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The GTA Trilogy Definitive Edition Complaints & Criticisms Thread


sefus
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54 minutes ago, ChiroVette said:

 

I have been saying the same thing since the Trilogy was first unofficially announced. Honestly, I don't care if they give these games a facelift. I have been playing them on my PC for the better part of 20 years, and you know what? I would rather have all the original music than whatever upgrades in visuals or GTAV'ish controls. I won't be shelling out money for yet another reiteration of this trilogy if music licensing is skimped on. I would rather just keep playing the old PC versions I already have with all the music.

i dont understand why people dont understand that if you already play on pc and they remove music, just mod them back in, im sure someone will make a mod day 1 about this, and this is not the type of mod take two is going to take down either

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2 minutes ago, Zerdical said:

i dont understand why people dont understand that if you already play on pc and they remove music, just mod them back in, im sure someone will make a mod day 1 about this, and this is not the type of mod take two is going to take down either

That's like saying it's no problem Cyberpunk's launch was a complete mess because people will come along and mod it so it becomes playable. Why is it always the modding communities job to clean up a company's mess when they put out something? Becoming complacent allows the studios to just put out a half assed product and they won't care because "Eh don't worry, they'll mod it so it becomes playable", or in this case add back music. It's not our job to mod back in removed content that the company is too cheap to relicense and renew.

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2 minutes ago, FWhyKay said:

That's like saying it's no problem Cyberpunk's launch was a complete mess because people will come along and mod it so it becomes playable. Why is it always the modding communities job to clean up a company's mess when they put out something? Becoming complacent allows the studios to just put out a half assed product and they won't care because "Eh don't worry, they'll mod it so it becomes playable", or in this case add back music. It's not our job to mod back in removed content that the company is too cheap to relicense and renew.

but the difference is releasing a game without billie jean is not the same thing as releasing a buggy mess of unplayability. As much as I love all the original soundtrack including billie jean, its not a dealbreaker for me at all. Im not going to play the outdated 20 year old versions just cause my favorite song isnt there

Edited by Zerdical
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Just now, Zerdical said:

but the difference is releasing a game without billie jean is not the same thing as releasing a buggy mess of unplayability. As much as I love all the original soundtrack including billie jean, its not a dealbreaker for me at all. Im not going to play the outdated 20 year old versions just cause my favorite song isnt there

You're entitled to your opinion but don't put down someone else for it. I see it as a form of protest if anything, that R* has never bothered to even replace removed content either. We don't know if these ports will be amazing or not yet, but the point is, it may not be a dealbreaker for you but it is for someone else and there's nothing wrong with that. The least they can do is replace removed content, like Billie Jean with a new track but they don't feel like putting in the work for that. Little details like that are what turn me off, especially for a company that is so known for its "attention to detail".

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Just now, FWhyKay said:

You're entitled to your opinion but don't put down someone else for it. I see it as a form of protest if anything, that R* has never bothered to even replace removed content either. We don't know if these ports will be amazing or not yet, but the point is, it may not be a dealbreaker for you but it is for someone else and there's nothing wrong with that. The least they can do is replace removed content, like Billie Jean with a new track but they don't feel like putting in the work for that. Little details like that are what turn me off, especially for a company that is so known for its "attention to detail".

yea, i fully agree though that all the music should be there, this looks to be a high budget remaster and not some sh*tty mobile port nobody really cares about. And for a company that made 6 billion in a few years im sure the liscensing wont be that hard of a pill to swallow, especially since these will definitley sell well. 

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1 minute ago, Zerdical said:

yea, i fully agree though that all the music should be there, this looks to be a high budget remaster and not some sh*tty mobile port nobody really cares about. And for a company that made 6 billion in a few years im sure the liscensing wont be that hard of a pill to swallow, especially since these will definitley sell well. 

Well sure, I mean I agree too. Now maybe you're right, it "looks" to be a high budget remaster but we don't truly know that just yet. And even if it is, I see absolutely nothing stopping them from adding back any removed content in my opinion. Now you may think it's silly to not buy these remasters because of that but I mean, I don't know man, I already dealt with no Billie Jean once, why should I have to deal with it again for no reason other than "money"? Just my two cents.

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HarryTVisitor

To be fair, seeing as they are running on the Unreal Engine now, wouldn't it be relatively easy for modders to simply add back in the cut songs?

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4 minutes ago, FWhyKay said:

You're entitled to your opinion but don't put down someone else for it. I see it as a form of protest if anything, that R* has never bothered to even replace removed content either. We don't know if these ports will be amazing or not yet, but the point is, it may not be a dealbreaker for you but it is for someone else and there's nothing wrong with that. The least they can do is replace removed content, like Billie Jean with a new track but they don't feel like putting in the work for that. Little details like that are what turn me off, especially for a company that is so known for its "attention to detail".

 

100% my point. I couldn't have said it better. Am I really supposed to give Take2 my money, buying yet another version of either The Trilogy as a whole, or separately, when I have purchased these games so many times, and for so many platforms, including the mobile ones? The worst part is that not only did I pay full retail for ALL the games when they launched first on PS2, then on PC, then on Xbox, and then on mobile platforms so I could play on my iPad. But at least the mobile games were dirt cheap, and I bought them more for the novelty. "Hey look how cool it is to play GTA III on my phone! Yeee!" What were they...$5.00 USD? I don't know what the retail price of the Trilogy's alleged Ultimate Edition is going to be, and we don't know as of yet if the $70.00 listed price is just a placeholder. But even so. You know what? I have given Take2 more than enough of my money for three GTA games that I have already purchased more times than I can count. Not to mention the point you made in your previous post about modders having to step in and clean up Rockstar's sometimes shoddy work.

 

No. For me, if they can't summon the will to renew ALL licensing and put ALL music back into the game, then I won't be buying this.

 

Oh, and I was planning on getting it for the PS5, not PC. So modding means nothing to me for these games. The only mods I ever used in GTA on was RealGTA3, which I admit is a lot of fun, and a speedometer in San Andreas. Not counting GTA V on PC, since I modded the crap out of that.

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4 minutes ago, ChiroVette said:

 

100% my point. I couldn't have said it better. Am I really supposed to give Take2 my money, buying yet another version of either The Trilogy as a whole, or separately, when I have purchased these games so many times, and for so many platforms, including the mobile ones? The worst part is that not only did I pay full retail for ALL the games when they launched first on PS2, then on PC, then on Xbox, and then on mobile platforms so I could play on my iPad. But at least the mobile games were dirt cheap, and I bought them more for the novelty. "Hey look how cool it is to play GTA III on my phone! Yeee!" What were they...$5.00 USD? I don't know what the retail price of the Trilogy's alleged Ultimate Edition is going to be, and we don't know as of yet if the $70.00 listed price is just a placeholder. But even so. You know what? I have given Take2 more than enough of my money for three GTA games that I have already purchased more times than I can count. Not to mention the point you made in your previous post about modders having to step in and clean up Rockstar's sometimes shoddy work.

 

No. For me, if they can't summon the will to renew ALL licensing and put ALL music back into the game, then I won't be buying this.

 

Oh, and I was planning on getting it for the PS5, not PC. So modding means nothing to me for these games. The only mods I ever used in GTA on was RealGTA3, which I admit is a lot of fun, and a speedometer in San Andreas. Not counting GTA V on PC, since I modded the crap out of that.

I agree, that's my point as well. If they can't be bothered to even renew or replace content that is cut, what does that say to their attention to quality for the rest of this? To me and you, not a whole lot at all. And like you said, you're getting the console release which can't be modded so that's something to take into account as well.

16 minutes ago, HarryTVisitor said:

To be fair, seeing as they are running on the Unreal Engine now, wouldn't it be relatively easy for modders to simply add back in the cut songs?

Not on console.

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16 minutes ago, HarryTVisitor said:

To be fair, seeing as they are running on the Unreal Engine now, wouldn't it be relatively easy for modders to simply add back in the cut songs?

Unreal is a pretty broad engine when it comes to modability, so this is up to the developers discretion.

 

Seeing how the developer is Rockstar however...

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Red Dead Rebel
35 minutes ago, HarryTVisitor said:

To be fair, seeing as they are running on the Unreal Engine now, wouldn't it be relatively easy for modders to simply add back in the cut songs?

 

Unreal Engine is not mod friendly at all. 

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11 minutes ago, Red Dead Rebel said:

Unreal Engine is not mod friendly at all. 

I'd beg to differ, I've played multiple UE games that were rather easy to mod. Though, it does vary from developer to developer as to how easy it is to mod.

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Also worth noting that the RGL is notoriously strict when it comes to file checking and will redownload anything that was touched as soon as you try to launch it, so the game will probably have to be cracked or at least come to steam before anything happens.

 

I really wonder how many incredibly annoying and tedious roadblocks they can put in their game before everyone just goes "f*ck it, this game isn't worth our time, lets go mod saints row instead". Guess we'll find out when this releases, lol.

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HarryTVisitor
3 minutes ago, zanesix said:

Also worth noting that the RGL is notoriously strict when it comes to file checking and will redownload anything that was touched as soon as you try to launch it, so the game will probably have to be cracked or at least come to steam before anything happens.

 

I really wonder how many incredibly annoying and tedious roadblocks they can put in their game before everyone just goes "f*ck it, this game isn't worth our time, lets go mod saints row instead". Guess we'll find out when this releases, lol.


That's a very good point, I didn't even think about that. They'd totally do that annoying auto-update thing to prevent modders from having fun with their game lol

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18 minutes ago, zanesix said:

Also worth noting that the RGL is notoriously strict when it comes to file checking and will redownload anything that was touched as soon as you try to launch it, so the game will probably have to be cracked or at least come to steam before anything happens.

 

I really wonder how many incredibly annoying and tedious roadblocks they can put in their game before everyone just goes "f*ck it, this game isn't worth our time, lets go mod saints row instead". Guess we'll find out when this releases, lol.

C* has never been too kind toward PC gamers.

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11 minutes ago, gtafaninwest said:

C* has never been too kind toward PC gamers.

They never have been, but this is a whole new ballpark. They didn't sue modders and delist their old games just so they could go "ok, you guys are free to tinker with this game however you want, here's the source code :)". It's always been about control, and this is the closest they've ever gotten.

 

Some people are gonna be in for a very rude awakening.

Edited by zanesix
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14 minutes ago, zanesix said:

They never have been, but this is a whole new ballpark. They didn't sue modders and delist their old games just so they could go "ok, you guys are free to tinker with this game however you want, here's the source code :)". It's always been about control, and this is the closest they've ever gotten.

 

Some people are gonna be in for a very rude awakening.

What about trainers, teleports, and script hooks?

Edited by gtafaninwest
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It is worrying when it comes to how modding is going to take path with the Trilogy considering how things went down lately, mods expand the life of the game...literally, it's really fun 100% the game, doing free roams and whatnot, but then there's mods, a whole new door to fun but i guess that's something Rockstar and T2 simply don't care about even though some people consider buying games on PC just for mods, not to mention the fixes and enhancements mods bring to the table but i guess that's another thing they don't care about.

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BS_BlackScout

How about we wait and see what happens? 

 

First. Modders will have to figure out how things have changed. How hard will it be to access the files, access game code and so on... 

 

Then, tools will have to be made, to allow nodding in the first place. Only then people can start nodding and we'll see how they'll deal with the situation. 

 

More DMCAs? C&Ds? I doubt it but we can only wait. 

Edited by BlackScout
NODDERS. I meant modding * sorry
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how much wood can a wood chuck chuck, if a wood chuck can't chuck wood.

Edited by sabitsuki
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1 hour ago, zanesix said:

Also worth noting that the RGL is notoriously strict when it comes to file checking and will redownload anything that was touched as soon as you try to launch it, so the game will probably have to be cracked or at least come to steam before anything happens.

 

I really wonder how many incredibly annoying and tedious roadblocks they can put in their game before everyone just goes "f*ck it, this game isn't worth our time, lets go mod saints row instead". Guess we'll find out when this releases, lol.

if there is a big enough demand for mods on this game then i really think someone will make a tool to bypass the checking, or just simply drop in a crack for the game.

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1 hour ago, gtafaninwest said:

What about trainers, teleports, and script hooks?

Up in the air. Totally depends if some random dude with A) a lot of programming talent and B) the assumption that he could be sued at any time for any thing is willing to brave the storm, and the chance of that is getting more slim.

 

Fun fact: ScriptHook V, the plugin that nearly every script mod in GTA V relies on, is maintained by one guy. When the game updates, only he can go in and change the natives to make it work again. If he were to suddenly drop off the face of the earth, a MAJOR portion of the GTA V modding community would be extinct, or at least they would be stuck to using an old version. Nobody else has the talent or patience to make something like ScriptHook V, so it's not like a clone could ever be made, it's just that or nothing. It could be a similar situation with this, with the only difference being that one magical person doesn't do it under threat of a lawsuit, and the mod community is inadvertently delt a massive blow. That is their goal, and it's one that is definitely in the realm of possibility. Most well-known modders for the classic trilogy have already stated that they have no interest in the DE under legal threat, and some of those people are damn near irreplaceable.

Edited by zanesix
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8 hours ago, zanesix said:

Up in the air. Totally depends if some random dude with A) a lot of programming talent and B) the assumption that he could be sued at any time for any thing is willing to brave the storm, and the chance of that is getting more slim.

 

Fun fact: ScriptHook V, the plugin that nearly every script mod in GTA V relies on, is maintained by one guy. When the game updates, only he can go in and change the natives to make it work again. If he were to suddenly drop off the face of the earth, a MAJOR portion of the GTA V modding community would be extinct, or at least they would be stuck to using an old version. Nobody else has the talent or patience to make something like ScriptHook V, so it's not like a clone could ever be made, it's just that or nothing. It could be a similar situation with this, with the only difference being that one magical person doesn't do it under threat of a lawsuit, and the mod community is inadvertently delt a massive blow. That is their goal, and it's one that is definitely in the realm of possibility. Most well-known modders for the classic trilogy have already stated that they have no interest in the DE under legal threat, and some of those people are damn near irreplaceable.

 

I had no idea that this was all one guy. That is pretty disturbing to consider that if he stops updating it, the mod community is pretty much finished. Not for anything, but I remember waaaaaay back in early 2002, maybe even late 2001, when they were really hyping the coming PC port of GTA III, Rockstar was proud of the fact that they were making the game easy for modders to develop their mods. How we got from that to this new reality, where modders are now under the constant threat of lawsuits and cease and desist orders, is truly mind-boggling. This was the same company that seemed truly proud of the modding community.

 

I can't help but wonder why only one person seems to be able to make a program like ScriptHook V. There are a huge number of talented coders out there, surely someone could come up with a similar plugin for GTA.

 

It is quite telling that all of the amazing work in the modding community to remaster the Trilogy games in 4K, has been met with corporate hostility and forced removal under penalty of litigation. One of the things that I am troubled by, in addition to the music issue we spoke about above, is that for Take2 to be forcing people to remove these global map mods, in some cases I think using GTA IV or V to remaster them, could it be that the reason is that these modders are doing a far better job of it than what the Rockstar devs are being allowed to do themselves? If Take2 were truly secure and confident in this latest Trilogy iteration, and if Rockstar devs were allowed to really go to town on this so called DE, then all the mods out there that they are so aggressively targeting shouldn't be more than a pimple on Take2's ass. However, if Take2 knows that Rockstar isn't being allowed to use the time, resources, and money to far surpass any amateur modders in the GTA community, then there is a very good chance that they are afraid their own company is going to essentially be embarrassed and put to shame by the modding community.

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CynicalMexican

If GTA 3 doesn't have All Star or an Ed Edd n Eddy reference I'm gonna riot.

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After seeing that ridiculous trailer for next gen GTA V, and the statement which says that the trilogy will keep its "classic look" (which is usually PR talk for "we didn't do much of anything"), I'm gonna keep my expectations low. I really hope that the definitive edition turns out great, but nowadays everybody and their mother are churning out remakes of old games with a couple changes just to make a quick buck. We'll see, just don't wanna end up disappointed.

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54 minutes ago, Silen said:

After seeing that ridiculous trailer for next gen GTA V, and the statement which says that the trilogy will keep its "classic look" (which is usually PR talk for "we didn't do much of anything"), I'm gonna keep my expectations low. I really hope that the definitive edition turns out great, but nowadays everybody and their mother are churning out remakes of old games with a couple changes just to make a quick buck. We'll see, just don't wanna end up disappointed.

 

You know what? And I am speaking both about E&E as well as this new Trilogy iteration. It is okay to churn out remakes for the purpose of making a few bucks. I mean, in the end, that's all you can really hope for if you're Rockstar or Take2. But just put a little effort into it is my point. You are Take2, and you are in control of arguably the best developer house in gaming, so let them do their thing. Let them make it better than just, as you said, with a couple of changes. I mean, when you have the reputation for excellence that Rockstar does, don't the bean counters want to do the franchise proud, while also making a buck? Because so far nothing I have read, nor any trailers have seen, about E&E or this new Trilogy, have made me think that either is going to be a good value. This isn't to say they won't be, but the current, sparse information looks like it really could go either way. So I really hope that both Rockstar and Take2 care at least enough about their reputations to want to do more than just phone these two in.

Edited by ChiroVette
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17 hours ago, HarryTVisitor said:

To be fair, seeing as they are running on the Unreal Engine now, wouldn't it be relatively easy for modders to simply add back in the cut songs?

Modding depends on whether or not a developer provides the playerbase with an editor, and that is highly unlikely to happen in R*'s case, so people will have to reverse engineer them just like the old ones (don't know how that will turn out).

Edited by B Dawg
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