Jump to content

GTA III Definitive Edition Analysis & Comparisons Topic


Recommended Posts

I was able to get a quick shot during the thunder lightning:

 

Before:

 

F8b8ZkP.png

 

After:

 

17kIIaK.png

 

2 minutes ago, VideoTech said:

YES! There's definitely parallax interiors. I was going through frame-by-frame till the lighting from the thunder started kicking in which gives us a little more clarity.

 

rb3oxEt.png

 

Lol, I was doing the same thing.

Edited by SquoniX
  • Like 9
On 10/24/2021 at 1:14 PM, SquoniX said:

But your point still stands, the buildings that haven't been cropped out are still more HD than in the trailer. Hopefully, this isn't because the camera is closer in this screenshot.

 

I've seen multiple instances of people guessing that the scenes in the trailer/screenshots were shot at different stage of the game development, which makes sense when you compare little (and not so little)things like that.

 

Which begs the question of who the hell was responsible for the trailer at R* is this is true? It's an absolute shambles compared to how they used to present their products.

 

Whereas before people would argue about the areas/objects depicted in the trailers, this time around a lot of discussion is about the quality of the objects.

 

 

 

On 10/23/2021 at 6:29 PM, SquoniX said:

After:

 

5.jpg

 

 

 

 Full interior in the building on the right? Damn, did they actually make every building enterable?

Edited by Lioshenka
15 hours ago, cuban gang member said:

 

Lucid game is responsible for this not grove street games.

 

12 hours ago, BS_BlackScout said:

LCS mobile was Lucid not War Drum. 

Oops, sorry.  I didn't know about this, but gta3 10th anniversary on mobile devices has the same texture.

GTA3 10th was a port, not a remaster/remakster though. This seems to have significant effort that's also put into the map, so I bet they'll be changing the easter egg.

  • Like 7

Shops with neon signs will now have proper lighting support which will reflect on nearby structures:

 

Before:

 

O6Y297n.png

 

After:

 

9uzcM8M.png

 

Health pickups seem to be the same as in the original:

 

7yyWDrx.png

 

Edited by SquoniX
  • Like 2

Seems like they implemented some stuff as seen in the alpha screenshots, like train lights and alternative ped textures (the old peds have alternative heads that have different models and textures).

 

The women in the red box is ct_wom2, which has the original clothes and a variation with green shirt and black pants.

9d17WcQ.pngMkxsSVy.jpg

 

The peds in the blue box are new. They might be another type of variation since their bodies are fairly similar to a few other peds.

 

The woman with the bag near the Triad is ct_wom1. However, she doesn't have bags in the original game. Rather, a similar ped called shopper2 has them. Are they merging similar ped models into one?

X4jYFgI.jpg0egQY4z.jpg

Edited by Jinx.
7 minutes ago, Jinx. said:

Seems like they implemented some stuff as seen in the alpha screenshots, like train lights and alternative ped textures (the old peds have alternative heads that have different models and textures).

 

The women in the red box is ct_wom2, which has the original clothes and a variation with green shirt and black pants.

9d17WcQ.pngMkxsSVy.jpg

 

The peds in the blue box are new. They might be another type of variation since their bodies are fairly similar to a few other peds.

 

The woman with the bag near the Triad is ct_wom1. However, she doesn't have bags in the original game. Rather, a similar ped called shopper2 has them. Are they merging similar ped models into one?

X4jYFgI.jpg0egQY4z.jpg

Good post, buddy, reminds me of those posts in old and obscure topics in some tucked-away section where people are talking about old games.

  • Like 4
BS_BlackScout

I believe sound quality (mission dialogue) will be if not the same as PC, slightly better. I don't know for SURE.

First thing I was able to notice using AI and some phase inversion was that GTA III (again, mission dialogue audio) no longer features that dreadful delay/reverb/echo when people are talking.
e.g: "I got a little job for you, pal":


Don't take audio quality too seriously, I extracted it using AI (UVR) so it lost all detail which was buried under Mohawke's remix


OG MP3 from GTA 3 PC: (j1_lfl.mp3) https://voca.ro/13WmbMoh68ji [noticed the short delay/echo effect in his voice]

Trailer audio (YT, Opus) https://voca.ro/16cR4Q4Jiniu (IT SOUNDS "WORSE" BECAUSE IT'S EXTRACTED USING AI)

 

I'm strictly (ish) talking about the echo effect.

 

It does seem like the voice frequencies reach up to 16kHz which is exactly PC's audio quality (albeit PC's one is too compressed and has holes in it), but it also happens that the trailer cuts off around that.
We don't have a WAV source without the remix on top, so I can't say for sure.

_
It could be that UVR (Ultimate Vocal Remover) "destroyed" the echo but I'm inclined to believe it's not the case. afaik it's the best voice remover software out there

Edited by BS_BlackScout
  • Like 1
  • Realistic Steak! 1

The echo and reverb have grown on me, the game has a cursed atmosphere about it, constant overcast with maniac pedestrians echoing ARUUUBA into the void. Gonna miss that, though it's a good sign that extra effort was put in.

MonoChrome213
1 hour ago, Mindshower said:

The echo and reverb have grown on me, the game has a cursed atmosphere about it, constant overcast with maniac pedestrians echoing ARUUUBA into the void. Gonna miss that, though it's a good sign that extra effort was put in.

due to that, and also the trails effect, i believed in my much younger days that claude was in some kind of purgatory after catalina killed him. i had a really vivid imagination

Funny thing is that the rain is glued to the screen - it desn't fall like real rain - it is just a texture in front of camera :D (you can spot this easly with manana clip).

 

Ohh, and rain falls underneath train tracks :D

On 10/25/2021 at 4:18 PM, Lioshenka said:

Full interior in the building on the right? Damn, did they actually make every building enterable?

Parallax interiors more likely.

CynicalMexican
11 hours ago, MonoChrome213 said:

due to that, and also the trails effect, i believed in my much younger days that claude was in some kind of purgatory after catalina killed him. i had a really vivid imagination

 

Oh God dude.

 

I think I once was extremely sick as a kid and read the Madeline book as a kid and thought she died at the end, and then played GTA 3 and everything just mushed together. I think my kid mind (with a cold) assumed the two were canonical and this crazy ass dude was doing this crazy ass sh*t because Madeline died.

 

What a wild ass time.

  • excuseme 1
  • KEKW 1
suicidehummer

Not nitpicking, I'm very happy with what we've seen so far, but if I were in charge of the project, I would have made more of an effort to stick to the original with situations like the above pic, where you see they've removed a lot of the fog, which was initially probably there just to mask draw distance limitations, but ended up being part of the game's character IMO. I think you could split the difference and maybe halve the amount of fog. Similarly, I see they removed the yellow entrance markers in SA. While they did look cheesy and would look even worse in contrast with the remaster, there has to be some way you could just update them to look better. The wanted star in the above pic makes me wonder how they handled those.

3 minutes ago, suicidehummer said:

Not nitpicking, I'm very happy with what we've seen so far, but if I were in charge of the project, I would have made more of an effort to stick to the original with situations like the above pic, where you see they've removed a lot of the fog, which was initially probably there just to mask draw distance limitations, but ended up being part of the game's character IMO. I think you could split the difference and maybe halve the amount of fog. Similarly, I see they removed the yellow entrance markers in SA. While they did look cheesy and would look even worse in contrast with the remaster, there has to be some way you could just update them to look better. The wanted star in the above pic makes me wonder how they handled those.

If I am not wrong, the wanted star is visible here, the blue icon:

 

BgsM87F.png

 

As for the atmosphere, trust me, you will prefer the new look much more when you play it. Everything is clear and visible now. Rockstar will still add fog or some obstruction according to what I have noticed in San Andreas which is a much bigger map.

Edited by SquoniX
16 minutes ago, suicidehummer said:

Not nitpicking, I'm very happy with what we've seen so far, but if I were in charge of the project, I would have made more of an effort to stick to the original with situations like the above pic, where you see they've removed a lot of the fog, which was initially probably there just to mask draw distance limitations, but ended up being part of the game's character IMO. I think you could split the difference and maybe halve the amount of fog. Similarly, I see they removed the yellow entrance markers in SA. While they did look cheesy and would look even worse in contrast with the remaster, there has to be some way you could just update them to look better. The wanted star in the above pic makes me wonder how they handled those.

Looks like different weather conditions, to be honest.

  • Like 2
suicidehummer

That's fair, you guys are probably right. Honestly, it's been so long I couldn't remember if III even had weather originally. I just remember it being foggy all the time.

3 hours ago, SquoniX said:

 

BgsM87F.png

 

As for the atmosphere, trust me, you will prefer the new look much more when you play it. 

why are you talking like you already know how the game is?

Its almost like you are part of the team that was making this remaster and need to defend it..

That picture looks really good, but how are you so sure we will like the atmosphere? Just because it looks better does not automatically mean the whole product is better.

The atmosphere in the original trilogy is very specific and has grown on us who played these games when they first were released.

i don't know if i want to ruin the good childhood memories with some halfass good looking product that possibly sucks ass.

At least the new character models are just bad and disappointment.

Edited by Mktz1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.