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GTA III Definitive Edition Analysis & Comparisons Topic


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Just now, GTAKid667 said:

Here's a rough comparison to that screenshot from the PC version:

nbVG1w0.png

 

I guess someone already collected the Hidden Package, so we don't get a sneak peek at what they look like 👀

 

I knew it, lmao, I knew that you loaded up GTA 3 and went to that spot. :sadkek:

PC Version Comparison. It's worth noting with some of these night screenshots that headlights are bugged in this version of the game, they do work on other platforms (and with fixes installed) though obviously not as impressive :p

 

TLmXDBg.png

 

And a version with a slightly different stance:

Spoiler

7i2EXq8.png

 

Edited by GTAKid667
  • Like 2
2 hours ago, GTAKid667 said:

The real question is whether we'll be able to fly there in the game

If they actually really care, then they found a way to add the Ghost town to the actual playable part of the map so we can get there without glitches, maybe by actually making the ghost town be the destination if the shoreside vale tunnels.

 

But honestly I'm 100% expecting that alley to be nothing but a prop for that scene only, probably won't even have collisions...

48 minutes ago, GTAKid667 said:

TLmXDBg.png

Looks like the Chinese text is different on the side.

 

z0C3G6E.png

 

T19CBB1.png

 

Edit: The English name is also changed from Thunco Trading Inc. to Fashion Clothing Co. Interestingly enough the Chinese text has only been changed by one character (the first character is missing) and neither text aligns with the English text. At least according to Google Translate and DeepL.

Edited by GhettoJesus
23 minutes ago, GhettoJesus said:

The English name is also changed from Thunco Trading Inc. to Fashion Clothing Co. 

 

cJ47cjz.png

 

wouldn't want to offend anyone with thumbnail on the wrong side

19 minutes ago, SquoniX said:

You're probably wondering how I got here...

 

jny6mJt.png

 

Is this one new? I don't remember seeing it :p Here's a comparison to PC though:

uKn0w23.png

 

I did try and get some cops to join in with the fun but mixed results 👀

Spoiler

pTwmyNz.png

 

Looks pretty good! They've made a change to the texture on the left that says "David" clearing the rest of the text. Not really sure what the point of that sign is in either version 👀

2 minutes ago, GTAKid667 said:

 

Is this one new? I don't remember seeing it :p Here's a comparison to PC though:

uKn0w23.png

 

I did try and get some cops to join in with the fun but mixed results 👀

  Hide contents

 

 

Looks pretty good! They've made a change to the texture on the left that says "David" clearing the rest of the text. Not really sure what the point of that sign is in either version 👀

 

This is supposed to be a toned down version, it's the Switch version, so PC will look much better.

 

Full screenshot:

 

Image

Edited by SquoniX
  • Like 3
Cutter De Blanc

Claude just looks completely unconcerned about everything going on around him, as opposed to pissed off

 

A right psychopath, I think I like the new Claude 

Edited by Cutter De Blanc
  • Like 2
37 minutes ago, GRANDHEIST said:

wouldn't want to offend anyone with thumbnail on the wrong side

That isn't even an offensive word so I really wonder what prompted the change.

BS_BlackScout
47 minutes ago, GhettoJesus said:

That isn't even an offensive word so I really wonder what prompted the change.

Copyright? Maybe they couldn't find the right asset and just took another picture from somewhere else? Or maybe it was redone from scratch? Or maybe because it's Chinese most players won't care if it's different anyway?

3 minutes ago, BS_BlackScout said:

Copyright? Maybe they couldn't find the right asset and just took another picture from somewhere else? Or maybe it was redone from scratch? Or maybe because it's Chinese most players won't care if it's different anyway?

Copyright is plausible. Buuuut they have used photos of real life stores before with no problem so I am doubtful. Also this doesn't look like a photo at all. As for redoing it from scratch, that's actually possible since the characters look different. As for your last question, the English text was changed as well so I am quite sure what you are hinting at.

  • Like 1
CynicalMexican
1 hour ago, BS_BlackScout said:

Copyright? Maybe they couldn't find the right asset and just took another picture from somewhere else? Or maybe it was redone from scratch? Or maybe because it's Chinese most players won't care if it's different anyway?

 

I doubt it's copyright since a lot of these businesses are long gone by now.

 

It might have just been out of simplicity. "Fashion Clothing Co" makes more sense than an obscure word. 

  • Like 1
CynicalMexican

My personal take on the new screenshots:

 

81Zx8Ww+LPL.jpg

 

- There's quite a lot of ped variety in this shot; it seems a few new models were made (though likely from existing assets) while other ped models have new variations; overall this will prevent clumping and give a lot of variety to Liberty City's citizens.

- The stylization here is a bit different from the original, but not super different, and here's my personal opinion; much of the "dark, cold autumn" vibe is relatively well preserved, though a lot of filtering is gone - this looks a lot more like the renders. I can't help but feel there was a lot of inspiration from early 2000s 3D animation. In particular, Pixar and Jimmy Neutron. It makes sense - a lot of early 2000s kids played GTA 3, and those were huge things in 2001.

- That building on the left looks kinda weird; the texture mapping is slightly off.

- On the plus side, the vegetation and foilage looks REALLY good.

- I like the reflections the cars give, and the gloss they have. They feel vibrant yet don't break the game's atmosphere.

- Street lights and lamps look good.

 

71sqoyX9zaL.jpg

 

- Holy sh*t, those buildings. They look gorgeous, they have been completely remodeled and the texture mapping has been re-done! Bravo GSG!

- The photo in the LC ad looks weird; it has that "pixelated" effect, was the OG image that way? It's not a game breaker, but still, I'm sure they could've used a better photo for reference.

- LCPD helicopter paintjob was changed to be consistent with the police cars; I would have rather they went with the original baby-blue design... I wonder why GSG went with the generic panda color scheme.

- The Banshee looks fantastic!

- The emergency lights have been completely re-done.

 

FDchZX_WQAomys1?format=jpg&name=large

 

- My man Claude be looking like Jimmy Neutron. Other than that very early 2000s-ish stylization, he looks waaaaay better than his original model.

- Lighting looks amazing overall; it's gonna be fun going through Liberty City with all these lights - especially Bedford Point.

- As I've said before, most of the firearm models look gorgeous, this Mac 10 is no exception.

- Car interiors leave a lot to be desired though.

 

06payU8.png

 

- It's fair to say the cutscenes have been re-done quite a bit; Claude shows a lot of expression on his face, he looks great overall.

- Low res ground texture, probably placeholder; other textures look great nonetheless.

- Hope they go with Catalina's original PS2/PC design.

 

GTAIII_Switch_Retail-2.jpg

 

- The textures in this screenshot look to have been re-done from scratch.

- Wonder what those two Sentinels are doing there.

- The buildings seem to have a bit more detail than they had in the past, extra fire-escape stairs.

 

FDcxa_fXsAAEBQH?format=jpg&name=large

 

- Is it just me, or is that a new animation by that cop firing with one gun? It makes me think the animations have been re-worked to be less robotic, and perhaps some new ones have been backported from newer games.

- That sticker does look weird not gonna lie.

 

Overall, pretty happy with the work GSG have done. I am really looking forward to those cold GTA 3 streets!

1 hour ago, CynicalMexican said:

My personal take on the new screenshots:

 

81Zx8Ww+LPL.jpg

 

- There's quite a lot of ped variety in this shot; it seems a few new models were made (though likely from existing assets) while other ped models have new variations; overall this will prevent clumping and give a lot of variety to Liberty City's citizens.

- The stylization here is a bit different from the original, but not super different, and here's my personal opinion; much of the "dark, cold autumn" vibe is relatively well preserved, though a lot of filtering is gone - this looks a lot more like the renders. I can't help but feel there was a lot of inspiration from early 2000s 3D animation. In particular, Pixar and Jimmy Neutron. It makes sense - a lot of early 2000s kids played GTA 3, and those were huge things in 2001.

- That building on the left looks kinda weird; the texture mapping is slightly off.

- On the plus side, the vegetation and foilage looks REALLY good.

- I like the reflections the cars give, and the gloss they have. They feel vibrant yet don't break the game's atmosphere.

- Street lights and lamps look good.

 

71sqoyX9zaL.jpg

 

- Holy sh*t, those buildings. They look gorgeous, they have been completely remodeled and the texture mapping has been re-done! Bravo GSG!

- The photo in the LC ad looks weird; it has that "pixelated" effect, was the OG image that way? It's not a game breaker, but still, I'm sure they could've used a better photo for reference.

- LCPD helicopter paintjob was changed to be consistent with the police cars; I would have rather they went with the original baby-blue design... I wonder why GSG went with the generic panda color scheme.

- The Banshee looks fantastic!

- The emergency lights have been completely re-done.

 

FDchZX_WQAomys1?format=jpg&name=large

 

- My man Claude be looking like Jimmy Neutron. Other than that very early 2000s-ish stylization, he looks waaaaay better than his original model.

- Lighting looks amazing overall; it's gonna be fun going through Liberty City with all these lights - especially Bedford Point.

- As I've said before, most of the firearm models look gorgeous, this Mac 10 is no exception.

- Car interiors leave a lot to be desired though.

 

06payU8.png

 

- It's fair to say the cutscenes have been re-done quite a bit; Claude shows a lot of expression on his face, he looks great overall.

- Low res ground texture, probably placeholder; other textures look great nonetheless.

- Hope they go with Catalina's original PS2/PC design.

 

GTAIII_Switch_Retail-2.jpg

 

- The textures in this screenshot look to have been re-done from scratch.

- Wonder what those two Sentinels are doing there.

- The buildings seem to have a bit more detail than they had in the past, extra fire-escape stairs.

 

FDcxa_fXsAAEBQH?format=jpg&name=large

 

- Is it just me, or is that a new animation by that cop firing with one gun? It makes me think the animations have been re-worked to be less robotic, and perhaps some new ones have been backported from newer games.

- That sticker does look weird not gonna lie.

 

Overall, pretty happy with the work GSG have done. I am really looking forward to those cold GTA 3 streets!

I really enjoy reading your through analysis on each screenshot, you spot every little detail. Great job 

1 hour ago, CynicalMexican said:

My personal take on the new screenshots:

 

81Zx8Ww+LPL.jpg

 

- There's quite a lot of ped variety in this shot; it seems a few new models were made (though likely from existing assets) while other ped models have new variations; overall this will prevent clumping and give a lot of variety to Liberty City's citizens.

- The stylization here is a bit different from the original, but not super different, and here's my personal opinion; much of the "dark, cold autumn" vibe is relatively well preserved, though a lot of filtering is gone - this looks a lot more like the renders. I can't help but feel there was a lot of inspiration from early 2000s 3D animation. In particular, Pixar and Jimmy Neutron. It makes sense - a lot of early 2000s kids played GTA 3, and those were huge things in 2001.

- That building on the left looks kinda weird; the texture mapping is slightly off.

- On the plus side, the vegetation and foilage looks REALLY good.

- I like the reflections the cars give, and the gloss they have. They feel vibrant yet don't break the game's atmosphere.

- Street lights and lamps look good.

 

71sqoyX9zaL.jpg

 

- Holy sh*t, those buildings. They look gorgeous, they have been completely remodeled and the texture mapping has been re-done! Bravo GSG!

- The photo in the LC ad looks weird; it has that "pixelated" effect, was the OG image that way? It's not a game breaker, but still, I'm sure they could've used a better photo for reference.

- LCPD helicopter paintjob was changed to be consistent with the police cars; I would have rather they went with the original baby-blue design... I wonder why GSG went with the generic panda color scheme.

- The Banshee looks fantastic!

- The emergency lights have been completely re-done.

 

FDchZX_WQAomys1?format=jpg&name=large

 

- My man Claude be looking like Jimmy Neutron. Other than that very early 2000s-ish stylization, he looks waaaaay better than his original model.

- Lighting looks amazing overall; it's gonna be fun going through Liberty City with all these lights - especially Bedford Point.

- As I've said before, most of the firearm models look gorgeous, this Mac 10 is no exception.

- Car interiors leave a lot to be desired though.

 

06payU8.png

 

- It's fair to say the cutscenes have been re-done quite a bit; Claude shows a lot of expression on his face, he looks great overall.

- Low res ground texture, probably placeholder; other textures look great nonetheless.

- Hope they go with Catalina's original PS2/PC design.

 

GTAIII_Switch_Retail-2.jpg

 

- The textures in this screenshot look to have been re-done from scratch.

- Wonder what those two Sentinels are doing there.

- The buildings seem to have a bit more detail than they had in the past, extra fire-escape stairs.

 

FDcxa_fXsAAEBQH?format=jpg&name=large

 

- Is it just me, or is that a new animation by that cop firing with one gun? It makes me think the animations have been re-worked to be less robotic, and perhaps some new ones have been backported from newer games.

- That sticker does look weird not gonna lie.

 

Overall, pretty happy with the work GSG have done. I am really looking forward to those cold GTA 3 streets!

Looking forward to reading the new VC and SA screens analysis!

suicidehummer
2 hours ago, CynicalMexican said:

 

- The photo in the LC ad looks weird; it has that "pixelated" effect, was the OG image that way? It's not a game breaker, but still, I'm sure they could've used a better photo for reference.

 

I figured it was just stylized purposely for the ad...

3 hours ago, CynicalMexican said:

My personal take on the new screenshots:

 

81Zx8Ww+LPL.jpg

 

- There's quite a lot of ped variety in this shot; it seems a few new models were made (though likely from existing assets) while other ped models have new variations; overall this will prevent clumping and give a lot of variety to Liberty City's citizens.

- The stylization here is a bit different from the original, but not super different, and here's my personal opinion; much of the "dark, cold autumn" vibe is relatively well preserved, though a lot of filtering is gone - this looks a lot more like the renders. I can't help but feel there was a lot of inspiration from early 2000s 3D animation. In particular, Pixar and Jimmy Neutron. It makes sense - a lot of early 2000s kids played GTA 3, and those were huge things in 2001.

- That building on the left looks kinda weird; the texture mapping is slightly off.

- On the plus side, the vegetation and foilage looks REALLY good.

- I like the reflections the cars give, and the gloss they have. They feel vibrant yet don't break the game's atmosphere.

- Street lights and lamps look good.

 

71sqoyX9zaL.jpg

 

- Holy sh*t, those buildings. They look gorgeous, they have been completely remodeled and the texture mapping has been re-done! Bravo GSG!

- The photo in the LC ad looks weird; it has that "pixelated" effect, was the OG image that way? It's not a game breaker, but still, I'm sure they could've used a better photo for reference.

- LCPD helicopter paintjob was changed to be consistent with the police cars; I would have rather they went with the original baby-blue design... I wonder why GSG went with the generic panda color scheme.

- The Banshee looks fantastic!

- The emergency lights have been completely re-done.

 

FDchZX_WQAomys1?format=jpg&name=large

 

- My man Claude be looking like Jimmy Neutron. Other than that very early 2000s-ish stylization, he looks waaaaay better than his original model.

- Lighting looks amazing overall; it's gonna be fun going through Liberty City with all these lights - especially Bedford Point.

- As I've said before, most of the firearm models look gorgeous, this Mac 10 is no exception.

- Car interiors leave a lot to be desired though.

 

06payU8.png

 

- It's fair to say the cutscenes have been re-done quite a bit; Claude shows a lot of expression on his face, he looks great overall.

- Low res ground texture, probably placeholder; other textures look great nonetheless.

- Hope they go with Catalina's original PS2/PC design.

 

GTAIII_Switch_Retail-2.jpg

 

- The textures in this screenshot look to have been re-done from scratch.

- Wonder what those two Sentinels are doing there.

- The buildings seem to have a bit more detail than they had in the past, extra fire-escape stairs.

 

FDcxa_fXsAAEBQH?format=jpg&name=large

 

- Is it just me, or is that a new animation by that cop firing with one gun? It makes me think the animations have been re-worked to be less robotic, and perhaps some new ones have been backported from newer games.

- That sticker does look weird not gonna lie.

 

Overall, pretty happy with the work GSG have done. I am really looking forward to those cold GTA 3 streets!

 

Good analysis once again, the cop is probably just waving to someone else, the gun looks too small if he is shooting. 

 

The last two screenshots are from the Nintendo Switch version, so the OC version will look better. 

Edited by SquoniX
On 11/5/2021 at 6:14 PM, GhettoJesus said:

Buuuut they have used photos of real life stores before with no problem

They haven't done that in a very long time. Not since 3 and VC really. GTASA didn't use a whole lot, some were edited to change the real names.

Edited by Tuskin38
  • Realistic Steak! 1
21 hours ago, CynicalMexican said:

My personal take on the new screenshots:

 

81Zx8Ww+LPL.jpg

 

- There's quite a lot of ped variety in this shot; it seems a few new models were made (though likely from existing assets) while other ped models have new variations; overall this will prevent clumping and give a lot of variety to Liberty City's citizens.

- The stylization here is a bit different from the original, but not super different, and here's my personal opinion; much of the "dark, cold autumn" vibe is relatively well preserved, though a lot of filtering is gone - this looks a lot more like the renders. I can't help but feel there was a lot of inspiration from early 2000s 3D animation. In particular, Pixar and Jimmy Neutron. It makes sense - a lot of early 2000s kids played GTA 3, and those were huge things in 2001.

- That building on the left looks kinda weird; the texture mapping is slightly off.

- On the plus side, the vegetation and foilage looks REALLY good.

- I like the reflections the cars give, and the gloss they have. They feel vibrant yet don't break the game's atmosphere.

- Street lights and lamps look good.

 

But...

 

jW2d2Qv.png

  • Like 3
CynicalMexican
26 minutes ago, DylRicho said:

 

But...

 

jW2d2Qv.png

 

Yes, I am aware it sticks out like an asshole.

 

I'm glad I'm not the driver of that train. Tens of people are gonna die on that train alone, and many more on the ground :cringekek:

  • KEKW 2
33 minutes ago, CynicalMexican said:

 

Yes, I am aware it sticks out like an asshole.

 

I'm glad I'm not the driver of that train. Tens of people are gonna die on that train alone, and many more on the ground :cringekek:

 

If they went to the trouble of recreating this ugly-ass glitch/error, I don't know how others can be wishing for swimming in III/VC, new vehicles, and flying helicopters in GTA III. :prismkek:

 

 

On 11/5/2021 at 3:20 AM, GTAKid667 said:

Yeah, this is pretty strange. At first I thought it was a Landstalker, and I do think it resembles that the most of all vehicles in GTA III, but it uses different wheels, lacks the vertical strips along the roof and has different colour door handles. It also does not spawn in this colour in the original 🤔

 

Screenshot above:

  Hide contents

QvmHGDv.png

 

Landstalker on PC:

  Reveal hidden contents

KcOKcey.png

 

Landstalker on Mobile:

  Reveal hidden contents

yt4qwjs.jpg

 

The Cartel Cruiser also resembles it slightly and would explain the lack of roof strips and different colour handle, but the vehicle is taller, the gap between the wheel arch and tyre is increased, and it has the bars at the front.

 

Cartel Cruiser on PC:

  Hide contents

USueFd6.png

 

So I'm not really sure what it is. All of the vehicles in the other screenshots and trailer so far have been original GTA III spawns which has led me to believe we aren't going to be seeing any new vehicles in the game, but that one definitely raises a few questions 👀

 

I'm fairly confident that this is either a Landstalker or a Bobcat. The slope on the hood/bonnet is too flat on the Cartel Cruiser.

 

JxM0kjQ.png

 

 

On 11/5/2021 at 4:11 AM, Ivan1997GTA said:

Is that a Kuruma in the bottom corner of the second picture? I hope that car spawns in Portland traffic unlike the original game.

 

Yes it is.

 

 

On 11/5/2021 at 12:49 PM, El Dorado said:

Sem_titulo.png

 

why did they made helicopters black

 

Because the blue-white scheme was a beta thing. They changed it for the road vehicles, but kept it for the helicopter. They've fixed that this time around.

Edited by DylRicho
Added in-game screenshot
  • Like 1
Neon-Noir 198X
On 11/6/2021 at 2:56 PM, CynicalMexican said:

- The photo in the LC ad looks weird; it has that "pixelated" effect, was the OG image that way? It's not a game breaker, but still, I'm sure they could've used a better photo for reference.

 

 

Genuinely a 90s graphic design trope, it's intentional.

 

Uplink (video game) - Wikipedia

 

Can't think of any other examples off the top of my head at the moment, but it's similar to that.

CynicalMexican
1 minute ago, Komosexual said:

 

Genuinely a 90s graphic design trope, it's intentional.

 

Uplink (video game) - Wikipedia

 

Can't think of any other examples off the top of my head at the moment, but it's similar to that.

 

reebok-cultural-moments-02.jpg?w=700&h=4

 

Here's another one.

 

Huh, never knew. So, that ad is faithful to the era, good to know.

  • Like 2
  • Realistic Steak! 1
suicidehummer
6 hours ago, DylRicho said:

 

If they went to the trouble of recreating this ugly-ass glitch/error, I don't know how others can be wishing for swimming in III/VC, new vehicles, and flying helicopters in GTA III. :prismkek:

 

Or they were too busy making bigger improvements to worry about something like that which nobody gives a sh*t about. I'm not saying I necessarily think that's the case, just that it's not proof one way or the other.

  • Like 1
Michael Da Pokemon
On 11/6/2021 at 1:47 AM, Cutter De Blanc said:

Claude just looks completely unconcerned about everything going on around him, as opposed to pissed off

 

A right psychopath, I think I like the new Claude 

Me too

9 hours ago, suicidehummer said:

 

Or they were too busy making bigger improvements to worry about something like that which nobody gives a sh*t about. I'm not saying I necessarily think that's the case, just that it's not proof one way or the other.

 

It sticks out like a sore thumb. It kind of enforces the notion that they are recreating the games as much as they can true to the originals because this was an easy fix with modern technology, so I'm not expecting any bonus content or new mechanics in GTA III, beyond what Rockstar has announced for all three games.

 

I think anyone that does is only setting themselves up for disappointment.

Edited by DylRicho
suicidehummer
2 hours ago, DylRicho said:

 

It sticks out like a sore thumb. It kind of enforces the notion that they are recreating the games as much as they can true to the originals because this was an easy fix with modern technology, so I'm not expecting any bonus content or new mechanics in GTA III, beyond what Rockstar has announced for all three games.

 

I think anyone that does is only setting themselves up for disappointment.

 

It sticks out in that screenshot, which is from an angle you'll almost never see during gameplay. You act like this is a car driving halfway on the sidewalk.

 

Never mind that it could just be that section of track which is off and the entire rest of it is fine.

On 11/5/2021 at 2:11 PM, Ivan1997GTA said:

Is that a Kuruma in the bottom corner of the second picture? I hope that car spawns in Portland traffic unlike the original game.

 

It's a common traffic spawn in the PS2 version of GTA III.

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