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Physics in gta trilogy


layxn
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that’s a important part for me . physics , I hope they put euphoria rag doll it will be dope . but i see the games run on UE4 so i don’t know . what you guys think about it ?

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There's a lot of ragdoll solutions out there nowadays. Rockstar has modified what was called Euphoria so much over the years that I'm going to go and say it's mostly a RAGE-only thing now. They can still use other solutions out there and make it look good tbh.

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I hope it won't be changed a lot. And please for the love of god do not imitate GTA V's physics. Riding bicycles is a pain with capital P in GTA V.

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I hope in ragdoll and revamped car damage.  Thats is my biggest concern.

 

Im too spoiled from Saints Row Third remastered damage model like tank crushing, so everything less than this will not make me happy.

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Algonquin Assassin

I have to admit being so accustomed to Euphoria and similar physics it would  jarring playing something that looks like refreshed, modern etc, but with intentionally outdated physics.

 

I certainly don’t expect Euphoria to be dropped in, but it would be nice if the physics in all three games are tweaked just enough to where they can get a good middle ground between classic and modern.

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i agree . i say that cause for me the physics improvement rockstar do for GTA is so iconic . but i understand if you don’t want to dénaturalize the initial experience. let’s see what they do for us  👀.

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Days gone is based in UE and it has decent physics/ragdoll mechanics. I assume it will be similar in trilogy if Rockstar went that far with improving the games.

 

 

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I really do hope for new physics, as the canned animations do get old. Would really love to see the car damage from GTA 4, and other physics from RDR2, maybe even RDR1! I hope they don't bring back GTA V physics, as they were just weird, and not satisfying, sitting people would die if you would jump onto them and so on. Also euphoria is practically impossible, since the game is made in Unreal engine, really do hope something better than GTA V.

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I'm the (BENZLESS) pessimistic and say there will be NO UPDATE in physics. expectations - very low...

if there are though, good for everyone!

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I want to hope they put GTA 4 physics back in. Ya know, the driving physics where cars actually steer from the front, not pivot in the middle. Muscle cars should have body roll and traction issues under heavy acceleration from stop, trucks should take a long time to stop and exotic cars should hug the roads but still have traction issues under heavy acceleration.

 

Let's get back to a game where cars were individual and the difference between them were palpable. Nowadays driving a box truck just feels like driving a slowed down supercar.

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Tennyzulander
3 hours ago, Greedy Gay said:

I want to hope they put GTA 4 physics back in. Ya know, the driving physics where cars actually steer from the front, not pivot in the middle. Muscle cars should have body roll and traction issues under heavy acceleration from stop, trucks should take a long time to stop and exotic cars should hug the roads but still have traction issues under heavy acceleration.

 

Let's get back to a game where cars were individual and the difference between them were palpable. Nowadays driving a box truck just feels like driving a slowed down supercar.

That's less likely to happen sadly.  

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4 hours ago, Greedy Gay said:

I want to hope they put GTA 4 physics back in. Ya know, the driving physics where cars actually steer from the front, not pivot in the middle. Muscle cars should have body roll and traction issues under heavy acceleration from stop, trucks should take a long time to stop and exotic cars should hug the roads but still have traction issues under heavy acceleration.

 

Let's get back to a game where cars were individual and the difference between them were palpable. Nowadays driving a box truck just feels like driving a slowed down supercar.

I hope so, but im prepared to be disappointed, GTA 4's driving was much better than V's.

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I also think there's a high chance of not getting any physics update. 

 

At this point, I'm surely thinking the worst so to not get dissapointed

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18 hours ago, Hoss Soss said:

I want to hope they put GTA 4 physics back in. Ya know, the driving physics where cars actually steer from the front, not pivot in the middle. Muscle cars should have body roll and traction issues under heavy acceleration from stop, trucks should take a long time to stop and exotic cars should hug the roads but still have traction issues under heavy acceleration.

 

Let's get back to a game where cars were individual and the difference between them were palpable. Nowadays driving a box truck just feels like driving a slowed down supercar.

 

Dear god, no! The car handling in GTA IV was so bad, I am glad they went away from "sailing down the road" and GTAV went back to San Andreas' arcadey handling...

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32 minutes ago, ThePlake0815 said:

 

Dear god, no! The car handling in GTA IV was so bad, I am glad they went away from "sailing down the road" and GTAV went back to San Andreas' arcadey handling...

 

San Andreas has better handling than 5. Sorry you've never driven a real world car I suppose but even SA let you lose grip in a muscle car and didn't let anything but beefy trucks do mountainous hillclimbs

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Tennyzulander

I hope they revise the police car liveries to more like their actual counterparts from the 90s. The cars will most likely be update in designs too. 

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18 minutes ago, Hoss Soss said:

 

San Andreas has better handling than 5. Sorry you've never driven a real world car I suppose but even SA let you lose grip in a muscle car and didn't let anything but beefy trucks do mountainous hillclimbs

What does car handling in a game have to do with real cars?!? And do you want to claim that muscle cars in GTAV don't lose grip? Do you even know the game?!?

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19 minutes ago, ThePlake0815 said:

What does car handling in a game have to do with real cars?!? And do you want to claim that muscle cars in GTAV don't lose grip? Do you even know the game?!?

 

1.) Everything, this game is meant to simulate aspects of life, correct?

2.) You can drive a McLaren F1 up a literal mountain in GTA 5.

3.) You must be an especially bad driver if you think that it's easy to lose grip in anything but an Imperator

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Tennyzulander
1 hour ago, ThePlake0815 said:

What does car handling in a game have to do with real cars?!? And do you want to claim that muscle cars in GTAV don't lose grip? Do you even know the game?!?

GTA 5 driving was a mix between arcade style and realism. However, it definitely leaned more towards racing style arcade type physics. From a racer perspective, it's very good because it feels like a racing and has better driving mechanics than most racing games to be honest. However, for cruising in the driving in gta 5 gets boring fast because there's no fun in it especially when it comes to police chases. 

Look how the driving in my racing videos look like racing games. 

 

To be fair, the physics make sense in races like these. Gta 4 driving physics would kinda make the races more boring. However, gta 4 driving mechanics were better for police chases and cruising for sure. These are my racing gta videos on YouTube. 

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CynicalMexican

Absolutel yes this is a must. Imo, if they don't want something so jarring, they could use a Mafia II style physics engine; it didn't have that ragdoll feel but it still felt dynamic.

 

Actually, the Watch Dogs series physics might be a good fit for these redux titles. Anyone who plays Watch Dogs knows the physics aren't as fluid as GTA games, but peds still react realistically to getting hit, being pushed, etc.

 

Just anything but those God awful stock animations.

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On 10/18/2021 at 10:47 PM, ThePlake0815 said:

 

Dear god, no! The car handling in GTA IV was so bad, I am glad they went away from "sailing down the road" and GTAV went back to San Andreas' arcadey handling...

I like GTA V's handling more than IV's. In my experience, GTA 4's cars handle like boats, and then wobble a lot as if there's some kind of invisible wave hitting them. Also, when steering, GTA 4 cars, move around like jelly. Opposite to GTA V, GTA 4's cars take quite a while to accelerate compared to real cars. I'm comparing typical SUVs IRL to those in game.

 

GTA V's handling is okay if it wasn't for the fast acceleration and awful compressed engine sounds. That's if we're talking about handling alone. If we're gonna talk about physical deformation, I'd pick GTA 4.

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MuffinMcFluffin

You shouldn't be able to have mid-air control. I can take if somehow turning your wheels gives the slightest of degrees influence, but not to "instacorrect" levels like GTA V.

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Didn’t they say the trilogy would have driving and gun physics like in GTA 5? Idk what people are complaining about

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1 hour ago, YangSing1 said:

Didn’t they say the trilogy would have driving and gun physics like in GTA 5?

They didn't. GTA V-like control mapping, targeting and weapon/radio wheels, but nothing about the physics.

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15 minutes ago, idontcareanymore said:

They didn't. GTA V-like control mapping, targeting and weapon/radio wheels, but nothing about the physics.

Idk why I always had it in my head that that was the case. It was one of the main things I was looking forward to

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suicidehummer
On 10/17/2021 at 4:19 PM, Hoss Soss said:

I want to hope they put GTA 4 physics back in. Ya know, the driving physics where cars actually steer from the front, not pivot in the middle. Muscle cars should have body roll and traction issues under heavy acceleration from stop, trucks should take a long time to stop and exotic cars should hug the roads but still have traction issues under heavy acceleration.

 

Let's get back to a game where cars were individual and the difference between them were palpable. Nowadays driving a box truck just feels like driving a slowed down supercar.

 

I can't wait to dig my hands into the code and see what realism I can extract. I toyed around with VC at one point but it was severely limited in the amount of realism you could get from it. It was also kind of shocking how bad the driving physics were, going back to it. So I REALLY hope they aren't just using the same system.

 

By the sounds of it, Unreal Engine is not a physics engine, right?

 

On 10/18/2021 at 1:21 PM, Tennyzulander said:

GTA 5 driving was a mix between arcade style and realism.

Oh, my sweet summer child. GTA V is 110% arcade. There is not a single thing realistic about it.

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17 hours ago, suicidehummer said:

 

I can't wait to dig my hands into the code and see what realism I can extract. I toyed around with VC at one point but it was severely limited in the amount of realism you could get from it. It was also kind of shocking how bad the driving physics were, going back to it. So I REALLY hope they aren't just using the same system.

 

By the sounds of it, Unreal Engine is not a physics engine, right?

 

Oh, my sweet summer child. GTA V is 110% arcade. There is not a single thing realistic about it.

Exactly and I am glad GTAV went back there!

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