kdrugednrgkdrg Posted October 16, 2021 Share Posted October 16, 2021 This is really annoying every mod i have tried would disable the camera. Any way to fix it? Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/ Share on other sites More sharing options...
kdrugednrgkdrg Posted October 16, 2021 Author Share Posted October 16, 2021 Just to clarify i'm speaking of the camera weapon. Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1071672669 Share on other sites More sharing options...
kdrugednrgkdrg Posted October 17, 2021 Author Share Posted October 17, 2021 Doing some research i found that the first person mod changes the fov without disabling the camera so i assume there must be a way to do this in third person. Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1071674608 Share on other sites More sharing options...
kdrugednrgkdrg Posted October 21, 2021 Author Share Posted October 21, 2021 help? Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1071681285 Share on other sites More sharing options...
kdrugednrgkdrg Posted October 28, 2021 Author Share Posted October 28, 2021 nothing? Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1071695800 Share on other sites More sharing options...
ZAZ Posted October 28, 2021 Share Posted October 28, 2021 (edited) The default game cam is connected to aiming and shooting So a camera script that works like the default cam makes it hard to realize aiming and shooting Try the cleo script below It let the camera work like the default cam at script beginn can you give the field of view radius 8@ = 23.0// field of view radius -press T to activate the camera mod -press [change camera button] to deactivate the camera mod ( V by default) -the camera will be interrupted as long as you hold AIM key: {$CLEO .cs} thread 'CAMCIRC' 8@ = 23.0// field of view radius while true wait 0 if 0256: player $PLAYER_CHAR defined then 0172: 4@ = actor $PLAYER_ACTOR Z_angle if 0AB0: key_pressed 84// t key then while 0256: player $PLAYER_CHAR defined wait 0 if 00E1: player 0 pressed_key 6 then gosub @CLEANUP repeat wait 0 until 80E1: not player 0 pressed_key 6 else gosub @CAMERAVIEW end if 00E1: player 0 pressed_key 13 then gosub @CLEANUP break end end end end end :CAMERAVIEW 04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 1.0 0.5 0087: 9@ = 0@ // (float) 0087: 10@ = 1@ // (float) 0087: 11@ = 2@ // (float) 0A4A: store_joystick_X_offset_to 5@ Y_offset_to 15@ 005B: 4@ += 5@ // (float) 02F6: 6@ = sine 4@ // (float) 02F7: 7@ = cosine 4@ // (float) 006B: 6@ *= 8@ // (float) 006B: 7@ *= 8@ // (float) 005B: 0@ += 6@ // (float) 005B: 1@ += 7@ // (float) 0063: 9@ -= 6@ // (float) 0063: 10@ -= 7@ // (float) 005B: 12@ += 15@ // (float) 02F7: 13@ = cosine 12@ // (float) 006B: 13@ *= 8@ // (float) 005B: 2@ += 13@ // (float) 0063: 11@ -= 13@ // (float) 015F: set_camera_position 9@ 10@ 11@ rotation 0.0 0.0 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0087: 21@ = 9@ // copy cam x into a new var 0087: 22@ = 10@ // copy cam y into a new var 0063: 21@ -= 0@ // substract player_pos. x from cam x 0063: 22@ -= 1@ // substract player_pos. y from cam y 0013: 21@ *= -5.0 // multiplicate the result from above with a negativ value 0013: 22@ *= -5.0 // to enlarge the player_pos.-cam_pos.-line in direction of the cam target 005B: 9@ += 21@ // add the x-result from above to the cam_pos. x 005B: 10@ += 22@ // add the y-result from above to the cam_pos. y 0063: 9@ -= 0@ // substract player_pos. x from x-result from above 0063: 10@ -= 1@ // substract player_pos. y from y-result from above 0604: get_Z_angle_for_point 9@ 10@ store_to 30@ return :CLEANUP 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut return Edited October 29, 2021 by ZAZ Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1071696211 Share on other sites More sharing options...
MadHunter Posted November 19, 2024 Share Posted November 19, 2024 On 10/28/2021 at 11:45 PM, ZAZ said: The default game cam is connected to aiming and shooting So a camera script that works like the default cam makes it hard to realize aiming and shooting Try the cleo script below It let the camera work like the default cam at script beginn can you give the field of view radius 8@ = 23.0// field of view radius -press T to activate the camera mod -press [change camera button] to deactivate the camera mod ( V by default) -the camera will be interrupted as long as you hold AIM key: {$CLEO .cs} thread 'CAMCIRC' 8@ = 23.0// field of view radius while true wait 0 if 0256: player $PLAYER_CHAR defined then 0172: 4@ = actor $PLAYER_ACTOR Z_angle if 0AB0: key_pressed 84// t key then while 0256: player $PLAYER_CHAR defined wait 0 if 00E1: player 0 pressed_key 6 then gosub @CLEANUP repeat wait 0 until 80E1: not player 0 pressed_key 6 else gosub @CAMERAVIEW end if 00E1: player 0 pressed_key 13 then gosub @CLEANUP break end end end end end :CAMERAVIEW 04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 1.0 0.5 0087: 9@ = 0@ // (float) 0087: 10@ = 1@ // (float) 0087: 11@ = 2@ // (float) 0A4A: store_joystick_X_offset_to 5@ Y_offset_to 15@ 005B: 4@ += 5@ // (float) 02F6: 6@ = sine 4@ // (float) 02F7: 7@ = cosine 4@ // (float) 006B: 6@ *= 8@ // (float) 006B: 7@ *= 8@ // (float) 005B: 0@ += 6@ // (float) 005B: 1@ += 7@ // (float) 0063: 9@ -= 6@ // (float) 0063: 10@ -= 7@ // (float) 005B: 12@ += 15@ // (float) 02F7: 13@ = cosine 12@ // (float) 006B: 13@ *= 8@ // (float) 005B: 2@ += 13@ // (float) 0063: 11@ -= 13@ // (float) 015F: set_camera_position 9@ 10@ 11@ rotation 0.0 0.0 0.0 0160: set_camera_point_at 0@ 1@ 2@ mode 2 0087: 21@ = 9@ // copy cam x into a new var 0087: 22@ = 10@ // copy cam y into a new var 0063: 21@ -= 0@ // substract player_pos. x from cam x 0063: 22@ -= 1@ // substract player_pos. y from cam y 0013: 21@ *= -5.0 // multiplicate the result from above with a negativ value 0013: 22@ *= -5.0 // to enlarge the player_pos.-cam_pos.-line in direction of the cam target 005B: 9@ += 21@ // add the x-result from above to the cam_pos. x 005B: 10@ += 22@ // add the y-result from above to the cam_pos. y 0063: 9@ -= 0@ // substract player_pos. x from x-result from above 0063: 10@ -= 1@ // substract player_pos. y from y-result from above 0604: get_Z_angle_for_point 9@ 10@ store_to 30@ return :CLEANUP 0373: set_camera_directly_behind_player 02EB: restore_camera_with_jumpcut return dude this doesn't even work. it says either unkown directive thread camcirc or something else Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1072461081 Share on other sites More sharing options...
ZAZ Posted November 20, 2024 Share Posted November 20, 2024 dude, the script was written for sannybuilder 3.. it's not my problem if sannybuilder 4 isn't downward compatible Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1072461637 Share on other sites More sharing options...
MadHunter Posted November 23, 2024 Share Posted November 23, 2024 On 11/20/2024 at 7:30 PM, ZAZ said: dude, the script was written for sannybuilder 3.. it's not my problem if sannybuilder 4 isn't downward compatible well mention that at least lol Link to comment https://gtaforums.com/topic/976398-any-way-to-increase-the-gta-sa-fov-and-still-use-the-camera/#findComment-1072463069 Share on other sites More sharing options...
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