SquoniX Posted October 25, 2021 Share Posted October 25, 2021 (edited) I was able to get a quick shot during the thunder lightning: Before: After: 2 minutes ago, VideoTech said: YES! There's definitely parallax interiors. I was going through frame-by-frame till the lighting from the thunder started kicking in which gives us a little more clarity. Lol, I was doing the same thing. Edited October 25, 2021 by SquoniX Wannted Reneggade, rich1010, Predoquinh4 and 6 others 9 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691508 Share on other sites More sharing options...
videotechuk_ Posted October 25, 2021 Share Posted October 25, 2021 Goddamn Rockstar, what an upgrade. Here's the full shot of the shop BS_BlackScout, SquoniX, Demysted and 5 others 8 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691513 Share on other sites More sharing options...
RacenChase95 Posted October 25, 2021 Share Posted October 25, 2021 Thank you to you both showing the details that people would normally miss or not pay attention to, absolutely amazing work. videotechuk_, BS_BlackScout, boomboom5950 and 6 others 7 2 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691573 Share on other sites More sharing options...
Lioshenka Posted October 25, 2021 Share Posted October 25, 2021 7 hours ago, Helegad said: That all sounds like a you problem. I don't consider not being a masochist a problem. Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691583 Share on other sites More sharing options...
Lioshenka Posted October 25, 2021 Share Posted October 25, 2021 (edited) On 10/24/2021 at 1:14 PM, SquoniX said: But your point still stands, the buildings that haven't been cropped out are still more HD than in the trailer. Hopefully, this isn't because the camera is closer in this screenshot. I've seen multiple instances of people guessing that the scenes in the trailer/screenshots were shot at different stage of the game development, which makes sense when you compare little (and not so little)things like that. Which begs the question of who the hell was responsible for the trailer at R* is this is true? It's an absolute shambles compared to how they used to present their products. Whereas before people would argue about the areas/objects depicted in the trailers, this time around a lot of discussion is about the quality of the objects. On 10/23/2021 at 6:29 PM, SquoniX said: After: Full interior in the building on the right? Damn, did they actually make every building enterable? Edited October 25, 2021 by Lioshenka BilalKurd, Jacek_K, Predoquinh4 and 2 others 5 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691594 Share on other sites More sharing options...
SquoniX Posted October 25, 2021 Share Posted October 25, 2021 GSG better get this stadium right, it will be a challenge as people weren't meant to see it: Wannted Reneggade, Predoquinh4, BilalKurd and 5 others 8 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691710 Share on other sites More sharing options...
BS_BlackScout Posted October 25, 2021 Share Posted October 25, 2021 I wonder if this is light from the dashboard or something else: Jacek_K, Wannted Reneggade, SquoniX and 4 others 7 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691732 Share on other sites More sharing options...
SquoniX Posted October 25, 2021 Share Posted October 25, 2021 1 minute ago, BS_BlackScout said: I wonder if this is light from the dashboard or something else: Might be texting and driving. Demysted, Prst, Lioshenka and 4 others 1 6 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071691737 Share on other sites More sharing options...
ArthurZussman Posted October 25, 2021 Share Posted October 25, 2021 ladies and getleman, that's what I call an upgrade. Nobody expected this level of improvement Average white guy, Jacek_K, Peteryeeter and 6 others 7 2 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692024 Share on other sites More sharing options...
Respect2 Posted October 26, 2021 Share Posted October 26, 2021 15 hours ago, cuban gang member said: Lucid game is responsible for this not grove street games. 12 hours ago, BS_BlackScout said: LCS mobile was Lucid not War Drum. Oops, sorry. I didn't know about this, but gta3 10th anniversary on mobile devices has the same texture. Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692139 Share on other sites More sharing options...
Spider-Vice Posted October 26, 2021 Author Share Posted October 26, 2021 GTA3 10th was a port, not a remaster/remakster though. This seems to have significant effort that's also put into the map, so I bet they'll be changing the easter egg. Demysted, videotechuk_, cuban gang member and 4 others 7 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692434 Share on other sites More sharing options...
SquoniX Posted October 26, 2021 Share Posted October 26, 2021 Parallax interiors pretty much confirmed: BilalKurd, vderlinden, Koger and 8 others 11 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692478 Share on other sites More sharing options...
SquoniX Posted October 26, 2021 Share Posted October 26, 2021 (edited) Trains now have lighting inside for commuters' convenience: Before: After: Edited October 26, 2021 by SquoniX ArthurZussman, Demysted, Jacek_K and 7 others 10 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692626 Share on other sites More sharing options...
SquoniX Posted October 26, 2021 Share Posted October 26, 2021 (edited) Shops with neon signs will now have proper lighting support which will reflect on nearby structures: Before: After: Health pickups seem to be the same as in the original: Edited October 26, 2021 by SquoniX Spider-Vice and GTAKid667 2 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692713 Share on other sites More sharing options...
Jinx. Posted October 26, 2021 Share Posted October 26, 2021 (edited) Seems like they implemented some stuff as seen in the alpha screenshots, like train lights and alternative ped textures (the old peds have alternative heads that have different models and textures). The women in the red box is ct_wom2, which has the original clothes and a variation with green shirt and black pants. The peds in the blue box are new. They might be another type of variation since their bodies are fairly similar to a few other peds. The woman with the bag near the Triad is ct_wom1. However, she doesn't have bags in the original game. Rather, a similar ped called shopper2 has them. Are they merging similar ped models into one? Edited October 26, 2021 by Jinx. SquoniX, Drug Tino, Cyper and 11 others 12 2 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692758 Share on other sites More sharing options...
SquoniX Posted October 26, 2021 Share Posted October 26, 2021 7 minutes ago, Jinx. said: Seems like they implemented some stuff as seen in the alpha screenshots, like train lights and alternative ped textures (the old peds have alternative heads that have different models and textures). The women in the red box is ct_wom2, which has the original clothes and a variation with green shirt and black pants. The peds in the blue box are new. They might be another type of variation since their bodies are fairly similar to a few other peds. The woman with the bag near the Triad is ct_wom1. However, she doesn't have bags in the original game. Rather, a similar ped called shopper2 has them. Are they merging similar ped models into one? Good post, buddy, reminds me of those posts in old and obscure topics in some tucked-away section where people are talking about old games. BilalKurd, Predoquinh4, Mindshower and 1 other 4 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692778 Share on other sites More sharing options...
SquoniX Posted October 26, 2021 Share Posted October 26, 2021 Claude being chased while a lightning strike occurs: Ivan1997GTA, Demysted, Mindshower and 6 others 9 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071692934 Share on other sites More sharing options...
lazloisdavrock Posted October 26, 2021 Share Posted October 26, 2021 great work SquoniX Lock n' Stock, SquoniX, Demysted and 1 other 2 2 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071693355 Share on other sites More sharing options...
BS_BlackScout Posted October 28, 2021 Share Posted October 28, 2021 (edited) I believe sound quality (mission dialogue) will be if not the same as PC, slightly better. I don't know for SURE. First thing I was able to notice using AI and some phase inversion was that GTA III (again, mission dialogue audio) no longer features that dreadful delay/reverb/echo when people are talking. e.g: "I got a little job for you, pal": Don't take audio quality too seriously, I extracted it using AI (UVR) so it lost all detail which was buried under Mohawke's remix OG MP3 from GTA 3 PC: (j1_lfl.mp3) https://voca.ro/13WmbMoh68ji [noticed the short delay/echo effect in his voice] Trailer audio (YT, Opus) https://voca.ro/16cR4Q4Jiniu (IT SOUNDS "WORSE" BECAUSE IT'S EXTRACTED USING AI) I'm strictly (ish) talking about the echo effect. It does seem like the voice frequencies reach up to 16kHz which is exactly PC's audio quality (albeit PC's one is too compressed and has holes in it), but it also happens that the trailer cuts off around that. We don't have a WAV source without the remix on top, so I can't say for sure. _ It could be that UVR (Ultimate Vocal Remover) "destroyed" the echo but I'm inclined to believe it's not the case. afaik it's the best voice remover software out there Edited October 28, 2021 by BS_BlackScout videotechuk_ and SquoniX 1 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071695241 Share on other sites More sharing options...
Mindshower Posted October 28, 2021 Share Posted October 28, 2021 The echo and reverb have grown on me, the game has a cursed atmosphere about it, constant overcast with maniac pedestrians echoing ARUUUBA into the void. Gonna miss that, though it's a good sign that extra effort was put in. Jacek_K, Neon-Noir 198X, Lioshenka and 5 others 8 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071695409 Share on other sites More sharing options...
MonoChrome213 Posted October 28, 2021 Share Posted October 28, 2021 1 hour ago, Mindshower said: The echo and reverb have grown on me, the game has a cursed atmosphere about it, constant overcast with maniac pedestrians echoing ARUUUBA into the void. Gonna miss that, though it's a good sign that extra effort was put in. due to that, and also the trails effect, i believed in my much younger days that claude was in some kind of purgatory after catalina killed him. i had a really vivid imagination OREOBOREALIS, Mindshower, Neon-Noir 198X and 3 others 1 1 4 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071695499 Share on other sites More sharing options...
Masny Posted October 28, 2021 Share Posted October 28, 2021 Funny thing is that the rain is glued to the screen - it desn't fall like real rain - it is just a texture in front of camera (you can spot this easly with manana clip). Ohh, and rain falls underneath train tracks Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696022 Share on other sites More sharing options...
Tuskin38 Posted October 28, 2021 Share Posted October 28, 2021 On 10/25/2021 at 4:18 PM, Lioshenka said: Full interior in the building on the right? Damn, did they actually make every building enterable? Parallax interiors more likely. vderlinden 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696173 Share on other sites More sharing options...
CynicalMexican Posted October 28, 2021 Share Posted October 28, 2021 11 hours ago, MonoChrome213 said: due to that, and also the trails effect, i believed in my much younger days that claude was in some kind of purgatory after catalina killed him. i had a really vivid imagination Oh God dude. I think I once was extremely sick as a kid and read the Madeline book as a kid and thought she died at the end, and then played GTA 3 and everything just mushed together. I think my kid mind (with a cold) assumed the two were canonical and this crazy ass dude was doing this crazy ass sh*t because Madeline died. What a wild ass time. Mindshower and OREOBOREALIS 1 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696354 Share on other sites More sharing options...
videotechuk_ Posted October 28, 2021 Share Posted October 28, 2021 It looks like the train stations have been reworked now. Remastered Original Index and SquoniX 1 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696375 Share on other sites More sharing options...
suicidehummer Posted October 29, 2021 Share Posted October 29, 2021 Not nitpicking, I'm very happy with what we've seen so far, but if I were in charge of the project, I would have made more of an effort to stick to the original with situations like the above pic, where you see they've removed a lot of the fog, which was initially probably there just to mask draw distance limitations, but ended up being part of the game's character IMO. I think you could split the difference and maybe halve the amount of fog. Similarly, I see they removed the yellow entrance markers in SA. While they did look cheesy and would look even worse in contrast with the remaster, there has to be some way you could just update them to look better. The wanted star in the above pic makes me wonder how they handled those. DoctorMike, zBiglucky, Lioshenka and 2 others 5 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696558 Share on other sites More sharing options...
SquoniX Posted October 29, 2021 Share Posted October 29, 2021 (edited) 3 minutes ago, suicidehummer said: Not nitpicking, I'm very happy with what we've seen so far, but if I were in charge of the project, I would have made more of an effort to stick to the original with situations like the above pic, where you see they've removed a lot of the fog, which was initially probably there just to mask draw distance limitations, but ended up being part of the game's character IMO. I think you could split the difference and maybe halve the amount of fog. Similarly, I see they removed the yellow entrance markers in SA. While they did look cheesy and would look even worse in contrast with the remaster, there has to be some way you could just update them to look better. The wanted star in the above pic makes me wonder how they handled those. If I am not wrong, the wanted star is visible here, the blue icon: As for the atmosphere, trust me, you will prefer the new look much more when you play it. Everything is clear and visible now. Rockstar will still add fog or some obstruction according to what I have noticed in San Andreas which is a much bigger map. Edited October 29, 2021 by SquoniX boomboom5950, Ivan1997GTA, OREOBOREALIS and 1 other 3 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696562 Share on other sites More sharing options...
Demysted Posted October 29, 2021 Share Posted October 29, 2021 16 minutes ago, suicidehummer said: Not nitpicking, I'm very happy with what we've seen so far, but if I were in charge of the project, I would have made more of an effort to stick to the original with situations like the above pic, where you see they've removed a lot of the fog, which was initially probably there just to mask draw distance limitations, but ended up being part of the game's character IMO. I think you could split the difference and maybe halve the amount of fog. Similarly, I see they removed the yellow entrance markers in SA. While they did look cheesy and would look even worse in contrast with the remaster, there has to be some way you could just update them to look better. The wanted star in the above pic makes me wonder how they handled those. Looks like different weather conditions, to be honest. boomboom5950 and SquoniX 2 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696569 Share on other sites More sharing options...
suicidehummer Posted October 29, 2021 Share Posted October 29, 2021 That's fair, you guys are probably right. Honestly, it's been so long I couldn't remember if III even had weather originally. I just remember it being foggy all the time. SquoniX 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696586 Share on other sites More sharing options...
OREOBOREALIS Posted October 29, 2021 Share Posted October 29, 2021 (edited) 3 hours ago, SquoniX said: As for the atmosphere, trust me, you will prefer the new look much more when you play it. why are you talking like you already know how the game is? Its almost like you are part of the team that was making this remaster and need to defend it.. That picture looks really good, but how are you so sure we will like the atmosphere? Just because it looks better does not automatically mean the whole product is better. The atmosphere in the original trilogy is very specific and has grown on us who played these games when they first were released. i don't know if i want to ruin the good childhood memories with some halfass good looking product that possibly sucks ass. At least the new character models are just bad and disappointment. Edited October 29, 2021 by Mktz1 ADropInTheOcean, oxykoo, DODI3OG and 7 others 3 1 1 3 1 1 Link to comment https://gtaforums.com/topic/976585-gta-iii-definitive-edition-analysis-comparisons-topic/page/6/#findComment-1071696694 Share on other sites More sharing options...
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