zanesix Posted November 7, 2021 Share Posted November 7, 2021 1 minute ago, suicidehummer said: The complaints about increased draw distance make no sense. From ground level, you can't see the horizon most of the time anyway, so how would it affect the sense of scale? You're looking at Chiliad in that pic from an aerial perspective. I can tell you've never played SA with a draw distance mod before. If it's high enough, you can see Los Santos from the ground level of Las Venturas, and you don't even have to increase it that much to get that effect since they're pretty close to begin with. Seeing it THIS high means you will most likely be able to see most of the map from wherever you are, basically breaking the immersion that the game is supposed to take place in an entire state and ruining sense of scale. It's bad. Lioshenka, DODI3OG, CynicalMexican and 9 others 12 Link to comment Share on other sites More sharing options...
Midnight Hitman Posted November 7, 2021 Share Posted November 7, 2021 Yeah hopefully it was just the screenshot, but they'ven been saying they've increased draw distance. Don't know how they would think that this is a good idea. Fixing instantly spawning trees and assets, okay, but increasing the draw distance so that you can see across the map - in a game that's meant to be set in a state. Damn. zanesix, AmigaMix and RaioMakuin 3 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted November 7, 2021 Share Posted November 7, 2021 They could add some V like smog all around the cities and you won't notice them so much. They already added this light pollution effect. I don't see any reason why they shouln't add make city smog too. If you remove the smog in GTA V, then you will also get less the immersion of that big city. It let you look from LS to mount chilliad and such. Midnight Hitman, Demysted, pawel86ck and 3 others 6 Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 7, 2021 Share Posted November 7, 2021 8 minutes ago, MrGTAmodsgerman said: They could add some V like smog all around the cities and you won't notice them so much. They already added this light pollution effect. I don't see any reason why they shouln't add make city smog too. If you remove the smog in GTA V, then you will also get less the immersion of that big city. It let you look from LS to mount chilliad and such. Given that the game takes place in early 1990s Los Angeles, and that the original SA had a smog weather effect, I would be shocked if the game didn't have a smog filter. OREOBOREALIS 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted November 7, 2021 Share Posted November 7, 2021 2 minutes ago, CynicalMexican said: Given that the game takes place in early 1990s Los Angeles, and that the original SA had a smog weather effect, I would be shocked if the game didn't have a smog filter. The could also use other simple tricks. In GTA V you can apply specific graphical effects to a specific area. You could for ex. reduce the draw distance at specific spots/areas in the map to give the immersion of a bigger map. OREOBOREALIS, AmigaMix, CynicalMexican and 1 other 4 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 12 hours ago, SquoniX said: CJ and Ryder at Grove Street comparison: Before: After: NGL I f*cking hate this screenshot 13 hours ago, SweetFlexZ said: I play GTA since Vice City and that doesn't change the fact the we (the "og's") got the hability to say if something is worth the money or not, I bought the trilogy yesterday and already I feel like I'm stupid because they haven't even showed us a gameplay. Well thats a thing tho. I am also dissapointed they didn't show us sh*t except some more screenshots. Bruhhhhhhhhhhhhhhhh SquoniX 1 Link to comment Share on other sites More sharing options...
LunaticMoose Posted November 8, 2021 Share Posted November 8, 2021 Overall disappointed about the high draw distance, especially seeing Mt Chilliad from LS. Kinda scared that the map's gonna look pretty small in this version. Also annoyed by Ryder "holding" the bat. However, I do enjoy the look of the lighting and overall the updated graphics, especially the new foliage. CynicalMexican, ROCKSTAR MANIC, MrBreak16 and 4 others 7 Link to comment Share on other sites More sharing options...
ROCKSTAR MANIC Posted November 8, 2021 Share Posted November 8, 2021 Im honestly not too pleased with the draw distance in any of the games. Were gonna be able to see all of Bone county when were in blueberry or the outskirts of LV. I really hope we have our purples, pinks, light blues and such in VC and the amazing purple in SA. The skybox should be improved hopefully it also gave the games an essence. The Beast Within, MrBreak16, OREOBOREALIS and 4 others 7 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 18 minutes ago, LunaticMoose said: Overall disappointed about the high draw distance, especially seeing Mt Chilliad from LS. Kinda scared that the map's gonna look pretty small in this version. Also annoyed by Ryder "holding" the bat. However, I do enjoy the look of the lighting and overall the updated graphics, especially the new foliage. I think that was just the screenshot and a mistake by the one taking the screenshots. I think the facial expressions are broken. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted November 8, 2021 Share Posted November 8, 2021 (edited) How many of you did actually focus on how Ryder held his bat on the original? On Beat Down at B-Dup most of the mission you're watching cutscenes or driving to the destination. Ryder is awful at following CJ and you need to shoot (if you have a gun) or punch/hit the drug dealer/Ballas with the bat. Most of the time you'll be focused on the cutscenes, the characters, the combat and driving. I AM NOT DOWNPLAYING THE FACT THAT THE ANIMATION ISN'T PERFECT. But consider how you'll barely pay attention to it and compare it to Big Smoke who now actually holds the basketball which is much more visible and jarring in comparison to the OG and you'll understand. _ Meanwhile barely anyone talks about the broken UV Mapping on CJs house, right window. It's totally screwed up and VERY EASY to spot, many times. Edited November 8, 2021 by BS_BlackScout suicidehummer, Nikhilmao, ROCKSTAR MANIC and 1 other 4 Link to comment Share on other sites More sharing options...
cuban gang member Posted November 8, 2021 Share Posted November 8, 2021 Why you're arguing about the draw distance? In all of the open world games these days you van see everywhere from a top of the tower. suicidehummer, Peteryeeter and DODI3OG 3 Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 8, 2021 Share Posted November 8, 2021 32 minutes ago, cuban gang member said: Why you're arguing about the draw distance? In all of the open world games these days you van see everywhere from a top of the tower. Even in RDR2, some of the draw distance in that game was immersion breaking lol. Link to comment Share on other sites More sharing options...
j7n Posted November 8, 2021 Share Posted November 8, 2021 I don't remember the original game looking so colorful as shown on the "original" screenshots here. It was distinctly gray after Vice City. You have heavy mods: extreme draw distance, not a single see-through tree. The reissue often looks like a plastic painting, especially the scene with Carl and Ryder near their homes, and there is oil on asphalt. Link to comment Share on other sites More sharing options...
SquoniX Posted November 8, 2021 Share Posted November 8, 2021 1 minute ago, j7n said: I don't remember the original game looking so colorful as shown on the "original" screenshots here. It was distinctly gray after Vice City. You have heavy mods: extreme draw distance, not a single see-through tree. The reissue often looks like a plastic painting, especially the scene with Carl and Ryder near their homes, and there is oil on asphalt. Could be the difference between the PC and PS 2 versions. PC looked fine but PS 2 was a blurry mess. Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 8, 2021 Share Posted November 8, 2021 1 minute ago, j7n said: I don't remember the original game looking so colorful as shown on the "original" screenshots here. It was distinctly gray after Vice City. You have heavy mods: extreme draw distance, not a single see-through tree. The reissue often looks like a plastic painting, especially the scene with Carl and Ryder near their homes, and there is oil on asphalt. Oh wow I'm not the only one who thought this. There was something toned down about the colors of San Andreas; probably the original PS2 version alongside the TVs at the time, but I distinctly remember San Andreas having a sort of "grey" filter. I think it was meant to emulate the early 1990s video quality. This is just a random example. GTA Vice City had something similar on the console versions. Link to comment Share on other sites More sharing options...
StarJet905 Posted November 8, 2021 Share Posted November 8, 2021 9 hours ago, (Vip)Met said: But they literally aren't... SquoniX 1 Link to comment Share on other sites More sharing options...
CynicalMexican Posted November 8, 2021 Share Posted November 8, 2021 9 hours ago, (Vip)Met said: This sh*tpost is more lazy than GSG's attempts to fix the texture mapping in the remasters Link to comment Share on other sites More sharing options...
SquoniX Posted November 8, 2021 Share Posted November 8, 2021 2 minutes ago, CynicalMexican said: This sh*tpost is more lazy than GSG's attempts to fix the texture mapping in the remasters Technically, you're saying that GSG's attempts are less lazy... MrBreak16 and CynicalMexican 2 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 1 hour ago, StarJet905 said: But they literally aren't... lol Link to comment Share on other sites More sharing options...
DODI3OG Posted November 8, 2021 Share Posted November 8, 2021 To be honest, I didn't really have that much problem when I modded my GTA SA's Draw Distance. It was awesome seeing Mt. Chiliad from the Maze Bank Tower. Although, I couldn't remember how the Draw Distance affected me in the countryside. But, to me it wasn't a big deal. Link to comment Share on other sites More sharing options...
SquoniX Posted November 8, 2021 Share Posted November 8, 2021 1 minute ago, DODI3OG said: To be honest, I didn't really have that much problem when I modded my GTA SA's Draw Distance. It was awesome seeing Mt. Chiliad from the Maze Bank Tower. Although, I couldn't remember how the Draw Distance affected me in the countryside. But, to me it wasn't a big deal. I think they will use a mixture of light pollution and blur even with a higher draw distance to mask far-off areas. Demysted and DODI3OG 2 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 Just now, SquoniX said: I think they will use a mixture of light pollution and blur even with a higher draw distance to mask far-off areas. Light pollution is a great solution. LS is quite a big city Demysted and SquoniX 2 Link to comment Share on other sites More sharing options...
SquoniX Posted November 8, 2021 Share Posted November 8, 2021 Just now, CHER0KEE said: Light pollution is a great solution. LS is quite a big city They're already doing it if you view the skyline screenshots, it looks amazing. Makes the city feel more alive. Demysted and CHER0KEE 2 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 4 minutes ago, SquoniX said: They're already doing it if you view the skyline screenshots, it looks amazing. Makes the city feel more alive. Yep SquoniX 1 Link to comment Share on other sites More sharing options...
DODI3OG Posted November 8, 2021 Share Posted November 8, 2021 8 minutes ago, SquoniX said: I think they will use a mixture of light pollution and blur even with a higher draw distance to mask far-off areas. Light pollution would work well at night to mask the draw distance a bit. They could also just use really simple and smaller LODs from afar behind smog to make it seem like the other cities are in the area, albeit far far away. SquoniX 1 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 44 minutes ago, DODI3OG said: Light pollution would work well at night to mask the draw distance a bit. They could also just use really simple and smaller LODs from afar behind smog to make it seem like the other cities are in the area, albeit far far away. cool SquoniX 1 Link to comment Share on other sites More sharing options...
SageFan Posted November 8, 2021 Share Posted November 8, 2021 12 hours ago, (Vip)Met said: Top looks worse. Link to comment Share on other sites More sharing options...
AmigaMix Posted November 8, 2021 Share Posted November 8, 2021 (edited) It's hard to put in words, just how uninspired a mere "maxing" of draw distance would be... Am I to believe that R* should deem the above acceptable? I probably shouldn't be surprised, using "enhanced shadows" and "better reflections" as examples of "improved lighting", in this day and age, is pretty ballsy, still... Thinking up different "fog of war / draw distance" - factors, depending on the players location in-game, doesn't take a f*cking galaxy brain: LS= Smog which distorts colors and gives the environment a hazy look, eventually "eating up" everything past a certain point in the skyline. Heat haze during dawn / dusk (and hot days). countryside= Clear skies, but exaggerated horizon / curvature, very gradually obscuring the game world. SF= Fog creeping in from the pacific, bottom heavy, large structures "rising" from the mist. desert= "literally just dust and heat haze". LV=A mixture of heavy light pollution and dust, drawing your eyes into a convoluted spectacle of decadent billboards and signs. And that isn't even going into basic - ass sh*t like color grading. Edited November 8, 2021 by AmigaMix Russi4nW4rrior, Midnight Hitman, SquoniX and 1 other 4 Link to comment Share on other sites More sharing options...
CHER0KEE Posted November 8, 2021 Share Posted November 8, 2021 1 minute ago, AmigaMix said: It's hard to put in words, just how uninspired a mere "maxing" of draw distance would be... Am I to believe that R* should deem the above acceptable? I probably shouldn't be surprised, using "enhanced shadows" and "better reflections" as examples of "improved lighting", in this day and age, is pretty ballsy, still... Thinking up different "fog of war / draw distance" - factors, depending on the players location in-game, doesn't take a f*cking galaxy brain: LS= Smog wich distorts colors and gives the environment a hazy look, eventually "eating up" everything past a certain point in the skyline. Heat haze during dawn / dusk (and hot days). countryside= Clear skies, but exaggerated horizon / curvature, very gradually obscuring the game world. SF= Fog creeping in from the pacific, bottom heavy, large structures "rising" from the mist. desert= "literally just dust and heat haze". LV=A mixture of heavy light pollution and dust, drawing your eyes into a convoluted spectacle of decadent billboards and signs. And that isn't even going into basic - ass sh*t like color grading. well well lets hope SquoniX 1 Link to comment Share on other sites More sharing options...
SquoniX Posted November 8, 2021 Share Posted November 8, 2021 5 minutes ago, AmigaMix said: It's hard to put in words, just how uninspired a mere "maxing" of draw distance would be... Am I to believe that R* should deem the above acceptable? I probably shouldn't be surprised, using "enhanced shadows" and "better reflections" as examples of "improved lighting", in this day and age, is pretty ballsy, still... Thinking up different "fog of war / draw distance" - factors, depending on the players location in-game, doesn't take a f*cking galaxy brain: LS= Smog wich distorts colors and gives the environment a hazy look, eventually "eating up" everything past a certain point in the skyline. Heat haze during dawn / dusk (and hot days). countryside= Clear skies, but exaggerated horizon / curvature, very gradually obscuring the game world. SF= Fog creeping in from the pacific, bottom heavy, large structures "rising" from the mist. desert= "literally just dust and heat haze". LV=A mixture of heavy light pollution and dust, drawing your eyes into a convoluted spectacle of decadent billboards and signs. And that isn't even going into basic - ass sh*t like color grading. This has to be the best description of this masking of far-off items that I wanted to use. Imagine getting close to the beach near the SF-LS border and you still see Chilliad but only the tip appearing out of clouds and fog. Would look so cool. DODI3OG, Midnight Hitman, AmigaMix and 1 other 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now