Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

GTA Vice City Speed of rocket


Alkimical
 Share

Recommended Posts

Someone post a cleo script to make the rockets in GTA SA faster in this thread. I wonder if there is something similar to GTA VC (also GTA III)

 

Link to comment
Share on other sites

12 hours ago, Alkimical said:

Someone post a cleo script to make the rockets in GTA SA faster in this thread. I wonder if there is something similar to GTA VC (also GTA III)

For VC:

{$CLEO}
0000:   VC

const
    MISSILE_SPEED_X = 2.0
    MISSILE_SPEED_Y = 2.0
    MISSILE_SPEED_Z = 2.0
    MODEL_MISSILE = #MISSILE
    _ZN6CPools14ms_pObjectPoolE = 0x94DBE0
    elementSize = 0x1A0
end

repeat
    wait 250
until 0256:   player $PLAYER_CHAR defined 

while true
    wait 0
    //_ZN6CPools14ms_pObjectPoolE 
    //elementSize 
    //[email protected] first object
    //[email protected] max objects
    0A8D: [email protected] = read_memory _ZN6CPools14ms_pObjectPoolE size 4 virtual_protect 0
    [email protected] += 8
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    [email protected] -= 8
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    [email protected] -= 1
    for [email protected] = 0 to [email protected] // step 1
        0AEC: [email protected] = object_struct [email protected] handle
        if 03CA: object [email protected] exists
        then
            0A98: [email protected] = object [email protected] struct
            [email protected] += 0x5C
            0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0
            if [email protected] == MODEL_MISSILE
            then
                059F: get_object [email protected] velocity_in_direction [email protected] [email protected] [email protected]
                [email protected] = 0.0
                [email protected] = 1.0
                006B: [email protected] *= [email protected] 
                006B: [email protected] *= [email protected] 
                005B: [email protected] += [email protected] 
                [email protected] = 1.0
                006B: [email protected] *= [email protected] 
                006B: [email protected] *= [email protected] 
                005B: [email protected] += [email protected] 
                [email protected] = 1.0
                006B: [email protected] *= [email protected] 
                006B: [email protected] *= [email protected] 
                005B: [email protected] += [email protected] 
                if [email protected] < 5000.0 // 5000.0 is MaxSpeed^2 (I'm not sure about this in VC or III)
                then
                    [email protected] *= MISSILE_SPEED_X
                    [email protected] *= MISSILE_SPEED_Y
                    [email protected] *= MISSILE_SPEED_Z
                    0381: throw_object [email protected] distance [email protected] [email protected] [email protected]
                end
            end
        end
        [email protected] += elementSize 
    end // for
end

 

Link to comment
Share on other sites

14 hours ago, Jack said:

For VC:

{$CLEO}
0000:   VC

const
    MISSILE_SPEED_X = 2.0
    MISSILE_SPEED_Y = 2.0
    MISSILE_SPEED_Z = 2.0
    MODEL_MISSILE = #MISSILE
    _ZN6CPools14ms_pObjectPoolE = 0x94DBE0
    elementSize = 0x1A0
end

repeat
    wait 250
until 0256:   player $PLAYER_CHAR defined 

while true
    wait 0
    //_ZN6CPools14ms_pObjectPoolE 
    //elementSize 
    //[email protected] first object
    //[email protected] max objects
    0A8D: [email protected] = read_memory _ZN6CPools14ms_pObjectPoolE size 4 virtual_protect 0
    [email protected] += 8
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    [email protected] -= 8
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    [email protected] -= 1
    for [email protected] = 0 to [email protected] // step 1
        0AEC: [email protected] = object_struct [email protected] handle
        if 03CA: object [email protected] exists
        then
            0A98: [email protected] = object [email protected] struct
            [email protected] += 0x5C
            0A8D: [email protected] = read_memory [email protected] size 2 virtual_protect 0
            if [email protected] == MODEL_MISSILE
            then
                059F: get_object [email protected] velocity_in_direction [email protected] [email protected] [email protected]
                [email protected] = 0.0
                [email protected] = 1.0
                006B: [email protected] *= [email protected] 
                006B: [email protected] *= [email protected] 
                005B: [email protected] += [email protected] 
                [email protected] = 1.0
                006B: [email protected] *= [email protected] 
                006B: [email protected] *= [email protected] 
                005B: [email protected] += [email protected] 
                [email protected] = 1.0
                006B: [email protected] *= [email protected] 
                006B: [email protected] *= [email protected] 
                005B: [email protected] += [email protected] 
                if [email protected] < 5000.0 // 5000.0 is MaxSpeed^2 (I'm not sure about this in VC or III)
                then
                    [email protected] *= MISSILE_SPEED_X
                    [email protected] *= MISSILE_SPEED_Y
                    [email protected] *= MISSILE_SPEED_Z
                    0381: throw_object [email protected] distance [email protected] [email protected] [email protected]
                end
            end
        end
        [email protected] += elementSize 
    end // for
end

 


It works, thanks a lot!
And do you know if there is a script for GTA III?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.