff and Family Ties is great. But I really like the rhythm and cadence while reading this. I know there are other Irish Mob stories but this one really reminds me of that style. Like Seamus Heaney etc. I dont know if The Notorious is Irish or not but I think he nailed it with what little he gave us here.

  • Like 1
One of Wisemen

Man, I miss @The Notorious MOB the more I read this.

 

The overall settings are not my cup of tea right now, tbh, but I appreciate the very diverse cast (I counted it's around 50+ damn characters!) and especially the open-ended connections gameplay system.

  • Like 1
Phil McCrevis
14 hours ago, wise_man said:

Man, I miss @The Notorious MOB the more I read this.

 

The overall settings are not my cup of tea right now, tbh, but I appreciate the very diverse cast (I counted it's around 50+ damn characters!) and especially the open-ended connections gameplay system.

Anybody know where he's at? Last post in here was over a year ago and elsewhere back in April. People seem to drop in and out of these forums including me but just wondering if he keeps in contact with other members or anything like that. 

On 1/11/2023 at 12:58 PM, Phil McCrevis said:

Anybody know where he's at? Last post in here was over a year ago and elsewhere back in April. People seem to drop in and out of these forums including me but just wondering if he keeps in contact with other members or anything like that. 

I haven't spoken to him in quite a while but we did speak at length before he went AWOL and I think his main motivations were just to pass the torch - giving me quite a hefty document and sending a few very detailed messages when I explained my ideology and vision for what I wanted to do.

 

He did mention he was in contact with a few other members on here on discord (not something I'm familiar with) but I still have fond memories of what he did with "Family Ties" and appreciate what he did by potentially putting me on the map with the more casual observer.

  • Like 1
  • 4 weeks later...
One of Wisemen

The moment I see you returning, I immediately heading back here.

 

Your works are influential for me. Even if (gotta be honest) I prefer different unexplored-yet settings and stories, I still read and enjoy it.

 

Early Family Ties missions topics inspire the approach style I use for writing missions. From this Mob Rules, your dedications on designing such extensive cast of character motivate me to do the same. Its open-ended gameplay also inspires the non-linear mechanic of Light & Shadow. And Greed & Grit (one you do with slimeball) will be one of major inspirations for my next concept sets in Brannigan (Chicago), considering both taking place in year 1984.

 

May I suggest to split the main post for better navigation? Recently doing the same for L&S by spreading the contents to short posts that I used only for informing updates. Like replace this weapons update post with contents about weapons from the main post.

  • Like 1
Nefarious Money Man
On 4/19/2022 at 2:47 AM, wise_man said:

This is the first time I'm skimming through the gameplay section. This is exactly the type of story mechanic that I feel missing from my project Light & Shadow. A system where you can connect to any possible client around the city in any order. However, your opportunities also actively making progress like you do, so encounter may differ depending on what mission/situation occured beforehand. Not only it gives unique replayability, it also injects more life into the game world. 

 

Now I'm thinking of implementing a system like this too because it's really well-fitting with my project. Modification is a must, though, as L&S have three protagonists (that can only be played one by one in Part 1 of the story), there's risk of making messy narrative if not handled correctly.

I think what slightly puts me at a disadvantage compared to others is I'm no longer really a gamer. But with the few sporadic titles I do play, I'm always instantly drawn to open world or open ended experiences. RDR II for me was a big turning point. It really felt like there was just as much, if not more of the overall story contained in the open world, as opposed to the actual story missions, which, to be honest, I didn't like. My initial thoughts upon skimming through L&S actually were "this is sort of like a Hitman for cons." You start off a mission and you get your 'mark' but how you work them over is up to you. The Irish Mob for me provided the perfect opportunity for a story like this because they were willing to work with just about anyone to make bread and were just on the fringes enough of the Mafia to simultaneously be a separate entity and a semi-independent crew (like Murder Inc, The Purple Gang, or others of that ilk).

 

On 4/29/2022 at 6:57 AM, The Coconut Kid said:

I'm guilty of skimming the gameplay sections too. We can be too invested in what MOB is doing with the missions... :p

 

It is an interesting story mechanic to discuss. There are a few of us who have hit on the same idea.

 

I was very interested in the shift mechanic from Driver: San Francisco and the birds-eye view from The Godfather II here.

I'm more than likely not going to do any missions for this and the open ended structure gives me more freedom with it. Like you've planned to do in your topics, I may do some sort of summary. I've never played Driver but I remember the Godfather games pretty fondly, so you might also see some inspiration from them creeping in at some point in the future.

 

On 1/3/2023 at 11:54 PM, Phil McCrevis said:

Of all the concepts here I feel myself coming back to this one. I know a lot of people have said MOB is a veteran and stuff and Family Ties is great. But I really like the rhythm and cadence while reading this. I know there are other Irish Mob stories but this one really reminds me of that style. Like Seamus Heaney etc. I dont know if The Notorious is Irish or not but I think he nailed it with what little he gave us here.

As much as it pains me to say it, admittedly I'm probably never going to be able to get out from under the weight of Family Ties. For a time it actually irked me a bit, but I realised I shouldn't let it stunt my creativity. This is after all a different time and a different story.

 

That aside however, people's interpretations on here really never do fail to baffle me 😃

 

I'm definitely familiar with Heaney, yes, but I generally tend to remember his work with gritted teeth. So tonally here you're essentially comparing Death Wish to Death of a Naturalist. Although, I appreciate you probably just picked a random Irish poet, why not William Butler Yeats?

 

As I began thinking about this time period, I flashed back to all those old movies set in New York. They all had this rhythm to them. This jalopy driving, jive talking, syncopated drum beat-like punch to their dialogue and cinematography which just poetically flowed from one scene to another. Almost as if to be dictated by clockwork, like a train click clacking along the tracks.

 

So basically this would be the atmosphere that inspired me to write it the way I did. 

 

On 1/10/2023 at 10:17 PM, wise_man said:

Man, I miss @The Notorious MOB the more I read this.

 

The overall settings are not my cup of tea right now, tbh, but I appreciate the very diverse cast (I counted it's around 50+ damn characters!) and especially the open-ended connections gameplay system.

On 2/6/2023 at 10:24 AM, wise_man said:

The moment I see you returning, I immediately heading back here.

 

Your works are influential for me. Even if (gotta be honest) I prefer different unexplored-yet settings and stories, I still read and enjoy it.

 

Early Family Ties missions topics inspire the approach style I use for writing missions. From this Mob Rules, your dedications on designing such extensive cast of character motivate me to do the same. Its open-ended gameplay also inspires the non-linear mechanic of Light & Shadow. And Greed & Grit (one you do with slimeball) will be one of major inspirations for my next concept sets in Brannigan (Chicago), considering both taking place in year 1984.

 

May I suggest to split the main post for better navigation? Recently doing the same for L&S by spreading the contents to short posts that I used only for informing updates. Like replace this weapons update post with contents about weapons from the main post.

Now this is definitely the type of stuff I like to hear. Although I think The Code of The Streets was the first time I featured that "to work for X, click here" type structure that you've pulled off so brilliantly in what I've read. I also really appreciate the fact that even though you don't particularly like the setting, you still gave it the time of day.

 

With this type of story I think a diverse cast of characters is not just necessary, but essential.

 

As I mentioned before, this over-familiarity for the reader is something I've really struggled with. Mostly because I think I procrastinated so much that I was dreadfully late to the party on it. 

 

For whatever reason, Chicago is a setting that anybody is yet to make a good sustained stab at. So I'll be keenly looking forward to seeing what you do with it.

 

I've also gotten Kirsty to work her moderator magic on the first page in order to break it up into sections and I'll be doing a little bit more housework on it when I get a chance.

 

EDIT: Done.

Edited by The Notorious MOB
  • Like 2
  • 3 weeks later...
Nefarious Money Man

It's been a few weeks and since I've officially dubbed today Street Gang Saturday, I'm gonna update this motherf*cker. Although this list isn't quite as fleshed out as others (yet) I just thought I'd post it in order to give you fine folks an idea of what to expect in the coming weeks (and months). If anything catches your eye, or if you've got any predictions/questions etc. be sure to let me know and I might just elaborate a bit... if I've got the information at hand.

 

 

uieHB8Ecq_BNIBbJLE2OQl6WqJTPSkRfYOXJ2Mvtjrg3gMnkWyoFn0qOMJ0rAqQrXfiSli11s_1FFu_EvUrYxV0Okp4mpQ-sSJRt-XvljpJQt8HvHaUZBF1n8ECCsavY96D7-OStNCzCyVVX94aCBoc

These guys are less concerned about sunny days and more about haze and yay. They'll come and play. Even though nothing is A-OK…

 

Hail, rain or snow, they'll always be hustling. And this is clearly evident, as they've endured all throughout the blackouts, the blistering winters and one of the hottest summers on record, which has brought a polarizing cold front of crime and sweeping clouds of murder and mayhem to go with it. 

 

As families cower in their homes and watch PBC, others get their education on the streets… and some even begin to get organized. Strictly for educational purposes of course, here is an alphabetical list of all the major gangs and organized crime groups you'll encounter all throughout the Alderney and Liberty underworlds - presented in the spirit of a much beloved televisual mainstay which has been a hit with the whole family for almost a decade when the story kicks off.

 

A is for Ancelottis

B is for Benevolent (as in Associations)

C is for Colombians

D is for D'Amico & DeLuca Crews

E is for Enrique Montoya's Gang 

F is for Fisher Family

G is for Gambettis

H is for Hachas Negras

I is for Itinerants

J is for Jorge Borrero's Organization 

K is for Kardamylios & Co.

L is for Lupisellas

M is for Messinas

N is for National Black Vanguard

O is for Outlaw Biker Gangs

P is for Pegorinos

Q is for Quiroga's Gang

R is for Raul Mendez Mob

S is for Socialists

T is for Temperature Rising

U is for Unaffiliated Criminals

V is for Visiting Crime Families 

W is for Westminster 

X is for Xenotime Players

Y is for Yorktown Yardies

Z is for Zambrano Gang

Edited by The Notorious MOB
  • Like 2
  • KEKW 1
One of Wisemen

I'm giving a KEKW react for my first impression. This has to be one of the most (ironically) hilarious yet creative direction to explain featured gangs in a concept. Can't help but imagining a sesame street-like school classroom, you're as the teacher teaching Mickey Burke and his Irish friends about this alphabet.

 

"And M is for what, my kids?"

 

"McReary!"

 

"No silly, the Messinas!"

Nefarious Money Man
On 2/27/2023 at 2:09 AM, Retro_Causality said:

awesome, one of the more detailed ones here....you seem to have a deep understanding of the history of crime and crime culture a bit? is it something you studied throughout your lifetime, Notorious Mob?

In a few words - yes one hundred percent.

 

In a few more words, I'm one of many here who have studied the criminal underworld and interpretated it into a cohesive story and then spliced it with a video game series we all know and love. 

 

On 2/27/2023 at 1:03 AM, wise_man said:

I'm giving a KEKW react for my first impression. This has to be one of the most (ironically) hilarious yet creative direction to explain featured gangs in a concept. Can't help but imagining a sesame street-like school classroom, you're as the teacher teaching Mickey Burke and his Irish friends about this alphabet.

 

"And M is for what, my kids?"

 

"McReary!"

 

"No silly, the Messinas!"

Really glad somebody appreciates it lol. I love the KEKW emote but many might take it as an insult. It's intentionally tongue in cheek obviously. As if my irreverent style didn't preface it enough.

 

I definitely considered having I stand for Irish Mob but I couldn't see a way that it wouldn't just be a historical overview that had little or no baring on the story. If you read through the opening posts, then the relevant history is littered throughout. And if I was to base the story directly on actual history like others do, then Mickey Sullivan would've only been murdered a year before the outset. 

 

I suppose the best indication of deviation would be to look at years of birth and then consider a what if scenario. If of course the likes of Mickey Spillane and Jimmy Coonan were taken as a light suggestion and if you had the choice to rewrite a TJ English or a Gene Mustain book.

 

Very interesting that you touched on M for Messinas though, obviously I'm bound to have them be the most storied of all the families in this time period, aside from the Gambettis who can be pretty much summarised, or so is the thinking, within the write up of the D'Amico and DeLuca crews.

 

Aside from the other crime families (containing crews upon crews), obviously the likes of D'Amico and National Black Vanguard are quite familiar terms. Generally however, I've aimed to hint towards the expansion upon groups who are, for the most part, unexplored in the first post of this topic.

 

And I will admit Big Daddy Brown only made it into the leading cast because he is... theoretically, a Messina associate. But he will be (despite the sheer volume of source material about the Mafia) part of that sticky wicket I predict the Unaffiliated Criminals section to be.

Edited by The Notorious MOB

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