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[Fast Question] What is the opcode to see what player is using?


BilinmeyenBey
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So I wanted to make something... Special.

 

But for this "Special" thing, I need to know what car player is using. But if you are gonna ask:

 

- I'll ask to game what car player is using / car player is in, then I'll explode that car.

 

So to explode a car. I need to know what car is playing using. Cause Global Variables needed for that car.

 

How to do?

 

(Might spelled most of things wrong, because bad English.)

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OK, I found the opcode that sees what car player is using.

 

00DA opcode - stores the car player is in.

and

00D9 opcode - stores the car char (actor or anything) is in

Edited by BilinmeyenBey
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9 hours ago, BilinmeyenBey said:

OK, I found the opcode that sees what car player is using.

 

00DA opcode - stores the car player is in.

and

00D9 opcode - stores the car char (actor or anything) is in

Those are mission opcodes. You should use these ones instead:

STORE_CAR_CHAR_IS_IN_NO_SAVE    //  03C0: [email protected] = actor $PLAYER_ACTOR car
STORE_CAR_PLAYER_IS_IN_NO_SAVE  //  03C1: [email protected] = player $PLAYER_CHAR car_no_save 

Like this:

03C1: [email protected] = player $PLAYER_CHAR car_no_save 
if 056E:   car [email protected] defined
then

end

or:

if 00DF:   actor $PLAYER_ACTOR driving
then
    03C1: [email protected] = player $PLAYER_CHAR car_no_save 
end

or:

if 0449:   actor $PLAYER_ACTOR in_a_car
then
    03C1: [email protected] = player $PLAYER_CHAR car_no_save 
end

In c++ it would be like this:

CPed *playa = FindPlayerPed();
if (playa) {
    CVehicle *playaVeh = playa->m_pVehicle;
    if (playaVeh) {
    
    }
}

or simply:

CVehicle *playaVeh = FindPlayerVehicle(-1, true);
if (playaVeh) {

}
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3 hours ago, Jack said:

Those are mission opcodes. You should use these ones instead:

STORE_CAR_CHAR_IS_IN_NO_SAVE    //  03C0: [email protected] = actor $PLAYER_ACTOR car
STORE_CAR_PLAYER_IS_IN_NO_SAVE  //  03C1: [email protected] = player $PLAYER_CHAR car_no_save 

Like this:

03C1: [email protected] = player $PLAYER_CHAR car_no_save 
if 056E:   car [email protected] defined
then

end

or:

if 00DF:   actor $PLAYER_ACTOR driving
then
    03C1: [email protected] = player $PLAYER_CHAR car_no_save 
end

or:

if 0449:   actor $PLAYER_ACTOR in_a_car
then
    03C1: [email protected] = player $PLAYER_CHAR car_no_save 
end

In c++ it would be like this:

CPed *playa = FindPlayerPed();
if (playa) {
    CVehicle *playaVeh = playa->m_pVehicle;
    if (playaVeh) {
    
    }
}

or simply:

CVehicle *playaVeh = FindPlayerVehicle(-1, true);
if (playaVeh) {

}

 

Yeah, thanks. But even though. It works. It saves which car is player in-game. These opcodes can be found in main.scm aswell. Example:

 

Game checks if player is an Taxi,

 

If it is, shows the taxi submission text.

 

If not, does nothing.

 

So doesn't this work normally? What are the problems of these opcodes I said? Or it is used for simple use? Please Explain. Thanks :)

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