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Vice City Definitive Edition Analysis & Comparisons Topic


Spider-Vice
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10 minutes ago, Spider-Vice said:

It looks like some of these screenshots may have peds and traffic disabled for some reason, as we have other screenshots with plenty of that.

Or what if it's actually not and it's a broken release. Many red flags here 

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3 minutes ago, VideoTech said:

Or what if it's actually not and it's a broken release. Many red flags here 

They are promo screenshots, they will have variance in whether these settings are enabled or not, like other R* games. They aren't gonna release a game without peds or traffic, when it's showing in other screenshots. :kekw: 

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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20 minutes ago, Spider-Vice said:

They are promo screenshots, they will have variance in whether these settings are enabled or not, like other R* games. They aren't gonna release a game without peds or traffic, when it's showing in other screenshots. :kekw: 

What are you even going on about? GTAV and RDR2 always had populated screenshots during pre-release. It's very silly to disable traffic from spawning for screenshot purposes, it's not something I'd do personally if I ever worked at a games company. 

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55 minutes ago, VideoTech said:

What are you even going on about? GTAV and RDR2 always had populated screenshots during pre-release. It's very silly to disable traffic from spawning for screenshot purposes, it's not something I'd do personally if I ever worked at a games company. 

Why not? It makes perfect sense. If you want to showcase the environment without traffic it's perfectly reasonable to disable peds and vehicles. That's one thing I am not worrying about.

K2yjoYK.png

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1 hour ago, VideoTech said:

What are you even going on about? GTAV and RDR2 always had populated screenshots during pre-release. It's very silly to disable traffic from spawning for screenshot purposes, it's not something I'd do personally if I ever worked at a games company. 

Didn't a promo screenshot of gta v showing Trevor driving a motorcycle show the x and y axis tool and far off in the distance the world wasn't loaded 

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4 hours ago, LaszloR1 said:


Even the trailer showed similar quality to this, but less up front I guess? Anyways unless you play more than 2 hours you will be able to get a refund. That is R*'s return policy from their support site. I just hope that people who don't like the game find out before passing the 2 hour mark and still be able to get their money back. If you have played a few hours by the time you realize it rip.

2 hours goes past pretty fast in these games, so who knows. I think I'll know within 10 mins of seeing it in motion in a non-scripted (cutscene or tailored gameplay) manner. The fact Rockstar hasn't shown anything more for these old games is really telling, though.

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1 hour ago, Peteryeeter said:

Didn't a promo screenshot of gta v showing Trevor driving a motorcycle show the x and y axis tool and far off in the distance the world wasn't loaded 

Yup, it wasn't Trevor, but that screenshot caused a hell of a sh*tstorm here too, everyone calling R* lazy and that the game was gonna be sh*t lol.

 

This was the one I believe, look to the left. It was just an oopsie from an in-development screenshot, it was never a big deal, screenshots are chosen from a large folder full of assets and someone in marketing probably didn't notice it, but y'know how it is.

250-1280.jpg 

image.pngut_dog.png   image.png

let your hopes and dreams turn into burning fire!

GTANet | Red Dead Network | kifflom 

black lives matter | stop Asian hate | trans lives = human lives

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TheBossMan5000
3 hours ago, Spider-Vice said:

Yup, it wasn't Trevor, but that screenshot caused a hell of a sh*tstorm here too, everyone calling R* lazy and that the game was gonna be sh*t lol.

 

This was the one I believe, look to the left. It was just an oopsie from an in-development screenshot, it was never a big deal, screenshots are chosen from a large folder full of assets and someone in marketing probably didn't notice it, but y'know how it is.

250-1280.jpg 

this image also appears to have at least 3x the amount of NPCs I've ever seen on the beach in V...

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8 hours ago, Spider-Vice said:

It looks like some of these screenshots may have peds and traffic disabled for some reason, as we have other screenshots with plenty of that.

 

You're right, it's probably the most likely explanation for the lack of vehicles/peds in some screenshots (it's a commonly used tactic for showcasing the best points of the world environment you wish to highlight.)

 

Nevertheless, the lack of minor props like rubbish bins, chairs, and bushes in some place such as Ocean Drive (which were present in the original) are not really details you'd want to toggle on and off...

Edited by triks
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CynicalMexican
38 minutes ago, triks said:

 

You're right, it's probably the most likely explanation for the lack of vehicles/peds in some screenshots (it's a commonly used tactic for showcasing the best points of the world environment you wish to highlight.)

 

Nevertheless, the lack of minor props like rubbish bins, chairs, and bushes in some place such as Ocean Drive (which were present in the original) are not really details you'd want to toggle on and off...

 

That's one thing that bothers the hell out of me.

 

The 3D Universe worlds were never known for their extreme attention to detail.

 

It makes me think the worlds are going to just look exactly as they were. No extra little details/props to help liven up the environment and make it feel more complete. GTA San Andreas was especially notorious for re-using assets for businesses, and it makes me think it's going to be the exact same in the remaster.

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6 hours ago, CynicalMexican said:

 

That's one thing that bothers the hell out of me.

 

The 3D Universe worlds were never known for their extreme attention to detail.

 

It makes me think the worlds are going to just look exactly as they were. No extra little details/props to help liven up the environment and make it feel more complete. GTA San Andreas was especially notorious for re-using assets for businesses, and it makes me think it's going to be the exact same in the remaster.

 

That's the main problem I'm having with this whole Trilogy remake so far. I've played these games to absolute death and if it's a one-to-one remake with absolutely nothing new, then I don't think I'm actually going to enjoy this all that much. Sure, it'll be nice to have the games with updated graphics but there is so, so much more that can be done.

 

This is a prime opportunity to liven up the worlds, just a little bit. Add in some extra period-correct vehicles, a few new buildings, new sections of the map, etc.

 

As silly as it sounds, I seriously hope that Rockstar done just this, but are keeping it a surprise until the date of release, which could explain the random patches for the already pre-loaded games and the lack of a trailer; but that's probably just optimistic thinking.

Edited by Komosexual
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1 hour ago, Komosexual said:

 

That's the main problem I'm having with this whole Trilogy remake so far. I've played these games to absolute death and if it's a one-to-one remake with absolutely nothing new, then I don't think I'm actually going to enjoy this all that much. Sure, it'll be nice to have the games with updated graphics but there is so, so much more that can be done.

 

This is a prime opportunity to liven up the worlds, just a little bit. Add in some extra period-correct vehicles, a few new buildings, new sections of the map, etc.

 

As silly as it sounds, I seriously hope that Rockstar done just this, but are keeping it a surprise until the date of release, which could explain the random patches for the already pre-loaded games and the lack of a trailer; but that's probably just optimistic thinking.

 

its a "remastered" version, dont expect extra content

i'd like to see some cut content in the definitive edition tho

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CynicalMexican
1 hour ago, Komosexual said:

 

That's the main problem I'm having with this whole Trilogy remake so far. I've played these games to absolute death and if it's a one-to-one remake with absolutely nothing new, then I don't think I'm actually going to enjoy this all that much. Sure, it'll be nice to have the games with updated graphics but there is so, so much more that can be done.

 

This is a prime opportunity to liven up the worlds, just a little bit. Add in some extra period-correct vehicles, a few new buildings, new sections of the map, etc.

 

As silly as it sounds, I seriously hope that Rockstar done just this, but are keeping it a surprise until the date of release, which could explain the random patches for the already pre-loaded games and the lack of a trailer; but that's probably just optimistic thinking.

 

While my expectations aren't extraordinarily high (even with the full price tag, there was no way I was expecting something comparable to RDR2), I have naively expected...

 

  • More vehicles (such as new original time appropriate cars, HD Universe cars re-modeled to 3D standards that don't break continuity, beta cars, etc.)
  • Some new activities (the ability to rob stores in GTA 3 as a random example)
  • Certain features backported to older games (clothing shops in GTA 3, swimming in VC, etc.)
  • Other cut features restored (doughnut shops for example)
  • Random characters like in HD games
  • Ragdoll physics
  • More ped variety (partly fulfilled)
  • New songs and radio stations

Etc. I don't know about map changes; re-modeling VC would be kinda awkward given that GTA 6 in Miami is going to happen soon, and I don't know how you could conceivably add more areas to SA, except maybe some more SoCal based areas near Los Santos, or a Sierra Nevada/Cascadia area north of the map, but realistically, an Upstate country area with a few towns would've been my most realistic expectation for any map expansion (given how small LC is). Imagine if they went back to the Tri-State IV concept and implemented it for GTA 3. All that content.

 

Anyway, I'm sure a few of these things will make it. I get it, it's a remaster, but some things certainly can be added.

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1 hour ago, CynicalMexican said:

 

While my expectations aren't extraordinarily high (even with the full price tag, there was no way I was expecting something comparable to RDR2), I have naively expected...

 

  • More vehicles (such as new original time appropriate cars, HD Universe cars re-modeled to 3D standards that don't break continuity, beta cars, etc.)
  • Some new activities (the ability to rob stores in GTA 3 as a random example)
  • Certain features backported to older games (clothing shops in GTA 3, swimming in VC, etc.)
  • Other cut features restored (doughnut shops for example)
  • Random characters like in HD games
  • Ragdoll physics
  • More ped variety (partly fulfilled)
  • New songs and radio stations

Etc. I don't know about map changes; re-modeling VC would be kinda awkward given that GTA 6 in Miami is going to happen soon, and I don't know how you could conceivably add more areas to SA, except maybe some more SoCal based areas near Los Santos, or a Sierra Nevada/Cascadia area north of the map, but realistically, an Upstate country area with a few towns would've been my most realistic expectation for any map expansion (given how small LC is). Imagine if they went back to the Tri-State IV concept and implemented it for GTA 3. All that content.

 

Anyway, I'm sure a few of these things will make it. I get it, it's a remaster, but some things certainly can be added.

 

the og version's cut content would be nice imo

but im not a huge fan of swimming, new songs, ragdoll etc

like tommy swimming? that doesnt feel classic, not to me

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On 11/5/2021 at 4:32 PM, Volvagia said:

the screenshots are seriously pissing me off - it's like they had no care in picking them... I swear if the game looks this bad in motion I will be asking for a refund... and because it's digital, we probably won't even get one.

 

Wouldn't it just be easier to wait and not give them any money at all until you can see more footage?

 

4 hours ago, Komosexual said:

This is a prime opportunity to liven up the worlds, just a little bit. Add in some extra period-correct vehicles, a few new buildings, new sections of the map, etc.

 

I, at the very least expected they'd throw some of Vice City and San Andreas' vehicles into GTA III. It had the weakest car selection of all three games but it being set after the other two means their vehicles wouldn't be completely out of place. So long as they didn't over do it.

 

I suppose it's still possible that they actually did do that but I feel like they would have shown that off if so. 

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suicidehummer
4 hours ago, Komosexual said:

 

That's the main problem I'm having with this whole Trilogy remake so far. I've played these games to absolute death and if it's a one-to-one remake with absolutely nothing new, then I don't think I'm actually going to enjoy this all that much. Sure, it'll be nice to have the games with updated graphics but there is so, so much more that can be done.

 

This is a prime opportunity to liven up the worlds, just a little bit. Add in some extra period-correct vehicles, a few new buildings, new sections of the map, etc.

 

As silly as it sounds, I seriously hope that Rockstar done just this, but are keeping it a surprise until the date of release, which could explain the random patches for the already pre-loaded games and the lack of a trailer; but that's probably just optimistic thinking.

 

Dude, they retextured every inch of the maps from scratch by the looks of it. Ya'll expect way TF too much when it was already beyond what anyone expected at reveal.

Edited by suicidehummer
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3 minutes ago, suicidehummer said:

 

Dude, they freaking retextured every inch of the maps from scratch by the looks of it. Ya'll expect way TF too much when it was already beyond what anyone expected at reveal.

 

Hey man, I'm still happy they made it and it does look great. Hell, I've got it pre-ordered and keen to play on launch. 

 

People here expect too much probably because we've all played these games to death and exhausted them for every ounce of content, so anything new would be appreciated for the fans, even if it's minor.

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suicidehummer
5 minutes ago, Komosexual said:

 

Hey man, I'm still happy they made it and it does look great. Hell, I've got it pre-ordered and keen to play on launch. 

 

People here expect too much probably because we've all played these games to death and exhausted them for every ounce of content, so anything new would be appreciated for the fans, even if it's minor.

 

Fair enough, I'd certainly love to see improvements too. But it's a big project for such a small studio to shoulder and for only 2 years of development, I think it's already been taken as far as they realistically could have taken it. But who knows, maybe we'll be surprised.

Edited by suicidehummer
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1 minute ago, suicidehummer said:

 

Fair enough, I'd certainly love to see improvements too. But it's a big project for such a small studio to shoulder and for only 2 years of development, I think it's already been taken as far as they realistically could have taken it. But who knows, maybe we'll be surprised.

 

Ideally if it sells well, the studio could get more work in the form of creating new content for the Trilogy in the form of DLC and such, but who knows. Definitely a best case scenario though.

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2 hours ago, DexMacLeod said:

 

Wouldn't it just be easier to wait and not give them any money at all until you can see more footage?

 

 

I, at the very least expected they'd throw some of Vice City and San Andreas' vehicles into GTA III. It had the weakest car selection of all three games but it being set after the other two means their vehicles wouldn't be completely out of place. So long as they didn't over do it.

 

I suppose it's still possible that they actually did do that but I feel like they would have shown that off if so. 

Tbh, mechanically these games can only really be experienced by yourself to make a judgement call. I don't really enjoy watching other people play games - the erratic behaviour of camera movement and the beyond incomprehensible opinion of "GTA specialists" or "content creators" who were born long after GTA3 even came out I'd much rather avoid. I'll pay for them myself, try them, and if I don't like what I see and feel (it is Unreal4, it will feel very different to Renderware for those who are extremely familiar with how these games feel) I'll ask for a refund.

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Idk if you guys have noticed it or not but from the trailer where it shows the transition of the Old and New Vice City, you can actually the same animation in which NPC used to walk so don't expect "Reworked" animations or something..

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King Vercetti

I haven’t posted on here in so long, but I was excited to come back and see what everyone had to say because Vice City is still one of my favorite games ever (if my name doesn’t give it away lol)


But holy cow, I forgot how negative this place can be. It’s nothing new, I remember how messy it was at times in 2012-2013 leading up to GTA V’s launch. And I get it, I understand how attached people are to these games, I am too, and I know some of the things people have been criticizing are totally valid. I mostly agree that the character models are questionable and I hope they get some more attention before launch. 
 

But it feels like there’s so much focus being put on the negatives and not as much on the positives. For example, a lot of the environment work looks great from what I’ve seen, Vice City looks gorgeous. I’ve seen people complain about the lack of an orange filter over San Andreas, but I’m glad because I always hated how that’s looked personally, and I think San Andreas looks way better now from what we’ve seen. 
 

Overall, there have been some highs and lows but I’m excited and can’t wait to play these games again. The only two things I’m seriously tired of seeing - even more so because I’m an artist myself - is the constant use of the word “cartoony” and the comparisons to Fortnite. It sounds like people  only see things in black and white - or rather realistic or cartoony in this case. There are so many levels of variation in between the two but people throw the word cartoony around like it’s going out of style. And as for the Fortnite comparisons, I’m not a fan of the game and have never even played it, so I’m hardly a fanboy, but people seem to think just because they don’t like an art style, that means it’s “lazy” or again, cartoony. That’s not true at all. 
 

I’m excited to see how everything turns out, and I hope everyone that plays it gets a ton of enjoyment out of it. But I also hope people can be more accepting and respectful to others who may have differing opinions, and understand that not everyone sees things the same way. Do I expect these releases to be perfect? No, but I still expect to get a lot of enjoyment out of them. Even if the character models never look any better than we’ve seen now, that doesn’t “ruin” the game as people are saying. It’s still hopefully going to recapture the excitement we had when we first played these games years ago. Only time will tell. 

 

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suicidehummer

Speaking of art styles, when I first heard the rumor about this remaster, I thought with how blocky and (sorry King Vercetti) cartoony the original game looked, and on top of that having the awesome artwork they did, it could really work well in a cel shaded style.

 

maxresdefault.jpg

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CynicalMexican
2 hours ago, King Vercetti said:

Overall, there have been some highs and lows but I’m excited and can’t wait to play these games again. The only two things I’m seriously tired of seeing - even more so because I’m an artist myself - is the constant use of the word “cartoony” and the comparisons to Fortnite. It sounds like people  only see things in black and white - or rather realistic or cartoony in this case. There are so many levels of variation in between the two but people throw the word cartoony around like it’s going out of style. And as for the Fortnite comparisons, I’m not a fan of the game and have never even played it, so I’m hardly a fanboy, but people seem to think just because they don’t like an art style, that means it’s “lazy” or again, cartoony. That’s not true at all. 

 

I tried explaining this to the negative crowd lmao. One user made a direct comparison between Ed Edd n Eddy (a slapstick cartoon which was never known for having a realistic design) and Grand Theft Auto: Vice City and boom, point proven, the games were never "cartoony"!

 

That argument completely ignores the fact that the field of animation has so much uniqueness, variety, and individuality that it can't be summed up in one cartoon or style. The time period of 1998-2003 in particular was known for having a lot of variety in terms of animation; we had slapstick designs, more grounded and realistic cartoons, very dark and gritty styles (if not neo-noir), and the full advent of 3D animation; in 2001 (the year Grand Theft Auto III) came out we saw the debut of Monster's Inc., which left a huge legacy in 3D animation, and the year later we had Jimmy Neutron make its debut on TV, and arguably it was the first 3D cartoon which was actually aesthetically pleasing (well, beat before by Veggietales, don't bring up that Donkey Kong cartoon lol).

 

Grand Theft Auto III's art style, and arguably some of the artistic designs in the original game, are very similar to Batman Beyond, which came out in 1999, and was known for its dark/gritty style (Liberty City overall has a Gotham vibe to it).

 

Regardless, it seems fans are kinda mis-remembering what the games were about. The physics in those times were never particularly realistic, GTA 3 was famous for its "squash" sound effect that is absolutely ridiculous, the satire was balls to the walls, and we had missions including blowing up espresso stands disguised as drug fronts and stealing alien jizz from a train. These games were never particularly serious or that grounded.

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King Vercetti
6 hours ago, suicidehummer said:

Speaking of art styles, when I first heard the rumor about this remaster, I thought with how blocky and (sorry King Vercetti) cartoony the original game looked, and on top of that having the awesome artwork they did, it could really work well in a cel shaded style.

 

maxresdefault.jpg


 

 

That would be awesome! I’ve actually thought that before too, the GTA series would look great in that style, at least the 3D era games would. Ive always loved the really stylized art they’ve had, I used to have a bunch of posters all over my wall with different art from GTA III and Vice City. 
 

And @CynicalMexican you described it better than I could. And I always got the Batman Beyond & Gotham vibes from the older games as well, particularly GTA III. 

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CynicalMexican
2 minutes ago, King Vercetti said:


 

 

That would be awesome! I’ve actually thought that before too, the GTA series would look great in that style, at least the 3D era games would. Ive always loved the really stylized art they’ve had, I used to have a bunch of posters all over my wall with different art from GTA III and Vice City. 
 

And @CynicalMexican you described it better than I could. And I always got the Batman Beyond & Gotham vibes from the older games as well, particularly GTA III. 

 

 

If we ever got an open world game in this style, I wouldn't complain.

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King Vercetti
3 minutes ago, CynicalMexican said:

 

 

If we ever got an open world game in this style, I wouldn't complain.


Holy crap, yes please. I think I’m even more drawn to stylized art styles the older I get and as most AAA devs are obsessed with chasing realism. I’ll take a more creative, less realistic, unique looking game any day over most of the modern stuff we’re getting now. Maybe that’s despite the fact that RDR II is one of the most gorgeous games I’ve ever played, but I think it’s the exception for me.
 

I can’t think of too many games I’ve genuinely been wow’ed by graphically for a few years now. I guess the closer to realism we reach in games, the less excited I am because it feels like there’s less creative freedom involved. Just my 0.02 of course. 

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7 hours ago, King Vercetti said:

But holy cow, I forgot how negative this place can be. It’s nothing new, I remember how messy it was at times in 2012-2013 leading up to GTA V’s launch. And I get it, I understand how attached people are to these games, I am too, and I know some of the things people have been criticizing are totally valid. I mostly agree that the character models are questionable and I hope they get some more attention before launch. 

The reason why I got stressed up a lot in these forums back then.

 

I can still remember fake news after fake news popping up. The most memorable for me would be North Yankton, San Fiero, and Las Venturas being in the game secretly and it raised my hopes a looooot.

 

Also some features here and there such as prone and First Person Perspective (which came out later in the re-release).

 

This is why I would take anyone's info with a grain of salt. It's usually just their wish list they end up claiming as info. I'd rather hear from Rockstar Games myself. This time, I had very low expectations to the remake. The only aspect I'm disappointed at are the character models. I was exclaiming "HOOOOOOOLLYYY SHIIIIIT!!!!" 90% of the time when I was watching the reveal.

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Thomas Cavendish
On 11/6/2021 at 9:38 AM, GhettoJesus said:

Why not? It makes perfect sense. If you want to showcase the environment without traffic it's perfectly reasonable to disable peds and vehicles. That's one thing I am not worrying about.

😂 My God. Why on earth would they disable peds and vehicles to show the environment without traffic? 
Which screenshot would cause more impact? Full traffic and high peds density and variety or peds and vehicles disabled? 🤔
Imagine any other company doing this. Ubisoft disabled cars and peds to show the environment of Watchdogs.

The methods people are using to defend these games are amazing.

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