picky33 Posted October 15, 2021 Share Posted October 15, 2021 Perform an animation of A while the player's health is between 50 and 30. Perform B animation while player health is between 30 and 0. A adapts "idle", "walk start", "walk", "walk stop", "run start", "run", and "run stop" respectively. B is the same as A. I'm in trouble, please let me know. Sorry for the bad English. nodarthvader and Geisterfaust 2 Link to comment Share on other sites More sharing options...
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