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GTA III Definitive Edition Analysis & Comparisons Topic


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Believe it or not, this is the exact frame as soon as he says "Let's capitalize on this business opportunity". This screenshot is by far the one that has changed the most of what we have seen in today's surprise from Rockstar Games. The scene looks completely new and fresh. Only complaint I have in that scene is the green top hill.

 

source.gif

CynicalMexican

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- Hey look, they changed the filter in this scene! It looks a bit less saturated

 

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- The GTA 3 character models got most of the love

- Ah, yes, the scene feels dark! Just like the original GTA 3.

 

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- Oh man, that foilage!

- While the gif feels less "dark", it definitely feels cold

- New Catalina model looking... amazing ;)

 

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- Donald Love looks fantastic as well

- Again, the overt darkness that the original game had at daytime isn't as pronounced; this feels more like a cold autumn morning

 

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- The texture work is good here, and this feels very dark, gritty, and grimy

- Again, the character models here look pretty good overall, and what I like about the GTA 3 character models is that they're fairly consistent with each other

 

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- Different Catalina model which is interesting; I have a feeling that they've changed the way cutscene models work

- The Ghost Town was re-worked... hmm...

20 hours ago, turbocharger said:

I'm sorry if it's been asked before, but I was curious if someone knows if the remaster will use some of the vehicles from onepiece's/unopescio's GTA III HD cars mod? 

If memory serves me right, those models were amazingly detailed for III's standards.

I'm almost certain it won't and on top of that, it's highly questionable if it's even possible for legal reasons. Just an interesting thought.

 

They could've paid me for the rights no problem, but no one from R* or GSG has ever reached out to me 🙃 I'm certain they are aware of the pack. Maybe they don't want to deal with modders, or wanted to keep everything in house. Maybe they wanted to stick with a certain aesthetic, or my models would make the other ones in VC and San Andreas look bad. Who knows.

I'm disappointed to see that everyone still sits as statues when they drive. Such little things like that really hold back the new updated feel of the game, but the graphics, lighting and new models so far really look incredible.

 

Edit: The pop-in on some textures during the cutscene at Joey's in Drive Misty for Me was kinda bad, and the grass is clipping through his cement floor. Hopefully little things like these will be ironed out in a pre-release patch or something.

 

Also I just have to say, the old animations really don't gel with the new models. It looks wrong.

Edited by Deissp

Am I the only one that's a bit put off by the lighting? It's mostly during daylight, but it seems to my eye like the shadowy parts are too dark and the bright parts are blown out. I hope it'll be adjustable in the settings.

Fansite exclusive screenshot:

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MonoChrome213

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i've been watching my friend's ps5 stream at launch and we noticed really interesting and unusual scenery on the northern mountains. it's definitely not cedar grove, as it supposed to be much more on the west side of the map, so i'm wondering what are those lights for and it also looks like there are some kind of buildings? has anyone flew on a dodo and inspected this up close?

13 minutes ago, MonoChrome213 said:

Ksna0sF.png

 

i've been watching my friend's ps5 stream at launch and we noticed really interesting and unusual scenery on the northern mountains. it's definitely not cedar grove, as it supposed to be much more on the west side of the map, so i'm wondering what are those lights for and it also looks like there are some kind of buildings? has anyone flew on a dodo and inspected this up close?

i think i saw a stream of someone zooming in there with a sniper and the buildings look really low quality, but its just there for a nice backdrop which looks great from far. GSG probably saw how ugly and lifeless that mountain was so they decided to add detail to it, very well done.

Someone should still check the upstate.

 

Btw, ingame pause map has a gang turfs map in GTA III, wonder if its the same in VC/SA

 

image.png

 

4 minutes ago, SquoniX said:

GTA 3 Low vs Ultra comparison:

 

When you're in-game, low settings look way way worse, trust me.

 

I see your point. I also think that at least in some ways, the low settings look a little better. The detail may be missing, in particular the pretty clouds, which looks nice in the ultra, but I won't lie, the darker low pic looks more...well, darker and grittier. You know what I was thinking one problem is with this Trilogy remaster? Same thing I sort of tongue-in-cheek complained about almost 20 years ago when the PC port first came out and I played it. It's the same problem I have with when my sister came over and insisted on hooking up an old VCR to my 75" 4K TV and wanted to watch some old movie. Sometimes the much higher resolution and details show too much and expose how bad the original content is. NOT that I have a problem with the 3D Era GTA games. I don't and they are wonderful, and were particularly amazing for their time.

 

But even 20 years ago, when playing the PC version for the first time, it showed too much of how imperfect everything was. I think one of the problems I have with this Trilogy reboot is a sort of philosophical one. The beautiful 4K graphics did nothing to address the fact that the original source material now looks even more like those fabricated sets in old Western movies. Very 2 Dimensional, like everything is made of cardboard.

 

Now this is a complaint I realize has no easy solution, and I am sorry to even make it in some ways. But I look at these new screenshots and in a way the game looks a lot worse, because in 4K you can really see how 2D a lot of things look. I wish that Rockstar had done this port themselves and truly retooled, reworked, and remastered everything top to bottom. I wish that they had done what the map modders had done, and actually added the kind of depth and 3 Dimensional structures that were done in IV and V. I also realize this may be unrealistic. So my apologies, because I know very, very little about coding and what it would actually take to do what I am asking for right now. Maybe it really would have been impossible and my expectations are too high.

On 11/11/2021 at 2:59 AM, AndyGanteks said:

Btw, ingame pause map has a gang turfs map in GTA III, wonder if its the same in VC/SA

I doubt it. The gang turfs on the map was only exclusive to GTA III's mobile port.

2 minutes ago, ChiroVette said:

 

I see your point. I also think that at least in some ways, the low settings look a little better. The detail may be missing, in particular the pretty clouds, which looks nice in the ultra, but I won't lie, the darker low pic looks more...well, darker and grittier. You know what I was thinking one problem is with this Trilogy remaster? Same thing I sort of tongue-in-cheek complained about almost 20 years ago when the PC port first came out and I played it. It's the same problem I have with when my sister came over and insisted on hooking up an old VCR to my 75" 4K TV and wanted to watch some old movie. Sometimes the much higher resolution and details show too much and expose how bad the original content is. NOT that I have a problem with the 3D Era GTA games. I don't and they are wonderful, and were particularly amazing for their time.

 

But even 20 years ago, when playing the PC version for the first time, it showed too much of how imperfect everything was. I think one of the problems I have with this Trilogy reboot is a sort of philosophical one. The beautiful 4K graphics did nothing to address the fact that the original source material now looks even more like those fabricated sets in old Western movies. Very 2 Dimensional, like everything is made of cardboard.

 

Now this is a complaint I realize has no easy solution, and I am sorry to even make it in some ways. But I look at these new screenshots and in a way the game looks a lot worse, because in 4K you can really see how 2D a lot of things look. I wish that Rockstar had done this port themselves and truly retooled, reworked, and remastered everything top to bottom. I wish that they had done what the map modders had done, and actually added the kind of depth and 3 Dimensional structures that were done in IV and V. I also realize this may be unrealistic. So my apologies, because I know very, very little about coding and what it would actually take to do what I am asking for right now. Maybe it really would have been impossible and my expectations are too high.

 

I understand your point. Although, these guys have tried to add a lot of details like parallax interiors. GTA 3 does show its age with better graphics weirdly. SA has had a lot of improvements, all the skyscrapers legit look like the ones from GTA V and have parallax interiors.

 

All buildings now reflect the scenery, these facades used to be lifeless. They now have interiors and cars, lighting, explosions, etc. are all reflected in them. It makes the map feel much larger and detailed. This is something the modders didn't/couldn't do.

1 minute ago, Ivan1997GTA said:

I doubt it. The gang turfs on the map was only exclusive to GTA III's mobile port.

 

Were they, though?

 

You may be right, but I think there was some consistency in VC and SA. Maybe not as compartmentalized as in III. For instance, Little Haiti and Little Havana were dominated by Haitians and Cuban gangs. I think the gangs in those leather jackets (forget the name at the moment) dominated a lot of Northport on the first island. San Andreas had certain Los Santos sections for Ballers, Grove Street Families, and for other gangs.

3 minutes ago, SquoniX said:

 

I understand your point. Although, these guys have tried to add a lot of details like parallax interiors. GTA 3 does show its age with better graphics weirdly. SA has had a lot of improvements, all the skyscrapers legit look like the ones from GTA V and have parallax interiors.

 

All buildings now reflect the scenery, these facades used to be lifeless. They now have interiors and cars, lighting, explosions, etc. are all reflected in them. It makes the map feel much larger and detailed. This is something the modders didn't/couldn't do.

 

This may also be a case of real-time gaming versus just looking at the pictures. The flipside of my "complaints" above is that I only really notice all of this stuff when standing still and removing myself from the immersion. While playing missions, collecting packages, exploring in a vehicle, as my brain adjusts to everything, the game stops feeling fake because I am too busy enjoying the hell out of it. Admittedly, I haven't played the new Trilogy, and won't any time soon, but I can definitely see how in some ways, playing in real time would mitigate a lot of the points I was making above.

  • 3 weeks later...

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