The Nefarious Posted October 25, 2021 Share Posted October 25, 2021 (edited) The Nefarious presents: A PERIOD PIECE. Let me welcome you all to Southeastern Liberty and Northern Alderney in the late 1970s. A time of battling borgatas and mind boggling murder rates, drug gangs and destitution and boroughs on the brink of collapse. From the municipalities of the mass metropolises, to the microcosms of maligned little miniature mobs trying to get by in a world of outdated outfits. They're all fighting fatiguingly for the same dollar and none are a more shining example of the decline and degeneracy than the inglorious and undignified Irish crew. A rabble rousing band of racketeers, who are as debauched as they are desperate. With that being said, it seems only fitting that we should journey through the time period as one of their members, and get a first hand look at a fabled fiefdom in Purgatory, often derided variously as an old Celtic legend or a whole load of crap. This is the story of one man in the middle. Of all the lies, back stabbings and murders that lend themselves to the legend of the so called Lords of Lorimer. A glaringly obvious misnomer. “A fast paced tale of endemic corruption and a criminal enterprise that may not have rivaled the Mafia in wealth or sophistication, but surely surpassed them in their wanton acts of violence and rage.” - The Jade Street Journal AUTHOR'S NOTE The following is a work of pure fiction. None of the events described here are true and none of the characters are real. Any similarities to any person, living or dead, is purely coincidental. While much of the contents of this topic may seem like they were taken directly from court transcripts, legal wiretapping and electronic eavesdropping devices, they weren't. They're simply the result of too much downtime and an overactive imagination. It should be noted that when multiple authors try to create stories based around similar subject matter, it may sometimes produce conflicting versions of events. This is inevitable. We're all making it up. However, where such conflicts exist, I have sought to provide a version of events which are, in my opinion, the most plausible. In addition to this, certain scenes will be exaggerated for dramatic effect and in some cases a series of events will be condensed to provide narrative clarity. For further context please check out Greed & Grit and Family Ties, which I will likely be retconning heavily throughout. Thank you. TABLE OF CONTENTS Spoiler Intro & Characters Themes & The Setting Gameplay & Activities Weapons & Vehicles Known locally as “The Easties” (or “The Dukies” depending on who you ask). The Irish are just one of the many mobs who rule over Liberty City. They run small time rackets from Purgatory to Dukes and pockets of just about everywhere in between. Lacking any real organization and pretty much resigned to playing second fiddle, they’re mostly just interested in f*cking sh*t up and sticking it to the law. Lately however, certain younger members have started to become tired of the established order perpetuated by their alcohol addicted and often unpredictable boss. They’ll continue doing his bidding though, if only to make some much needed hay while the sun is out. But it's not going to be all shamrocks and shenanigans that's for sure. The Protagonist – Mickey Burke Burke is one of the aforementioned young bucks of the Irish Mob. Like many of the current members, he was born in Dukes and has earned significant prestige within the gang due to being the son of infamous enforcer Paddy Burke, a long standing member of Algonquin's old guard. His father and Mr. McReary are longtime associates, both being members of a gang led by neighborhood racketeer Mickey Sullivan, who was somewhat of a local legend in his day. Due to his father's position, he was destined to become part of McReary's organization. Many of his family members also encouraged it, despite him being smart enough to establish a legitimate career. Unlike his father “The Baker,” Mickey is somewhat mild mannered and logical, preferring to use his mind over his might. He isn't totally against killing of course, if the money or motivations are right. Jimmy McReary The current head honcho of Liberty City’s Irish Mob. After leading the gang with moderate success for a number of years however, McReary's influence has begun to wane. And some say so has his sanity. He currently finds himself in over his head with local crime families who wish to move in on his territory and consistently relies on the protagonist to dig him out of his hole. Although certainly not averse to pulling the trigger himself, when he points, people shoot… for fear that they may be next in the firing line. Terry McEvoy In Irish mob circles the McEvoys are an institution. Instituted by Terrence “The Truckdriver” McEvoy and propped up by his sons. Terry started off as a struggling teamster and would frequently offload some of his hauls from a swag warehouse on the westside near the docks. With the proliferation of air freight in the ‘60s however and the decline of the western Liberty branch of the ILA, he was left with no choice. Turned the back of his big rig into a Binco. Just another working class stiff doing what he needed to get by. But with the swag came scharole. And with that, came status. Mickey Sullivan used to be his best customer, until word got out that his two thousand dollar suits only cost a couple hundred. He thought Terry squealed and had him held hostage for 15 large and beat him to a bloody pulp. Terry didn’t care - just the cost of doing business. Or so old Mickey thought. McEvoy went to McReary and Sullivan took a couple bullets to the head. Nobody knows quite who pulled the trigger, but the rest is history. He’s currently the oldest member of the Mob on the outside and is therefore the de-facto second in command (and councilor) to his boss Jimmy McReary, whom he serves with ultimate loyalty. At the behest of his other boss (his wife), he also ostensibly works selling theatrical supplies to theaters and studios around the city and is always happy to give a few hours to anybody looking for some ‘on the books’ work. Eddie McEvoy Cool, calm and collected - Eddie is a consummate professional who is idolized by his peers. Despite outward appearances, he's still a Purgatory resident. And his reverence amongst the neighborhood’s population (especially its male youth) means that he can easily recruit young wannabes to clean up his mess or lend Mickey a helping hand in a firefight. His two favored ‘cleaners’ being “Whacker” and “Madso,” two coked out reprobates, the likes of whom will probably end up leading the organization one day. In Eddie’s mind, a bird on the street is worth two in the hand. But when it comes to his vig, he feels exactly the opposite. Teddy McEvoy Ex-Wrestler Teddy McEvoy is the strong arm man that Jimmy desperately needs. Plenty can pump action and pistol whip, but few can hit you so hard that you wish you’d been shot. The last thing many people remember is the gap tooth grin and the vacant stare. Hard to believe he runs a candy store, but his options are kinda limited. Ten years ago he and Eddie pulled a stick up and murdered a bartender, shot two witnesses and stole a car. Eddie had the good sense to split, but Teddy hung around and took the fall. Spent five years in Ting Tong, survived a riot that he helped initiate and got paroled in ‘74. While he was away, his baby brother took that good sense and went ‘legitimate’, started up a tax office. Took the glory of getting away with it and ran with that too. Teddy’s too dumb to be bitter. He met some friends in the can he keeps in touch with. Some more sadistic than he. Derrick McReary Derrick is the eldest of Jimmy's three sons and the only one old enough to hold any sort of position in the organization. However weak that position may be. His father sees him as far too soft and often ridicules him, treating the likes of Mickey Burke and his cohorts more like his sons. Despite his inadequacies, he is desperate to prove to his father his worth and often engages in hare-brained schemes with his buddies “Bucky” Sligo and Aiden O'Malley. The fruits of which are fed back to Mickey through his friend Tommy Nugs. Buck and Aido are into gunrunning and ganja peddling… Del Boy on the other hand is more so into pot smoking, poetry and political upheavals back “home.” He swears he’ll join the fight some day, but when he talks, people tend not to listen, so we’ll just have to wait and see. Tommy Nugent Tommy "Nugs" Nugent is one of Mickey's oldest friends and his most trusted ally. The two of them grew up together and while others in their friend group either drifted away or went to prison, the two of them remained close. Being there for one another in every situation, despite his nuggets of wisdom usually turning those situations bad. Being a little bit younger than Mickey, Tommy has somewhat of a better relationship with Jimmy's son Derrick and his friends. Acting as a link between the rag tag threesome and Burke and giving him access to the fruits of their labor without having them hanging around. The main benefit being his ability to supply our boy with small arms, taped to the back of a toilet cistern. Though their acquisition may prove to be a pain in the arse. Dolan and Lanegan Patsy “Whacker” Dolan and Malachy “Madso” Lanegan are Jimmy and Eddie’s two little Johnnies on the spot. They like to toot and shoot. Whether it be horns or heroin. Cocaine or caustic conversation. Good to have in a firefight but otherwise as useful as a Longford laborer after labor day. They also have a tentative association with The Lost MC. Bobby Brady Bobby’s a bartender. He works at Lucky Winkles but his name’s on the deed. Ex-cons can’t hold a liquor license, so he did Jimmy a solid and Jimmy did him one back by letting him earn. Bobby runs a side hustle selling stolen merchandise from under the bar and is happy to give you a decent price for whatever you find. He’s also a compulsive gambler and a compulsive gossip to boot. Anything he hears, he passes on to Jimmy and his crew and takes a finders fee for his trouble. Then he loses it on the track and beats his wife when she questions him. But never in public. Oh jaysus no. Billy Delaney He used to be “Batsh*t Billy Bathwater'' but now they call him “Billy the Beard” or “Billy Brown.” On account of him having the best scag in town. He was born in Carraway Park and now lives in MPW. He keeps company with Pavanos and adores Pat The Baker. He hasn’t got much time for Jimmy, but what he does have is an ongoing beef with the Messinas since he f*cked a noted capo’s comare. He's adored in Algonquin circles but nobody quite knows what he does... especially not the feds. And that’s the way he likes it. The life of luxury he leads means it’s only a matter of time however. And if there’s one thing the feds have, it’s time. Jack & Sean Reilly Jackie and Seanie are cousins to Tommy Nugent and a two-man crime wave in Oakwood and south eastern Decker. Green blood Irishmen from the old country with shady ties to the republican movement. They were forced to emigrate some years earlier and now have their sights set on establishing a new Irish Mob in the expatriate enclaves outside of Algonquin, and more. Fanny Burke Francis “Fanny” Burke is the overbearing mother of the protagonist who spends her days getting drunk and smoking reefer in their East Island home. She sees herself as somewhat of a free spirit and is very into exploring her sexual energy – usually with Mickey's peers. Despite her infidelities, she is still very loyal to her incarcerated husband and constantly tries to steer Mickey more in his footsteps than those of the McRearys et al. While not technically a criminal, she’s most definitely an accessory. Or at the very least, has a lot of them - bought from ill gotten gains. Jimmy McReary keeps his friends around and is ostracized by his enemies. He opportunistically seeks out independent operators, then sinks in his claws and frequently finds a buy-in with established outfits that not many others will do business with, for something petty, or no reason at all. If there's money to be made, then he'll make it, even if it's nickels and dimes. Below is a list of his major affiliates and a rundown of their signature crimes. Lorcan Fitzpatrick The man they call "Lucky" is the godfather of Derrick and eldest brother to his mother Maureen. The Fitzpatrick's father was a noted union organizer and Lorco had been following in his footsteps. But when Jimmy and Mimi wed, all it took was a hand on the shoulder and a veiled threat to make him invest in a bar. That bar was Lucky Winkles, but it wasn't long before its namesake had been forced out and Jimmy had 'bought' him another one. The second bar is The Hill of Tara on Frankfort and Manganese, but Lucky has opted to leave the day to day running to his daughters to focus full time on taking bets. Those daughters, Amy and Kiera, have turned the dive into a trendy little nightspot and have even brought in Kiki's benign little boyfriend turned bar steward Bernie Fike. Johnny Pegorino Peggy's an Alderney adjudicator turned mob chief looking to stave away the vultures on his putrefactive patch while there's still something to pillage. But Johnny ain't a boss, Joey D'Amato was a boss. Johnny's a former hauler and hod carrier who took a vacant spot at the top out of necessity. He also took his seat on the commission with great pleasure. But suddenly the boys don't seem to hold any meetings no more. He and Jimmy find common ground over mutual deprecation, but are also said to be steadily competing for the affections of Mr. Gravelli - a possible wedge. Larry Gogarty Not so friendly neighborhood arms dealer who supplies various members of the mob with munitions and makeshift bombs. Some say he met Jimmy in Korea, others say he saved Delaney in 'Nam. Derrick says he met Bucky in a brothel and Aido says he's tied to the 'RA. All anybody knows for sure is that he's got knocked off guns at knock down prices, so they'd much rather not even ask. Misko Marinkovic Yugoslav yacht owner who first met McReary during a prison stint in the 1950s. Banged up they bonded over skewed views of Socialism, and as Jimmy was slaving away under Sullivan, Misko the Red was earning a vast fortune and rising to prominence by masterminding a daring million dollar heist from the South Florida estate of Jebediah Stanley. Ever the rolling stone, he can usually be found living large in a handful of haunts, including his luxury apartment, The Purple Puma in Richmond, or chilling on his glorious vessel at any one of the area's docks. Gary Pierce Calamitous congressman campaigning for construction projects in Castle Gardens and on the piers in Purgatory. Grandiose ambitions that he hopes will aid his advances in the upcoming gubernatorial race. He’s got familial ties to fuel companies and their fugitive financiers and wants to bring about peace in Northern Ireland by helping motor man Don DeLarge establish a manufacturing plant there for his derided Deluxo. Morris Schulman Schulman's an orthodox Jew frequently found in either a hair salon or a whore house. After moving to Dukes from Alderney, he started a side hustle taking bets from The Bay Bar. Now he's got links to every balding bastard from Beechwood City to Barren County and just about every bookmaker and bar fly in between. He first hooked up with the McReary mob due to their efficiency in enforcement, but due to Jimmy's unpredictability as of late, he's started bargaining with bettors to give time and get information needed for high value holdups instead. Peter O’Leary Petey’s a burned blueprint dealer who lives in a shack in The Riverlands. But aside from that, any and all information on him is gleaned from whispers in the wind. It's almost public record that he was born prematurely and then bundled off to boarding school when he started to kill kittens and ended up in an orphanage when a mysterious house fire that left him disfigured, killed the rest of his kin. One popular rumor is that he used to cut cartoons for Fred Quincy, but was fired because he edited Bessy Dog into a rape and murder plot. Another is that he killed a crew of cops and drove a school bus full of kids into the Frugal Finance building on Farnsworth Road. For the past number of years, he’s been living off the grid in the wilderness and has been on a seditious bent since Herbert Hickey began building ballparks in his hermetic habitat. Spyro Kardamylios Back in the days, Steinway was a melting pot, much like Purgatory after the war. First it was the Germans and Irish and then the Latinos came, which was when people like Jimmy up and left. The ‘60s brought Greeks upon Greeks like Kardamylios and it wasn't long until this diaspora began to degenerate. Numbers games, gambling dens, loansharking… a wave of new opportunities which brought Spyro and Jimmy together, but quickly floated the former across the river and into an Alderney based shipping company when the Greek mob started to congregate around whatever little rackets there were left. Like any good criminal however, he started to adapt. And when Sino ship jumpers began to swim ashore and disappear into Chinatown, he sent out a trawler and came back with ten keys in a net. But Spyro's no drug dealer, he'll surely tell you that. So like any good criminal, he went down to Diamond Street then quickly sold it back, and that single good deed was the start of a fruitful relationship. The only problem is his partner, Lee Wong, is currently in federal custody on a wide ranging racketeering rap. A philosopher once said “There is no black and white, just shades of f*cking grey” and that couldn’t be more evident than in this place and time. The exception to the rule of course being the political system... where black, white (and brown) are pretty much the deciding factors between who holds the power and who plays the patsy. Although some may be rich, white and powerful, none of them are truly clean or righteous or have the desire to bring about any notable change. The worst part about it is - they all think that they are. Jack Connelly Connelly is an Irish-American Detective Sergeant with the LCPD's Gang Homicide Task Force (colloquially known as the “Gangbusters”). And he’s built up a celebrity status from closing high profile cases and frequently appearing in the news. His methods are highly unconventional - by any means necessary, often at the expense of his rivals in the FIB. Past cases include several high profile robberies, serial killings and terrorist acts allegedly committed by the Puerto Rican Liberation Front and Black Power Movements. Actual guilt is irrelevant. He’ll closely follow Mickey's exploits, despite overlooking many of the acts committed by the Irish Mob, with whom he shares a certain level of national pride. Fayad Ali Brother Ali is the charismatic leader of the local sect of the Brotherhood of Muslims (formerly known as the Islamic Nation). He seeks to move away from the efforts of his predecessor Talib Al-Muzzammil to merge the Brotherhood with the mainstream Islamic movement, in order to preserve the original values of his organization. His method of doing this is to portray Muzzammil and his followers as terrorists and enemies of the state. He is very adept at recruiting other young black men to his cause. And also has the secret backing of a certain City Councillor who provides his support under the banner of black empowerment while publicly denouncing his methods in front of his majority Christian electorate. For all his friends however, he has just as many enemies and is rarely seen without his bow-tied bodyguards trailing either side. Jeremiah Johnson “The Good Reverend” Jerry Johnson is a well regarded Civil Rights activist who currently sits on the Liberty City Council as a champion for African American rights. He is a constant voice for the voiceless and oppressed and is staunchly opposed to the policies of City Mayor Herman Stringer and his closest rival Earl Schmidt. He frequently likes to comment on in-game events, making sure to be recorded hollering his disapproval from the heart of the North Holland ghetto with his protege Norman Davis by his side. And there's nothing quite like having a brother in the state capital for getting your voice heard, that's for sure. Julio Ochoa Born in Bohan to a comparatively rich family, Ochoa is less concerned about spreading hope than lining his own pockets. After years of apprenticeship under Deputy Mayor Ramón Delgado, he currently sits on the City Council, having been awarded his position and given assurances that he would be granted his wish of several residential dwellings in Boulevard for “his people" when the crumbling Swingers Stadium was knocked down and moved to a bigger plot. Given these false assurances, he took his seat and endorsed Stringer for Mayor in ‘77. Currently however the Stadium still stands, meaning that he may look towards turning on Stringer soon enough. Artie Giacalone Giacalone is an Alderney transplant who is a big time player in print pr0nography and Algonquin high society. He is the owner and publisher of the highly popular Playhouse Magazine and is currently making inroads into turning art house filth into a Vinewood blockbuster. He is a cut above your average pervert and has garnered widespread acceptance and critical acclaim for passing explicit imagery off as art. Shooting or directing most of the models himself in order to achieve his signature “style.” He also frequently hosts exclusive parties in his penthouse apartment filled with beautiful women and high grade cocaine – supplied to him by his Gambetti affiliates Scott Trillo and his pal Luis Vargas. Just don’t ask him about corruption.. he could write a whole article. In fact he’s made a career out of it. Before funneling that money back into his art. Reggie Polastri A veteran Broker based pr0nographer, formerly known as “Reg Pole.” He got his start posing in salacious snaps for Casper Narwhal before debuting as an onscreen stud under the nefarious Baker Brothers in the early seventies. Glory days behind him, he's turned his horny little hand to directing and has gotten himself firmly stuck between two mob families, now on the brink of war. Facing the prospect of losing his hard earned fortune, he latches on to Artie Giacalone's vision to bring pr0n into the mainstream in the hopes of finding a way out of his hole. Ray Rosenbaum Rosenbaum is a shady superstar attorney from Bohan with his well greased palms in a lot of criminal pies. Despite gutting several multinational companies through class action lawsuits, he is said to have many friends in big business. Most recently lending his helping hand to young billionaire Lyle Cleethorpes during a spot of bother with the HEC. Other high profile clients include the heads of at least two Mafia Crime Families, the Catholic Archdiocese of Liberty City and fellow Jewish nightclub owner Paulie Stein, who despite not having enough money to pay him, has some kind of valuable hold over him that’d have ‘political scandal’ written all over it, if it broke. Mario Valvona Valvona is a catholic priest, a local hero and a leading proponent of tenant rights reform in the ghettos in and around Liberty City. To his adoring public he is the founder of a community organization established partly with federal funding in order to subsidize the rents of struggling tenants and refurbish the dilapidated project buildings. In reality he is a deeply corrupt, self serving slum lord who wishes to take full credit for the rejuvenation project while building substandard dwellings on the cheap. All while using a mafia controlled labor force with well publicized ties to the Pavano Family, in which his brother Louie is a low ranking capo. Other friends in high places include U.S. supported dictatorships in Central America and the equally corrupt Vatican Bank. He is currently in discussions with Jack McReary to establish a “non profit” organization to buy up vast amounts of run down properties in Purgatory with the help of shady businessman turned borough president Arnie Love. Weissman, Weissman & Weissman Controversial figures, collectively known as The Weissman Committee. They perform the role of judge, jury and executioner in one of Broker's last remaining Orthodox Jewish enclaves on Sundance Street in South Slopes. They've seen the community go through struggles of civil rights and established the Shomrim, shaking a reputation of being anti-black vigilantes with the help of a Dukes based public relations man and fixer known as "The Sephard" and some canvassing by the likes of repenting young mamzer Mori Green. Trudy Milner A left wing activist with an anarchistic streak who acts as a leading member of the Temperature Rising terrorist organization - operating from a townhouse in Westminster. Spawned from a legal family which includes a patriarch with a history of defending soviet spies, she is also the sister of controversial criminal defense attorney Harold “Whitey” Milner. But she seems to have no intention of following in their footsteps, preferring to dole out her own skewed version of justice to the city’s elite. Flexmaster Flash A pioneering disk jockey from Bohan, who, like many others in the area, claims to be the originator of a new style of music known as “hip-hop." He is ridiculed by many in his neighborhood and seen as a joker. But his desire to emancipate himself from his gang banging past will touch Burke enough to bring about a working relationship, whereby Mickey assists him in acquiring a number of rare vinyl records from all over the map. Betty Friedkin Elizabeth Friedkin, also known as “Battleaxe Betty" is the lieutenant to Liberty State governor Greg "The Dreg" Johnson and the current bronze medal contender in the inevitable race for Mayor in the fall. As a staunchly liberal feminist with a firm following, she’s a quickly emerging favorite, but her radicalized associates may prove to be her downfall as State Secretary Ignazio Iorio stays nipping at her heels. Cherri Goldman A buxom budding starlet from the baddest parts of Bohan hoping to make the move from street walking to skin flicks and hit the dizzying heights of the likes of Miss Floodgate. She’s a borderline nymphomaniac and incredibly needy, but she’s always there to relieve the stress and lend a sympathetic ear when you’re feeling overworked or overwhelmed by the weight of your criminality. Just try to overlook the fact that her pop is a cop. The term “bad” is subjective. Especially in this part of the world... especially in this part of America. But these guys either all have records, or are just a bit f*cked in the head. Howie Fisher Howie “The Fish” is the leader of a seven-man organization known as “The Family” which holds a strong heroin connection through Pavano button man Mario Coletti. Aside from heroin, the gang are involved in various enterprises such as prostitution, cocaine and arms trafficking and the black power movement. Unfortunately for Fisher, he currently lacks enough power or influence to go up against his rivals in Holland, who deem him unworthy of the much coveted seat on Melvin Noble's Council he claims he doesn't want... or need. Lorenzo Brown Lorenzo “Big Daddy” Brown is a Liberty City legend of the African American variety who has recently been released from prison after serving almost ten years on a narcotics charge. Now on the outside, he resides in Broker and seeks to re-establish his criminal empire, using a burgeoning connection within the Messina Family and supply routes that stretch all the way to Los Santos through Lenapia and back again. Unfortunately, they also come with a target on his back as big as the loads that he’s shifting and plenty of young bucks chomping at the bit to take his spot. Silas Robinson "Stranton Silas" is an Alderney attaché for Big Brown, pushing product in The Eden State. He started as a runner doing numbers for the Pegs back when he was known as "Raleigh Robinson" and nudged his way into narcotics when the North Carolinians started to run sh*t. When his previous partners got pinched, he started sending his boys from Stranton to Schottler, bringing heron 'cross the Humboldt and sending coke down Columbus Ave. Ilya Argov Argov is a Russian gangster based in Hove Beach. Cattle prod in hand, he controls a lucrative numbers and extortion racket within the local Russian and Hasidic Jewish communities of South Broker. Rackets which rival similar operations controlled by the Five Families, who he now counts as personal friends. His initial connection to the story comes as part of a human trafficking operation which counts Harry Hall as one of its biggest benefactors. But through sycophantic intermediaries, he will reluctantly also provide Burke with some extra work outside of his usual circles. Eventually making Burke wish he never wandered outside those circles at all. Valencia Rodriguez Cardona DeSalazar Born in Cartagena, later moving to Medellín. Valencia comes from an abusive background and has been involved in criminality (including kidnapping and murder) from an early age. By her preteens, she had resorted to pick pocketing and prostitution, having run away from home. At age 20 she married her first husband and over the next ten years she gave birth to three sons while still working as a prostitute. In 1973 she left her husband and fled with her pimp and children to America, with a pound of coke in her panties and visions of the American Dream in her heart. Five years on, she’s still a hooker, living in Dukes with her abusive pimp/husband Henrique Salazar, who works as a small-time dealer on the side. Fast Ernie When it comes to street legends and stalwarts, few are more interesting than Frankfort Avenue's own "Fast Ernie" Foreman. During a childhood spent in the projects, he grew up grifting and hustling. And after a petty pinch for turnstile jumping, he moved from panhandling to pushing. Purchasing packets of pot by snatching jewellery and selling the stuff. While others have moved into poppies, he's stayed peddling puff. Jorge Borrero Jorge “Mr. Bolita” Borrero is a one time major player in the Cuban revolution now masquerading as an Alderney based businessman and philanthropist, after being granted asylum by the American Government. Being branded a traitor following the disastrous Bay of Pigs, he started his life of crime by establishing one of the most lucrative Bolita lottery rackets in the country, stretching from his home base of Alderney City to East Holland and Bohan. Due to the changing nature of the underworld however, he has since diversified into narcotics, and is currently the main distributor for the Colombian Cartel. Ever wary of wiretapping, he conducts most of his street level business deals through his loyal lieutenant Eduardo Reyes, who also has ties to other Cuban expatriate organizations down south. Abeni Nyongo A college student turned revolutionary, ostensibly rallying the troops in the name of civil rights. She was born Abigail Nelson, and came to prominence as a leading member of the Brother Zebedee supporting Students Opposing Segregation (SOS) movement of the early to mid 70s. After adopting a moniker more in line with her roots, 'Abeni' now acts as the pretty face of CORE - the Collaborative Organization (for) Racial Equality, a front group for the militaristic National Black Vanguard (NVB). She’s currently gathering her troops behind the emancipation of her caged predecessor Angie Lumumba. They call her “The Black Mamba” and for good reason too. If the feds say she’s bad, then she must be. The female of the species is definitely more deadly than the male. Enough said. Vinnie Garone The brutal button pusher with the boxer's physique. Vincent “Big Vinnie” Garone is a feared enforcer for the Ancelotti family and works for “Chubby” Charlie Matteo, who in turn controls a large scale loansharking operation in Alderney and Algonquin for aging capo Joseph Annunziato – now living in semi-retirement in Vice. Garone was originally part of the crew of Broker based mobster “Firefly Freddie” Langella but transferred to the Annunziato/Matteo crew when Langella was murdered in ‘73. Jimmy McReary is heavily indebted to Jewish loan shark “Sonny” Leiberman who works with Vinnie's Ancelotti overlords and the Ancelottis pay lip service to the Pavanos now. It’s all very complicated, especially for the Irish lads. As they'll come to find out quite quickly however, it’s all very, very bad news. Al D'Amico Notorious made man with the Gambettis who’s in "partnership" with the Irish Mob (using them mainly as muscle). He also commands his own crew of disillusioned young killers who are desperate to prove their worth to him and his superiors. He’s getting just as desperate now. In his line of work, desperation means unpredictability. Not Good. He keeps the target off his back by cosying up to Salvatore Mangano - a rapidly rising Gambetti soldier who can usually be found at his construction office or a supper club in Broker. Where he usually holds court for his friends. D'Amico thinks he’s a blowhard. He has the earnings to back it up. In an organization where actions speak a lot louder than words. Robert Szelanski A humble Jewish step-son of an Italian hardware store owner from Dillon Street who caught the fixing bug before being shipped off to fight the wealthy man's war. Back home and afflicted with PTSD, Bobby works in a garage in Algonquin fixing taxi cabs for Tommy “Two Guns” Gianco of the Messina Family. Upon first meeting Burke, he will claim that the two are the same, despite the latter's denial, after which point he will begin tasking him with carrying out vigilante style executions on various wrong doers around the city, which will be reported on by the in-game news. Joseph Roviri A businessman so shady he could block out the sun. He made his initial fortune in the mob backed vending machine industry and has since expanded into garbage hauling and trucking, seizing effective control over various related unions in the process. All accusations against him are yet to be proven however. This affords him the unenviable responsibility of managing the various mob families' shared interests in ventures such as their fledgling Casino in Westdyke. Carmine Rivello From numbers runner to numbers man, gutting fish and getting rich helped Rivello to solidify his position as the number three in the number one organization. And it's a position he plays with pleasure, as he seeks to take possession of a construction project currently controlled by the Irish Mob. To make matters worse, he also claims that Jimmy McReary is in debt to him due to back taxes on a tribute which had traditionally been paid to him by his predecessor. And until that debt is paid, Mickey must work for his ambitious aide-de-camp Mario “Mad Dog” Coletti. Joseph Palmieri Joey Palms is a capo in the Pavano family and the leader of its Alderney Faction. Now aged in his early 60s, he came to power with the retirement of former mentor Gerlando Cammarano thanks to his influential connections to the Teamsters Union (and allegedly organizing the “disappearance” of its secretary treasurer and president). Aside from the former President of the Teamsters, he is also said to have ties to the former President of the United States, who famously gave him a pardon after being convicted “wrongfully” of his crimes in 1971. Outside of Alderney, he is also said to have sway with other crime families all across the country, giving him a level of power more commonly wielded by a family boss. The administration doesn't like him much because he allegedly once attended a sit down wearing flip flops and a palm tree patterned Honolulu shirt. However, his union local attire's a bit more on the formal side. Pat Castagneri Patty Castagneri is a soldier in the Lupisella Family's Alderney crew. Despite his entrepreneurial ineptitude, he has made many contacts in the entertainment industry, mainly thanks to Moe Schwartz. He’s also tied to the Ancelottis in Vinewood – although recent inter family conflicts may threaten this partnership. His immediate family is also filled with trouble makers. Like Vito Accardi, a chemically dependent Lupisella associate, just released from prison for armed robbery, with no intention of changing his ways. Moe Schwartz After beginning his 'connected' career under Lupisella wiseguy 'Nino' Abruzzo, by the mid-1960s Schwartz had moved out on his own. Using his penchant for numbers and manipulation, he shortly found himself balancing the books within Liberty City's rapidly expanding music industry. His knack for veiled extortion and hundred dollar handshakes have made him and his Lupisella connected collaborators millions of dollars in cash and put quite a bit in his own pockets along the way. He is frequently found pandering to sleazy midtown record executives, who in turn remain firmly planted under Vincent Lupisella's control. His latest ‘victim’ being the increasingly difficult Ruby Kleinberg, a man with more than a few problems of his own. Harry Hall Harry’s a half Irish, half Italian mobster currently associated with the Messina family and is a bit of a mover and shaker to say the least. He's a Vietnam war veteran (although he don't like to talk about it) and was previously associated with the rival Lupisella Family, working for revered Irish powerhouse Mickey Costello. On the streets, he’s an accomplished thief who also throws his hand to truck hijacking and drug dealing – anything to make a buck. He's also got a reputation in mob circles for his skills at seducing women. A skill which goes hand in hand with his involvement in the 'private escort' industry. Despite his affiliation to the Messina Family, he still retains close friends within the Lupisellas, and can frequently be found at The Watering Hole bar in West Hove. On top of all this, he's currently partnered with sultan of smut Benny Bergman in Heraclitus Hideaway in Algonquin and also acts as a middle man between Burke and his boss Harvey Noto, who is initially somewhat reluctant to deal with outsiders face to face. Joseph Montigliano Joey’s a high ranking Lupisella associate who enters the fray not so fresh off of a four year stint in prison for armed robbery. He is heavily involved in rackets in Francis International Airport and as a result is close to the mobsters outside of the Lupisella family who also operate there. They meet in Joey’s club to discuss ‘business’ together and devise various heists and schemes. He’s close to the Messinas, which gets his family’s backs up, but his connection to the Gambettis is yet again his saving grace. Despite his rock hard exterior, he's also got a softer side - playing surrogate father to his teenage grandson. He's embittered by the fact that the boys in Bohan will never make him but he'll see to it that young "Sammy" some day rises to the top. If he's gotta change his bastardized name, then who cares? He hates it anyway. Sharky Sarno Stefano “Sharky” Sarno is an Ancelotti soldier and a former mentor of Vinnie Garone. He was once a powerful operator in the Broker Docks and conducted business amongst the pool halls of Firefly and Hove, earning his nickname from bashing in the heads of those who dared to beat him at his beloved game. Sarno is reportedly a man of notorious ferocity, once nailing a suspected rat to a table and sodomizing him with a pool cue in order to force a confession that never actually came. He’s apparently good friends with soon-to-be boss Giovanni Ancelotti and also has a connection to just about every family on the commission, but hates Montigliano. Such are the politics of the mob I guess. Anthony Spoleto Spoleto is a recently inducted young soldier who made his bones by executing his former capo as a favor to Sonny Cangelosi. A consummate gambler, he's just returned from exile in Las Venturas with a forward thinking attitude and his sights on co-operation. He’s got a burgeoning interest in newly legalized gambling rackets in Alderney and also has a scheme in mind to take advantage of the ongoing energy crisis. That said, he holds two valuable bargaining chips that may see him rise above the ongoing inter-family conflicts and bring about a period of détente in the name of the almighty dollar. For himself, if not for his cosca. Alfredo Volpe Volpe's an Algonquin born capo for the Messinas with ties to the family's Sicilian Faction. Usually synonymous with the terms “size” and “girth” and not just because of his frame. He’s heavily involved in the adult entertainment business, having partnered with Ancelotti underboss Sammy Spoleto in several big budget blue movies in the early part of the decade. In pursuit of the dirty dollar, he’s started to venture more into the risque, producing reels which contain outlawed material such as bestiality and kid stuff. His main rivals on this front being the D'Amico Crew of the Gambetti Family, who seek to encroach on his redlit territory. Aside from his putrid past times, he's also got an abrasive attitude that's created many enemies, but he has got at least three capos that he's close to. For the time being at least. “Raucous and riveting. A fresh take on fables you thought had been fatally flogged.” - The Los Santos Meteor Edited March 26, 2023 by The Nefarious Steshy, Slezzy, EM_JAY_86 and 13 others 15 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/ Share on other sites More sharing options...
The Nefarious Posted October 25, 2021 Author Share Posted October 25, 2021 (edited) With the formation of The Commission, the Liberty City Mafia entered a period of prolonged peace in the midst of the depression after a spate of violent and bitter conflicts. While the stock markets were crashing and prohibition pigs were smashing, they teamed up to flood the area with more bottles and barrels of booze than the agents could physically wash down the drain. As the world went to war, the families got rich and managed to maintain the serenity. And during the foreboding late forties, as tensions heated up over rising competition for limited resources, the heads of the five families drew up a clear division of rackets and territories. But by the 1950s, the democracy disintegrated due to gestating jealousy and greed and the various factions began to split their allegiances. Allies and egotistical axes, liberals and conservatives, it was only a matter of time before the bullets started to fly. And fly they did, both figuratively and literally, felling four of five bosses through a mixture of secret set ups and snuffs and audacious assassinations. The following decade was also filled with civil wars and subterfuge, closely mirroring the world at large. And it's now continued on into the '70s. Just as proxy wars rage overseas between the various powers that be, they also continue on between Liberty and Alderney's La Cosa Nostra. Due to early incursions by the Gambetti and Ancelotti families, which eventually slowed down due to cripplings and cancer, the Lupisellas have now started branching outwards from their traditional strongholds in the Eastern boroughs and have most recently begun making inroads into Worcester. This is a move which has mainly been piled on the hunching shoulders of Patty Castagneri, who in turn works for “Bobby The Eagle” DiLeo - a man who earned his nickname due to going almost completely bald in his mid 20s. And whilst they currently still hold a considerable amount of power in the state of Alderney, they also face mounting competition on that side from other families who may look to stymie their ambitions of advance. Over there you've got the Pegs and the Pavanos, perpetually plotting possession over an endless array of gambling games and dock rackets. There was a time when Vinnie The Vegetable was chasing bosses away and tasking the likes of Giorgio Ancelotti with smashing up fruit stands with a baseball bat. Then came the days of Benji The Brush and Joey Palms holding the unions in an ever tightening choke hold. Despite a few little differences, the various families have actually begun to work together in relative harmony and have been able to iron out any problems with either covert acts or co-operation. Perhaps most problematic at the moment however are the Messinas, which isn't really surprising since they haven't quite had their sh*t together since the days of Big Joe. They currently work at the behest of acting boss Carlo Briccone, who commands a massive city wide drug trafficking operation, despite currently sitting as a stand-in for the imprisoned Dominick Pistone. With the help of the family's Zip faction and their cantankerous capo Catanese, he's essentially created a monopoly on all drug profits in the area and cut out the other families as a result. It's no surprise they want him out of there. Problem is, he also commands his own personal hit squad of Sicilian bodyguards who surround him 24/7. In spite of this, there are some within his borgata who may know how to get it done. And if his kiss ass underboss Tony Amoroso needs to go too, they say, then what of it? There's one Beanie Berkowitz special for the both of ‘em coming. And Carlo's three closest aids will be happy to help in any way that they can. Although the Mafia are unquestionably the most domineering force, there are a plethora of other street gangs and organizations that make up the intricate patchwork of the underworld. FOR MORE INFORMATION ON STREET GANGS AND ORGANIZED CRIME GROUPS CLICK HERE In the preamble to the constitution, signed almost 200 years ago, they speak of domestic tranquility. But in the 1970s, especially the latter part of the decade, there is anything but. After Bart Nelson's resignation, Peck took position and promised the nation that the nightmare would be over. In reality it was just beginning. Even before he sat his ass in the office, the country was in the midst of the worst economic recession since the 1930s, but his biggest concern was pardoning his predecessor. Unsurprisingly, Isabel Heinemann gave him a grilling in Congress and he's seemingly held it against the city of Liberty ever since. "The worst place in America" he said, "Go to Hell", but the Libertonians have already been there and back again. From boom to bust, shining cities to rust and from completely busted to broken. They were far from alone however, because all over the country, plants were closing, businesses were failing and people were packing the unemployment lines. The state of the Union was not good, but Peck wanted us working for free. What the American people really needed at the time was a spiritual redemption. At least, that was, according to a bumpkin bean farmer from the deep south named Barney Callahan. And a strong challenge from failed actor Harold Hogan just wasn't enough. He was just as inept, but seen as just another rubbish Republican. What people really needed was a good old fashioned smile to your face and then stab you in your back lefty lunatic. A crisis of confidence meets a crisis of competence, a quagmire not seen since Quigley and in the shambolic states of Liberty and Alderney, the scenario’s almost eerily the same. There's war on the streets as intense as the middle east and not one of the people in power knows how to pacify it. Truckers are striking and gas prices are spiking, while availability circles the sink hole. Power outages, protesting and picket lines are a permanent fixture. While politicians pick up the pieces and put them back in their people's pockets through widespread gerrymandering and gentrification. Callahan says he wants to build more nuclear reactors, but there's no bigger or more dangerous fission reactor in the country at the minute than this place. Liberty State is governed by Galveston Avenue Gang of Four alumni Greg Johnson. A man who'll likely be best remembered, not for the pyrite laden project buildings that bear his name, but for the abysmal mishandling of Liberty City's economic woes in the middle part of the decade. Coming into office with the city close to bankruptcy and plunging it even further into a fiscal crisis with frivolous spending and four years of tone deafness that has prompted state led investigations into finding out who even elected him. He's boohooed big business when it was needed and bullyragged any proposal that would give the city a boost. He constantly battles against a Mayor he calls "Hymie" in public and hasn't spent a single day in the Capital in well over a year. The malapropism prone mayor who frequently features as his opponent is Herman Stringer, a man known for binding the city together as comptroller in the '60s on a shoestring budget, but can now barely even string a sentence together. After jousting with Johnson out in the open now for several years, he's slashed the city workforce, frozen their salaries and defunded the deeply corrupted police. He wants to do more, he says, but needs more state funds that Governor Greg would much rather spend on Pegassis and pedicures. The foil to his flagrancy however is fighting feminist Betty Friedkin. A litigious lieutenant with exactly the right tools to turn the territory around, but none of the desired "equipment." Given up on the governorship and all but conceded her position to Iggy Iorio, she's instead turned to the perilous proving grounds of the city, where her staunchest opponent is and always has been Earl Schmidt. He cancels his plans on a whim and constantly seeks approval, so he's exactly the pandering puppet the city so desperately needs now. And for lessons in "positive" policy, he need look no further than the many mayors of Alderney, a historically corrupted cadre of cut throats now helmed by infallible governor Herbert Hickey and his sidekick Morty Lang. A West Willmington born warrior on the western front, Hickey took his Cedar Hill education to law school and became an attorney in the highly acclaimed Telberg & Munslow. Then from Council to the Governor, he worked his way up through Wessex County to the top spot, and has gone on to prove that despite tanking in the polls, you can still go on to dazzle people with expanded infrastructure, a reliable sewage system and incremental taxes on the poor. They're not his voter base, so what does he give a sh*t. Plus, he’s got his old room mate and war buddy by his side and The Wrath are playing across the river now. He'll go on to be remembered as the man who couldn't be bought, but has also turned the state into a mafia breathing ground through a mixture of casinos, construction sites, clean up crews, thoroughbred race tracks, towering turnpikes and toxic waste. The last of these could probably also act as a summation, because on the whole, state and city politics here aren't so diverse, they're more desperate. From reprehensible Republicans to dumbfounding Democrats and everyone in between. A toxic waste of funding and resources, which make this part of America probably the worst it's ever been and that's saying something. It’s a time of deep frustration. There’s a gap in the thin blue line. It hampers operations and makes it that much more difficult to do the job. Police are ill equipped and ill trained and their cars break down more often than ever before. As a result, the lie of the land is bleak and chaotic. Mainly because, in order to "solve" his budget problems, Mayor Stringer has discharged substantial numbers of firefighters and law enforcement officers and the number of public safety personnel available to protect and service residents has also been reduced. It’s a situation that’s painfully emblematic of the struggle and trauma that has gone on throughout the government since the fiscal crisis, and it’s spread rapidly to other areas of the public sector, leaving them unable to provide even the most basic of services. Buildings are left to burn, garbage piles up on sidewalks and hospitals discharge you in order to give your bed to somebody else while you’re barely clinging onto your health. For the past few years, no new police officers have been hired or trained, no classes held at the Police Academy, nobody being taught about police procedures, no new blood with a fresh view of a changing world and nobody asking why things are done the way they are done. The various Police Departments, once highly visible, now often won’t come when you call. As a result of this, street crime has now become a serious scourge, meaning anyone with a shield and a uniform is put out in a radio car. It’s a wide open period for organized crime as they concentrate their meager artillery on the war on the mugger. It’s also given those involved in Drug Dealing and Gambling an opportunity to expand their organization without fear of being arrested. Time allotted to training police officers in everything from how to resist corruption to how to handle emergencies has been slashed and the program to spot officers with alcohol, drug or emotional problems, has been sharply curtailed. This now means that police behavior is often unpredictable and there is a necessity to adapt. Whereas young officers who receive a call to respond to a crime, often roar out at top speed, with sirens blaring, more experienced officers know better. By the time the call goes in, the crime is probably over. So instead of going in guns blazing, they’ll head to the scene and begin surveying the streets, looking for fleeing suspects and listening for further reports and instead of allowing for an easy escape, will search until they’re satisfied. But no new officers also means fewer opportunities for promotion, so corruption is widespread. Meaning that most overworked and underpaid officers will be more than willing to take a bribe to turn the other cheek. More often than not, hospital care is now severely inadequate, meaning that insurance is an absolute must. Otherwise, if you’re unfortunate enough to get seriously injured, instead of waking up outside of a decent hospital, you will wake up outside the mortuary, in the back of an alley or at the side of the road. As is often the case however, inadequacy breeds opportunity. In response to the shortfall in officers, Bohan Burger Shot manager Jesus Sentenz has set up The Avenging Angels civilian defense force and serving Liberty City and Alderney State police officers have now resolved to rent out their badges and blues, essentially deputizing bounty hunters. High fuel costs have led to a reduction in taxis and truckers, so private company owners (such as Jarvis Pickle and Chuck Turner) are always on the lookout for unvetted drivers. In South Bohan in particular, arson has become an uncontrollable problem. The Fire Department is severely undermanned and civilians often have to form their own volunteer brigades, partially funded by city coffers. Mob controlled unions in the construction and garbage industries will sell you a card for a fee and you can suit up with a hard hat or overalls from You Tool Workwear Emporiums and go to work on a Trashmaster, a Bulldozer, a Hauler or a Cement Mixer. Also be sure to always be on the lookout for White Cross recruitment vans. Not only can you give them blood for money, but you can also sign up to be an auxiliary first aid paramedic and be paid depending on your response time. Although this climate of collective action may be a Peck wet dream, for the department it's an absolute embarrassment. True to form however, their solution is to implement a so-called Star System, a British influenced style of policing, primarily focused on diverting burden away from the patrol division and passing the buck to other bureaus and agencies and Tactical Weapons And Techniques (TWAT) teams. It's a system that'll eventually go on to serve as the standard for policing all across America, but in the early days it worked a little differently. Single Star offenses, handled by the rank and file Patrols, include assaults, muggings, petty thefts, property damage, vandalism, pandering and disorderly conduct. Many foot patrol officers are old and out of shape and will often shoot on sight for minor infractions, especially if there are little to no people around. Two Star offenses are assigned to the Detective Bureau including, auto theft, burglary, hijackings, drug dealing, single instance homicides and arson. Detectives are more thorough, are armed with .38 caliber pistols and shotguns and, due to budget constraints, often drive their own vehicles. For Three Star offenses, you're dealing with the TWAT team and you can be bumped up to here, immediately bypassing the first two stars, simply by producing a weapon in public or during the course of a crime. These teams will unsurprisingly be heavily armed and will ride around in bullet proof Brickade vans and helicopters. At this level, arrest is no longer an option and, if you try to hide, they will storm and surround your location and send out a negotiator with a bull horn in a last ditch effort to have you surrender for a serious fine. If you murder multiple people, smuggle drugs, or set off an explosive device, then the assumption is that you're either a serial killer, a terrorist or a major drug trafficker. For this reason, you will also therefore qualify for immediate application of a Four Star wanted level handled by the FIB or DOA. Similar to TWAT, operatives for these agencies are specifically trained and use high powered weapons but also employ hi-tech equipment such as sniffer dogs and listening devices so sensitive that they can hear you breathe. If you're prolific enough to rack up a Five Star level, then all bets are off. You're now dealing with the f*cking Military. In the Liberty-Alderney Metropolitan Area, the incidence of crime and violence is shockingly high. Everything from assaults, arson, robberies, larcenies, burglaries and murders are on the rise. Nevertheless, some residents still manage to survive. The best thing to do is know thy enemy, but the following seven simple rules have been prepared by a council of firefighters and law officers to help you enjoy your time here in comfort and safety. Good luck. Stay off the streets after dark. Do not be misled by the late sunsets during the summer season. If you travel around come evening time, you will see that the streets are nearly deserted due to crimes against the person and occasional unprovoked murders being on the up. Do not walk. Although a range of amenities are usually available within walking distance, if you must leave your home after hours, try not to go out alone. Summon a taxi or a limo by telephone before leaving the nightclub, restaurant, theater, or other location of evening activity. Protect yourself by any means necessary. Since police protection in many areas is grossly inadequate, you will notice that many merchants keep their doors locked during business hours and will admit customers only after careful inspection. After hours, they protect their premises with special heavy safety gates and shotguns under the register to ward off any opportunistic thieves. Crime has become such a great problem that police are now also urging civilians to protect themselves by taking up arms. Although guns are still technically prohibited, there are several means of acquisition for those who know how. Do not resist robberies. Previously authorities naively gave simple warnings - safeguard your handbag, hold it firmly with both hands whenever you are in public etc., but this simply isn't enough. Muggings are still proving to be incredibly easy and taking out insurance on your valuables is a lot cheaper than taking out insurance on your life. Although some choose to fight, this is not recommended. Even if armed. Never conceal property in automobiles. Common sense dictates that if a package is visible on the seat or floor of your automobile, even though the vehicle is locked, there is an excellent chance that your property will be gone when you return. And accordingly, all property should be locked in the trunk or the glove compartment. However a recent spate of luggage and glove compartment robberies have proven this too to be a little short sighted. Therefore it is imperative that you keep all doors locked and all windows closed, even when you are in the vehicle, to make it harder to rob. Do not leave valuables in your hotel room. Recently hotel robberies have become virtually uncontrollable, and there have been some spectacular recent cases in which thieves have broken into hotel vaults. At present, bank vaults appear to be the only depositories that offer an acceptable degree of security for personal property. But nothing is impenetrable for experienced thieves. Use public transportation. Just a couple of years ago, subway crime was so high in Liberty that the city had to close off the rear half of each train in the evening so that the passengers could huddle together and be better protected. Decreases in Transit police patrols have led to an increase in crime and this has led to several groups of vigilantes taking matters into their own hands. Although vehicles are in abundance, fuel is in short supply and traffic congestion has also skyrocketed, particularly in Algonquin, putting the smelly old subway back in vogue. Although there may be a temptation for some to pillage passengers, you should never mess around on the subway for any reason whatsoever. Just take a seat and allow it to bring you to where you want to go. Buses are also a great way to get from A to B, but if travel isn't completely necessary, then stay in The Neighborhood. (Go back Jack) Edited March 10, 2023 by The Notorious MOB Akaviri, LowTierDude and Slezzy 3 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071691541 Share on other sites More sharing options...
The Nefarious Posted October 26, 2021 Author Share Posted October 26, 2021 (edited) Whatever way you cut it, you’re part of a gang. No matter how loose the affiliations or rules may be. Therefore the advancement of the mob should be your main priority, even if you plan on using it as a platform purely for your own advancement. That’s why this time around, connections are key. More connections mean more opportunities. The choices you make and the people you speak to will also heavily dictate your path. This means that a single linear road to victory doesn’t exist and you can get to certain points in the story at different stages depending on the order of mission strands. For example we know that Delaney is a man with much needed connections, he’s in with the Pavanos, and the Gambettis, from bouncing around from prison to prison he also spent brief periods with the likes of Melvin Noble and members of Al D’Amico’s gang… and in some cases may look to get one over on them. Spending more time with Mario Coletti or Derrick McReary however may also lead you to the same point in the story at differing speeds. Certain characters may also get killed or arrested before you ever have a chance to interact with them. There are also no cellphones, so unless somebody specifically leaves a message for you, then you must go and see them on your own initiative. Once you make a contact, their location will be marked on your map, but that may not necessarily mean that there’s a mission available. If you pop in on them at the wrong time however, you may just catch a random event, completely miss them, find one of their underlings or initiate a friend activity, depending on the circumstances. Phones are still a thing however, so if you manage to find them you can also catch a not so subtle little hint of somebody wanting to see you and where you can find them by making a call. Provided of course that you aren’t down to your last couple of cents. The Irish mob are by and large a group of leeches by nature and they will constantly be in need of something big or small. Some are too lazy to get things and may hit you with a sawbuck to retrieve it for them. Others may owe you favors in return and can pay you back in kind. Jimmy McReary is probably the worst of them all. He’ll send you on collections, whether it be for money, food or drugs, and will always expect you to throw him some of the earnings that you can guarantee somebody will have informed him of. While avoidance is an option, you will get constant prompts to go see people. Whether it’s on screen, in person or on the phone. Certain people may also use whatever influence they have to make sure others don’t deal with you. If you really don't want to work with certain people, you don't have to. But when somebody tells you to go see ‘em, you go. Venturing out on your own can be just as rewarding though. There are tons of chance encounters and a number of notable strangers to come across in the open world. There are also plenty of odd jobs and moonlight money makers to throw your hand at to get some levity or make some extra cash. If you prefer to just hang around bars and apartments all day then have at it. For all of their other inadequacies, the boys sure do know how to have fun. You've got to ask yourself one question, do you feel lucky? Because walking into Lucky Winkles at any given moment could lead to a great adventure or an eternally regrettable mistake. It all depends on which way the wind is blowing or in what mood you find the occupants. In many ways it’s your home away from home - mainly because it’s located just below Mickey’s apartment. On the street level is the actual bar, a place where you can often find all manner of people from everyday civilians dropping in for an after work tipple, to career criminals scheming in the corners while propping up the walls. The interior is much the same as it will be thirty years later, aside from some changes in decor, but the basement is where the fun really lies. From old wooden beer barrels repurposed as tables to tattered and battered furniture lining the walls. When these guys go to work they don't bring a lunch pail, they bring a nine millimeter and a six pack of Logger beer. So if your buddies ain’t in the bar or out taking care of business, chances are they’re in ‘the lair.’ Drinking and debating or diddling away the hours until they decide to go home. And there’s plenty to keep them there, whether it be just for the company, a good old fashioned sing song, or one of the many activities on offer there for those who don’t feel like wandering out. Arm Wrestling Due to gay panic, two men measuring each other's dicks is now frowned upon. So what better way to prove your perceived manhood and prevent an out and out fistfight than a good old fashioned test of strength. Beat a sore loser and it may still result in a fist fight, but at least you get a chance to beat them again. Blackjack The game needs no introduction. Just pick random cards from a pile and try to get as close to the age that authorities have made it mandatory to reach before you can legally enjoy the sweet nectar lining the tables at many of the games. Darts The dart board in Lucky Winkles is no longer in the main bar. Mainly due to an incident involving Jimmy McReary and an unfortunate gambler who made the inconceivable mistake of leaving him a few dollars short. They’ll probably put it back one day but, for now, they’re hiding the evidence. Given the frequency of fighting amongst the Irish lads, it’s probably best not to gloat, since the equipment is sharp. In the interest of accuracy, it’s also probably best not to drink before playing. Contrarily, house rules often dictate that you do. Hi/Lo Cards Before serving as the inspiration for the IBS game show Shark Cards, Hi/Lo was a game played in shebeens and saloons from Connemara to Calcium Street. Traditionally called something resembling the name of a band you might hear on Rock Radio, the migrating masses took to calling it something more digestible to the acquiescent American palette. Pinfinger It’s a well known fact that knives and nincompoops don’t mix. And when it comes to playing with sharp objects, the margin of error is probably no greater than when you're rapidly stabbing at the gaps in spread fingers laid on a wooden surface in an alternating way. That said, the Irish Mob have never exactly been known for their obedience, so pick out the best value set from Wallace Deering and stab away to your heart’s content. What you lose in this round on hospital bills, you can always make back in the next. Pinball Almost ten years on from that group of British rockers crowing about a severely disabled kid, the game of pinball still remains a seminal decider in establishing exactly who’s the meanest of them all. Unlike many of the games on offer, the element of competition here mainly lies in the leader board. But if you can manage to button push and paddle flick your way to the top, then you’ll get the distinguished honor of etching an innuendo into the state of the art digital display to the envy of all your mob-mates. Annoying beeps and whistles be damned. Poker There once was a time when “liquor in the front and poker in the back” was more than just a euphemism. But thanks to clampdowns aimed at pushing people towards the newly legalized casinos in Alderney, the Irish, like many others, have been forced to take most of their illicit activities down below. There’s plenty of fun and conversations to be had, but if you’re looking to roll big, then you might want to take a trip to to the LCN’s new joint venture in Westdyke, because in contrast to their counterparts, the gangsters in Purgatory usually don’t have two nickels to rub together. Which means that the stakes will, at times, be laughably low. Pool 8-Ball pool is a game of absolute skill, especially for those who prefer an eight ball of Colombian snow. But many-a-scheme has been devised and explained in the time it takes to sink all of the spots and stripes. Television The boob tube, the idiot box, the greatest invention since the sliced loaf. Whatever you call it, chances are you’ve watched it and in most cases have been unable to pull yourself away from it. Mickey’s got a T.V. in his place upstairs, but part of the charm in the decade’s painfully dated, yet incredibly charming is having one of your buddies talking over all the parts that are good. Who is this guy? Why is she f*cking him? And exactly how do I get my Bravado bucket to roll like that? Video Games Probably the most meta activity on offer is the video game within the video game. Something which can only be explained in a piece of text about such a phenomenon, if only I had the space within this tiny text box to do so. Rather than fall down such rabbit holes, why not instead use your brainpower to imagine the possibility of booting up a game based on this concept, walking your character downstairs through the hurry scurry of the npcs within the bar to the basement filled with individually animated and visually distinct character models who’ll greet you on entry and booting up an antiqued machine from the second generation to play classics like Monkey’s Paradise and Womb Invader. Weights With the explosion of illicit movies there has never been more interest in the taut curvature of the male form. Whether it be the gymnasium or in the leather abundant orifices of Suffolk and the Westminster piers. People have only just begun widely experimenting with steroids so the best way to achieve a body which society now deems desirable is by lifting weights. Not only can you offset a diet almost entirely composed of Burger Shot, you can also boost your strength and gain the upper hand against one of your closest compatriots. A wide range of gyms are also available for those who want to boost speed, resistance and agility, but everybody knows nothing gets you more ready for the disco biscuit infused cataclysm of the 1970s than a good old fashioned pump. “No time is a good time to die, but the good times are over and the way we’re living is bad.” Lane Begby as Dicky Dillane in Animals in Dirty Feces. There’s a world outside of Winkle’s and oftentimes an ‘activity’ is just simply getting out into the hustle and bustle and stretching your legs. Much like the majority of players though, Mickey doesn't play golf or tennis or any of that crap. But from Peep Shows to Pool Halls and Dive Bars to Discotheques, there’s plenty of other stuff here to keep you occupied. Whether you’re kicking back with the boys, trying to get some pussy or just acting the loner with a boner or a bong full of bud. There’s also plenty of timeless and topical Television and Theaters full of Blockbusters and two types of Burlesque Shows. VCRs are brand new and everything’s on reels so whether you’re tuning in on your home stereo or turning up the tunes in your car, one thing’s for damn sure... Radio is still the absolute star. AC/DC - Dirty Deeds, Done Dirt Cheap Aerosmith - Same Old Song and Dance Blue Oyster Cult - Don't Fear the Reaper Boston - More Than a Feeling Deep Purple - Burn Dire Straits - The Sultans of Swing Eric Clapton - Cocaine Grand Funk Railroad - Some Kind of Wonderful Journey - Wheel in The Sky Led Zeppelin - Immigrant Song Lynyrd Skynyrd - That Smell Rare Earth - I Just Want to Celebrate Slade - Mama Weer All Crazee Now Steely Dan - Do It Again Sweet - Fox on the Run Ted Nugent - Hey Baby The Eagles - Life in The Fast Lane The Rolling Stones - Miss You The Who - Won't Get Fooled Again Thin Lizzy - Whiskey in a Jar Average White Band - Pick Up the Pieces Baby Huey - Hard Times Brothers Johnson - Get The Funk Out Ma Face Con Funk Shun - Ffun Curtis Mayfield - Pusherman George Duke - Reach for It Hot Chocolate - Heaven Is the Back Seat of My Cadillac Idris Muhammad - Could Heaven Ever Be Like This Isaac Hayes - Do Your Thing James Brown - The Boss Kool & the Gang - Funky Stuff Maceo and the Macks - Parrty Ohio Players - Fopp Parliament - Give Up the Funk (Tear The Roof Off the Sucker) The Commodores - Brick House The Isley Brothers - Fight The Power The Kay-Gees - Master Plan The O'Jays - Give The People What They Want The Pointer Sisters - Happiness Wild Cherry - Play That Funky Music 10cc - Dreadlock Holiday Blondie - Heart of Glass Cheap Trick - Surrender Fleetwood Mac - Go Your Own Way Foreigner - Cold as Ice Heart - Crazy On You Ian Dury - Sex & Drugs & Rock & Roll Patti Smith Group - Because The Night Rod Stewart - Da Ya Think I'm Sexy? Roxy Music - Love Is The Drug Steve Harley & Cockney Rebel - Make Me Smile Steve Miller Band - The Joker Talking Heads - Psycho Killer The Cars - My Best Friend's Girl The Eagles - Hotel California The Police - Roxanne Toto - Hold The Line Warren Zevon - Werewolves of London Al Green - Love and Happiness Bill Withers - Lovely Day Billy Paul - Am I Black Enough for You? Black Heat - Love the Life You Live Bobbi Humphrey - My Little Girl Bobby Caldwell - What You Won't Do for Love Earth, Wind & Fire - Be Ever Wonderful Gil Scott Heron - Angel Dust Hamilton Bohannon - Save Their Souls Isley Brothers - Who's That Lady Marvin Gaye - I Want You Rose Royce - Love Don't Live Here Anymore Stevie Wonder - Living for the City The Commodores - Easy The Floaters - Float On The O'Jays - I Love Music The Spinners - I'll Be Around The Temptations - Papa Was a Rollin' Stone Three Degrees - Dirty Ol’ Man Willie Hutch - Why Has Our Love Turned So Cold Ahmad Jamal - Superstition Bennie Maupin - Water Torture Bernard Purdie - Hap'nin David Axelrod - Mucho Chupar Deodato - September 13 Donald Byrd - (Fallin' Like) Dominoes Eddie Henderson - Inside You Funk Factory - Watusi Dance Gene Harris – Don’t Call Me... Grover Washington Jr. - Mister Magic Herbie Hancock - Sun Touch Jack DeJohnette - Epilog Janko Nilovic - Drug Song Joe Henderson - Foregone Conclusion Lafayette Afro Rock Band - Hihache Lonnie Liston Smith - Summer Nights Mandrill - Lord Of The Golden Baboon Ronnie Foster - Mystic Brew Roy Ayers - Boogie Back Yusef Lateef - Communication Alicia Bridges - I Love the Nightlife (Disco Round) Boney M - Daddy Cool C.J & Co. - Devil's Gun Cheryl Lynn - Got To Be Real Chic - Le Freak Donna Summer - I Feel Love First Choice - Doctor Love Gloria Gaynor - Never Can Say Goodbye Hues Corporation - Rock The Boat KC & The Sunshine Band - Shake Your Booty Michael Zager Band - Let's All Chant Santa Esmeralda - Don't Let Me Be Misunderstood Sylvester - You Make Me Feel (Mighty Real) Tavares - Heaven Must Be Missing An Angel The Emotions - The Best of My Love The Jacksons - Shake Your Body Down To The Ground The Miracles - Love Machine Tina Charles - I Love To Love Van McCoy - The Hustle Vicki Sue Robinson - Turn the Beat Around Carlo Bergonzi - Nessun Dorma Enrico Caruso - O Sole Mio Franco Bonisolli - La Traviata Franco Corelli - Celeste Aida Giuseppe di Stefano - Che gelida manina Luciano Pavarotti - E lucevan le stelle Lucia Popp - Der Hölle Rache Mado Robin - Air de Violetta Maria Callas - L'amour Est Oiseau Rebelle Mario Del Monaco - Vesti la Giubba Mario Lanza - Una Furtiva Lagrima Sherrill Milnes - Largo al factotum 10cc - The Things We Do for Love Andrew Gold - Thank You for Being a Friend Barbra Streisand – The Way We Were Bee Gees - How Deep Is Your Love Billy Joel – Just The Way You Are Captain & Tennille - Love Will Keep Us Together Carly Simon – You’re So Vain Carole King - It's Too Late Carpenters – Close to You Daryl Hall & John Oates - Sara Smile Diana Ross – Getting’ Ready for Love Electric Light Orchestra - Mr. Blue Sky Elton John & Kiki Dee – Don’t Go Breakin’ My Heart Elvis Presley – You Were Always On My Mind Eric Carmen - All By Myself Eric Clapton – Wonderful Tonight Linda Ronstadt - Tracks of My Tears Matt Monro - He Ain't Heavy, He's My Brother Neil Diamond – Desiree Neil Sedaka - Laughter in the Rain Chivirico Davila - Como Me Tratan Eddie Palmieri - Vamonos Pa'l Monte El Gran Combo - Un Verano en Nueva York Francis Santana - El Negro Feliz Joe Bataan - Gypsy Woman Joe Cuba - Bang Bang Joey Pastrana - Chaca Boom Johnny Colon - Guantanamera Johnny Ventura - El Mentiroso Juan Gabriel - No Tengo Dinero La Lupe - El Carbonero Larry Harlow - La Cartera Mongo Santamaria – Sofrito Ray Barretto - Indestructible Ricardo Ray - Mirame Richie Ray & Bobby Cruz - El Sonido Bestial The New Swing Sextet - Son Sabroson Tito Puente - Mi Trompeta Tropical Trio Los Panchos - Besame Mucho Willie Colon - Barrunto Think you can do better at compiling a playlist? Then why not give it a go. (Do it again) Edited March 6, 2023 by The Notorious MOB Slezzy and KC702 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071692709 Share on other sites More sharing options...
The Nefarious Posted October 29, 2021 Author Share Posted October 29, 2021 (edited) Let's face it, you're not just going to walk into a store and buy a weapon that you're going to go and kill somebody with. That's why gun sales in Mob Rules are primarily on the streets. But they're not out in the open. They're in the back alleys, bar rooms and basements. And from rear ends of Rumpos and the trunks of cars. This is the North East, so there's no open carrying. Even before mandatory minimums, despite the Bicklemeyer Bill having already been signed into law. You're going to want to conceal that sh*t. Under a long jacket, in a shoulder holster, or down the back of your pants. You can carry two Handguns at a time, which can be handy in the heat of a firefight and any two-handers (SMGs and Long Guns) can be slung over your back. Gunplay, on the whole, is more visceral. Up close and personal, reliant moreso on small calibers than picking your enemies off from afar. The hi-tec of GTA V is on hiatus here. And instead we get a bleed over of cast offs that the armed forces have deemed unreliable or obsolete. You can pick up just about anything and beat your foes over the head with it, but here are the firearms and explosive projectiles on offer. One for each one of the free counties in the homeland (plus one more for sport): (Listed in order of appearance above) Handguns .38 Snub - Live from Liberty City… It’s Saturday Night!! Also known as the “Detective Special” and favored by gung-ho dicks and bulls from the various divisions. Police Revolver - Up against the wall and spread ‘em or you’ll have some overzealous pig unloading on you with this six shooter. .32 Pistol - Favored by wiseguys and button men for its effectiveness and concealability. Not as powerful as some and only holds eight, but you can use it and toss it ‘cause the eyeties built a half a million of the f*ckers and there’s no supply drought. Nine Mill - Who’d have thought 9 millimeters in your pants could be this impressive. Common as they come on the streets and erroneously fitted with a 14 round double stack magazine to give the guys on the databases something to whine about. Silenced Pistol - 10 round Assassin's favorite. Chambered in .22 caliber and perfect for getting up close and personal to put more than a whisper of sweet sweet nothings into somebody’s ear. .45 Pistol - Been around since 1911 and still being used decades later. Packs a significant punch compared to the others but can only go for eight rounds before you need to duck into a corner and reload. .357 Revolver - A H&L hawk slayer which acts as the granddaddy of them all. Can blow a chunk out of somebody’s head and won’t take a chunk out of your wallet. Submachine guns Standard SMG - A typical utilitarian European SMG made from sheet metal with a 32 round magazine. Blowback operated with a good rate of fire. All kill no frill. Compact SMG - American engineered with an insane rate of fire. Chambered for a .380 rimless round that’s incompatible with any other weapon in true totalitarian style. Clip can be extended from 16 to 32 and you can also outfit her with a suppressor and a folding stock. Advanced SMG - Improves on the standard with a longer effective range and the ability to fit a silencer. Won’t weigh you down. Silenced SMG - Chambered for .45 ACP with an in-built silencer. The overused grease gun just got a little makeover and it still wins best in class. Shotguns/Rifles Double-barrel Shotgun - An over under variation of the old Sicilian calling card. If you aim it just right, you can empty a guy's stomach and give him a vasectomy one after the other. Pump Shotgun - Shrewsbury six shell with a satisfying pull back. Suitable for hunting the deadliest predator of all. Semi-Auto Shotgun - If your wrist gets worn out from repetitive strain, then why not mess up your fingers by repeatedly pulling on a sticky trigger instead. Bolt Action Rifle - Slow rate of fire with a fierce and fast traveling thump. Fit it with a scope and get behind low cover then aim for the forehead. Semi-Auto Rifle - 15 round magazine tube for a drawn out massacre from the side of an interstate freeway or a grassy knoll. Scope her up, shoot your load in succession and then head back to your hole. Magnum Rifle - Superb effective range and a silly amount of power. This’ll blow the back end off a buck. Automatic Rifles LAR Rifle - The light automatic rifle is an old wartime favorite which has been illegally converted and made its way onto the black market. Can be fitted with an up to 30 round box mag and brought anywhere with ease. SFR Rifle - Can work in either semi or full auto and is chambered for a larger round than the LAR. Hits like a severe hangover, but if accuracy is your thing, then leave it on the dying corpse. Assault Rifle - A Yugoslav version of an old Soviet gem. Magazine can be fully upgraded to a 75 round drum. Army Rifle - Military issued malfunction machine which trumps the Assault Rifle on rate of fire and effective range, but has a lower maximum capacity. Battle Rifle - A Vom Feuer village vacator with a vast array of upgrades and a blow back that could blow you back to the Vietnam war. Machine Gun - 100 rounds of devastation. Perfect if you plan on taking on a whole city or the national guard. Explosives Rocket Launcher - If the army sends out a Chopper, just take aim and shoot. Dreadfully out of place in an urban environment, but the Muslims are taking hostages and we need something that can level an embassy if negotiations go sour. Stick Grenade - Surplus WWII explosive the USMC were stockpiling for Saigon. Thrown underhanded like the Germans would've wanted them. Auf Wiedersehen motherf*ckers. Hand Grenade - The good old fashioned pineapple you can cook in your hand. Molotov Cocktail - The SoBo eviction notice. The micks call this one a "petrol bomb." Just another Limey name that has been picked up and passed around. COMBAT The game features a combat system largely taken from EM_JAY_86's oft forgotten French Connection topic. And, as previously mentioned, in addition to the above, there are also many melee weapons, including baseball bats, ice picks, knives, pool cues, glass bottles, and even cattle prods, each having their own unique counter attacks. But sometimes the best weapons are actually your fists. The hand-to-hand combat will consist of three types of strikes - fast punches, power punches, and kicks/knees - each assigned to a different button and depending on the distance from your target. A counter system will be utilized in fist fights as well, but will be a little quicker, and more responsive. The ability to fight multiple opponents also exists (if you're up for the challenge). Your stamina level will factor in during a fight. Missing too many punches, or throwing too many power shots will slow down your movements. Striking can be improved by playing a punch bag mini-game in your apartment. This will improve striking accuracy, fast punch speed, and give your power punches more knock-out ability. If you knock someone out, they will wake up dazed after a minute or two (depending on the severity of the beating). The same if you're knocked out. You will then wake up after a few in-game minutes with an effect similar to being drunk. Although a loss to a pro fighter or an angry mob may just need a hospital visit! One punch knockouts are also possible, though stronger peds may just be dropped or shaken, and not knocked out. It's always easier to K.O. a stronger opponent if you hit them while they're not expecting it - making full use of the element of surprise. The game consists of three different possible opponents to fight with, each offering a different challenge: The first and most frequent is the Average Joe, this is your everyday ped who will most likely retreat from the altercation, but can be defeated easily if they choose to fight. The majority of random peds fall under this category, as well as some wannabe gangsters. The second is The Scrapper, usually consisting of gangsters and the odd random pedestrian, such as workmen, taxi drivers, etc. The scrapper can take more damage, and can give you problems if they land too many shots. You'll need to soften them up a bit or time a good counter to knock them out, although a scrapper may pull out a weapon when they're on the back foot. The third and most challenging is the Pro Fighter, who're not as easy to come by as the others. The pro fighter is as tough as they come and will give you serious problems - able to take multiple power shots and combos, as well as dishing out the same. They don't pull out weapons, and will fight until they, or you, are knocked out. You'll need to pick your shots, and have good stamina so you can land plenty of big punches. Or you could just hit them with a bat. GUNPLAY Shootouts will feel noticeably more, or less intense based on both the firearms and ammunition used, giving the gunplay more diversity than past titles. Various stats can be improved including, shooting accuracy, reload speed, etc. Each depending on how often you use a specific weapon. The weapon wheel will return, but will be more customizable, allowing you to leave some weapons in a Gun Locker or Car Trunk and carry around only the ones you wish to use at a given time. Some other key changes to combat include: Different weapons utilize different caliber ammunition (each with noticeably different effects), and will have their advantages and disadvantages - showing varying visual damage to your opponents/victims as well. Depending on the weapon and ammunition you use, you may be able to hit targets through some surfaces. But do be aware when taking cover, that your enemies also have the same ability too. If you like to get up close and personal, executions make a return. With each category of firearm having its own unique scene. Shotguns and rifles can now be fired from vehicles, but only when riding as a passenger. If you're hit, your ability to take sustained gunfire will be dependent on your resilience. And heavier gunfire will knock you down and cause sustained bleeding. First aid kits are now more advanced, containing different recovery items, rather than just being a uniform cure-all. The game also consists of three different possible enemies to shoot it out with, each offering different challenges. The Rookie - The least skilled enemies you'll face in a shootout, while the rookie will trade fire with you, they don't make the best use of cover, and can be dispatched relatively easily. Armed NCPs as well as some street gang members come under this category. Gung ho - Mid level gunmen and most frequent to come by, the gung ho enemy will move in and out of cover well, and will attack the player with constant fire. Their overzealousness means they need to reload frequently however, presenting plenty of opportunities to take them out. Most street gang and mob gunmen fall under this category, as well as some law enforcement. Pro Marksman - The most challenging enemies to face in a shootout, the pro marksman will move tactically in order to out maneuver the player, and will pick their shots so as not to waste a single round. The player is advised to have back up, or at least heavy fire power when facing groups of pro marksmen. TWAT team personnel, as well as highly skilled mob gunmen employ these tactics. Although cops in general will at least attempt to make up for their smaller numbers by working as a team, and the blue wall of silence can quickly turn into a blue wall of death. “Guns don’t kill people. People do. It just so happens that we have more killers here than in your average city. That’s precisely why we need more guns.” - Liberty City Mayor Earl Schmidt. Featuring the return of many beloved classics from Akavari & Tyla's Liberty City 1978. Spoiler Albany Arras – 1975 Cadillac Calais Albany Athena – Buick Apollo Sedan Albany Bayonette - Buick LeSabre Albany Broadway – 1947 Cadillac 62 Albany Buccaneer - 1971 Chevrolet Monte Carlo Albany Bulwark – Buick Skylark Albany Emperor - Cadillac Deville Albany Esperanto – 1978 Cadillac Eldorado Albany Manana – 1967 Cadillac Eldorado Albany Presidente – 1972 Lincoln Continental Albany Remington - Lincoln Continental Town Coupe Albany Washington - Cadillac Fleetwood Brougham Albany Washington S - Cadillac Fleetwood Limousine Annis Elegy - Nissan Skyline C210 Annis Euros - Nissan S130 Annis Macro – Mazda CD Cosmo Annis Pixy – Datsun B210 Annis Savestra – Mazda Grand Familia Benefactor Feltzer - Mercedes R107 Benefactor Geiger – Mercedes-Benz C111 Benefactor Glendale – Mercedes-Benz W123 Benefactor Schafter - Mercedes-Benz W116 Benefactor Schwartzer - Mercedes-Benz C123 Benefactor Slanger - Mercedes-Benz 300 SE Long Benefactor Wurtzer - Mercedes W111 Coupe BF Bug – VW Beetle BF Club - VW Golf Mk1 BF Hugo - VW Polo BF Zephyr - VW Scirocco Bravado Bolt - Dodge Colt Bravado Buffalo - Dodge Charger Bravado Gauntlet – Dodge Challenger Bravado Gresley - Dodge Ramcharger Bravado Marseille – 1973 Dodge Monaco Bravado Verlierer - TVR 3000M Canis Mesa - Jeep CJ-7 Canis Raider - 1974 Jeep Commando Canis Sioux - Jeep Cherokee SJ Classique Carnale - 1974 Oldsmobile Cutlass Colonnade Coupe Classique Clover - 1969 Oldsmobile Cutlass Classique Destrier - Oldsmobile Toronado Classique Epsilon - Oldsmobile Omega Classique Estoria - Oldsmobile Starfire Classique Frigate - Oldsmobile Vista Cruiser Classique Stallion - Oldsmobile 442 Declasse Antelope - 1973 Chevrolet Impala Declasse Asea - Chevrolet Chevette Declasse Brianza – Chevrolet Monza Declasse Chumash - Chevrolet Malibu Declasse Delegate - Dodge Diplomat Declasse Lightning – 1948 Ford Super Deluxe Declasse Mamba - AC Cobra Declasse Merit - Chevrolet Caprice Declasse Oceanic – 1961 Dodge Polara Declasse Picador - 1972 Chevrolet El Camino Declasse Premier - 1978 Chevrolet Impala Declasse Rhapsody – 1975 AMC Pacer Declasse Rancher - Chevrolet K5 Blazer Declasse Sabre - 1971 Chevrolet Chevelle Declasse Sabre GT – 1970 Chevrolet Chevelle SS Declasse Tampa - Dodge Dart Declasse Tornado – 1958 Chevrolet Bel Air Declasse Trajector – Vector W2 Declasse Vigero - Chevrolet Camaro Declasse Voodoo – 1960 Chevrolet Impala Declasse Vultur – 1976 Chevrolet Vega Dewbauchee Exemplar - Aston Martin Lagonda Dewbauchee Rapid GT - Aston Martin V8 Vantage Dinka Blista - Honda Civic Dinka Chavos - Honda Accord Hatchback Dinka Jester - Toyota Supra A40 Dinka Hakumai - Honda Prelude Dinka Perennial - Toyota Crown Wagon DMA Altruist - AMC Eagle DMA Critter – AMC Gremlin DMA Renegade - AMC Rebel DMA Scimitar – AMC Javelin DMA Velite – AMC Spirit DMA Vespid - AMC Hornet Dundreary Admiral - Mercury Grand Marquis Dundreary Carpi - Mercury Capri II Dundreary Hellenbach - 1973 Mercury Cougar Dundreary Hellenbach GT - Mercury Montego GT Dundreary Insular – 1969 Mercury Marauder Dundreary Regina – 1972 Mercury Colony Park Dundreary Virgo - Mercury Cougar Enus Lattes – Rolls Royce Camargue Enus Stafford - Rolls-Royce Silver Shadow Enus Super Diamond - Rolls Royce Phantom VI Grotti Cheetah – Ferrari Berlinetta Boxer Grotti Itali – Ferrari GT4 Grotti Stinger - Ferrari GTS/4 Daytona Grotti Turismo - Ferrari 308 GTB Grotti Turismo Classic - Ferrari 250 LM Imponte Angelus - Pontiac Le Mans Imponte Dukes - 1971 Dodge Charger Imponte LeBonham – 1978 Pontiac Bonneville Imponte Phoenix - Pontiac Firebird Imponte Tiburon – 1977 Pontiac Catalina Invetero Coquette - Chevrolet Corvette (C3) Invetero Shark – 1974 Corvette Stingray Karin 190z - Datsun 240Z Karin Asterope - Toyota Cressida Karin Cloud - Datsun B210 Karin Dorado - Toyota Corona Karin Intruder - Toyota Corolla Karin Kirihara – Toyota Crown S80 Karin Kuruma - Mitsubishi Lancer (A70) Karin Monarcha GT - Toyota Carina 1600GT Karin Sultan - Subaru Leone Karin Sultan RS - Subaru Leone 1400RX Lampadati Cairo - Maserati Indy Lampadati Cinquanta – 1975 Maserati Khamsin Lampadati Corrida - Lamborghini Espada Lampadati Felon - Maserati Quattroporte II Lampadati Felon GT - Maserati Kyalami Lampadati Fiorenza – Ferrari 400 GT Lampadati Meteor - Lancia Montecarlo Lampadati Panto – Fiat 146 Lampadati Pigalle – Maserati Merak Lampadati Revolter – Iso Lele Lampadati Tropos - Lancia Stratos Lampadati Viseris - De Tomaso Pantera Maibatsu Tundra - Mitsubishi Mirage Maibatsu Vincent - Mitsubishi Galant Maibatsu ZR350 - Mazda RX-7 Marcel Chamon - Peugeot 504 Marcel Hachura – 1962 Facel Vega HK500 Marcel Rocket - Alpine A310 Obey Tailgater - Audi 100 Ocelot Ardent - Lotus Esprit S2 Ocelot Jackal - Jaguar XJ Ocelot Lynx - Jaguar XJS Ocelot Stromberg – Lotus Esprit Ocelot Windsor – Jaguar E-Type Pegassi Barzini - Iso Grifo Pegassi Brahma - Lamborghini Jarama Pegassi Figura - Lamborghini Silhouette Pegassi Giugiaro - Lamborghini Urraco Pegassi Monroe - Lamborghini Miura Pegassi Nimbus GT - Lamborghini 400 GT Pfister Centaur - Porsche 928 Pfister Comet - Porsche 930 Schyster Ambassador – 1957 Chrysler Windsor Schyster Brutta - 1962 Plymouth Belvedere Schyster Cobia - 1973 Plymouth Barracuda Schyster Coyote - 1971 Plymouth Road Runner Schyster Envoy – 1968 Chrysler Imperial Le Baron Schyster Fusilade – 1974 Plymouth Valiant Schyster LaBelle - 1974 Chrysler Imperial LeBaron Schyster Legate – 1977 Chrysler LeBaron Schyster PMP 400 - Chrysler Cordoba Schyster Prospect - Plymouth Fury Schyster Redwood – 1978 Chrysler Newport Ubermacht Consulate - BMW E12 Ubermacht Oracle - BMW E24 Ubermacht Oracle XS – BMW E23 Ubermacht S1 – BMW M1 Ubermacht Sentinel - BMW E21 Ubermacht Sentinel XS – BMW 323i Ubermacht Zion - BMW 630CSi Vapid Argo – 1966 Ford Thunderbird Vapid Blade – 1965 Ford Falcon Vapid Calhoun – 1974 Ford Club Wagon Vapid Chino – 1968 Mercury Monterey Vapid Courtier - 1978 Ford LTD Country Squire Vapid Dominator - Ford Mustang II Vapid Escarta – Ford Escort Mark II Vapid Esquire – 1963 Ford Galaxie 500 Vapid Futura – 1962 Ford Thunderbird Vapid Mangler - Ford Anglia 105E Vapid Peyote – 1957 Ford Thunderbird Vapid Pido – Ford Pinto Vapid Stanier - Ford LTD Vapid Thunderbolt - 1975 Ford Thunderbird Vapid Toro – 1974 Ford Gran Torino Vapid Uranus - Ford Maverick Vapid Vulture – 1974 Dodge Coronet Vulcar Destiny - SAAB 900 Vulcar Nebula – Volvo 242 Vulcar Toad - SAAB 99 Vulcar Warrener – 1974 Volvo 144 Willard Faction - Buick Regal Willard Gaia – Buick Electra Willard Idaho – 1976 Buick Riviera Willard Majestic – Buick Century Sedan Willard Marbelle - Ford Granada Willard Pollux - 1976 Buick Opel Willard Solair – Buick Estate Willard Walter - 1961 DeSoto Willard Wyvern - Buick Skyhawk Zirconium Stratum - Chrysler Town & Country Dinka BF-G – Honda CBX Dinka Enduro XL - Honda XL250 Dinka Gryphon - Honda Gold Wing GL1200 Dinka Streetfighter - Honda CX-500 Maibatsu Sanchez - Yamaha YZ250 Maxwell Matrix – Norton Commando Pegassi Bati 700GT - Ducati 750 Super Sport Pegassi Faggio - Piaggio Vespa 50 Special Pegassi Lambrini – Innocenti Lambretta Pegassi Ruffian – Ducati 860 GT Pegassi Ventoso - Piaggio Ciao sh*tzu Eagle – Honda CB400T sh*tzu PCJ-400 - Suzuki GS400E Western Angel - Harley-Davidson FXST Softail Western Freeway - Harley-Davidson Sportster Bravado Bison - Dodge D100 Bravado Rat Loader - Rat Loader Bravado Rumpo XL - 1974 Dodge Street Van Bravado Youga - Dodge Sportsman Brute Biff - Kenworth Dump Truck Canis Bodhi - Kaiser M715 Canis Seminole - Jeep Cherokee SJ Declasse Boxville - Chevrolet Step Van Declasse Burrito – GMC Vandura Declasse Granger - Chevrolet Suburban Declasse Rancher - Chevrolet Blazer Declasse Speedo – 1967 Chevy Van Declasse Walton – 1955 GMC 150 Gallivanter Huntley – 1976 Land Rover Range Rover Karin Rebel - Toyota Hilux Stanley Beaver - International Harvester Scout II Stanley COOB - International Harvester Scout 800B/Convertible Vapid Benson - Ford F-Series Truck Vapid Bobcat - Ford Courier Vapid Gouranga - Ford Ranchero Vapid Pony - Ford Econoline Vapid Sadler - Ford F-150 Albany Ambulance - Cadillac Fleetwood Ambulance Alderney State Cruiser - Ford LTD Crown Victoria Alderney State Patrol - Dodge Royal Monaco LCPD Cruiser - Plymouth Fury LCPD Patrol - Pontiac LeMans LCPD Police Wagon - Pontiac Catalina Wagon LCPD Richman - 1973 Chevrolet Bel Air Sedan Liberty State Cruiser - Ford LTD II Liberty State Patrol - Dodge Monaco MTL Fire Truck - Mack CF Pickle Cabbie - Checker Marathon Police Wintergreen - Harley Davidson Electra Glide SPD Patrol - Chevrolet Impala SWAT Boxville - Chevrolet Step Van Vapid Ambulance - Ford F-Series Ambulance Vapid Detective – 1973 Ford LTD Vapid Enforcer - Ford C-Series Vapid Taxi – 1973 Ford Custom 500 Annihilator - Bell UH-1 Iroquois AT-200 - Boeing 727-200 Buzzard – OH-6 Cayuse Cargobob - CH-47 Chinook Cuban 800 - Cessna 310 Dodo - Cessna 152 Hunter - AH-64 Apache Maverick - Bell 206 P-45 Nokota - P-51 Mustang P-996 LAZER - F-16C Fighting Falcon Raindance - Sikorsky S-70 Rustler - P-40 Warhawk Skimmer - DHC-2 Beaver Shamal - Learjet 35 Sparrow - Bell 47 Western Jet – Boeing 747 “Here in my car, I feel safest of all, I can lock all my doors. It's the only way to live, in cars.” Gary Numan in Cars. (Go back, Jack, do it again) Edited April 5, 2024 by The Nefarious Akaviri, LowTierDude and Slezzy 3 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071697186 Share on other sites More sharing options...
The Coconut Kid Posted October 30, 2021 Share Posted October 30, 2021 13 hours ago, The Notorious MOB said: So look out for creepy conspiracists, shady state capitalists, whiny wig peddlers and sh*tty shipping company execs. See if you can recognise anyone Before he was organising cocaine conspiracies in Vice City with Wall Street money and rigging street races to promote his car, Don DeLarge was responsible for [attempting] to bring peace and economic prosperity to Northern Ireland. Love it. Better not kill him off now. He needs to stick around to sort out Brexit. The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071697845 Share on other sites More sharing options...
Claude4Catalina Posted October 31, 2021 Share Posted October 31, 2021 how have I gone all week with this saucy thing flying under my radar?! top notch as to be expected, I do appreciate how a wider fan canon has grown over the past decade or so, there's a lot of work between a handful of creators that is not only great as a standalone but also works brilliantly to give gang life in Liberty City (and beyond) it's own identity, past and present. I'm really liking the foray into a more open ended experience, one of the things that made GTA IV (and on a similar note but to a much less extent, the first Watch Dogs game, what with Pearce being an unaffiliated "Fixer") stand out to me was how natural it felt for Niko to oscillate between different gangs, as a Serb gun for hire it felt like we were playing as a minor character in a city of a million stories, each thug we worked for could've been the protagonist of a TV series or movie who outsources work to no-named hired guns. so yeah the idea itself of making in-roads with certain organizations is like a modern take on the old GTA's gang system, a welcome change to the formula and ties in well with the Irish Mob's position when we see them in 2008. The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071699413 Share on other sites More sharing options...
The Nefarious Posted November 1, 2021 Author Share Posted November 1, 2021 (edited) On 10/31/2021 at 7:35 PM, Claude4Catalina said: how have I gone all week with this saucy thing flying under my radar?! top notch as to be expected, I do appreciate how a wider fan canon has grown over the past decade or so, there's a lot of work between a handful of creators that is not only great as a standalone but also works brilliantly to give gang life in Liberty City (and beyond) it's own identity, past and present. I'm really liking the foray into a more open ended experience, one of the things that made GTA IV (and on a similar note but to a much less extent, the first Watch Dogs game, what with Pearce being an unaffiliated "Fixer") stand out to me was how natural it felt for Niko to oscillate between different gangs, as a Serb gun for hire it felt like we were playing as a minor character in a city of a million stories, each thug we worked for could've been the protagonist of a TV series or movie who outsources work to no-named hired guns. so yeah the idea itself of making in-roads with certain organizations is like a modern take on the old GTA's gang system, a welcome change to the formula and ties in well with the Irish Mob's position when we see them in 2008. Gerald says in GTA IV “All we've ever been is bitches, working for guineas, working for n**ers. Any asshole with a buck...” He was born in 1973, so his “ever” probably only goes back as far as the early '70s. Unless he was told that by somebody like Derrick. Who's 22 years old in this story and fully aware of what's happening. That one piece of dialogue in my view sums up the likes of Mickey pretty succinctly. Not so aspirational, but grabbing every opportunity with both hands to keep the good times rolling as long as he can. He spends all he makes in the “right” manner, he likes a drink and has two potential girlfriends here from the off. You ask the majority of drug dealers for example why they didn't just make their first couple of million and stop and the answer is almost always that they were addicted to the rush. Mickey may look like a bitch, but he's no dummy. However, he also seriously underestimates himself because of how he's often been treated in the past. And working with all of these different people is just another pin on his chest, the popularity contest he competes in with himself and that attaboy for a dirty little assignment well done. He doesn't get that at home or from Jimmy McReary, but others might be a little more willing to give him the thanks he deserves. The N's are quite well laid out (for now) in the characters section. But since it's Mob Monday, it's probably a good time to have a bit of a closer look at the G's. With that being said, I've added a little bit of info under the “Mobs at Odds” heading in the opening post. On 10/26/2021 at 6:59 AM, E Revere said: "MOB rules" Too f*ckin right you do. This is great. Thank you sir. Much appreciated. On 10/25/2021 at 6:13 PM, Akaviri said: The Good, the Bad, and the Connected! I like that. Got a good spread of characters to start. Radio stations are on point. My only suggestion would be a table or two, help to tidy things up. I may be able to help with that, I think I've figured out a method to do it. It is a pain in the ass but it's worth it in the long run. Thanks a bunch. I had said Jimmy Mc was into Dutch London movies so I think it fits. In a meta kind of way. Another downside to the forum updates is that separate posts for the various sections of these concepts are a thing of the past. When you post a load of replies consecutively it just merges them. The one post you see was actually originally four. So in time in order to keep things from becoming a wall I'm going to completely streamline the whole thing. So things like Vehicles and Radio will have their own posts. As will each of the main themes. And the OP will essentially just be a hub for everything outside of the main characters. On 10/26/2021 at 4:14 AM, The Coconut Kid said: There's actually a sly little get around to this. One trick is to post your topic and then post in another thread right after. Give it five minutes and you're good to go. Did this with LC78 and it worked a treat. Another that works for me is to clean your cookies [manage cookies > GTAF] straight after you post. Log back in. Whack the next post up. Delete the GTAF cookies. Repeat. I have to do this every time I leave a reply on a thread or reply to a message for some reason. But it lets me double-post to my heart's content. If you planned to cut this up between four posts, it might be worth posting it again while it's only day one and trying the above. It's a good workaround, but it's often the case that some speedy f*cker will jump in there with a reply before you've posted everything and break the chain. It's probably for the best though. I actually think what I'm proposing will work quite well. Sometimes it can be a bit of a slog to scroll through piles of content in the opening post, especially if you only want to read certain sections. That could definitely come in handy in the future though. And I know it'll be beneficial to others on here as well. Edited February 6, 2023 by The Notorious MOB H-G, LowTierDude and Ivan1997GTA 3 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071700294 Share on other sites More sharing options...
killdrivetheftvehicle Posted November 2, 2021 Share Posted November 2, 2021 I really like the characters, and detailed discriptions of them. The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071701395 Share on other sites More sharing options...
The Nefarious Posted November 4, 2021 Author Share Posted November 4, 2021 On 11/2/2021 at 6:01 PM, killdrivetheftvehicle said: I really like the characters, and detailed discriptions of them. Thanks man. Speaking of detailed descriptions, it's Thematic Thursday (yes I'm going to keep doing this), and in light of the recent elections in NYC and New Jersey, I've given you all a closer look at some of the notable politicians who make the area tick in the '70s. Upon reading through it, you'll probably get the impression that that tick is a time bomb and that's exactly what it is Check out the Political Turmoil and Populist Policy section under Setting The Scene for more. And be sure to look out for much more to coming in the coming weeks also. killdrivetheftvehicle and LowTierDude 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071703109 Share on other sites More sharing options...
Jimmy Cast Posted November 4, 2021 Share Posted November 4, 2021 Good job there fella. Hell of a lot better than some of the absolute garbage I've seen around here, that's for sure. Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071703766 Share on other sites More sharing options...
The Coconut Kid Posted November 5, 2021 Share Posted November 5, 2021 On 11/2/2021 at 3:25 AM, The Notorious MOB said: I know a lot of it will be familiar to most, but I just wanted to show where it's going. So please, tell me what you all think. Even if you absolutely f*cking hate every word of it. It's well written and interesting in it's own right, but to be honest, reading the Mobs at Odds section felt like I'd wondered into the wrong topic. I know you've got to set the scene with the Italians, but this topic is so based on the Irish Mob that I was expecting that section to expand on the state of their affairs. What is their position in Liberty City in the late seventies? Who are their rivals? What is their history? How do they fit into it all? There's a little bit of information under the "Irish Mob" header, but not nearly enough as the space you've afforded the Italians. 21 hours ago, The Notorious MOB said: Check out the Political Turmoil and Populist Policy section under Setting The Scene for more. And be sure to look out for much more to coming in the coming weeks also. I'm not a political person but I appreciate how in-depth you've gone into this section. I see names that cross over with Greed & Grit, Third Rail and Red Line -- Peck, Hogan. The only thing I want to pull up, and I notice you doing this the more you write here, the alliterations are doing my head in. A few are clever, but most of them are actually very annoying. Fighting fatiguingly. Litigious lieutenant. At the risk of sounding thick, I had to look up what litigious means. And something like this: On 10/25/2021 at 7:11 PM, The Notorious MOB said: From the municipalities of the mass metropolises to the microcosms of maligned little miniature mobs trying to get by in a world of outdated outfits. I don't even know what you're trying to say. Read it out loud. Do you see what I mean? I'll look forward to more updates [the way you're scheduling them is great] but please keep it simple. Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071704241 Share on other sites More sharing options...
The Nefarious Posted November 5, 2021 Author Share Posted November 5, 2021 20 hours ago, Jimmy Cast said: Good job there fella. Hell of a lot better than some of the absolute garbage I've seen around here, that's for sure. Thanks Jimmy, that means a lot 10 hours ago, The Coconut Kid said: It's well written and interesting in it's own right, but to be honest, reading the Mobs at Odds section felt like I'd wondered into the wrong topic. I know you've got to set the scene with the Italians, but this topic is so based on the Irish Mob that I was expecting that section to expand on the state of their affairs. What is their position in Liberty City in the late seventies? Who are their rivals? What is their history? How do they fit into it all? There's a little bit of information under the "Irish Mob" header, but not nearly enough as the space you've afforded the Italians. I'm not a political person but I appreciate how in-depth you've gone into this section. I see names that cross over with Greed & Grit, Third Rail and Red Line -- Peck, Hogan. The only thing I want to pull up, and I notice you doing this the more you write here, the alliterations are doing my head in. A few are clever, but most of them are actually very annoying. Fighting fatiguingly. Litigious lieutenant. At the risk of sounding thick, I had to look up what litigious means. And something like this: I don't even know what you're trying to say. Read it out loud. Do you see what I mean? I'll look forward to more updates [the way you're scheduling them is great] but please keep it simple. Cheers to you again for being honest mate. While criticism is of course always welcome, I don't think it's possible to properly respond to it without sounding like a dick. Jimmy Cast 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071705835 Share on other sites More sharing options...
SonnyNapoli Posted November 6, 2021 Share Posted November 6, 2021 Nice to see some subtle references to real life mob figures of that era, like Emil Argov (Evsei Agron), Jorge Borrero (Jose Battle) and others. Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071707186 Share on other sites More sharing options...
The Nefarious Posted November 8, 2021 Author Share Posted November 8, 2021 On 11/6/2021 at 7:34 PM, SonnyNapoli said: Nice to see some subtle references to real life mob figures of that era, like Emil Argov (Evsei Agron), Jorge Borrero (Jose Battle) and others. Yes! Well spotted. The Miguel Battle influence has actually been spread across Jorge and his second in command Eduardo Reyes (a corrupt former Havana policeman). We'll also see an appearance from Duardo's son Lalo alongside one of the protagonists of another project I worked on Greed & Grit. While Borrero will already be well into his tenure as a seasoned crime boss, Argov will have only been present in Broker but a few years. His English is still quite poor (largely due to ignorance), so much of Mickey's time will be spent taking second hand orders from his right hand man Roitman, who is yet another returning character and will go on to become a power in his own right ten or fifteen years down the line. In other news, I've currently got another update lined up which I should be dropping in a couple of days. This one will focus on Weapons. I just wanted to shout it out here while I get the chance since the topic will likely get buried with the Trilogy remaster just about visible on the cartoonish looking horizon now. SonnyNapoli 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071708975 Share on other sites More sharing options...
The Coconut Kid Posted November 8, 2021 Share Posted November 8, 2021 11 minutes ago, The Notorious MOB said: In other news, I've currently got another update lined up which I should be dropping in a couple of days. This one will focus on Weapons. I just wanted to shout it out here while I get the chance since the topic will likely get buried with the Trilogy remaster just about visible on the cartoonish looking horizon now. I'm sure we can all pitch in to keep these bumped. Don't go shooting too many Ballas. Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071708995 Share on other sites More sharing options...
The Nefarious Posted November 8, 2021 Author Share Posted November 8, 2021 8 hours ago, The Coconut Kid said: I'm sure we can all pitch in to keep these bumped. Don't go shooting too many Ballas. I only kill Families Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071709434 Share on other sites More sharing options...
The Nefarious Posted November 10, 2021 Author Share Posted November 10, 2021 I know this topic is going to be bodied as soon as I hit the reply button but I've gone and added some weapons since it's W.... Wednesday. And with that, I'ma dip out until the sh*t storm dies down. So Adios The Coconut Kid and Akaviri 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071712828 Share on other sites More sharing options...
Akaviri Posted November 10, 2021 Share Posted November 10, 2021 Very similar to what I got going on for the LC78 weapon update. Love the Walther MPL and the Stoner 63 Commando! The Nefarious and The Coconut Kid 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071713681 Share on other sites More sharing options...
The Nefarious Posted November 10, 2021 Author Share Posted November 10, 2021 8 hours ago, Akaviri said: Very similar to what I got going on for the LC78 weapon update. Love the Walther MPL and the Stoner 63 Commando! The presentation or the composition? Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071715793 Share on other sites More sharing options...
Akaviri Posted November 10, 2021 Share Posted November 10, 2021 8 minutes ago, The Notorious MOB said: The presentation or the composition? The selection of arms I mean. To clarify I'm not complaining by any means. I'm actually stoked that the recent period piece concepts (Third Rail for example) have been pretty true to life with the weapons. I used to get pretty irritated seeing anachronisms like the Desert Eagle or MP5 thrown into a game supposedly set in the 70s. There's creative alternatives such as the Walther MPL - a great spiritual predecessor to the MP5. There's loads of odd guns from back in the day that are worth showcasing. That being said, I've been working on the LC78 weapons section to do it justice in that department. I've got some weird sh*t in there! It's gonna be fun to post. You did a great job with the weapon icons by the way, and your descriptions are peppered with hilarious remarks as always. I see you!! The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071715839 Share on other sites More sharing options...
The Nefarious Posted November 11, 2021 Author Share Posted November 11, 2021 13 hours ago, Akaviri said: The selection of arms I mean. To clarify I'm not complaining by any means. I'm actually stoked that the recent period piece concepts (Third Rail for example) have been pretty true to life with the weapons. I used to get pretty irritated seeing anachronisms like the Desert Eagle or MP5 thrown into a game supposedly set in the 70s. There's creative alternatives such as the Walther MPL - a great spiritual predecessor to the MP5. There's loads of odd guns from back in the day that are worth showcasing. That being said, I've been working on the LC78 weapons section to do it justice in that department. I've got some weird sh*t in there! It's gonna be fun to post. You did a great job with the weapon icons by the way, and your descriptions are peppered with hilarious remarks as always. I see you!! Just when I said I was out, you pull me back in (to talk about weapons). The MP5 was actually first introduced in 1966 and by 1978 you could even pick up the hi-tec looking MP5K. But you're right, the Walther MP is a great spiritual predesessor. And old enough that it easily could've found its way into the criminal underworld in large volume as well. In general I just wanted to avoid the clichés for the most part. So there's no M79s or big massive M60s on offer here. And I went with the .380 MAC-11 rather than the larger MAC-10 which has been featured in every concept I can remember now. At the same time I didn't want to go with anything too rare just for the sake of being different. So things like the Zastava as an alternative to the Kalashnikov are easily explainable by the people in the story etc. I debated on whether to include the M12, but it seemed to be just a little too exotic for the tone. Throughout the whole topic I wanted to put across this contrast of the dark undertones with a dynamic, often bright looking colour scheme. So the coloured, animation style icons seemed like a good choice. The GTA IV style weapon icons are still the best imo. But you gotta move away from that at some point lol. LowTierDude and Akaviri 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071716981 Share on other sites More sharing options...
Akaviri Posted November 11, 2021 Share Posted November 11, 2021 7 hours ago, The Notorious MOB said: Just when I said I was out, you pull me back in (to talk about weapons). The MP5 was actually first introduced in 1966 and by 1978 you could even pick up the hi-tec looking MP5K. But you're right, the Walther MP is a great spiritual predesessor. And old enough that it easily could've found its way into the criminal underworld in large volume as well. In general I just wanted to avoid the clichés for the most part. So there's no M79s or big massive M60s on offer here. And I went with the .380 MAC-11 rather than the larger MAC-10 which has been featured in every concept I can remember now. At the same time I didn't want to go with anything too rare just for the sake of being different. So things like the Zastava as an alternative to the Kalashnikov are easily explainable by the people in the story etc. I debated on whether to include the M12, but it seemed to be just a little too exotic for the tone. Throughout the whole topic I wanted to put across this contrast of the dark undertones with a dynamic, often bright looking colour scheme. So the coloured, animation style icons seemed like a good choice. The GTA IV style weapon icons are still the best imo. But you gotta move away from that at some point lol. You are correct in that the MP5 has been around a long time. The tricky part is understanding how the import of weapons into the US was at that time. In 1968, the government banned import on most foreign assault weapons, so not many of them made it in the US and thus never became popular. Maybe a few got in before the ban. Any others were likely bastardized semi-automatic civilian versions. Domestic assault weapons, on the other hand... American-made submachine guns are apparently not detrimental to society at all! The violent gun crime comes from foreign weapons! Lobbyism at its finest. What a joke. Anyways I don't mean to drag you back in here again. Let us hibernate until the DE Trilogy complaints phase away! The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071718343 Share on other sites More sharing options...
The Nefarious Posted November 11, 2021 Author Share Posted November 11, 2021 32 minutes ago, Akaviri said: You are correct in that the MP5 has been around a long time. The tricky part is understanding how the import of weapons into the US was at that time. In 1968, the government banned import on most foreign assault weapons, so not many of them made it in the US and thus never became popular. Maybe a few got in before the ban. Any others were likely bastardized semi-automatic civilian versions. Domestic assault weapons, on the other hand... American-made submachine guns are apparently not detrimental to society at all! The violent gun crime comes from foreign weapons! Lobbyism at its finest. What a joke. Anyways I don't mean to drag you back in here again. Let us hibernate until the DE Trilogy complaints phase away! I think with the right amount of money you can literally import anything. So it really just comes down to ease of acquisition for somebody in Mickey's position in this case and whether you want to go full kingpin or not. Akaviri 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071718407 Share on other sites More sharing options...
The Nefarious Posted December 22, 2021 Author Share Posted December 22, 2021 It's Winkle Wednesday, and probably one of the last opportunities to update this topic before the end of the year. So I thought with it being a time where many of us will be cooped up in an outdated dive with people we only just barely get along with I'd give you a little insight into the base of operations of the 1970's iteration of the Irish Mob. The one and only Lucky Winkles on Galveston Avenue and Hell Gate, right in the heart of Purgatory before the full scale gentrification. Enjoy Claude4Catalina and LowTierDude 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071759030 Share on other sites More sharing options...
Claude4Catalina Posted December 22, 2021 Share Posted December 22, 2021 man I do enjoy the idea of having a social spot to hang out in, like an expanded version of The Lost MC's Clubhouse or The Warrior's hangout. makes me think of GTA IV's friends system only in one location; acts as a good way to get that sweet, sweet exposition dialogue without becoming a chore to contend with seeing as you've got your regulars who will come and go as they please. piggybacking off your previous conversation about weapons fitting in, I always told myself that weapons in the games were stand-ins to avoid bloating, so for example when high end criminals in IV use the Carbine its meant a representation of illegal conversions of civilian AR-15s and genuine carbines trafficking from abroad yet when NOOSE operators wield them, they're meant to be Colt LE models and such. I dunno, something like how TLAD reskinned the Combat Shotgun but kept its basic function was a cool little touch and something I'd appreciate seeing again, the modern Medal of Honor reboot had a system in the campaign where enemy held AKs would be frankenguns that didn't affect performance which was a pretty cool little design feature. what with GTA V's weapon modifications and even Call of Duty having a Tarkov-lite Gunsmith (Vanguard's Gunsmith can get in the bin though, throwing that out there) I feel like period concepts have a little wiggle room to bring a handful of weapon modifications to the table that suit the time period (and protagonists background and contacts) without being too egregious. no original Aimpoints hastily welded to the Stoner's feed tray cover but a few things like the Colt 3x20 fitted to the carry handle of your M16 wouldn't seem too out of place to give a boost to your accuracy for example! The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071759524 Share on other sites More sharing options...
The Nefarious Posted December 23, 2021 Author Share Posted December 23, 2021 11 hours ago, Claude4Catalina said: man I do enjoy the idea of having a social spot to hang out in, like an expanded version of The Lost MC's Clubhouse or The Warrior's hangout. makes me think of GTA IV's friends system only in one location; acts as a good way to get that sweet, sweet exposition dialogue without becoming a chore to contend with seeing as you've got your regulars who will come and go as they please. There's also some obvious influence there from RDR's camp system, but that would be the general idea yeah. There'd be some quasi-RPG elements to it where certain people would be just hanging around and you could speak to them in order to get tasks and then a few main story missions would also be the result of something happening at the bar during downtime or a certain individual wandering in. In general I'd like to see a move away from the GTA games unnatural flow. We've gotten a hint of it in GTA V but that game also had some of the most unnatural progression to it as well i.e. pulling up a character wheel to see one of the pictures flashing consistently in order to coral you into doing some sort of off the wall assassination etc. Essentially there would be a certain number of missions and because there would inevitably be a guide, the overall goal for 'completion' would be to seek them all out before the end. Completionists could replay or use a guide from the start obviously, but one thing I actually liked about V was those missable encounters that would become unavailable after you'd progressed too far. I suppose the main story would still be sort of unmissable, but some of it would be left unexplored if you decided not to follow certain subtle or obvious prompts. Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071759834 Share on other sites More sharing options...
Claude4Catalina Posted December 28, 2021 Share Posted December 28, 2021 the cool thing about having missable missions is that I feel like it's somewhat in GTA's DNA and expands on a mission strand in GTA III being completely missable if you went ahead and followed one quest line to completion as you killed the mission giver. (Kazuki Kasen wasn't it? my 3D era timeline is f*cked, not gonna lie) that took a little more hand-holding what with mission giver icon being very prominently displayed on the map so it is a fair departure from that by having the player have to seek out lucrative odd-jobs. speaking of GTA V's mission structure, I felt like with the focus on heisting they dropped the ball big time by not allowing us a replayable heist mode in free roam; nothing as extensive as Payday but more in line with what you see in GTA Online; Franklin meets Lester in a warehouse to set up their hub, contacts come through like Lester knowing a guy who knows the routes for breadvans or Lamar knows of a Vago stash house that is a prime target, and these targets can be knocked off with a hand selected crew of AI, the proceeds brought back to the warehouse (think Reservoir Dogs) and through computer magic wizardry Lester gets us a payday. granted it makes little sense story-wise for Franklin to carry on after the UD heist but one thing I miss tremendously is the idea of being an open world criminal in a GTA game, EFLC had it right with Gang Wars and Drug Wars and I think the idea of having jobs set up naturally through the miscreants that come through the pub is another step in that direction, conjures up images of the set up for the Lufthansa heist in Goodfellas. useful thing about taking odd jobs from the pub is that you can also use it as a way to tie in other maybe less than criminal tasks or facets of the world you've created that you want to explore but can't slot in naturally without bloating the main storyline. its always nice to get a brief window into the lives of our cast of characters without it turning into a soap opera, same as if you wanted to take a quick look at another gang in the city without creating a whole other subplot that again, risks bloating the main story. Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071763329 Share on other sites More sharing options...
The Nefarious Posted January 1, 2022 Author Share Posted January 1, 2022 (edited) On 12/28/2021 at 4:40 PM, Claude4Catalina said: speaking of GTA V's mission structure, I felt like with the focus on heisting they dropped the ball big time by not allowing us a replayable heist mode in free roam; nothing as extensive as Payday but more in line with what you see in GTA Online; Franklin meets Lester in a warehouse to set up their hub, contacts come through like Lester knowing a guy who knows the routes for breadvans or Lamar knows of a Vago stash house that is a prime target, and these targets can be knocked off with a hand selected crew of AI, the proceeds brought back to the warehouse (think Reservoir Dogs) and through computer magic wizardry Lester gets us a payday. granted it makes little sense story-wise for Franklin to carry on after the UD heist but one thing I miss tremendously is the idea of being an open world criminal in a GTA game, EFLC had it right with Gang Wars and Drug Wars and I think the idea of having jobs set up naturally through the miscreants that come through the pub is another step in that direction, conjures up images of the set up for the Lufthansa heist in Goodfellas. useful thing about taking odd jobs from the pub is that you can also use it as a way to tie in other maybe less than criminal tasks or facets of the world you've created that you want to explore but can't slot in naturally without bloating the main storyline. its always nice to get a brief window into the lives of our cast of characters without it turning into a soap opera, same as if you wanted to take a quick look at another gang in the city without creating a whole other subplot that again, risks bloating the main story. Funnily enough, a lot of this will actually appear in some form. Terry McEvoy owns a warehouse (Squirrel Storage in GTA IV) right by the bar that can be used for storing the proceeds of Truck hijackings, and on a smaller scale, Bobby Brady can also fence items such as jewellery and electricals pilfered from glove boxes or jacked from npcs on the street. Morris Schulman will be a not so veiled stand in for Goodfellas/Wiseguy's Martin Krugman. And heists will also be further expanded via a multi-factional crew who meet up in The Watering Hole in Broker (which will later be converted to The Ming Inn). This will be the launch pad for the more traditional multi-stage robberies seen in GTA V. And you can bring in other characters you meet in order to fill specific roles with drivers ranging from amateur street racers to struggling musicians who'll fall asleep after shooting heroin and fail to turn up. In somewhat of a step up from what we've seen so far, there'll also be opportunities to link up with versatile all rounders by completing favours for them and whittle down a four way fraction of the takings into a 50/50 split. Generally speaking, there'll be quite a wide selection of heists. But if you wanted to go another way you can jump with both feet into drug trafficking or go the more traditional route and become a high level enforcer for a variety of outfits. I suppose it'd sort of be like RDR's roles in a way without the codswallop and capitale. The envisioned scope of the story is also pretty massive, so that would be one of the main reasons I chose to go for such a gameplay structure too, yes. Edited January 1, 2022 by The Notorious MOB Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071765962 Share on other sites More sharing options...
One of Wisemen Posted April 19, 2022 Share Posted April 19, 2022 (edited) On 10/25/2021 at 3:41 PM, The Notorious MOB said: That’s why this time around, connections are key. More connections mean more opportunities. The choices you make and the people you speak to will also heavily dictate your path. This means that a single linear road to victory doesn’t exist and you can get to certain points in the story at different stages depending on the order of mission strands. For example we know that Delaney is a man with much needed connections, he’s in with the Pavanos, and the Gambettis, from bouncing around from prison to prison he also spent brief periods with the likes of Melvin Noble and members of Al D’Amico’s gang… and in some cases may look to get one over on them. Spending more time with Mario Coletti or Derrick McReary however may also lead you to the same point in the story at differing speeds. Certain characters may also get killed or arrested before you ever have a chance to interact with them. There are also no cellphones, so unless somebody specifically leaves a message for you, then you must go and see them on your own initiative. Once you make a contact, their location will be marked on your map, but that may not necessarily mean that there’s a mission available. If you pop in on them at the wrong time however, you may just catch a random event, completely miss them, find one of their underlings or initiate a friend activity, depending on the circumstances. Phones are still a thing however, so if you manage to find them you can also catch a not so subtle little hint of somebody wanting to see you and where you can find them by making a call. Provided of course that you aren’t down to your last couple of cents. This is the first time I'm skimming through the gameplay section. This is exactly the type of story mechanic that I feel missing from my project Light & Shadow. A system where you can connect to any possible client around the city in any order. However, your opportunities also actively making progress like you do, so encounter may differ depending on what mission/situation occured beforehand. Not only it gives unique replayability, it also injects more life into the game world. Now I'm thinking of implementing a system like this too because it's really well-fitting with my project. Modification is a must, though, as L&S have three protagonists (that can only be played one by one in Part 1 of the story), there's risk of making messy narrative if not handled correctly. Edited April 19, 2022 by wise_man The Nefarious 1 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071841065 Share on other sites More sharing options...
The Coconut Kid Posted April 29, 2022 Share Posted April 29, 2022 (edited) On 4/19/2022 at 11:17 AM, wise_man said: This is the first time I'm skimming through the gameplay section. This is exactly the type of story mechanic that I feel missing from my project Light & Shadow. A system where you can connect to any possible client around the city in any order. However, your opportunities also actively making progress like you do, so encounter may differ depending on what mission/situation occured beforehand. Not only it gives unique replayability, it also injects more life into the game world. I'm guilty of skimming the gameplay sections too. We can be too invested in what MOB is doing with the missions... It is an interesting story mechanic to discuss. There are a few of us who have hit on the same idea. I was very interested in the shift mechanic from Driver: San Francisco and the birds-eye view from The Godfather II here. My own plans were more gang and empire focused. I liked the idea of being able to generate a completely unique underworld with each play through. I went back and built on this for the Contacts and Criminal Rating system here. It's important to me that we're able to drive the story with our own actions outside of missions. There shouldn't be one set way to play. If I want to build up an army of corrupt cops and play the story low key, why shouldn't I be able to? MOB has hit on a similar idea. You can go out in the game world and pursue people to get where you're going faster. You've taken this to another level in Light & Shadow. I hope you'll discuss it with us in more depth over there. Edited April 29, 2022 by The Coconut Kid One of Wisemen and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/976707-grand-theft-auto-mob-rules/#findComment-1071847008 Share on other sites More sharing options...
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